I'll be the first to admit that Nintendo's Rock N' Roll Climber is not what I had expected. I suppose it would have been a bit much to expect that I'd be playing a groupie game featuring my favorite Rock of Love cast members.
Sure, a game about rock climbing makes a bit more sense. When Bill Trinen of Nintendo's Treehouse localization group took the stage at Satoru Iwata and started playing Rock N' Roll Climber, I wasn't that surprised. A game that uses the Wii Balance Board in conjunction with the Wii Remote and nunchuck to make an on-screen character scale a wall of rocks? Sure, I'll buy that.
But it's what happens when you finally reach the top that has me... scratching my head. Check out Trinen's demo of the game from the keynote (after the jump), and if you can figure out what the f**k is going on, let me know.
This whole thing seems like a like a horrible decision. It doesn't look fun in game, it doesn't look fun on stage, the concept doesn't even sound fun, or for that matter make any sense at all.
Its difficult for me to comprehend why Nintendo not is only backing a budget game like this, but including it in their GDC keynote..
Well, the only thing that could possibly be more ridiculous is if at the next Blizzcon blizzard announced that they would be publishing the sequel to Big Rigs: Over the Road Racing and canceled their WOW Q&A sessions to do a 3 hour Q&A on Big Rigs.
It's official: Nintendo just doesn't care anymore. It's not like they're supposed to, anyway. Most of the media is doing all their work. Sheesh, as long as there's Zelda, I'm okay with those sad, sad displays of mediocrity.
you know what, even if this game might be dumb; I feel like people are starting to realize how many different, interesting things can be done with wii controls. I really look forward to see how it evolves of the next two years.
I like the idea of a climbing game but it does look pretty slow and awkward. Its rare to see a game focus squarely on a single physical ability, unlike most platformer type games that have you run/jump/climb/swim/ etc. While I'd like to think there could be some depth to this, it's not showing itself yet. Now if Nintendo released a vertical treadmill infinite rock wall that synced handholds with the game....... yeahhhhhh.
I'm going to echo some of what was said above and say that while I dont think I would ever want this game, at least it shows people are thinking outside the box...
To the apparent staleness of the game industry right now, games like this are interesting.
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