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GDC 09: Hands-on with Punch-Out!! Wii photo

I love Punch-Out!!. You love Punch-Out!!. Everybody loves Punch-Out!!. There's no real surprise there. And since everyone loves Punch-Out!! just as I do, I'm going to go ahead and presumptuously assume that whatever emotions I experienced upon hearing of a new Punch-Out!! for the Wii were pretty much the exact same emotions you felt as well.

Namely: adoration of the graphics, but intensely cynical worry about crappy motion controls and a toned-down difficulty level for the casual Wii audience. 

Granted, by the time I played a four-match demo of Punch-Out!! on the GDC expo floor, it'd been months since I'd even thought about the third console entry in one of my favorite not-really-sports game series. Were my half-remembered worries and complaints justified, or did Nintendo manage to assuage them? 

In other news, assuage looks and sounds like a perverted, possibly fecophilic activity. Especially when put in italics.

Assuage.

Those who have been closely following Punch-Out!! Wii's development will probably remember that, while the game supports both motion-controlled and regular play via turning the Wiimote on its side, the waggle setting is the default. 

You'll probably want to switch to regular button-based controls after about a half-hour of play, though.

It's not that the controls are awful, necessarily -- you won't be mindlessly throwing your arms in every direction in some random attempt to land punches like one might in Wii Boxing -- it's just that they're, well, typical of every other Wiimote motion scheme ever. Punches are controlled by thrusting the nunchuck or Wiimote forward. This works fine if you make very sharp motions and slow your punching speed so that only one controller is moving at a time, but considering how quick and reflex-based the series has tended to be I couldn't help but try to do the motion-control equivalent of button-mashing by quickly shooting my arms out to do quick combos, which ended up just confusing the motion sensors. Everything else is controlled through buttons -- holding up on the nunchuckanalog stick allows you to throw face punches, while pressing the stick left, right, or down dodges in that direction -- I screwed up punch combos frequently enough that if it'd been up to me, I would have just turned the Wiimote on its side and played that way.

Then again, perhaps the game's difficulty curve will make it such that it won't really matter which control scheme you use. I only fought two of the four available demo characters, Glass Joe and Von Kaiser, and watched someone else defeat a third, new character named Disco Kid, but what I experienced seemed surprisingly easy for a Punch-Out!! game. It's entirely possible that a great deal of this is due to the fact that all four characters (I didn't get to fight King Hippo, to my undeniable disappointment) come from the game's minor circuit, but what are we to make of the way that all enemies flash red for a split-second when initiating any attack  to let the player know when to dodge?

ere

The console Punch-Out!! games have gotten progressively easier through the ages (I can't beat more than six fighters in the NES version, but I can complete Super Punch-Out!! one out of every three times I attempt to), but I was really surprised to see the Wii version outright telling me when to dodge. I only got hit bt perhaps three or four punches during the entirety of my two fights. Trying to figure out where and when the enemy's attacks came from, and how to time your responses, resulted in great reflex- and memory-based fun in the previous games. Again, I can't claim to truly know how difficult the game will be given that I only saw three of the game's 13 fighters, but I really didn't expect the red flash mechanic. 

Beyond the motion control and colorful punch warnings, Punch-Out!! Wii has a few smaller changes. There are now actual rounds which last two minutes or less, so it's no longer easy to just win a fight via TKO by knocking your opponent out three times; the rounds are so short that even against really easy fighters like Glass Joe, the first round ended (and thus reset the knockout counter) before I had the chance to land that final third knockout blow. Between rounds, Mac's trainer will give advice as to what Mac is doing wrong a la Fight Night Round 3's corner man. If you're not doing anything wrong, the trainer will spout out dadaistic pearls of wisdom like, "You know what my favorite kind of flower is? Chocolate!"

Cosmetically, the game is pretty cool. Each fight is prefaced by a series of well-illustrated stills relaying the fighter's backstory, and the characters themselves are really emotive during the actual matches. They'll also show scripted signs of wear and tear as the fights progress; by round two, Von Kaiser was sporting a satisfyingly large bump on his face and a few bruises around his stomach.

All in all, I'm torn -- the motion controls are "eh" and thus far the game seems really easy, but there are significantly more fighters than I've seen who notably don't come from the minor circuit, and the controls seem very well-suited atraditional button-tastic control scheme that Nintendo thoughtfully provided. Emotionally, I'm pretty much back where I was when Punch-Out!! Wii was first announced -- hopeful and happy in the short term, but intensely skeptical of the game as a whole.

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32 comments | showing # 1 to 32
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Jaren Face's Avatar - Comment posted on 03/26/2009 20:41
Jaren Face
Glad to see that you had a sort of positive experience with it Rev. Punch Out!! is definitely the only Wii game I'm looking forward to, and it's nice to see that it holds up well.

Anthony touched upon what myself, and many others noticed about the gameplay footage. The game does look a tad on the easier. Hopefully it is due to the minor circuit, or that it is on a lower difficulty level.

Because, to be honest, I'm looking forward to that insta-KO shock from the final fighter. It's gonna be awesome.
Topher Cantler's Avatar - Comment posted on 03/26/2009 20:43
Topher Cantler
You misspelled "Sausage."
Chronic Logic's Avatar - Comment posted on 03/26/2009 20:45
Chronic Logic
The graphics looks too blocky for my taste. Too bad Mike Tyson isn't going to be in it. Screw Mr. Dream.
Discarded Couch Sandwich's Avatar - Comment posted on 03/26/2009 20:47
Discarded Couch Sandwich
The trailer put my hopes really at a high for Punch Out!! This impressions has lowered them a little.

I did expect this new Punch Out to be easier than the others to make way for the motion controls. I mean, like you say, it'll be difficult to replicate fast button mashing with random arm flailing. I didn't see this kinda hint system coming though; not liking the sound of it initially though.

I like the fact that I cant complete either of the original games. It gives me something to aspire to, and its really satisfying when i've spent hours trying and managing to overcome a single opponent!

I hope that spirit is retained for the new one. Something that's possible to finish in an afternoon wont come as too welcome~
Chris Carter's Avatar - Comment posted on 03/26/2009 20:50
Chris Carter
The ease of the game is kind of a disappointment. To be fair, both Punch Out!! and Super Punch Out!! were super super easy for the first two circuits (I'd contend Punch Out!! wasn't even hard in any form until Soda Popinski).

It seems to me like this game is a combination of the quasi-boring boxers from the original Punch Out!!, with the easier difficulty of Super Punch Out!!

Say it ain't so!
Jonathan Holmes's Avatar - Comment posted on 03/26/2009 20:56
Jonathan Holmes
I could be remembering it wrong, but I thought that the first few boxers in both console Punch-Out!! games flashed white or red or something before they threw a punch.

That said, three easy opponents in a game with only thirteen fights total is three too many. Online leader boards and Vs modes will probably be enough to keep the replay value going for me, but for all those people who don't have their consoles online, this game is already looking like a non-buy.
superezekiel's Avatar - Comment posted on 03/26/2009 21:02
superezekiel
As long as I still get to pummel denizens of other cultures into the cold Earth in support of my fierce inability to accept anything other than my own beliefs, I will buy it.
HydroTonix's Avatar - Comment posted on 03/26/2009 21:03
HydroTonix
Topher you cocky bastard. :)
superezekiel's Avatar - Comment posted on 03/26/2009 21:05
superezekiel
@Jonathan Holmes,
for everyone that doesn't have their console online, they probably don't even know a new Punch-Out!! is even releasing yet. How can they label a game they know not exists as a non-buy if, to them, it holds no real estate in their memory?

I also wrote that with an increasingly higher pitched tone to my voice as I went on in my mind.
djuniah's Avatar - Comment posted on 03/26/2009 21:06
djuniah
The flashing enemies and stamina meter are nothing new. The stamina meter was in the NES one, and the flashing wasnt on EVERY boss, but a majority of them had a "tell." King hippo's mouth would move before a punch, piston honda would raise his eyebrows, don flamenco would raise his hands up high, one even used to blink, etc. etc. and even with that, the old NES game was STILL hard as balls when you first try it. I really dont think either of those things are going to be valid concerns seeing as how they didnt really hurt the original game at all. In fact, the "tells" just made each character more unique and personable in the end.
Colette Bennett's Avatar - Comment posted on 03/26/2009 21:19
Colette Bennett
Still excited, but hope there will be an option to set difficulty levels...It's not a Punch Out game without a challenge!
Haxan's Avatar - Comment posted on 03/26/2009 21:20
Haxan
Mike Tyson's Punch-Out had three rounds. It was always a challenge to get them down three times within each.

If you managed to get through 3 fighters in a single go-round, then I'm more than a bit concerned. Enough to bite the ear off of the casuals that they're appealing to. I want old-school Punch-Out. I want weeks of memorization, experimentation, honing of reflexes and occasional frustration from my Punch-Out title. Just like in the old days.

Hopefully there's a difficulty setting, and the red flash was set to the baby curve. If that's the case, maybe starting out on Evil setting is the way for me.
zzyzx's Avatar - Comment posted on 03/26/2009 21:25
zzyzx
As anxious as we are to pronounce the game a failure or a success, we just don't have enough information yet. I'd assume the public demo was set at the easiest difficulty level. Presumably there will be at least two (easy/hard), and probably 3 or 4.

Also, anyone who expected a challenge from Glass Joe probably doesn't remember the original very well. I'm just sayin'....
Jonathan Holmes's Avatar - Comment posted on 03/26/2009 21:26
Jonathan Holmes
@ superezekiel- I enjoyed reading that comment twice, once for content, twice to imagine your voice getting increasingly more high pitched as you wrote it.
But to the point, a lot of people don't have internet at home, and read their web based videogame news at work or school. I bet even more have the internet at home, but no wireless router.

So yeah, I think there are a fair amount of people who may know about this game, but don't have their consoles online.
Haxan's Avatar - Comment posted on 03/26/2009 21:33
Haxan
@zzyzx,
Tell that to Tubatic!
L0cky's Avatar - Comment posted on 03/26/2009 21:59
L0cky
As a fan i also dont hope the game will be to easy and only worth a rental but to be honest how hard where the first few fighters in super punch out on the snes , i remember not having much problems with the first 3 either .
F Whipple's Avatar - Comment posted on 03/26/2009 22:03
F Whipple
My money's on difficulty levels
The Prodigal Son's Avatar - Comment posted on 03/26/2009 22:16
The Prodigal Son
@Chronic Logic: These days, they'd be better off putting in Chris Brown...
Darren Nakamura's Avatar - Comment posted on 03/26/2009 22:44
Darren Nakamura
The flashing is weird for me too, but hey, we're in a wussy gamer world now.
auntnadia's Avatar - Comment posted on 03/26/2009 22:46
auntnadia
ironically, i can complete punch out (almost) every time. the first 2 characters actually with my eyes closed. but i haven't yet completed super punch out!!

hope this one is as true to the originals as it looks.......
Monodi's Avatar - Comment posted on 03/26/2009 22:58
Monodi
If they bothered to make old school controls, a guess would be that they also added difficulties for veterans. Also demos are easy in general just to show you how the basic stuff works.

I say we wait until May gives the trumpet and the fat lady sings.
Hiltz's Avatar - Comment posted on 03/26/2009 23:08
Hiltz
Based on several hands-on impressions of the game, I believe Punch-Out!! will live up to expectations.

Punch-Out!! has knocked me off my socks. Nicely down, Next Level Games.
mrplow8's Avatar - Comment posted on 03/26/2009 23:55
mrplow8
They had rounds in the NES game, and I remember the first 2 fights in that being pretty easy too.
Technophile's Avatar - Comment posted on 03/27/2009 00:21
Technophile
Personally, I think the minor circuit on both Punch Out and Super Punch out are incredibly easy even to this day. I'm going to hope it's like the previous two where the difficulty will ramp up considerably later in the game.

I'm with rev on the motion controls though. While they will probably be fun for a bit, I just can't see using them for an extended game session without getting tired, so I'm glad I won't be forced to.

As far as the red flashing goes, eh. I'm sure I'll ignore it at first and then come to rely on it for the last few fights.
Rosseh's Avatar - Comment posted on 03/27/2009 08:45
Rosseh
Hopefully it will get harder, I'm with everyone else on their opinion about the minor circuit. I hope they put in some difficulty settings to boot, such as removing the red flash before punches. The day I finally beat Mr Dream/Mike Tyson (Last year) I was jumping and dancing. I haven't felt that sense of accomplishment in a game for a very long time.
Gen Eric Gui's Avatar - Comment posted on 03/27/2009 09:05
Gen Eric Gui
superezekiel: I have satellite internet at my house, so while I can easily view webpages and keep track of things online, I can't hook any of my consoles to the internet or play any online games.

So yeah. I'm really looking forward to this game, as I loved the original Punch Out!, but I want a game that works great without online.
perri's Avatar - Comment posted on 03/27/2009 09:07
perri
I'm sure the game will be difficult. Next Level games DID make Mario Strikers Charged after-all, the hardest game of all time.
Primo's Avatar - Comment posted on 03/27/2009 11:45
Primo
Assuage.

Jerome Shostak would be proud of you, Anthony.
Edwin's Avatar - Comment posted on 03/27/2009 15:47
Edwin
I'll buy it either way. It looks really fun.
Knivy's Avatar - Comment posted on 03/27/2009 17:35
Knivy
How many fighters did the original punch out have? Might be wrong but it's probably around the same number, I don't think it's such a big deal that 3 are easy, since there are probably better versions of them in other circuits, still, the flashing thing sounds like it will spoil the fun of figuring out attack patterns.
Chris Carter's Avatar - Comment posted on 03/27/2009 18:37
Chris Carter
@Knives
Punchout!! NES (the one most people played) had 12 boxers.

Punchout's first boxers being easy isn't news. In the NES version, Glass Joe, Von Kaiser, King Hippo, Don Flamenco (he had a simple infinite combo), and Great Tiger (when he was done teleporting you could easily 1-hit KO him) were all incredibly easy.

Super Punch Out had 16 boxers, and about 5 of them were easy. In my opinion the only thing Punch Out!! NES did better in terms of straight boxer roster were Mike Tyson or Mr. Dream themselves.
Brian Szabelski's Avatar - Comment posted on 03/28/2009 01:02
Brian Szabelski
This was just a taste of what's to come. I'm sure there will be much more.
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