The character roster has been upgraded to sixteen characters, each of which have undergone a visual, cell-shaded upgrade. The end result is a really slick-looking 3D fighting title -- something the Nintendo DS could use more of.
I had a chance to battle a D3 representative via the game's local wireless multiplayer mode. Of course, he kicked my ass, but I had fun trying to fend him off (you'd think he would let me win, though). The bottom screen of the DS doubles as a series of buttons that you can thumb during battle to regain health or use a special attack, and while I was mashing those power-ups like nobody's business, I still lost.
Gameplay is similar to other Naruto fighting titles, though things seem to be a bit faster paced and focused. It still holds true to the "easy to play, hard to master" control system that past games hav ehad, Also like the other games, the special and finishing moves are crazy and over-the-top, and they're a great in-your-face taunt to provoke your opponent.
I'll state again that those that have heard of the Japanese version gameplay issues need not worry, as they've been ironed out. Naruto: Ninja Destiny launches next week, February 26th.Photo Gallery: (7 images)
Click to zoom - browse by swipe, or use arrow keys
can cause it. You can fix it by adding *.disqus.com to your whitelists.