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GDC 08: New Unreal Engine additions bring about a locust problem photo

During Microsoft's Keynote presentation here at the 2008 Game Developers Conference, Epic Games had several things to talk about, and among them was some details on the Unreal Engine's new features.

Epic's Tim Sweeny took the stage and mentioned fancy, technical terms like ambient occlusion, new character pipelines, dynamic fluid engines, destructible environments, and soft body physics for the Xbox 360 version of the popular engine. I really had no idea what he was talking about, but all the game makers in the conference were nodding their heads. I had to settle for admiring the video footage.

One clip showed a rolling, soft ball of "meat" blobbing about. If this sounds disgusting, it should, and seeing it in motion was gross and cool at the same time. This footage was created to show off the soft body physics feature of the Unreal Engine. Marcus (from Gears of War) was able to interact with and even shoot this meatball, and it reacted in its own wobbly way.

Other additions include pretty new water physics and realistic enviroment destruction, but one of the most interesting clips showed over a hundred Locusts (also from Gears of War) in a crazy swarm. I don't know what this footage was showing off as far as technical features goes, but I sure hope that Epic isn't thinking of including anything like that into Gears of War 2.


LAUNCH GALLERY (4 IMAGES)
Photo Photo Photo Photo
 

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26 comments | showing # 1 to 26

Hoygeit's Avatar - Comment posted on 02/20/2008 15:16
Hoygeit
Nice! Can't wait to see more details on the new features and tweaks they added to the engine.
16bitmonster's Avatar - Comment posted on 02/20/2008 15:16
16bitmonster
new weighted companion cube?
Wookiee's Avatar - Comment posted on 02/20/2008 15:24
Wookiee
Someone should ask Sweeny if we'll ever see Jill of the Jungle again. I fantasized about her as an 8 year old and continue to do so to this day.
wardrox's Avatar - Comment posted on 02/20/2008 15:32
wardrox
oooh, fluid body physics.... nom nom nom
Corak's Avatar - Comment posted on 02/20/2008 15:33
Corak
Lots of locusts were probably a stress test of sorts. See how much you can cram in there before it starts to lag or crash entirely.
slapme7times's Avatar - Comment posted on 02/20/2008 15:39
slapme7times
lol wookiee... omg I did too. lol that's awesome.
Seyward's Avatar - Comment posted on 02/20/2008 15:40
Seyward
He was kidding about not wanting Epic to include these new features. That or my Sarcasm meter is broken.
iRaf 's Avatar - Comment posted on 02/20/2008 15:51
iRaf
anybody have footage of this?
Dale North's Avatar - Comment posted on 02/20/2008 16:00
Dale North
iRaf - sorry, I couldn't get footage of this. they sprung it on me.
glandseck's Avatar - Comment posted on 02/20/2008 16:22
glandseck
ambient occlusion: Similar to radiosity. Roughly, it fakes light bouncing on objects, giving a soft, realistically lighted scene. Think this, but to a lesser degree:
(http://www.youtube.com/watch?v=IbT8YvBdYz4)

new character pipelines: Most likely they changed how characters are handled in the engine. It doesn't affect the final look but it might make life easier for devs.

dynamic fluid engines: Liquid physics.
I'm not sure what they're trying for, but I imagine it's either:
3d (http://www.youtube.com/watch?v=mSR2z6naFtI),
or 2d simulation (http://www.youtube.com/watch?v=DER5xp29z6w)

soft body physics: Cloth and squishy substance deformations.
(http://www.youtube.com/watch?v=gbXCGpuJI7w)
BluDesign's Avatar - Comment posted on 02/20/2008 16:37
BluDesign
I'm hoping none of this is in GOW2. I'm hoping that Marcus and Dom just sit around drinking lots of tea and enjoying a nice hot shower.

They deserve it.
Holyetheline's Avatar - Comment posted on 02/20/2008 16:37
Holyetheline
Wow that is cool. I love destructible environments!
EternalDeathSlayer's Avatar - Comment posted on 02/20/2008 16:50
EternalDeathSlayer
Does this mean we might get more than 8 player online? I hope so, although I wonder what that would do to the balance of the game. I'm sure they'll figure it out.
Churchhills Dog's Avatar - Comment posted on 02/20/2008 17:08
Churchhills Dog
Tim Sweeney can make your eyes glaze over even faster than John Carmack can.

Both incredibly brilliant people though.
Eschatos's Avatar - Comment posted on 02/20/2008 17:24
Eschatos
Just think... A mass slaughter level in GOW2. You're in a super tank robot thingy, and locust slaughter commences.
Orionsaint's Avatar - Comment posted on 02/20/2008 18:08
Orionsaint
If there able to do that they must be hinting at 16 player multiplayer and 4 player coop for Gears!
jackdoe's Avatar - Comment posted on 02/20/2008 19:02
jackdoe
100 enemies at once in GeoW 2 would be horrible level design which is why I think it was just to show you how far you could push UE3. So I wouldn't worry about it.
LarkOhiya's Avatar - Comment posted on 02/20/2008 19:44
LarkOhiya
I'll nom on YOUR fluid body. if you know what I mean.
DanMazkin's Avatar - Comment posted on 02/20/2008 21:05
DanMazkin
This was just a tech demo, besically like an ad for game developers to license their engine, but still, hundreds of locust at once would be fuggin awesome, as long as you had a bigger gun....a really really big gun. Or god mode.
Orionsaint's Avatar - Comment posted on 02/20/2008 21:10
Orionsaint
@DanMazkin

Exactly, it's just a tech demo to show what is possible. A way of saying, if we wanted too. We could fill the screen with hundreds of enemies and look how stable it still runs.

I still say EPIC dropped hints today. First the Chainsaw Duel feature and this, hinting to more players during multiplayer and coop play.
Mr Derp's Avatar - Comment posted on 02/20/2008 23:26
Mr Derp
hey, check it out, here's the demo,
This is on a 360 in Gears of course... Looks really impressive
http://www.gamersyde.com/stream_6268_en.html
vitus's Avatar - Comment posted on 02/21/2008 01:20
vitus
sweet now hopefully i can block a fucking chain saw instead of having to eat it.
Necros's Avatar - Comment posted on 02/21/2008 02:33
Necros
God damn, that looks hard.
JohnThEReaper617's Avatar - Comment posted on 02/21/2008 03:12
JohnThEReaper617
GOW2 confirmed and will be incredible
Itchy Tasty's Avatar - Comment posted on 02/21/2008 03:16
Itchy Tasty
Giant rolling meat cube FTW. I also don't think the destruction looks as good as what LucasArt's is doing with their DMM for Star Wars.
fetusmilk's Avatar - Comment posted on 02/21/2008 09:14
fetusmilk
they should take those meat ball physics and use them for a new katamari game
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