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Crysis running smoothly on a Dell Studio 15? Looks like it!

We told you about the revolutionary new cloud-computing service OnLive yesterday, and while many of you were skeptical about how well the device would work (myself included), I think the majority of you guys wouldn't hesitate to buy one if you were sure it would function as promised.

After the break, we've got a video of the OnLive press conference that took place yesterday at the 2009 Game Developers Conference courtesy of GameSpot. It's a fairly long presentation, so if you came specifically to see the Crysis bit, jump forward to about 16:00 minutes in.

[Via Gizmodo]








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Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



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50 comments | showing # 1 to 50
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linuxguy's Avatar - Comment posted on 03/25/2009 09:24
linuxguy
and what about the lag?
because bandwidth isn't all you know
Takeshi's Avatar - Comment posted on 03/25/2009 09:27
Takeshi
On yesterdays post it took 47 comments until Phantom was mentioned.
eternalplayer2345's Avatar - Comment posted on 03/25/2009 09:28
eternalplayer2345
It looks really impressive and I always imagined a system like this one day but a presentation on a stage will probably vary from someone at home. I'll be skeptical about this until I hear some reviews
Jordan Devore's Avatar - Comment posted on 03/25/2009 09:28
Jordan Devore
I'm shocked it took that long before someone brought it up. My biggest concern is that it'll keep getting delayed and then never come out.
Tubatic's Avatar - Comment posted on 03/25/2009 09:32
Tubatic
In before the lawsuit that the Phantom Gaming System was created for.
MrSlippery's Avatar - Comment posted on 03/25/2009 09:34
MrSlippery
still not conviced, but I'm surprised it's running such a graphical beast at a smooth rate. Definitely interesting, to say the least. They may have something here, here's hoping it works!
robestyles's Avatar - Comment posted on 03/25/2009 09:35
robestyles
the PS3 has problems streaming from a disc to the system (i.e mandatory installs) how the hell is this going to stream consistently over a broadband connection. I see Epic Fail in it's future.
TheToiletDuck's Avatar - Comment posted on 03/25/2009 09:35
TheToiletDuck
This technology intrigues me but i suspect it's not going to gel with consumers and will fade away
Josh Tolentino's Avatar - Comment posted on 03/25/2009 09:36
Josh Tolentino
@Takeshi

Nuh-uh! I brought it up 13 posts in!

"Don't get me wrong, it'd be wonderful if this actually worked, but so far all I'm seeing right now is the Phantom, mark 2."
pascuz46's Avatar - Comment posted on 03/25/2009 09:37
pascuz46
This is really crazy, I am looking forward to seeing more about this and hearing what journalists have to say.
Sexualchocolate's Avatar - Comment posted on 03/25/2009 09:43
Sexualchocolate
Yeah, I'm not sure about this.....

I like the idea, just been discussing "broadband usage limits" ie, gigs per day....

I think i would personally max out an average daily usage limit if i got one of these in no time.
Daniel Carneiro's Avatar - Comment posted on 03/25/2009 09:46
Daniel Carneiro
hmm the d-pad on the controller looks kinda shitty and xbox like :/
Fantus's Avatar - Comment posted on 03/25/2009 09:48
Fantus
I'll be interested when they make an iPhone app that plays PS3 games over 3G. And uses the iPhone's bluetooth to connect the controller. :)
JamnOnTheOne's Avatar - Comment posted on 03/25/2009 10:08
JamnOnTheOne
This concept is nothing new. This is exactly how hotel game systems work and even some Verizon cable customers have access to similar technology through products that my company produces (wouldn't be surprised if there is some sort of IP lawsuit in the future).

I didn't watch the video, are bandwidth requirements mentioned? If it's 30Mbps (3,750 Kbps) or less than it's totally doable to any household with Cable internet and HDTV On Demand service.
whormongr's Avatar - Comment posted on 03/25/2009 10:11
whormongr
I still think that lack of ownership of the games is a problem, I know that when I purchase a game I want to be able to have the ability to play it @ any given time w/o paying any $- hell, that is why I still own my nes, 2600, n64, dreamcast, genesis, etc- so that when I want to I can actually plug them in and play them. The thing is that once you have played a game on this service, you only take away the time you spent on it.
CocoJambo's Avatar - Comment posted on 03/25/2009 10:11
CocoJambo
If this works, it will bring so many businesses down it will be like gaming ragnarok. Intel, AMD, ATI, nVidia, game retailers and all the indirect companies that work with them, even Sony and Microsft there won't be ANY advantage for third party support on those consoles.

But for the consumer, its fucking GREAT, I'm gonna be all over this shit!
Facemeat's Avatar - Comment posted on 03/25/2009 10:16
Facemeat
I still have yet to see anyone address my biggest concern, so here goes nothing;
What if this company goes belly up? You will be left with thousands of dollars worth of games that you will no longer be able to play. There's no way Onlive's going to stay up and running until the day I die, so aren't I essentially renting these games for an extended period of time? I think this concept is going to be a whole lot better in theory than in execution.
JACK of No Trades's Avatar - Comment posted on 03/25/2009 10:19
JACK of No Trades
I hope it works out. It is the future of gaming.
Chronic Logic's Avatar - Comment posted on 03/25/2009 10:26
Chronic Logic
everything looks good except for the broadband limits, that seems troublesome.
Jordan Devore's Avatar - Comment posted on 03/25/2009 10:26
Jordan Devore
Fantastic point, Facemeat. As someone who does not rent games, that's a huge concern in my book.
John B's Avatar - Comment posted on 03/25/2009 10:30
John B
Totally uninterested, and those of you who are claiming that this it "the future" are 110% tools.

Those people with bandwidth caps on their Internet connections are going to be left totally in the lurch with this, unlike those who have a disc in hand.

No Internet connection (for any reason) means no gaming, unlike those who have a disc in hand.

Internet slowdowns (for any reason) mean no gaming, unlike those who have a disc in hand.

Even a single-player game will require an Internet connection, unlike those who have a disc in hand.

If the company goes belly up, you "lose" all of those games, unlike those who have a disc in hand.

This will probably have its niche, if it ever comes to fruition, but I'm quite certain that I and millions of other gamers will not even give it a consideration. And I'll bet that the horsepower required for such a service will be so significant that it cannot sustain a feasible economic model without costing an arm and a leg to the customer.
Maurice Tan's Avatar - Comment posted on 03/25/2009 10:34
Maurice Tan
I can see this work. In 10-15 years or so :P
njsykora's Avatar - Comment posted on 03/25/2009 10:37
njsykora
I'm loving how this is pissing off so many PC gamers who want it to fail.
Pyroph's Avatar - Comment posted on 03/25/2009 10:41
Pyroph
This will not work. Anything you will see is at the perfect settings, with the server being extremely close. Try doing this across the world.
razerangel's Avatar - Comment posted on 03/25/2009 10:49
razerangel
This could be awesome.

When people mention this is like the phantom, it isnt really. That was about downloading games to the harddrive, it wasn't On Demand like this. Plus that was vaporware and was never shown in any phsyical shots, just mock ups.
Kageryu's Avatar - Comment posted on 03/25/2009 10:55
Kageryu
When I first started reading about it (call me slowpoke if you will) I was scratching my head yelling "WHAT!?!?" in confusion, but now that I've done the reading, interesting, but not interested. We forget that while high speed broadband is on the rise, a majority of people do not have the required internet connections to support this, in addition, the games themselves have hindered graphical applications, so you don't get the super high graphical capabilities that you do with disc-in-hand games and high-end PCs.

The only people who will waste their money on this, thinking it's the second coming of Christ are the people who know absolutely nothing about how the internet or computers work.
John B's Avatar - Comment posted on 03/25/2009 11:04
John B
@njsykora:

Go back to troll school. The arguments against this service can be applied to every console out there, not just the PC.

And the fact that you think that it's based on people who "want it to fail" proves that you are totally clueless about how the Internet works, the infrastructure that powers it, and the profit-centers (ISPs) that control it.
falinter's Avatar - Comment posted on 03/25/2009 11:05
falinter
the future is scary.
spiffae's Avatar - Comment posted on 03/25/2009 11:32
spiffae
If you look carefully at the guy's hand while he's playing crysis - there's about a .75 second lag on everything he's doing, easiest to see when he's looking around quickly. The truth will come out when we play this system, and I can almost guarantee it will be crazy laggy. Great for RTSs or RPGs, but not so much FPSs or action games.
Wintersocks's Avatar - Comment posted on 03/25/2009 11:34
Wintersocks
The Phantom: The best idea to never happen.
The OnLive: Probably the exact same debacle, and if it does work (please do) it will have some other huge problem that prevents it from being awesome.
But for some inexplainable reason, I remain positive. GO PHANT... err ONLIVE!
hjd uk's Avatar - Comment posted on 03/25/2009 11:37
hjd uk
This would be great except that it will only work in places with fantastic boradband speeds.

And you thought that wireless-controller lag was noticable/bad.
Dimly's Avatar - Comment posted on 03/25/2009 11:57
Dimly
This business is so crazy. I wonder if it will actually go over successfully.
JamnOnTheOne's Avatar - Comment posted on 03/25/2009 11:58
JamnOnTheOne
@Pyroph

If you live someplace where MPEG-2 HDTV cable broadcasts are hitting your house, you most likely can support this (again, assuming 1.5Megabyte/sec download is sufficient).

No need to do this "across the world" as there would most likely be regional hubs to prevent such a thing.
GuitarAtomik's Avatar - Comment posted on 03/25/2009 12:19
GuitarAtomik
@ JamnOnTheOne
Yeah, they mention 1.5Mbps will get you SDTV quality and 5Mbps would get you 720p at 60fps. Though he also mentions that on average, the pipeline would really only need 2Mbs but would spike around 5Mbps every now and then.
The Prodigal Son's Avatar - Comment posted on 03/25/2009 12:20
The Prodigal Son
The graphics settings will probably be locked to keep users from eating up more processor time than OnLive plans for. This would keep the service consistent from a processing perspective. The "no piracy" advertisement scares me though. Think of what would happen if this became the sole service with which to play games. This would allow the publishers to keep the consumer from being able to fix the price. Even though piracy hurts the industry, it also serves as a form of checks and balances. Is the game garbage or overpriced -- Download It!.

In the past, the industry was able to justify game prices because of "publishing costs" (discs, manuals, cases, distribution, etc.). With the rise of digital distribution, we've seen very little reduction in prices for the consumer. Why should we have to pay roughly the same price for a game that we have no physical media for when the publisher makes a much higher profit percentage because of the absence of "publishing" overhead. Sure, they've gotta worry about bandwidth costs, but the internet is cheap.

If this service takes off, it's unlikely that it will make games cheaper. If it becomes the majority of the market, then OnLive has the power to pull a Microsoft and start charging ungodly rates for using the service. This cost will trickle to the consumer -- and since everything is server-side, there's no checks and balances for the system.

I think it's a great idea, bringing all games to all TV/PC/Mac in the world. It just scares the shit out of me because the games industry is huge, and the suits are just itching for a way to monopolize the market and rape the consumer. We'll see...
John B's Avatar - Comment posted on 03/25/2009 12:23
John B
@JamnOnTheOne:

You are confusing downstream speed with response time and lag. It doesn't matter if you have a 1.5 Mb connection or a 100 Mb connection to the Internet. All you need is one little bit of slowdown in the pipe and the entire game experience could be ruined.

And to have regional hubs will mean that much more of a cost for infrastructure for a service that I don't see a whole ton of people buying into away.

Unlike what that one troll tried to implicate earlier, I don't hope that they fail in this. Competition and giving other options are almost always good things, but the systems/network administrator and consumer advocate in me see a lot of problems for a lot of people with this setup.
Holyetheline's Avatar - Comment posted on 03/25/2009 12:56
Holyetheline
I have a positive outlook for them. I think this will appeal to a lot of people. They sure have my attention.
happyorangeman's Avatar - Comment posted on 03/25/2009 12:58
happyorangeman
Wow Sega Channel 2.0 huh! Can't wait.
JamnOnTheOne's Avatar - Comment posted on 03/25/2009 14:18
JamnOnTheOne
@John B

I'm very familiar with response time and lag. I develop Video on Demand Applications that you most likely have used (if you have Cable/Fios/VirginMedia/etc).

The same hurdles delivering video exist in delivering game content. I've also contributed code to our own Games on Demand service that Verizon has.

"All you need is one little bit of slowdown in the pipe and the entire game experience could be ruined."

How is this any different than playing a game of COD4 on XBL? You are constantly lagging (even though it's not readily apparent) as no one has 0 ping (except maybe the host). There are techniques that can be employed to mitigate these issues.


@GuitarAtomik

That's very interesting as 5Mbps is hardly any more than a 352x480 SD MPEG-2 OnDemand video stream (3.75Mbps). That's not even considered "HD" in the realm of OnDemand video. This would imply that the video quality of the game would be quite "undesirable" on anything but a 640x480 SDTV
Drack48's Avatar - Comment posted on 03/25/2009 14:26
Drack48
WTF is this shit!! I don't believe this for a second..
adultswim810's Avatar - Comment posted on 03/25/2009 15:08
adultswim810
ACCESSIBLE PC GAMING! FUUUUUUUUUUUUUUUUUUUUUUUUUUUU I DONT WANT KIDS IN MAH PCS
RonBurgandy2010's Avatar - Comment posted on 03/25/2009 16:00
RonBurgandy2010
I don't know, this seems to fall into the realm of "too good to be true." It seems to work a little too well. No loading and all that running that smoothly? I'm not sure about this.
Wedge's Avatar - Comment posted on 03/25/2009 16:47
Wedge
It's entirely different than playing COD4 on XBL or any other game, because you don't have a local client in this instance, all of your input needs to go to the server and then be sent back down as video feedback. When you play a multiplayer game online the game allows you to input controls directly on your client, gets you immediate feedback, and then the server works out whatever did the best it can. How exactly that works depends on the netcode for that specific game, but anything done decently will still work out playable with around 100ms or so latency.

Now can you imagine the clusterfuck this would cause if you are playing a MULTIPLAYER game on this service? You would need to send your input to the onlive server which then needs to send that input the server of the game you are playing which then needs to send game information back to the onlive server which then needs to send this back to you in video format. I just don't see that working at all. Did they even say if it supports multiplayer for games? I hear that stuff is popular.

I think this technology would be more interesting if applied to MMOs where you could have the game server and the rendering center in the same place. Additionally it would fit much better with MMOs already using a subscription model for their playing, so "owning" the game is never really an issue anyways.
Satsumomo's Avatar - Comment posted on 03/25/2009 16:57
Satsumomo
HOLY SHIT.

I swear, I came up with this idea ages ago, one day that I was daydreaming, but I deemed it impossible to compensate for the lag. What the fuck. I feel honored and pissed at the same time haha.
Ffordesoon's Avatar - Comment posted on 03/25/2009 18:58
Ffordesoon
I'm always online anyway, and when I'm not, I'm fixing my connection, not playing a game. I would rather have my games stored server-side than lose them or accidentally break them, both of which I am prone to do. There might be hiccups initially, but there are MANY homes with always-on connections already, and that will expand by leaps and bounds within the next five years. I honestly can't see this taking more than six months post-release to catch on, and I can virtually guarantee you it'll be in every game-playing home a year after that.

If it works as advertised.

Oh, and to the guy who mentioned that you could see the guy's hand lagging: no, no you couldn't. Unless you have a video feed that's better than mine, there is no way you could have actually seen that and been certain about it. His hand was a pink dot on a black dot, and his movements were barely visible at that resolution.

Take off the trenchcoat and put down the magnifying glass. You are not Columbo.
Loogibot's Avatar - Comment posted on 03/25/2009 19:32
Loogibot
The only selling point for me for this is the ability to play games that My current PC can't due to spec limitations, and the ability to play on a mac. Other than that, no thanks. This gives way too much power to the distributor on the games you want to play, and adds unnecessary road blocks to a process that should technically be simple. My biggest concern will be when publishers and developers openly decide that they want this instead of conventional gaming on computer, which could ultimately affect consoles as well. But who knows, maybe this won't be as bad as I'm making it seem...
CBunn's Avatar - Comment posted on 03/25/2009 21:43
CBunn
hum.. unless you have a ping lesser than 60, witch is fucking rare, you will have upwards of 120 ms of lag between input and reaction, since the signal have to go, the server have to encode the video, and the reaction have to go back to you. if you look at the video, the guy in the big screen misses the aim from one side to another, because he keeps needing to compensate for the delay. And they are on giga-awesome settings, temperature, pressure and planet alignment. Maybe for rts games it could work. Hell, even some wireless mouses that have a minimal lag are annoying to use for gaming, imagine that.

But hey, if they do some magical stuff and it works nicely, great. I'd love for that to be possible.
Emrah's Avatar - Comment posted on 03/26/2009 04:38
Emrah
The latency will not be a problem in future, but what is the number of games they can serve simultaneously? At any given time, millions of people are playing games. How many Halo's can they serve? How many Crysis' can they serve? The processing power has to come from somewhere.
CBunn's Avatar - Comment posted on 03/26/2009 12:55
CBunn
@ Emrah
Unless they can go faster than light, latency always will be a problem
Knivy's Avatar - Comment posted on 03/26/2009 15:02
Knivy
Might be nice for playing with people who would never invest so much on their pcs.
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