Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



ere

The Nintendo Wii may be able to  help victims of Parkinson’s Disease. Through motion-controlled minigames, we may be looking at the next great technological innovation in physical therapy; not only will subjects be able to repeatedly stimulate their muscles strokes and and more effectively manage their pain, but they’ll have fun doing it.

That was the subject of “Pdwii: Using Novel Interfaces to Promote Physical Rehabilitation & Achieve Quantifiable Results,” a uniquely interesting seminar in the Serious Games Summit.

I attended the lecture, saw the technology, and I’ve gotta say: the stuff Red Hill Studios is trying to accomplish with the Wiimote makes me incredibly hopeful for the future – not just for videogames, but for physical rehabilitation as well.

The concept is wonderfully simple: take someone in serious need of physical rehabilitation (say, someone suffering from Parkinson’s), and use the Wiimote to create fun, intuitive minigames which entertain while simultaneously promoting exercise.

PDwii is being developed by Red Hill Studios and the UCSF School of Nursing, with funding from the NIH. Bob Hone and Wolf Schuster from Red Hill Studios showed us a prototype physical rehab minigame, run from a MacBook and controlled with a Wiimote. The player is given control of a handcart which can only be pumped by up and down Wiimote motion. The player is instructed to stand up, then sit down, then stand back up again over and over in order to build speed. The version Red Hill showed was very minimalistic (the cart only went in one direction on an unbroken, linear path), but they assured the audience that future builds would include holes and ramps which the player would only be able to jump if he or she gained sufficient speed.

The ultimate goal of the minigame is to finish the course in the shortest time possible, while adhering to the stand up/sit down mode of input. This is where things get interesting. In recording the time it takes for a player to finish the course, the therapist now has an objective, quantitative method of measuring the patient’s progression in their rehabilitation. One could track course times over a few weeks and begin to see definite trends.

Even ignoring the objective progression system, it’s not hard to see the inherent qualities in Red Hill’s idea. Rehab is, generally, pretty damned boring and unpleasant; if Red Hill can integrate otherwise dull rehab with entertaining, engaging visuals and gameplay mechanics, then patients will be much more likely to stick to their therapy regimen.

In using the Wiimote for therapy, however, the developers open themselves up to one of the Wii’s biggest flaws: what if the patients simply cheat? It isn’t actually necessary to stand up and sit down in order to move the onscreen handcart; players could just as easily waggle the Wiimote as fast and hard as possible and achieve a better result. Red Hill remained optimistic, however: as players will be playing the game for therapeutic value more than mere entertainment, they’ll be much more likely to go through the full motions anyway (they likened the process to knowing that Wii Bowling only takes a flick of the wrist to play adequately, but most people do the full bowling motion simply because it’s more tactile and fun).

Red Hill only has five people working on the entire project, and they haven’t received any official support from Nintendo (technically, the team can’t admit to using a “Wiimote;” they’re just using a bluetooth device which happens to contain an accelerometer), but the developers have plans to constantly test and tweak the program, adding more new and varied games and sticking to an iterative design philosophy.

After showing off the prototype, Hone and Schuster took some audience questions. They discussed the potential for a future, online-capable version of the game (imagine stroke victims from around the world going through physical therapy together, without ever leaving the house), the problem of Parkinson’s twitches in Wiimote gesture recognition (there actually isn’t one; sufferers twitch while at rest, while activity prevents twitching), and the importance of their project. Hone stated the true potential of a game like PDwii by citing some tentative animal studies which suggest that exercise can actually prevent the progression of painful diseases. Should these findings be proven true of humans, then the power of a motion-controlled videogame to get people into the habit of exercising cannot possibly be understated.


LAUNCH GALLERY (1 IMAGES)
Photo
 

Continue: More GDC stories





prev next

9 comments | showing # 1 to 9

savagesaladin's Avatar - Comment posted on 02/19/2008 20:35
savagesaladin
A generic photo of a wii remote... boring. Why not show a picture of Doctor Brown and Michael J. Fox or something. Shoop damn you!
savagesaladin's Avatar - Comment posted on 02/19/2008 20:37
savagesaladin
[img]http://www.bttf.com/backtalk/future4.jpg[img]

There. Now put some wii-remotes in there and call it a day.
Chaosye's Avatar - Comment posted on 02/19/2008 20:40
Chaosye
@savage
Look at the image title.
HE IS SO FUCKING TIRED.
wesman's Avatar - Comment posted on 02/19/2008 21:49
wesman
great great GREAT write up.
Im working on trying to be a physical therapist so this story gives me hope of combining two passions in my life.

I know I said it already but great write up
F Whipple's Avatar - Comment posted on 02/19/2008 23:47
F Whipple
So now they're trying to get people with parkinson's to become trained killers??? First children and now this!! Is no one safe!!!???


but yeah i'm on a similar path as wesman, so this is awesome news
SubOrbital's Avatar - Comment posted on 02/20/2008 01:24
SubOrbital
This is awesome. Really awesome. So good to see gaming go beyond the scope of entertainment.
naia-the-gamer's Avatar - Comment posted on 02/20/2008 02:36
naia-the-gamer
I don't remember if I have mentioned this in previous posts here or elsewhere but my (future) mother-in-law suffered stroke last summer and shortly thereafter bought a wii to help her recover. She Wii Play in particular helpful for her wrists. I keep hearing of more stories like this and hers creeping up in the news and I think it's wonderful to see it's uses.

Thanks for writing about this Rev. It would be even cooler if they could somehow get some official support from Nintendo. Maybe then the news could focus on video games doing something good for a change instead of focusing on the violence it may or may not cause.
Necros's Avatar - Comment posted on 02/20/2008 05:18
Necros
It's always cool when games can be used in treating problems.
Holyetheline's Avatar - Comment posted on 02/20/2008 11:06
Holyetheline
I wish I had this when I broke my arm the second time and had to go through months of physical therapy for it.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56744 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jim Sterling: How Aliens are blatantly better than Predators





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006