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Today at gamescom, Blizzard’s Jay Wilson, Game Director for Diablo III, went into great detail about the crafting system for the game during a presentation and question and answer session. You can see the newest trailer for the crafting system above.

One of the biggest changes from the previous Diablo games announced today is the introduction of Artisans. These are basically crafting, enchanting, and socketing NPCs -- think people like Charsi from Act 1 in Diablo II and an NPC that replaces the Horadric Cube.

Wilson went into great detail about exactly what these NPCs would be doing, what the new Salvage Cube does, why Town Portals have been removed, and Ear Necklaces. If you're hard up for Diablo III information (and who isn't?), read more below -- there's a bunch of great new information on what exactly in changing in Diablo III that isn't completely covered in the trailer, as well as some information from the question and answer session that occurred after the presentation.

Artisans are related to the story and not only act as crafting NPCs, but will also act as vendors, follow you around, and can be upgraded and specialized into specific skills. The only Artisan that was shown today was the Blacksmith, who can repair your gear, craft items, and add sockets to existing items. Every Artisan will have unique skills, so you gotta catch ‘em all. They also provide “awesome gossip” for more story insights and humor if players bother to listen to it. Although they only showed the Blacksmith, they did say that the other Artisans would be the Mystic (who can enchant and identify) and the Jeweler (who can add gems and remove gems from items).

The Artisans also specialize in specific weapons: the Blacksmith is oriented towards melee weapons (swords and axes), while the Mystic crafts magic items, wands, staves, and light armor. The Jeweler can craft amulets, rings, and gems. Wilson stressed that the Jeweler can de-socket your items in Diablo III, whereas in Diablo II you were just stuck with whatever gem you put in your item (or you were, until they added the unsocket Cube recipe). Speaking of gems, there are fourteen different levels of gems. However, only the first five levels can be found through world drops -- you'll have to use the Jeweler to combine gems to reach the nine higher levels.

Socketing of types of gear is also dependent on the type of Artisan. The Blacksmith can socket shields, belts, and chestpieces. Wilson didn’t say which items the other Artisans will be able to socket exactly, but since they follow the magic weapons & armor and jewelry path, you can probably do the math.



Crafting items has a randomness factor, although the player will be able to have a little control over the direction of what kind of effects will be randomly added. No details were given, but think melee, ranged, and magic buffs. When crafting, you can queue multiple items up multiple items, like crafting in World of Warcraft. You are also able to add both sockets and enchants to items, although enchants will not stack like they do in Torchlight. There will also be a socket limit depending on the quality and level of the item, pretty much the same as in Diablo II. Also new to Diablo III is the ability to add sockets to magical items.

Whether you will be able to craft set items wasn’t known at this point in development, although Wilson said they would probably make some craftable set items. The crafting aspect still has to be balanced a lot, because they don't want every player running around with the same epic one-handed sword.

The Artisans can be upgraded as you progress through the game. Basically, they will have a progress bar that fills with experience, after which you can upgrade them for money. To craft a certain recipe, your Artisan will have to be at the required level. There is an Expert level-cap (no artisan Artisans) although specializations will take a lot of time. These specializations allow your Artisan to focus in specific weapons or armor types, such as either axes vs. swords. If you want to re-spec the Artisan, you can, but unless you are going to grind for hours (which you will anyway) you should probably stick with the specialization that best fits your class or playstyle. When you specialize or upgrade your Artisan, the game will reflect this visually. Your Artisan’s small marketplace in town will look nicer, and if you specced in axes for instance, axes will be visible in their shop.



Finally, concerning the Artisans, they appear in the towns as you progress but don’t follow you around in person for combat. So, no Artisans as pets. Why not? “Artisans are lovers, not fighters”. However, there is a whole cast of other characters that will follow you as well, although Wilson wouldn’t get into that today. He is likely referring to mercenaries, but it could be something else entirely -- maybe story related NPCs that fight with you? That's all speculation.

The economy of Diablo is seeing some changes as well. In addition to gold, Diablo III is also introducing various types of materials, which are needed for crafting. One of the reasons for that was that in Diablo II, you could easily end up with more gold than you could ever spend. Materials can be found from drops, but also from another new feature: Salvaging.

Salvaging is done by means of the ‘Horadric Cube’-inspired, but not quite the same, ‘Salvage Cube’. You can put your trash loot in the Salvage Cube, click Salvage, and they will be turned into both gold and materials. The better the item, the better the salvage. If you are worried that that will result in your bag quickly filling up with materials, don’t be. Materials and gold will stack in your bag, so they shouldn’t really be a problem for bag management. What happens when you have 30 different types of materials though, we don’t know yet.

Town Portals are also out. The Salvage Cube is there to remove the need to warp back and forth to town, and the salvage should be about the same as vending in town. If you really want though, you can still vend stuff at your Artisan. One of the reasons Town Portals were removed was because Blizzard felt players were exploiting them -- when in danger, you could just throw open a portal, warp back to town, and then fully heal and restock your potions.

Wilson admitted that he absolutely hated the Diablo II stash because of its storage limitation, which was small because of technical reasons, and that he made sure that Diablo III’s stash will be ridiculously large.



Some other things that came out of the Q&A session were that Hardcore mode, where death is permanent, is in. They didn’t know if there would be requirements for creating a Hardcore character at this stage of development. They might do something to reflect your Hardcore status in Battle.net so you can show off, though. When asked if Blizzard still gets feedback about the art style, Wilson said that “The Internet is not really a big area of positive feelings”. However, he claimed that around 90% of forum feedback about the art style has been positive, according to him.

Will there be a Cow Level? They haven't decided yet, but there will definitely be harder areas outside of the main storyline progression in levels. These won’t be exceptionally hard on Normal, but on Hell difficulty they will “definitely make you cry”.

Lastly, everyone wanted to know if there would be ears and, more importantly, necklaces of ears? Wilson replied: “How can we not do that?!”. While ears are not currently in the game yet, they will make it in the final product or he felt that he would have to quit Blizzard.

From everything Jay Wilson said, plus the fact that one other class and two other Artisans still have yet to be announced, I wouldn’t hold my breath for a release any time soon. Still, someone thought they would ask Blizzard for a release date:

“When it’s done. Why do you guys even keep asking that?”

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Maurice Tan Maurice Tan does his Associate Editing from The Netherlands in a reality-shattering time zone. After working as a university lecturer in Psychology and Communications teaching game studies and the merits of Keyboard Cat, he now spends most of his time posting news, previews, reviews, and features about industry stuff or all things PC and strategy. He is also a connoisseur of licensed games, as long as they have achievements. Likes Deus Ex, Colonization, Mass Effect, TIE Fighter, and his iPod Touch. Meet the rest of the team



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30 comments | showing # 1 to 30
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Neroisonfire's Avatar - Comment posted on 08/18/2010 12:05
Neroisonfire
So wait, is diablo 3 coming out for 360? That would be cool.
Mr Andy Dixon's Avatar - Comment posted on 08/18/2010 12:05
Mr Andy Dixon
"he made sure that Diablo III’s stash will be ridiculously large"

Not as large as my grin when I read that line.

Also, salvaging sounds pretty cool, but I think I'll miss town portals. While I agree that they were easily exportable, it kind of sucks that you won't be able to pop back to town to just take a break (unless they've added a pause button) whenever you want...
Mr Andy Dixon's Avatar - Comment posted on 08/18/2010 12:06
Mr Andy Dixon
*exploitable, not exportable
ndschroede23's Avatar - Comment posted on 08/18/2010 12:10
ndschroede23
Everything I learn about this game fills me with reservation. Nothing logical or rational, but still just a sense of unease. I'm just gonna have to grit my teeth for the future and hope the game is worthy when it comes out.
BigPopaGamer's Avatar - Comment posted on 08/18/2010 12:24
BigPopaGamer
Who the Fuck is Maurice Tan?

also, tl;dr

also also: Diable 3 *yawn*
bloodylip's Avatar - Comment posted on 08/18/2010 12:24
bloodylip
My ass could write a better article than this, Maurice.
Hitogoroshi's Avatar - Comment posted on 08/18/2010 12:25
Hitogoroshi
Maurice? Sounds like you know Omar.
Gorescream's Avatar - Comment posted on 08/18/2010 12:26
Gorescream
......

This game better be extremely hard, Hell mode here I go
Scuffles's Avatar - Comment posted on 08/18/2010 12:33
Scuffles
OK so apparently you need quest to gain favor so the crafting NPC will work for you, they from the sound of it need to level up to craft better items, you need to find recipes for them.......... you still need to grind for ingredients.

Don't get me wrong its cool .... but the whole tone of the video seemed to be that the crafting NPC would somehow make crafting seem less like a "second job" but if you take a step or two back it really changes nothing in the scheme of things.

Regardless D3 is going to be awesome :)
xenoslave42's Avatar - Comment posted on 08/18/2010 12:44
xenoslave42
Would have preffered they had released more info about the changes they're making to the mage's resource since they decided it won't be mana, but I guess any new info is good. Hopefully with Stacraft 2 already released and Cataclysm imminent they'll start revealing D3 info more frequently than once a year.
PappaDukes's Avatar - Comment posted on 08/18/2010 12:46
PappaDukes
Freaking sweet!
Monkey News's Avatar - Comment posted on 08/18/2010 12:49
Monkey News
@bigpopagamer
WHO THE FUCK ARE YOU??????
mada7's Avatar - Comment posted on 08/18/2010 13:03
mada7
Not a fan of the no town portal thing. I used that so much in the first two games. It was a safety net for difficult boss fights I predict a lot more deaths as a result of this or just abusing the much less convenient waypoints
TriplZer0's Avatar - Comment posted on 08/18/2010 13:18
TriplZer0
Damn TP's were really useful. Still really excited for this game. It can't come soon enough.

Glad to hear the stash will have more storage space. No more needing to create mule characters to hold all the extra stuff.
Draxxlith's Avatar - Comment posted on 08/18/2010 13:39
Draxxlith
I thought it was an excellent article, but haters will hate, thanks for the info.

I, too, worry about the lack of town portals, but have faith in Blizzard that whatever loss we feel from them will be sated by some better mechanic. I would think they could just make them dependent on distance from enemies or something along those lines, but it's their call, and I trust it'll be a good one.
mix's Avatar - Comment posted on 08/18/2010 14:33
mix
Typo: "introducingvarious"

I want this game like no other!!!

I thought the jump to hell was INSANSELY HUGE in DII. I have like a lvl 90 Hammerdin that does 18,000 dmg and I die so damn fast, fuck hell in the face.
Maurice Tan's Avatar - Comment posted on 08/18/2010 14:39
Maurice Tan
@Neroisonfire: Actually Wilson did say Blizzard would totally make a console game down the line, but a console version for D3 is not in the plans right now. He also said that Diablo would make the best game to put on consoles.
Catmurderer's Avatar - Comment posted on 08/18/2010 15:01
Catmurderer
"Return to monster fighting and rainbow viewing." lololol jam snuck that in there
CrocBox's Avatar - Comment posted on 08/18/2010 15:07
CrocBox
HHHGGGGNNNNNNNNNN
tescoemployee's Avatar - Comment posted on 08/18/2010 15:14
tescoemployee
@Neroisonfire
PC(maybe mac) only.
Schmidter's Avatar - Comment posted on 08/18/2010 18:15
Schmidter
This game will kick more butt than any butt can handle!
deathmetalpizza's Avatar - Comment posted on 08/19/2010 04:46
deathmetalpizza
anybody else notice how the monk was in a battle stance while in town? i hope they do away with that in the final product. i really liked the serenity inside the towns of diablo 2.
Pangloss's Avatar - Comment posted on 08/19/2010 11:02
Pangloss
@Psycho Spaceman: Serene? I didn't really feel that in D2. I remember getting to Chapter 3 and thinking "This is the safest place in the zone? We are so fucked."

And then there were exploding zombie fetishes everywhere.
Roryzilla's Avatar - Comment posted on 08/19/2010 17:29
Roryzilla
I love how he brought up rainbow viewing in the video to piss off all the fans who were concerned with the art style. LULZFEST
sdgwrg's Avatar - Comment posted on 08/19/2010 20:28
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wholesalediamonds's Avatar - Comment posted on 09/02/2010 02:19
wholesalediamonds
Man, I remember when Diablo first came out. I played it for hours on end! It's come a long ways since then, looks alot better! I'll have to pick it up and try it. <a href="http://www.diamondbrokerdenver.com">Denver Jewelers</a>
wholesalediamonds's Avatar - Comment posted on 09/02/2010 02:22
wholesalediamonds
Man, I remember when Diablo first came out. I played it for hours on end! It's come a long ways since then, looks alot better! I'll have to pick it up and try it. Denver Jewelers
sirosicon25's Avatar - Comment posted on 06/14/2011 17:54
sirosicon25
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