games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



wwewe

Consider the following question: can a videogame teach journalistic integrity? What about a mod to a six-year-old RPG? These are the questions that Nora Paul and Matt Taylor set out to answer, and their efforts were the subject of "Being Brian Crecente: Using an Off-the-Shelf Role-Playing Game to Teach Journalism."

Essentially, Paul and Taylor used Neverwinter Nights' considerable modding tools to create a journalism game set in contemporary times. When a chemical spill endangers the lives of an entire town, how do you get to the truth? How do you approach the story? Can you learn from your virtual experience and apply it to real life?

Hit the jump for more on the seminar.

 

Nora Paul's "Playing the News" is the first in a series of educational/artistic projects designed to teach journalism through unorthodox methods (the other projects in the series are called "Painting the News" and "Sensing the News"). Basically, Paul wanted to promote a more interesting, intuitive, and interactive method of teaching the principles of journalistic integrity and efficiency; games seemed perfectly suited to the task.

After industry vet Matt Taylor told Paul about the Neverwinter mod tools, Paul went about getting funding for her project. It wasn't easy, of course: there were, as she puts it, no academic incentives to be had for universities to invest in the creation of a videogame. Videogames are generally viewed by academia as counteproductive...but that didn't stop Paul from eventually (in this case, "eventually" means "a few years after she got the initial idea") netting a $10,000 grant to create the mod. After completion, Paul tested it in a Information for Mass Communication class -- a required course for journalism majors.

erer

The purpose of the game is to simulate the decision-making process inherent in journalism, as well as showing the implications of those decisions. Through the nonlinear dialogue system NWN offers, Paul's team attempted to reinforce good reporting practices amongst journalism majors. 

The game, based on true events, concerns a chemical spill in the city of Harperville. First, the player has to come up with an angle for the story: do you look at it as a health,  public or transport safety, or environmental piece? From there, the player has to identify key questions to ask his or her sources, along with which sources should be interviewed and how. The game also requires players to do previous research before interviewing the NPCs: if you ask the mayor what the dangers the spilled chemical presents when you should have figured that out on your own, he'll get angry and become less responsive to your questioning.

Similarly, the player has numerous methods of interviewing via dialogue choices: students could be cocky, or confident, or passive, and each type of question yields a different response, as any veteran BioWare fan can attest to. After interviewing sources and taking notes using the ingame note system, the player has to return to the news room and piece together their story, at which point they are ultimately rated on their performance.

WEW

Specifically, the game sought to teach what Paul described as Brian Crecente's three major moral imperatives: treat interviewees as you'd want to be treated, don't rely on the officials, and source every single piece of information you use. If players did not adhere to these three rules, they didn't succeed in the game.

Paul then went on to cite some upsides and downsides to the Neverwinter project. Students obviously enjoyed their classes more and considered it a more practical application of classroom concepts; on the other hand, the game was very difficult to run simultaneously on 20 different computers, and it was essentially impossible to deploy the game beyond the confines of the lab. Paul also pointed out an entertaining bug which involuntarily referenced Neverwinter's original combat-based nature: sometimes, if players wanted to leave the news building, they would have to fight another reporter to the death in order to actually get out the front door. 

Moving on from Neverwinter Nights, Paul is in the process of transcribing the game's basic mechanics and dialogue into a more attractive engine called MULE, run by Pine Tech's Johnson Simulation Center. The game certainly looks a lot better, and the entire exchange hasn't cost Paul a dime (Pine Tech needed something to test MULE out, Paul needed a new engine).

 wewe

Ultimately, Paul says she'd like to dramatically improve upon the current game (the conversation system could use work, and she'd like to have in-game Internet browsers which link to other class exercises), in addition to doing more scientific testing concerning the efficiency of the game in teaching ideas. She hasn't yet been able to definitively state how well her mod communicates these concepts of journalism but, if nothing else, she certainly seems to be taking a step in the right direction.  


Continue: More GDC stories





prev next

27 comments | showing # 1 to 27

Neonie's Avatar - Comment posted on 02/18/2008 21:22
Neonie
"if players wanted to leave the news building, they would have to fight another reporter to the death in order to actually get out the front door."

LOL!
Robert Janelle's Avatar - Comment posted on 02/18/2008 21:23
Robert Janelle
I read about this a while ago and damnit, I wanna play it!
Aertyr's Avatar - Comment posted on 02/18/2008 21:25
Aertyr
HOW DO I CAST FIREBALL
HarassmentPanda's Avatar - Comment posted on 02/18/2008 21:28
HarassmentPanda
That is a really interesting idea. I love "Brian Crecente's three major moral imperatives," brings a nice Asimovian touch. The fight a fellow reporter glitch sounds absolutely incredible as well.
Wedge's Avatar - Comment posted on 02/18/2008 21:29
Wedge
Gaming in education is a great concept. Not only does it engage students more actively than just reading material, it's a genuine thing that could work to break the stigma of games being counter-productive to learning.

Sadly it's mostly been relegated to niche markets and situations, as it's probably not a profitable enterprise to develop, and the education system is generally ill equipped to be able to utilize this kind of stuff.
Wedge's Avatar - Comment posted on 02/18/2008 21:32
Wedge
Also I propose beating Professor Layton be a requirement to graduate high school.
Sam Spectre's Avatar - Comment posted on 02/18/2008 21:34
Sam Spectre
That's really interesting. It's cool to see video games being used in an educational setting, especially outside the elementary level.
mikeyed's Avatar - Comment posted on 02/18/2008 21:51
mikeyed
I've taken JRN 101 and half of a 200 class and I have to say, I would still be a Journalism major if that were in use here at MSU. However, I find the glitch to be very funny, mainly due to the fact that that's exactly how serious some people get around here.

As much as I am a gamer, I think the books they give Journalism students (which look like newspapers themselves) and a real journalist can never be replaced by a sim. They're just something that seems essential. You need to talk, to converse with real people, and become an interviewer, since that's what most journalists are good at, interviewing.

Teaching journalistic principles however, I can understand that. A book and a teacher can both be biased, as much as a video game, but as long as at least one can get the message of objectivity out there it doesn't matter where you get that from.

I just hope Bill O'Reily is the End Boss.
Scape's Avatar - Comment posted on 02/18/2008 21:55
Scape
Hot game game developers--the booth-babes of GDC?
Wedge's Avatar - Comment posted on 02/18/2008 21:57
Wedge
Also Dynasty Warriors should be used in Chinese History classes.
Pedro Blandino's Avatar - Comment posted on 02/18/2008 22:00
Pedro Blandino
so in the game i can only be in the pirate class?
Niero's Avatar - Comment posted on 02/18/2008 22:00
Niero
I don't see anything in that flowchart about calling people idiots when they deserve it. Pfft.

I'm holding out for the Jim Sterling edition.
Cheeburga's Avatar - Comment posted on 02/18/2008 22:05
Cheeburga
Being Brian Crecente: How's my hair?
VTSvsAlucard's Avatar - Comment posted on 02/18/2008 22:06
VTSvsAlucard
I also agree that its a pretty good idea. For some project in high school my friend and I designed an Empire Earth Scenario that played out itself a la cutscene style. I mean, it wasn't anything special, but its good seeing games get used alternatively like this.
taumpytears's Avatar - Comment posted on 02/18/2008 22:29
taumpytears
Being Brian Crecente means never being bald.
Jorvik's Avatar - Comment posted on 02/18/2008 22:38
Jorvik
Education and games are a great fit. Completion of Typing of the Dead should mandatory for all high school students.
Trowble's Avatar - Comment posted on 02/18/2008 23:38
Trowble
Anything in the game about how he keeps his hair so damn fucking sexy?
BluFire's Avatar - Comment posted on 02/19/2008 00:31
BluFire
I don't think the Jim edition would use "idiots." More like "fucking cunts" and "clit bastards."
deiga-the-semivaliant's Avatar - Comment posted on 02/19/2008 01:23
deiga-the-semivaliant
I recently re-installed Neverwinter Nights after being permanently frustrated with the buggy-as-hell nightmare sequel.

I gotta say, Bioware knows how to make a hell of a game.
Necros's Avatar - Comment posted on 02/19/2008 02:16
Necros
I know I would love to be Brian Crecente, but only if I can do it a la Being John Malkovich.
Kurtz's Avatar - Comment posted on 02/19/2008 02:37
Kurtz
Neverwinter Nights mod tools were out of this world for the time, I don't think I ever saw such powerful and easy to use tools... they still release very professional modules by this day, six years ago.
Kurtz's Avatar - Comment posted on 02/19/2008 02:37
Kurtz
I meant after six years :)
Samit Sarkar's Avatar - Comment posted on 02/19/2008 03:00
Samit Sarkar
I tried to think of a time where I “played a game” for educational purposes in school — aside from Oregon Trail II, of course — and I could only come up with “Paws”, which was this software that helped kids learn typing (I remember using it in fourth grade). But this sounds like a much more complicated, and possibly more effective, example.
wardrox's Avatar - Comment posted on 02/19/2008 03:22
wardrox
Does it come with DLC, or is that just the gamespot edition? OH DANG!!!!
Azereki's Avatar - Comment posted on 02/19/2008 04:37
Azereki
Well, my comment isn't really directly related to journalistic integrity. Rather, I want to know WHY a career in the game industry and working with games in general are not considered by academia to be legitimate educational pursuits?! It's no secret games are meant to be entertainment, but so are film and music. Last I checked there are some pretty elite film and music schools and serious degrees at most universities and colleges. Why can't there be a multitude of decent game related classes/degrees? It leaves so many people stuck trying to fit into the industry somewhere with a generic art or computer science degree and very little working knowledge of the game development process. WRRRRRYYYYY!!!???
DynamicSheep's Avatar - Comment posted on 02/19/2008 10:27
DynamicSheep
I thought the first one was a photoshop...
Fading Star's Avatar - Comment posted on 02/19/2008 18:33
Fading Star
Neat.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 51128 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Joseph Leray: Revisited: Gears of War 2, Pinocchio, and masculinity





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006