Destructoid is an independently-run gaming discussion community updated nearly every 20 minutes. Get started now by creating an avatar to post comments, upload videos, meet people, and create your own blog. Returning Dtoider? login!


all platforms   pc/windows wii xbox 360 ps3 ds psp retro indie  
most recent
most popular
featured stories
twitter updates
Destructoid shirts
RSS feed
 

game reviews
Silent Hill: Homecoming
Spectrobes: Beyond the Portals
NHL 09
de Blob
B-Boy
Kirby Super Star Ultra
Fracture
more game reviews




Team Destructoid
Nick Chester
Editor-in-Chief
Anthony Burch
Features Editor
Jim Sterling
Reviews Editor
Hamza Aziz
Community Mgr
Niero
Mr. Destructoid
Associate Editors
Brad Nicholson
Conrad
Zimmerman
Jonathan Holmes
Chad Concelmo
Dale North
Colette Bennett
Joseph Leray
Justin Villasenor
Samit Sarkar
Brad Rice
Ashley Davis
Dyson
Jordan Devore
Mike Ferry
Tom Fronczak
Topher Cantler
Contributors
Adam Dork
Charlie Suh
Joe Burling
Jonathan Ross

 
Podcasts
Rev on Podtoid
Chad on Retroforce GO!
Jim on The Podcastle

Elephant Software
Thomas Lackner

Destructoid is made by
ModernMethod


9:49 PM on 02.19.2008

19 comments
GDC 08: Students to Professionals: the Indies of Tomorrow
Anthony Burch

wewe

I was present for Tracy Fullerton's Serious Games lecture on The Night Journey yesterday, and found her to be a singularly iconoclastic indie designer. She seemed to have a lot of respect for the idea of serious, independent games, and seemed (at least where Night Journey was concerned) to be taking some really unconventional approaches to game design.

This morning at the Independent Games Summit, Fullerton gave another presentation on the future of indie games. While I assumed she'd be talking about specific, innovative indie games on the horizon, her talk was much more theoretical and imperative. She spoke not necessarily of what indie games will be, but of what they are and what they should be.

Hit the jump for more. 

Fullerton kicked off the lecture by referring to her USC game design track as "the bastion of indie game-making." The University of Southern California's bachelor and master's programs for game design was responsible for Cloud, Darfur is Dying, Passively Multiplayer Online Game, and the minds who would eventually go on to create flOw. The program received an initial endowment from Electronic Arts (seriously), and industry personalities from Activision and Sony both occasionally drop in and help mentor the students.

From there, Fullerton moved into a discussion of what games currently are. She spoke of what she called "moments of catastrophic changes in perception," stating that we never notice them until after they've already happened -- unless we're a part of making those changes come about. She feels indie games are going through one of these changes in perception, and have indeed always been exactly as intelligent and effective as many are just now understanding.

"Being indie isn't about finding a backdoor way into the industry," Fullerton said. Being indie is about self-expression in this particular moment in time, using game design to creat personal, reflective, timely, and meaningful aesthetic works. "Design isn't a set of rules," she said. "It's a state of mind." 

Fullerton went on to point out certain concepts which recent indie games have effectively tackled, with an accompanying screenshot slide for each concept. Indie games have discussed subtle ideas (Passage), impossible relationships (The Marriage), and what Fullerton referred to as potentially mistaken ideas which nonetheless should be explored in detail (Super Columbine Massacre RPG).

She encouraged indie designers to experiment in unorthodox ways. Indie games should have a "reckless, incompatible spirit" when compared with more mainstream industry titles. She pointed out that GDC included a talk on the death of the casual game, which only a year ago was considered the last truly free medium of games expression. If even casual games are now being "genre-ized," then Fullerton suggests that new indie gamers need to start doing completely off-the-wall, original, experimental things in their own games.

She encouraged designers to "take a stage dive" in the realm of game design -- maybe you'll fall flat on your face, maybe you'll be caught, but what matters is that you did something seemingly arbitrary because it was important to you.  She referenced the German professors of Bahaus from decades ago, who taught seemingly counterproductive, but ultimately revolutionary ideas to their students.  She doesn't currently see a lot of revolutionary game design being taught to students, and she didn't hesitate to show her irritation about this fact.

Still, she felt confident in the idea that "the indies of tomorrow are actually the industry of tomorrow." She didn't really qualify this statement in any detail: as much as I'd love to believe that revolutionary and iconoclastic types of game design will eventually become the norm, I see no reason whatsoever to believe that our current industry model would allow for such a thing.

After her talk, it was time for questions. She talked about the requirements for acceptance to USC's game design program (communication skills are a must, as are good grades and personal creative projects) right before mentioning the difficult balance between satisfying USC's academic wishes for her students while still teaching them unusual, revolutionary design ideas. 

Overall, I felt the talk sounded very good, but it ultimately just felt like a pep talk. Heavy on enthusiasm but light on practical advice, Fullerton wants indie gamers to be unusual and revolutionary and ambitious, but she didn't do a very detailed job of explaining how, or even why. 



MORE IN OUR GDC SECTION

Latest comment by diversionmary |view all 19 comments
Kill it with fire Did she say when castle crashers is coming out?...




Dtoiders have posted 19 comments:

The-Excel's Avatar
The-Excel at 02/19/2008 21:49

Do you think taking mostly clip art to create almost all of the art assets in a game is unusual? If it is, I'm already halfway there.
The-Excel's Avatar
The-Excel at 02/19/2008 21:49

Do you think taking mostly clip art to create almost all of the art assets in a game is unusual? If it is, I'm already halfway there.
tazarthayoot's Avatar
tazarthayoot at 02/19/2008 21:54

Could you have chosen a better picture? That is the greatest "watch out for diarrhea" face ever.
Samit Sarkar's Avatar
Samit Sarkar at 02/19/2008 21:55

Re: your last paragraph...that’s exactly the impression I got from reading your write-up. Being “revolutionary”, if that can even be defined, is all well and good to talk about, but Ms. Fullerton sounds more like a politician on the stump — urging people to do certain things, but not really providing suggestions or avenues for how to do so. Regardless, “indie” as a mindset is certainly some good food for thought (yes, I happen to be in the midst of dinner at the moment).
Copyright 2008 Agent Chieftain's Avatar
Copyright 2008 Agent Chieftain at 02/19/2008 21:57

That picture sums up the article pretty nicely. Bravo.
AgentMOO's Avatar
AgentMOO at 02/19/2008 22:10

for the firs time I'm proud to be an American


wait, what?
Colette Bennett's Avatar
Colette Bennett at 02/19/2008 22:16

I love the new GDC version of Destructoid: Revtoid. It rules.

^___^
Nubc4kes's Avatar
Nubc4kes at 02/19/2008 22:42

@Colette

I agree.
Ravana's Avatar
Ravana at 02/19/2008 23:19

I'm afeared. She looks like a contestant for some ghetto Jeopardy and only a mascot from behind can save her.

Also, isn't being told how to be revolutionary and unusual the very means to counter the act? Telling someone to do so is just silly anyhow.

"I want you to be unique, make millions, and rape that cow! GO! GO! GO!"
Samit Sarkar's Avatar
Samit Sarkar at 02/20/2008 00:35

Also, that is a rather unflattering photo.
Justice's Avatar
Justice at 02/20/2008 02:40

lol @ every commenting on the photo rather than the article
Pagster's Avatar
Pagster at 02/20/2008 04:51

Is that a chick or a dude?
Necros's Avatar
Necros at 02/20/2008 05:23

It's official: Destructoid is Rev's blog now.
wardrox's Avatar
wardrox at 02/20/2008 05:38

Interesting stuff, and I agree with the idea that it sounds good. The problem comes with the fact most idie devs wont want to take the risk, they just want to become the industry they should be trying to come up along side.
Still, very interesting.
geminibros's Avatar
geminibros at 02/20/2008 09:25

There's nothing wrong with some "Go Team Go!" sentiments every now and then, but I agree that there's not much more than that to take away from Ms. Fullerton's talk (or at least, Rev's writeup of it).

It's kind of funny actually. I was at Sundance a few weeks ago and the rhetoric being spouted there is very similar, though obviously geared specifically towards filmmaking. Indie development ideals across the two mediums are not so dissimilar.

That said, I can't really imagine Fullerton's "indies of tomorrow = industry of tomorrow" world. More likely is a further refinement of what we see now, where the most accessible indies appear on consoles while the more art-focused efforts find niche communities on the Internets.

There's little space is pop culture for the avant-garde, no matter the medium it exists within. Ironically, given the ever-raging "games as art" debate, I think games stand the best chance for doing just that. Look at Flow, at Echochrome, at killer7/No More Heroes... all of them popular and all of them rooted in non-standard game design ideas.
Holyetheline's Avatar
Holyetheline at 02/20/2008 09:56

Yes this is good news for people who love indie games. I'm always happy to see developers eager to make the indie titles.
Lowballs's Avatar
Lowballs at 02/20/2008 11:23

If you stare at that picture for 3-4 seconds....I guarantee you'll start laughing.
KMCC's Avatar
KMCC at 02/20/2008 11:35

I agree with your last paragraph.

Keep this up.
diversionmary's Avatar
diversionmary at 02/20/2008 14:15

Kill it with fire

Did she say when castle crashers is coming out?


Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an anonymous avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area -- the most popular user-submitted stories often appear on our home page, too.

RELATED ARTICLES

GDC 08: Hands-on with Bionic Commando: Rearmed
26 comments

GDC 08: Initial impressions of Bionic Commando
18 comments

GDC and DICE join E3's lead and announce future events as invite-only
17 comments

GDC 08: Hands on with Bangai-O Spirits
17 comments

Game journalist pranked: we laugh with, not at
15 comments
Got gaming news?   Email:   tips@destructoid.com


community blogs (28492) members strong

Post a new community blog
October call for entries: The fear! THE FEAR!
Game with us: Friday Night Fights
Meet Dtoiders near you

popular right now
contests & giveaways

Destructoid PC contest shopping spree: What would you like to win next month?
Show your tackling talent to win a PS3 and a Blitz: The League II prize package!
Little Red Riding Hood BBQ winners announced: it's a man in a dress!
view all contests and previous winners

PCHail the freak: 36 WoW accounts, played simultaneously. By a freak
133 comments + 163700 views
Education is the key10 games to prepare for the zombie apocalypse
45 comments + 26575 views
Monthly MusingsFeel the Hatred: The Water Temple
77 comments + 24045 views
ContestsMega Man 9 giveaway contest and introducing the Mega Man Boss Maker!
375 comments + 19770 views
Booth BabesTGS 08: Booth babes galore
17 comments + 18695 views
More top stories

games reviewed   more games

Silent Hill: Homecoming review

Spectrobes: Beyond the Portals review

NHL 09 review

de Blob review

B-Boy review

Kirby Super Star Ultra review

Fracture review
view more game reviews

new podcast shows   free on iTunes

P is for Podtoid tonight, that's good enough for me

RetroforceGO! episode 63: We heart Neo-Geo

The Podcastle episode 20: Podcastle LIVE II
download back episodes

game figures & toys  via Tomopop
more video game toys and collectibles

     
World at War beta impressions: How does it compare to Call of Duty 4?
Microsoft offering Arcade/Core Xbox 360 owners free and cheap memory solutions
Silent Hill: Homecoming slips to 2009 release in Europe
World at War beta impressions: How does it compare to Call of Duty 4?
Silent Hill: Homecoming slips to 2009 release in Europe
Developer Q&A: David Friedland, Lead Game Designer for Blitz: The League II
Marvel Vs Capcom 3 Matlockery: Tastunoko Vs Capcom to become Marvel Vs Capcom 3?
TGS 08: Hands-on with Muramasa: The Demon Blade
TGS 08: Sega turns a cardboard box into a peripheral with Let's Tap for the Wii
 
     
Mega Man 9 DLC round-up: Proto Man and Endless Attack mode
Cave Story coming to WiiWare this holiday season
Punch-Out!! returns! First screens and video of new Wii sequel
DS: TGS 08: Shining Force Feather
PSP: PS3 firmware update ushers in Bluetooth Headset support and more
PHONE: Peggle to go mobile, batteries to die mid-call
Champions Online beta opportunity available
In the future Battle.Net will cost money
Activision announces Secret Service, involves playing as a secret service member
 
         
Contribute

Post a blog
Submit a news tip
This month's theme
Video game forums
Support

Login issues
Community Blogs
Report abuse
Terms of Use
Privacy Policy
Keep in touch

RSS Feed
Facebook
Myspace
Flickr
Game with us
Meet ups
Seriously

Advertising

Our software
Jobs - We're hiring!
Our Network

About Destructoid

Japanator
Tomopop
ModernMethod Publishing