Quantcast



wew

Be cool, angry liberals -- this isn't some sort of wire-tapping, waterboarding simulation we're talking about, here.

No, Homeland Security's training game is a perfectly admirable attempt to train first responders on how to react to catastrophic events: from WMDs to wild gunmen, Ground Truth simulates every worst case scenario imaginable and forces the player (who might one day have to deal with the real thing) to handle it. Donna Djordjevich discussed the game in this morning's Serious Games lecture, "The Ground Truth of Game Technologies for Homeland Security Training."

Hit the jump for the deets on this clever, if a little disturbing, piece of job training. 

Ground Truth just completed the first of a three-year development cycle. The project has been internally funded by the Sandia National Laboratories, itself related to the Homeland Security Systems and Development Center.

The game has already been sent to numerous law enforcement and first response units across the country, who have in turn provided (generally positive) feedback. Ground Truth seeks to specifically simulate the decision making processs a first responder might have to go through during a real catastrophic event; simulating these events in the form of a videogame help teach players the immediate consequences of their decisions, and what they need to do better in the future.

The game includes several scenarios, and Djordjevich showed us the toxic gas mission. Upon loading up the game and witnessing a toxic chemical spill, the player must evacuate citizens from affected areas, shelter citizens in the path o fhte gas, and respond to all 911 calls during the emergency.

this

This is, of course, easier said than done. Not only will the player have to deal with phony or irrelevant 911 calls, but wind direction which can shift the toxic gas, traffic pileups which can put more civilians in danger, and highly intelligent law enforcement NPCs. A fireman, for example, will refuse to run into an affected area without a gas mask, and a police officer might rush out on his own to save an orphanage without being ordered to.

Each game lasts only 20 minutes: according to Djordjevich, the game's length was tailored to accomodate the busy schedules of first responders, who wouldn't have time to spend 3 hours in front of a computer. Ideally, Ground Truth is the sort of game which can be played once a day over several months, always teaching the player something new or reinforcing old ideas. 

Sandia National Laboratories received frequent feedback from Subject Matter Experts, who helped them make the game more functional and intuitive. Indeed, the game looked very simple and easy to pick up, and Djordjevich claimed that many law enforcement officers had said so.

The game was mainly programmed by USC students, which Djordjevich lightheartedly referred to as something of a double-edged sword: the students were incredibly motivated and worked for cheap, but they also have the tendency to take job offers or leave the project when they graduate.

we

After showing us a little more of the game, it was time for questions.

One audience member asked how the game's target audience (first responders of various ages) reacted to the fact that the training tool is, of all things, a videogame. Djordjevich immediately responded, "they love it." While the elder first responders initially had trouble using the mouse to control everything, they respected the idea that players could see immediate consequences to their actions. This immediate feedback, Djordjevich said, is exactly what rookie first responders need.

The next question concerned the future of the game, and Djordjevich stated that Sandia would like to add further adaptive training to the game, as well as automatically uploadable play stats which could be used to continually improve the game.

After a few smaller questions, the seminar was over. I left with a significant sense of respect for all first responders; after seeing all the crap they simultaneously have to do in face of the physical and emotional stress brought on by a catastrophe, I can definitely see the usefulness for a game like Ground Truth.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

15 comments | showing # 1 to 15
prev next

SWE3tMadness's Avatar - Comment posted on 02/19/2008 20:59
SWE3tMadness
I love the concept, but the biggest question still remains:

Is it fun?
ironmanrules1333's Avatar - Comment posted on 02/19/2008 21:00
ironmanrules1333
I wish I could say something more creative but it looks really neat just not cool enough for me to buy. I could really help people who grew up with video games learn what to do.
Spykron's Avatar - Comment posted on 02/19/2008 21:12
Spykron
this could be a really fun game. it all depends how realistic the engine is, and if you can come up with your own strategy or if youre forced to use "the one and only correct way"
Excel-2011's Avatar - Comment posted on 02/19/2008 21:18
Excel-2011
I clicked the link in the RSS thinking this was some kind of Target Terror ripoff. Something like this is a refreshing change in the way of simulation, though.
Paul Soth's Avatar - Comment posted on 02/19/2008 22:17
Paul Soth
So a toxic spill is part of the best week of your life?
Anthony Burch's Avatar - Comment posted on 02/19/2008 22:34
Anthony Burch
Paul:
Separate stuff. I really like San Francisco.
Nubc4kes's Avatar - Comment posted on 02/19/2008 22:39
Nubc4kes
Sweet. It seems kids from USC are all over GDC huh?
Brian Szabelski's Avatar - Comment posted on 02/19/2008 22:58
Brian Szabelski
Where can I download this shit?
wardrox's Avatar - Comment posted on 02/20/2008 05:27
wardrox
That's a cool game, as an angry liberal this isn't too offensive and actually quite a good idea. XBLA multiplayer? One person take charge and the other players either set-us-up-the-bomb or act like dumb ass civilians?

The more I think about it, it's kinda like lemmings.
DryvBy's Avatar - Comment posted on 02/20/2008 07:13
DryvBy
I think the terrorist got the better graphic game (ref. to Flight Sim)
LarkOhiya's Avatar - Comment posted on 02/20/2008 08:19
LarkOhiya
I'm angry because it just continues to manipulate the impressionable audience into thinking we NEED laws and code that strip us of our constitutional rights all in the name of fighting terrorism. I'll quietly wait until America does something stupid and call forth the rebellion.
Jetsetlemming's Avatar - Comment posted on 02/20/2008 09:16
Jetsetlemming
Does that include natural disasters like earthquakes and hurricanes? Because FEMA's part of Homeland Security.
Holyetheline's Avatar - Comment posted on 02/20/2008 10:53
Holyetheline
Oh that's pretty neat. I would like to give that a shot.
MechaMonkey's Avatar - Comment posted on 02/20/2008 11:04
MechaMonkey
I wish to play.
nicojay's Avatar - Comment posted on 02/20/2008 13:38
nicojay
Should another SimCity game be produced it should feature something like this.
Glib comment time.
Does it include Godzilla attacks?
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!