Come on, admit it: you were all like me and expected a sequel to Puzzle Quest to have the exact same graphics, new (but similar) characters, and maybe a few additional tile colors to add some variety. I know for a fact that is what Nick, Dale, and I were expecting.
Not that there would have been anything wrong with that. I love Puzzle Quest so much that I probably would have bought it regardless of the lack of evolution.
What makes Puzzle Quest: Galactrix so great, though, goes beyond its exciting and surprising new setting. Fighting in giant spaceships is amazing, of course, but the game also offers a ton of new features and gameplay.

Most significantly, the board is now a new shape. Instead of the traditional “well” offered in most puzzle games like Tetris Attack or Meteos, Puzzle Quest: Galactrix utilizes a board that is circular.
I have to admit, when I first saw this shape I didn’t really understand the way it would work and got a little scared. One of the most addictive things about the original Puzzle Quest is removing a chain of tiles and watching everything fall down, creating devastating combo after devastating combo. The experience was endlessly satisfying. Looking at the new shaped board, I was worried the cascading blocks would be taken out completely.
The good news: I was most definitely wrong.
Since Puzzle Quest: Galactrix takes place in space, gravity becomes part of the gameplay. Say you switch a colored tile with a piece that is directly below it. In that scenario, everything will fall straight down, just like in the original game. But if you switch pieces that are side by side, the new pieces will cascade in from whatever angle you switched your pieces. If you “move” to the left, so do the refresh tiles. I know that sounds a little confusing, but it really isn’t. If anything, it exponentially adds a layer of challenge in that you have to be watching not only the entire board, but every angle in which colors can be matched.
Besides this shocking new gravity mechanic, it also seems the designers are keen on taking the story a little more seriously this time around. In the first Puzzle Quest -- while having anything resembling a story was refreshing -- all the characters and plot “twists” felt more like means to an end, added to just give the player an excuse to engage in the addictive puzzle battles.

In Puzzle Quest: Galactrix, a huge epic space odyssey is going to be told. While the game is only 20% complete, the D3 producer on hand to show off the demo assured us that the final product would feature complete character/starship customization and even a diplomacy system, a way to form complex relationships with the many alien races featured in the game. Even in this early stage, Galactrix seems to be expanding its focus far behind the puzzle stages.
Some of you may be worried that all of these changes are going to amount to a game that is too complicated for its own good. While I may have agreed with you after reading about this on paper, seeing everything in action made me realize everything is going to just fine. Returning are the red, green, and yellow resources you can collect to activate special moves, with bonus blue, white, and purple tiles also available to boost your shield strength, intel, and psi power, respectively. Although they look and act differently, the same comfort food concept remains and feels as familiar as ever. Leveling up your character and attributes should feel just as engaging come the final version.
While it wasn’t shown, the massive overworld map is set to make a return, this time larger and more detailed than ever. Not surprisingly, the game will find your character traveling to many different planets spanning several gigantic galaxies. When you throw in the fact that each planet and galaxy will offer different levels of gravity and environmental hazards, you really start to realize what a deep puzzle game Galactrix is growing into.
It may not get the same kind of media attention as something like Gears of War 2, but I am just as excited (if not more so) for Puzzle Quest: Galactrix. It seems the designers kept everything that was addictive about the original game (leveling up, executing special powers, etc.) and improved upon the stuff that didn’t necessarily work (generic look, barely passable story). So far the game is planned for release on the Nintendo DS, PC, and XBLA (sorry PSP fans) sometime in 2008. I don’t know about you, but I can’t wait.
I just got into PQ last week. About to finish it. Having a fucking blast.
want nowwww!!!!
that seems really cool. I really like the idea of the pieces falling in the direction they moved.
Will this mean less of the computer giving free five combos and skulls, and cheating?
OMG, this is the first time I've heard this amazing information Chad! Here, have a flying dolphin familiar who will accompany you during your magical adventures!
I want this game inside me. God loved me some Puzzle Quest.
Called it!
I am pretty positive that this is not the sequel to Puzzle Quest, it's just using its name. There is a Puzzle Quest 2 planned using the previous system.
I could be wrong, though. As long as I get more Puzzle Quest, I couldn't be happier.
This actually sounds like a really cool evolution for the series. Also, why is it that in every game ever purple is the color that represents "psi power."
Color-matching puzzle games. No thanks.
I'm both excited and afraid. I hope that this game will hold a candle to the first, but knowing it was in development at the time PQ was released scares me.
Puzzles!? I blame YOU, Chad, for getting my hopes up. You inadvertently promised me gold-shitting Jesus, and instead you give me Jimmy, his shit-shoveling cousin.
Eh, I think I'll go sob in the corner now.
I think you might be right, Sheir. When I asked the producer about a Puzzle Quest 2 proper, he kind of changed the subject. :)
FRIGGEN AWESOME. and this is the first i heard about it. for real.
Hay, I didn't hear nothing. This sounds awesome.
Puzzle Quest is based in the Warlords universe.... not really FF-inspired
http://en.wikipedia.org/wiki/Warlords_%28game_series%2
Wow, this is completely unexpected. I too was imagining it would be more of the same. Color me pleasantly surprised. Can't wait, but now I have to decide: do I get it for the DS (which is where I fell in love with the Puzzle Quest series) or for XBLA (which would let me actually play against Colette and others)?
P.S. In the last paragraph: exited --> excited
WAIT. Wait wait wait. Puzzle Quest is set in the Warlords universe!??!? I had no idea. Warlords was fucking AWESOME.
@Topgear, over at MTV Multiplayer, they have an interview with Steve Fawkner, and he talks about the new anti-cheating AI. The way I understand it, the AI will scan the upcoming tilesand actively chose a move that won't give him a lucky break.
I know I didn't like the artificially hard AI in the original, but I'm not sure I'm comfortable with it letting me win, either. -_-
Looks a lot like Hexic, which isn't necessarily a bad thing, but I'm with Sheir on this, as long as I gets me some more Puzzle Questing, I should be satiated until a full on successor to Challenge of the Warlords is announced.
i don't like this hating on pq just cause it's a puzzle game! Come on you should give it a go, it's surprisingly addictive and I am uber excited for this.
One of the faults I felt in the og version was the rpg elements were so generic, it was like a pc rpg from 12 years ago so I hope they up the ante. COUNT ME IN
I'm confused though, are the spaceships taking place of the character classes from the original? Or is it like the original where you could get different mounts?
This has got to be one of the best things I've heard coming out of GDC this year. Next to my 360, my copy of Puzzle Quest for the DS was my favorite Christmas gift this year. Being a sci-fi nut, this looks even better to me.
This is it? Wow, that's disappointing.
DEXTER PLEASE GET IT FOR 360 PLZZZZZZZZZZZZ
EPIC DO WANT
@topgeargorilla
According to the developer, the game doesn't cheat, it just gets luck and we get angry cos our brains are consipracy theorists:
[url=http://forums.infinite-interactive.com/showpost.php?p=1335#2139]Link{/url]
Dammit, I fail at linking:
link.
This is actually the first I've heard of it, and it's totally out of left field.
What Necros said.
Err.. I mean..
WOW! This is BRAND NEW information! Thanks for the AMAZING scoop DTOID!!!
ZOMG Puzzle Quest sequel!!!! Chad, what a surprise!!!! YESSSSSS!!!! DOLPHINS FOR EVERYONE!!!!
I am very very very very very very very excited for this game.
Errr...sorry Chad.
OMG! This is the first time I have heard this amazing information!
Honestly, I'm glad they're making some major changes. I loved Puzzle Quest...LOVED it. But after getting to level 30-something on the PSP and level 50 on XBLA, I was very, very bored with the puzzle mechanics that once were so addictive. I remember thinking, "I hope the inevitable sequel changes things up a bit". And those pictures don't bear even a passing resemblance to the original PQ, so mission accomplished, I guess! Kudos to them for being bold when going back to the well would have resulted in some quick and easy $$$.
OMIGODZOLAWLAPOLOZA! i cant wait. I wish to be the puzzle equivalent to Captain Jean Luc Bacard. (god i hope i spelled that right)
yep, thnx for not be a ff sequel alike...
but...
no glitch/bug this time, will ya?
@Sky -- close, but no cigar. It's Picard.
I want to freeze it in the wintertime and skate on it!
"Not surprisingly, the game will find your character traveling to many different plants spanning several gigantic galaxies."
Sweet. I cant wait to hit Ficus 9 or maybe try for a high score on Cannabis!
Since Dtoid is really the only game news site I frequent this is honestly the first I've heard of this and I had to pinch myself while reading the article to make sure I wasn't dreaming. DO WANT
Damn. Thanks Joseph. Ill just be captain Malcom Reynolds and transport blocks from square to square all while running from the alliance and bein all manner of witty. First stop Persephone and on to the central planets. Shiny....blocks
@paulzy,
HA HA. Fixed. :)
Puzzlequest is one of my favorite DS games. Can't wait.
looks like more awesome.
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