Remember when we first heard about Project Offset, that gorgeous first-person shooter set in the realm of fantasy, and then proceeded to hear next to nothing about it since then? Well, it's not dead, thankfully.
Although the game hasn't been discussed by much of the press that attending the 2009 Game Developers Conference, it was shown off (still no in-game footage, though).
To be fair, the reason why Project Offset wasn't given much coverage is because what was demonstrated at GDC relates more to actual game development than it does anything else. You know, what the engine is capable off achieving, how easy it is to create some insane explosion -- stuff like that.
One of the tech demos, however, is worth watching even if you aren't on the development side of this industry. It's located after the break, and is essentially just a meteor storm wreaking havoc on a bunch of stone structures.
That may not sound like much, and it really isn't, but I'll take any excuse I can get to talk about Project Offset.
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That's it? No gameplay? Just a storm having a bad case of diarrhea and shitting out turd bombs of explosive light? Is this all pre-rendered or is it the actual game engine?
I had an argument with a friend about the status of Project Offset. Heated argument even, because he was very insistent that Project Offset had an amazing game, as seen in some of their "trailers," that had been worked on for years. It was just waiting to jump out and attack us.
My argument was that Offset was near death a year ago, and since their acquisition by Intel, they had probably scrapped any "game" code they had before and were restarting with adequate funding.
Naturally, Offset put a news post up last week (the first in a long while) that mirrored what I had been saying. They've had a couple complete design revamps for their game; they've changed the entire structure of their team; their team is now huge, and this is all since Feb. in 2008.
Project Offset does not have a great game in the works yet, what they do have is an amazing engine, and the funding to create a great game. Expect to hear more from them, but not for a while.
Regardless of whether or not Offset produces a kick ass game, it's currently breaking some new ground in engine tech. That's good for everybody. Those procedural demolitions are incredible.
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My argument was that Offset was near death a year ago, and since their acquisition by Intel, they had probably scrapped any "game" code they had before and were restarting with adequate funding.
Naturally, Offset put a news post up last week (the first in a long while) that mirrored what I had been saying. They've had a couple complete design revamps for their game; they've changed the entire structure of their team; their team is now huge, and this is all since Feb. in 2008.
Project Offset does not have a great game in the works yet, what they do have is an amazing engine, and the funding to create a great game. Expect to hear more from them, but not for a while.