By "Look" you mean see something that looks flat with a circle that's suppose to be a light source.
and by gameplay, you mean I was able to point to the screen and shoot 13 years ago with the option of using a regular controller, and by level design you mean cheap metal facilities and cheap forests that we've been seeing in a different setting and game for the entire gaming library?
Just admit it, you don't want it because you think its going to suck, and you don't want anyone else to get it because you might be wrong.
Damn my ignorance.
I am not sure how I really feel about this, even with nostalgia glasses on.
Not really feeling it to care much, though. Article reminded me about it, though. Good times.
Because it's on the Wii!
(Audience: OOOOOOOOOOH!)
Yeah, I went there/end sarcasm...
Meh, I'll give it a go, haven't played Goldeneye in forever. And, I played the beta of Goldeneye Source, it was good, but my computer sucks for any games these days...
Although, ANY game that goes for realism using the Wii is in for a world of hurt; realism is always the first thing to look outdated.
Umm, there are HUNDREDS of games made prior to the PS3/360 generation that look "worse" than this and are FANTASTIC games. If you think what I quoted above you are a moron. More likely you are simply a troll, but f*cking come on at least try.
Or there's the people who were old enough to play it when it came out, like me, and still thinks it aged terribly. It's clunky, slow, and incredibly frustrating to play. Sure, I loved it when I hadnt played new games that did FPS much better, but times change.
Which is why I couldnt care less if I ever play this new version. Still it is interesting to watch the development and see how it's going to match up to people's expectations.
Fact is, visual quality does in fact give you hints about the quality of a game. A game that looks like it belongs on the PS2 is clearly lacking budget and quality on the visuals - this usually translates into the gameplay as well. There has not been a (console) game that has looked this bad and has been worth playing in 5 years, easily.
I know that the Wii is capable of reasonable graphics - look at Zelda and Mario Galaxy for the Wii - fantastic graphics.
But this looks awful. It's almost as if they aren't trying to hard because they know they don't have to live up to the standards on other consoles. Which is disappointing.
Will the game be good? Maybe. But it's been 13 years since the N64 version. My brother and my sister and I have moved on. 4-person multiplayer cannot match up to games like BFBC2 or MW2 or SCII.
I appreciate the attempt to appeal to our nostalgia, but put away the rose-tinted spectacles. You'll have fun for 10 minutes, reliving old memories, then get bored. Fast.
This isn't it about being on the Wii. Perfect Dark for XBLA was also fairly rubbish and got old fast. Old games be old games. We've moved on. At least, most of us have.
First of all, Rogue Agent wasn't a sequel of any kind, it just shamelessly used the GoldenEye name. It had nothing to do with the original game. If I make a game called Final Fantasy 20 that has absolutely nothing to do with the actual FF games, that doesn't make it a sequel.
Also, Why is familiarity a bad thing? This seems to suffer the same criticism as The Expendables movie in that it's trying to basically give people what they want, and it get's criticised for not being something more.
People don't like GoldenEye for the story (even though I love the film), they love it because of the game it was. The whole point of a modern day Goldeneye is to give a similar experience with modern technology.
If you don't like the familiarity aspect of it, don't play a remake (re-imagining whatever) of a 13 year-old game.
The details in these pictures look pretty extreme for the Wii! The major difference seems to be the resolution at which it's played when compared to an Xbox shooter, I'd say. Look at oddjob, he's got shitloads of well placed polygons to give a good round feeling to him. And how about Jaws' stomach? That's good detail I tell you. Also the surroundings...
Jeez, you guys are too tough for yourselves cause you're just looking at the resolution difference between Wii and the other two consoles.
I take it you haven't seen Super Mario Galaxy 2 in motion, or observed the gameplay trailers for Metroid: Other M? In comparison to those, this game looks simply awful.
Hell, even some of the PS2's early games look a hell of a lot better than this!
However, I must say that this is looking so far pretty dreadful. The way that they are playing it is that this is the Goldeneye you love, reimagined. It's not. It's really, really not. This is just a Bond-style FPS that just so happens to allude to the same film as the old game and they've called Goldeneye. They've changed the visuals, the controls, the layout, even the very foundations of the game and they're trying to sell this as the game we all love just "more modern". Bullshit.
Could this possibly be a good game? Yeah, maybe. Eurocom developed The World is Not Enough on the 64 and whilst it was shamelessly trying to imitate Goldeneye it was still pretty enjoyable. I'm hoping the same is true of [i[Goldeneye: Modern Warfare[/i] but I'm not holding my breath.
Bottom line is, if you really, really want to play Goldeneye then dig out your 64 or emulate it with all the fancy 1680x1050, 16x AA graphics you can get now. Otherwise you're not playing Goldeneye 007.
See, on Wii, all the developers (save for Cavia, Climax, Hogh Voltage, whoever did Dead Space Extraction, and Ninty themselves) think "oh wow, it's so underpowered compared to PS3/360. Let's just spend a few months on it and get it to maybe PS2 quality visuals, cuz no one cares how Wii games look."
The truth is, Wii has about 91 MB of RAM. To put that in perspective, PS2 had about 30 MB, more or less. Wii games should be to PS2 games as PS3 games are to Wii. Sadly, that is not the case. Too many devs, incl. Eurocom, rush this crap and it ends up looking pretty horrible indeed.
One, I meant High Voltage, not Hogh... :\
Two, @Korolev, you're proving my/your/our point better than you think. You're citing Zelda: TP as having great graphics. Guess what? The Wii version is actually just a Wiimake of the Gamecube version. Like RE4 and the New Play Control! games. Since Wii has about twice the RAM and power of the 'cube, it should be capable of graphics twice as pretty as Zelda:TP.
While we are on the subject of great Source mods, try Insurgency, Neotokyo and Dystopia in case you haven't already.

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