Crysis running smoothly on a Dell Studio 15? Looks like it!
We told you about the revolutionary new cloud-computing service OnLive yesterday, and while many of you were skeptical about how well the device would work (myself included), I think the majority of you guys wouldn't hesitate to buy one if you were sure it would function as promised.
After the break, we've got a video of the OnLive press conference that took place yesterday at the 2009 Game Developers Conference courtesy of GameSpot. It's a fairly long presentation, so if you came specifically to see the Crysis bit, jump forward to about 16:00 minutes in.
[Via Gizmodo]
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
Likes
Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards
Meet the rest of the team
| BBcode help |
| [b]Bold text[/b] |
Bold text |
| [i]Italic text[/i] |
Italic text |
| [url]http://www.dtoid.com/[/url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/]Web link[/url] |
Web link |
| [img]http://www.example.com/robot.jpg[/img] |
 |
Post a comment! You can also post a photo below:
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
50 comments | showing # 1 to 50
|
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
because bandwidth isn't all you know
Nuh-uh! I brought it up 13 posts in!
"Don't get me wrong, it'd be wonderful if this actually worked, but so far all I'm seeing right now is the Phantom, mark 2."
I like the idea, just been discussing "broadband usage limits" ie, gigs per day....
I think i would personally max out an average daily usage limit if i got one of these in no time.
I didn't watch the video, are bandwidth requirements mentioned? If it's 30Mbps (3,750 Kbps) or less than it's totally doable to any household with Cable internet and HDTV On Demand service.
But for the consumer, its fucking GREAT, I'm gonna be all over this shit!
What if this company goes belly up? You will be left with thousands of dollars worth of games that you will no longer be able to play. There's no way Onlive's going to stay up and running until the day I die, so aren't I essentially renting these games for an extended period of time? I think this concept is going to be a whole lot better in theory than in execution.
Those people with bandwidth caps on their Internet connections are going to be left totally in the lurch with this, unlike those who have a disc in hand.
No Internet connection (for any reason) means no gaming, unlike those who have a disc in hand.
Internet slowdowns (for any reason) mean no gaming, unlike those who have a disc in hand.
Even a single-player game will require an Internet connection, unlike those who have a disc in hand.
If the company goes belly up, you "lose" all of those games, unlike those who have a disc in hand.
This will probably have its niche, if it ever comes to fruition, but I'm quite certain that I and millions of other gamers will not even give it a consideration. And I'll bet that the horsepower required for such a service will be so significant that it cannot sustain a feasible economic model without costing an arm and a leg to the customer.
When people mention this is like the phantom, it isnt really. That was about downloading games to the harddrive, it wasn't On Demand like this. Plus that was vaporware and was never shown in any phsyical shots, just mock ups.
The only people who will waste their money on this, thinking it's the second coming of Christ are the people who know absolutely nothing about how the internet or computers work.
Go back to troll school. The arguments against this service can be applied to every console out there, not just the PC.
And the fact that you think that it's based on people who "want it to fail" proves that you are totally clueless about how the Internet works, the infrastructure that powers it, and the profit-centers (ISPs) that control it.
The OnLive: Probably the exact same debacle, and if it does work (please do) it will have some other huge problem that prevents it from being awesome.
But for some inexplainable reason, I remain positive. GO PHANT... err ONLIVE!
And you thought that wireless-controller lag was noticable/bad.
If you live someplace where MPEG-2 HDTV cable broadcasts are hitting your house, you most likely can support this (again, assuming 1.5Megabyte/sec download is sufficient).
No need to do this "across the world" as there would most likely be regional hubs to prevent such a thing.
Yeah, they mention 1.5Mbps will get you SDTV quality and 5Mbps would get you 720p at 60fps. Though he also mentions that on average, the pipeline would really only need 2Mbs but would spike around 5Mbps every now and then.
In the past, the industry was able to justify game prices because of "publishing costs" (discs, manuals, cases, distribution, etc.). With the rise of digital distribution, we've seen very little reduction in prices for the consumer. Why should we have to pay roughly the same price for a game that we have no physical media for when the publisher makes a much higher profit percentage because of the absence of "publishing" overhead. Sure, they've gotta worry about bandwidth costs, but the internet is cheap.
If this service takes off, it's unlikely that it will make games cheaper. If it becomes the majority of the market, then OnLive has the power to pull a Microsoft and start charging ungodly rates for using the service. This cost will trickle to the consumer -- and since everything is server-side, there's no checks and balances for the system.
I think it's a great idea, bringing all games to all TV/PC/Mac in the world. It just scares the shit out of me because the games industry is huge, and the suits are just itching for a way to monopolize the market and rape the consumer. We'll see...
You are confusing downstream speed with response time and lag. It doesn't matter if you have a 1.5 Mb connection or a 100 Mb connection to the Internet. All you need is one little bit of slowdown in the pipe and the entire game experience could be ruined.
And to have regional hubs will mean that much more of a cost for infrastructure for a service that I don't see a whole ton of people buying into away.
Unlike what that one troll tried to implicate earlier, I don't hope that they fail in this. Competition and giving other options are almost always good things, but the systems/network administrator and consumer advocate in me see a lot of problems for a lot of people with this setup.
I'm very familiar with response time and lag. I develop Video on Demand Applications that you most likely have used (if you have Cable/Fios/VirginMedia/etc).
The same hurdles delivering video exist in delivering game content. I've also contributed code to our own Games on Demand service that Verizon has.
"All you need is one little bit of slowdown in the pipe and the entire game experience could be ruined."
How is this any different than playing a game of COD4 on XBL? You are constantly lagging (even though it's not readily apparent) as no one has 0 ping (except maybe the host). There are techniques that can be employed to mitigate these issues.
@GuitarAtomik
That's very interesting as 5Mbps is hardly any more than a 352x480 SD MPEG-2 OnDemand video stream (3.75Mbps). That's not even considered "HD" in the realm of OnDemand video. This would imply that the video quality of the game would be quite "undesirable" on anything but a 640x480 SDTV
Now can you imagine the clusterfuck this would cause if you are playing a MULTIPLAYER game on this service? You would need to send your input to the onlive server which then needs to send that input the server of the game you are playing which then needs to send game information back to the onlive server which then needs to send this back to you in video format. I just don't see that working at all. Did they even say if it supports multiplayer for games? I hear that stuff is popular.
I think this technology would be more interesting if applied to MMOs where you could have the game server and the rendering center in the same place. Additionally it would fit much better with MMOs already using a subscription model for their playing, so "owning" the game is never really an issue anyways.
I swear, I came up with this idea ages ago, one day that I was daydreaming, but I deemed it impossible to compensate for the lag. What the fuck. I feel honored and pissed at the same time haha.
If it works as advertised.
Oh, and to the guy who mentioned that you could see the guy's hand lagging: no, no you couldn't. Unless you have a video feed that's better than mine, there is no way you could have actually seen that and been certain about it. His hand was a pink dot on a black dot, and his movements were barely visible at that resolution.
Take off the trenchcoat and put down the magnifying glass. You are not Columbo.
But hey, if they do some magical stuff and it works nicely, great. I'd love for that to be possible.
Unless they can go faster than light, latency always will be a problem