Shortly before attending GDC 09, I learned that Crytek announced the CryENGINE 3. I’m not a big PC gamer, so I didn’t really look into the announcement. It’s Crytek, so I knew it was going to be bigger and badder than ever … and you’d most likely need a rig like this to run it. Needless to say, I was quite shocked when I walked into my appointment with Crytek to see an Xbox 360 sitting on the ground running the CryENGINE 3.
Read on to find out how the CryENGINE 3 is going to make developing games easier then ever and what this means for PC and console gamers.
I sat down with Cevat Yerli, the president and CEO of Crytek, and Jens Schafer, PR Manager, as they walked me through the CryENGINE 3. The video above shows off everything that I got to see happening all in real time. Crytek really wanted to drive home the point that this engine can work on the consoles so they ditched the PCs and all of the content shown last week at GDC was through the PS3 and Xbox 360. The engine looks exactly the same running on the Xbox 360 and PlayStation 3. Typically, one version will suffer, but Cevat wanted to make sure the engine runs the same on both systems. It wasn't that hard to make happen, as Cevat told me: “People always say the PS3 is a bitch to work on [laughs], but it’s not actually.”
The tech demo started off in the room you see in the video starting at the three second mark. The purpose of this room was to show off how advanced the lighting system has gotten. With the CryEngine2, three to eight light sources could be used at a time. Now, as you can see in that first portion of the video, over 300 lights are being shown.
It's ridiculous the potential Crytek has laid out here and it's going to be really interesting to see what comes of all this.
Warface is noface, to be displaced and not replaced on the Xbox 360 marketplace
8:00 AM on 12.05.2014