Board games are fun not because of the fact that it's played with multiple people, it's the people you play with. When played with friends, a board game is very fun. For a while.
Nothing is infinitely enjoyable, not universally at least. We as humans seek the next greatest thing in terms of enjoyment and thus grow tired of the familiar in most cases. This is why most people can't see the same movie, read the same book, or play the same game until the ends of the earth. Multi-player can extend the enjoyment of a game, and multi-player with friends can even further extend that enjoyment, but everything gets old.
True art lies within a work's ability to bring out a certain feeling, realization, or revelation in a person, even if it can only do it once.
It's been wonderful.

Anyway, I think it's not necessarily all about multiplayer as much as giving the illusion that you're not playing against a system as much as a living entity. If nothing that you've done feels artificially contrived, then the game has succeeded. I think there's equal space in the world for both sorts of games along the whole spectrum.
To say that OOT wouldn't stand up to Ebert scrutiny, i'm not so sure. It has an undefinable vibe that captures you, a story and universe to rival the excellent kids adventure movies plus perfect gameplay on top. The only problem would be his closed mind and also not being the target audience.
Also don't we have heaps of awesome multiplayer games of different varieties that many people play a crap ton more than anyone has ever played trivial pursuit?
I just don't get the same enjoyment from outsmarting or "outskilling" AI enemies / challenges, designed to be beaten. Single player is totally overshadowed by playing with real people, people who are TRYING to beat you. Knowing they are cursing you at the other end, and perhaps on your headset too.
Mulitplayer games are each like their own sport, winners and losers, competition, skill and experience. when a game does it right, they don't even need a target, level, rank or unlockable to aim for. Take Socom: Confrontation - there's nothing to acheive really, but once you're in a clan hooking up with your clan and playing daily is like a social event, a competitive social event..... a sport. Practicing, qualifying for clan matches, playing matches against other clans, monitoring league tables, comparing each others techniques and tactics.
Only last night my housemate made a good point while watching me get owned on Socom - "it's a shame you can't bet on this." Just like any Sport Socom (or any other competitive online game) could quite easily be something we could be getting odds on and placing bets.
I would generally be happier to buy a £20 online only game over a £40 game with a story that I'm going to rush throuhg as quickly as possible, or perhaps just delve in and out of on those times where my wireless router overheats and needs to go off for half an hour. Although, occassionally you come across a game like MGS4, brilliant story AND brilliant online "sport" mode.
Such games are few and far between though, with games either having an engaging story or campaign but a "tagged on" multiplayer mode or a birlliant MP mode and a tiny campaign (looking at you COD).
So uh, yeah, it's all about Multiplayer.
And framing games as art against movies doesn't really lead to any gratifying conclusion either. I a movie, you watch the events unfold and the characters reactions and hope they resonate with you so that you can feel their emotions. Gaming does that beautifully, as in MGS4 or Cave Story for example, but video games are their own beast entirely and should be looked at in a different way.
Games don't just show you a world or a life, they give you control of that life and put you into that world. A true art game would be a psychological and philosophically challenging experience that helps you bring out emotion by looking within instead of looking at other people.
There aren't really any games that accomplish this, and it would be even harder to make a deep psychologically and philosophically moving experience that is also compact and short enough for two people play in one sitting.

surf dtoid with 

Rising (10+)
People you follow















follow