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GDC 09: Night Game

5:20 PM on 03.25.2009   |   Anthony Burch

GDC 09: Night Game photo

Where many of the IGF nominees on the GDC show floor are downloadable from the official IGF finalist page, I wanted to play a couple that weren't available for download, for whatever reason.

One such game by Nicalis, Night Game, appealed to me because it'd been worked on by Nifflas, the dude who created Knytt and Knytt Stories. After circling around the show floor a few times and asking a stranger to watch my laptop while it charged, I went to go play it.

You can read my impressions after the jump.

Night Game is a puzzle-platformer with incredibly minimalist graphics made up almost entirely of total blacks contrasted against somber-colored backgrounds. Deceptively simple at first, the game revolves around moving a black ball across the landscape and through puzzles by utilizing its weight and inertia to get over both simple geographical obstacles and complex machine puzzles.

On the one hand, I loved how real the ball felt -- using the 1 or 2 buttons you can lighten or increase its weight, and the way it bounces and rolls across the environment gave me a real sense of the ball's physical presence in the game world. When I made it heavy, it felt truly heavy. I have no real basis for comparison in my head other than maybe Gish, which allowed you to turn Gish hard and heavy* by pressing a button, and Night Game's ball character felt much more tangible than that.

On the other hand, the realistic physics can lead to a great deal of frustration in many of the puzzles. Whereas the other puzzle game I played earlier, Tag, was pretty good about making it incredibly easy to solve a puzzle once you figured out what you need to do, Night Game's intense physics focus meant that if you screwed up even a little -- if you lightened the ball too early or too late, or if you allowed the huge block impeding your progress to shift just a little bit in the wrong direction after inversing the room's gravity -- you could be screwed and have to restart the room over.

wewew

Or, more correctly, you'd have to restart a section of rooms over. For no immediately evident reason, death in Night Game, as frequently and sporadically as it comes, is punished by making the player respawn at the not-frequent-enough checkpoints, undoing the player's forward progress until they manage to get to the next group of levels. I died a couple of times because I thought that some of the solid black background elements were a part of the interactive foreground, and I was punished for this artistic oversight on the part of the developers by being forced to play a few rooms over again.

Don't get me wrong -- when Night Game clicks and you utilize the ball just as it's meant to be, it's satisfying as hell because you're legitimately conquering physics that feel real and weight and unapologetic. Unfortunately, however, that makes it all the more disappointing when you aren't doing well.

Still, whenever Night Game hits Wiiware I'll definitely spend more time with it and hopefully find out that my initial frustration with it came purely from my own lack of skill.

*Hehe.








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15 comments | showing # 1 to 15
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falinter's Avatar - Comment posted on 03/25/2009 17:32
falinter
We need pictures of this Val Frisky Dingo dopple ganger.
Brian Szabelski's Avatar - Comment posted on 03/25/2009 17:34
Brian Szabelski
Night Game looks pretty sweet. I assume there are are more backgrounds than just the one pictured above?

Also, SECRET HIDDEN MESSAGE FROM ANTHONY!!!!
Chronic Logic's Avatar - Comment posted on 03/25/2009 17:52
Chronic Logic
THIS GAME IS DARK.
Holyetheline's Avatar - Comment posted on 03/25/2009 17:56
Holyetheline
This looks good. I hope they can fix that black background... you're also colorblind, right? I remember that because reading one of your blogs is what made me realize I was colorblind... And my eye doctor totally confirmed that for me.
bleep's Avatar - Comment posted on 03/25/2009 18:03
bleep
Hmm hard games that are unforgiving upon death aren't necessarily a bad thing, I remember a game like that....METROID
Wyrmling's Avatar - Comment posted on 03/25/2009 18:21
Wyrmling
I want to try this so badly. I like the comparisons you drew with Gish. Hopefully, like Gish, you simply need time to adjust to the controls, which obviously you didn't have a lot of.
Darren Nakamura's Avatar - Comment posted on 03/25/2009 19:00
Darren Nakamura
Hehe.

I love the visual style of this game. I hope they remedy the checkpoint situation.
Wedge's Avatar - Comment posted on 03/25/2009 19:20
Wedge
It's funny because as much as I loved Gish, I also had the same problems with it eventually...
Diverse's Avatar - Comment posted on 03/25/2009 19:23
Diverse
Wait, are you saying Nifflas is no longer working on Night Game?
DaedHead8's Avatar - Comment posted on 03/25/2009 20:14
DaedHead8
This game sounds interesting but I don't have much patience for unforgiving gameplay.
grafkhun's Avatar - Comment posted on 03/25/2009 21:56
grafkhun
wiiware version? hell yes!

Maybe if you help make Fez in some form you'll have a chance to get together with Phil... or not.
MechaMonkey's Avatar - Comment posted on 03/26/2009 03:06
MechaMonkey
Aesthetically it looks fantastic. Though I'm growing somewhat weary of physics demos.
brimtastic's Avatar - Comment posted on 03/26/2009 06:55
brimtastic
Yes yes yes. Been watching this for what feels like years. Will have to pick this up.
silvain's Avatar - Comment posted on 03/26/2009 13:52
silvain
:)
WarZombie's Avatar - Comment posted on 03/31/2009 10:27
WarZombie
I hope this comes out for XBLA, because it looks fantastic.
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