I love Punch-Out!!. You love Punch-Out!!. Everybody loves Punch-Out!!. There's no real surprise there. And since everyone loves Punch-Out!! just as I do, I'm going to go ahead and presumptuously assume that whatever emotions I experienced upon hearing of a new Punch-Out!! for the Wii were pretty much the exact same emotions you felt as well.
Namely: adoration of the graphics, but intensely cynical worry about crappy motion controls and a toned-down difficulty level for the casual Wii audience.
Granted, by the time I played a four-match demo of Punch-Out!! on the GDC expo floor, it'd been months since I'd even thought about the third console entry in one of my favorite not-really-sports game series. Were my half-remembered worries and complaints justified, or did Nintendo manage to assuage them?
In other news, assuage looks and sounds like a perverted, possibly fecophilic activity. Especially when put in italics.
Assuage.
Those who have been closely following Punch-Out!! Wii's development will probably remember that, while the game supports both motion-controlled and regular play via turning the Wiimote on its side, the waggle setting is the default.
You'll probably want to switch to regular button-based controls after about a half-hour of play, though.
It's not that the controls are awful, necessarily -- you won't be mindlessly throwing your arms in every direction in some random attempt to land punches like one might in Wii Boxing -- it's just that they're, well, typical of every other Wiimote motion scheme ever. Punches are controlled by thrusting the nunchuck or Wiimote forward. This works fine if you make very sharp motions and slow your punching speed so that only one controller is moving at a time, but considering how quick and reflex-based the series has tended to be I couldn't help but try to do the motion-control equivalent of button-mashing by quickly shooting my arms out to do quick combos, which ended up just confusing the motion sensors. Everything else is controlled through buttons -- holding up on the nunchuckanalog stick allows you to throw face punches, while pressing the stick left, right, or down dodges in that direction -- I screwed up punch combos frequently enough that if it'd been up to me, I would have just turned the Wiimote on its side and played that way.
Then again, perhaps the game's difficulty curve will make it such that it won't really matter which control scheme you use. I only fought two of the four available demo characters, Glass Joe and Von Kaiser, and watched someone else defeat a third, new character named Disco Kid, but what I experienced seemed surprisingly easy for a Punch-Out!! game. It's entirely possible that a great deal of this is due to the fact that all four characters (I didn't get to fight King Hippo, to my undeniable disappointment) come from the game's minor circuit, but what are we to make of the way that all enemies flash red for a split-second when initiating any attack to let the player know when to dodge?
The console Punch-Out!! games have gotten progressively easier through the ages (I can't beat more than six fighters in the NES version, but I can complete Super Punch-Out!! one out of every three times I attempt to), but I was really surprised to see the Wii version outright telling me when to dodge. I only got hit bt perhaps three or four punches during the entirety of my two fights. Trying to figure out where and when the enemy's attacks came from, and how to time your responses, resulted in great reflex- and memory-based fun in the previous games. Again, I can't claim to truly know how difficult the game will be given that I only saw three of the game's 13 fighters, but I really didn't expect the red flash mechanic.
Beyond the motion control and colorful punch warnings, Punch-Out!! Wii has a few smaller changes. There are now actual rounds which last two minutes or less, so it's no longer easy to just win a fight via TKO by knocking your opponent out three times; the rounds are so short that even against really easy fighters like Glass Joe, the first round ended (and thus reset the knockout counter) before I had the chance to land that final third knockout blow. Between rounds, Mac's trainer will give advice as to what Mac is doing wrong a la Fight Night Round 3's corner man. If you're not doing anything wrong, the trainer will spout out dadaistic pearls of wisdom like, "You know what my favorite kind of flower is? Chocolate!"
Cosmetically, the game is pretty cool. Each fight is prefaced by a series of well-illustrated stills relaying the fighter's backstory, and the characters themselves are really emotive during the actual matches. They'll also show scripted signs of wear and tear as the fights progress; by round two, Von Kaiser was sporting a satisfyingly large bump on his face and a few bruises around his stomach.
All in all, I'm torn -- the motion controls are "eh" and thus far the game seems really easy, but there are significantly more fighters than I've seen who notably don't come from the minor circuit, and the controls seem very well-suited atraditional button-tastic control scheme that Nintendo thoughtfully provided. Emotionally, I'm pretty much back where I was when Punch-Out!! Wii was first announced -- hopeful and happy in the short term, but intensely skeptical of the game as a whole.
Anthony touched upon what myself, and many others noticed about the gameplay footage. The game does look a tad on the easier. Hopefully it is due to the minor circuit, or that it is on a lower difficulty level.
Because, to be honest, I'm looking forward to that insta-KO shock from the final fighter. It's gonna be awesome.
I did expect this new Punch Out to be easier than the others to make way for the motion controls. I mean, like you say, it'll be difficult to replicate fast button mashing with random arm flailing. I didn't see this kinda hint system coming though; not liking the sound of it initially though.
I like the fact that I cant complete either of the original games. It gives me something to aspire to, and its really satisfying when i've spent hours trying and managing to overcome a single opponent!
I hope that spirit is retained for the new one. Something that's possible to finish in an afternoon wont come as too welcome~
It seems to me like this game is a combination of the quasi-boring boxers from the original Punch Out!!, with the easier difficulty of Super Punch Out!!
Say it ain't so!
That said, three easy opponents in a game with only thirteen fights total is three too many. Online leader boards and Vs modes will probably be enough to keep the replay value going for me, but for all those people who don't have their consoles online, this game is already looking like a non-buy.
for everyone that doesn't have their console online, they probably don't even know a new Punch-Out!! is even releasing yet. How can they label a game they know not exists as a non-buy if, to them, it holds no real estate in their memory?
I also wrote that with an increasingly higher pitched tone to my voice as I went on in my mind.
If you managed to get through 3 fighters in a single go-round, then I'm more than a bit concerned. Enough to bite the ear off of the casuals that they're appealing to. I want old-school Punch-Out. I want weeks of memorization, experimentation, honing of reflexes and occasional frustration from my Punch-Out title. Just like in the old days.
Hopefully there's a difficulty setting, and the red flash was set to the baby curve. If that's the case, maybe starting out on Evil setting is the way for me.
Also, anyone who expected a challenge from Glass Joe probably doesn't remember the original very well. I'm just sayin'....
But to the point, a lot of people don't have internet at home, and read their web based videogame news at work or school. I bet even more have the internet at home, but no wireless router.
So yeah, I think there are a fair amount of people who may know about this game, but don't have their consoles online.
Tell that to Tubatic!
hope this one is as true to the originals as it looks.......
I say we wait until May gives the trumpet and the fat lady sings.
Punch-Out!! has knocked me off my socks. Nicely down, Next Level Games.
I'm with rev on the motion controls though. While they will probably be fun for a bit, I just can't see using them for an extended game session without getting tired, so I'm glad I won't be forced to.
As far as the red flashing goes, eh. I'm sure I'll ignore it at first and then come to rely on it for the last few fights.
So yeah. I'm really looking forward to this game, as I loved the original Punch Out!, but I want a game that works great without online.
Jerome Shostak would be proud of you, Anthony.
Punchout!! NES (the one most people played) had 12 boxers.
Punchout's first boxers being easy isn't news. In the NES version, Glass Joe, Von Kaiser, King Hippo, Don Flamenco (he had a simple infinite combo), and Great Tiger (when he was done teleporting you could easily 1-hit KO him) were all incredibly easy.
Super Punch Out had 16 boxers, and about 5 of them were easy. In my opinion the only thing Punch Out!! NES did better in terms of straight boxer roster were Mike Tyson or Mr. Dream themselves.