Fable III is upon us in two months and Peter Molyneux had 20 minutes to talk about what he thought should take at least three hours. He wanted to talk to us about the story, the mechanics and some of the evolutions from Fable II.
By now you know that as the son of the protagonist in Fable II, you start as a rebel who needs to build up followers to start a rebellion that results in you becoming the king. Molyneux drew half of a graph that showed what he called Act 1. The other half of the graph was about you being king in Act 2. He thought that games and movies tend to have formulaic stories where the hero starts out very weak and ends up with more power.
Becoming king and having to deal with the aftermath of what is normally the endgame scenario is his way of playing around with avoiding that formula.
In the demo I saw, the player had to infiltrate a renegade camp. He needed a disguise to pass as a mercenary in order to do so. To that end, you had to go to the Sanctuary, a hub that was created for you by your father. The Sanctuary can be called up by what Molyneux called an "innovation to the start button."
Following the completion of Fable: The Journey, Microsoft shaved somewhere under 10% of Lionhead Studios' workforce, the publisher told GI International this week. "We are working closely with the affected employees dur...more
It's no secret that game publishers hate using all that expensive paper and ink to make videogame manuals. Manuals lost their color, reduced the page count, and eventually started disappearing altogether, leaving only the hea...more
The fatal flaw of Kinect games is that they are built on a foundation of lies. You are the controller -- except most games control much of the action themselves to make up for the lack of input. It's more immersive -- except ...more