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GC 10: Blood Stone has a license to kill photo

The second helping of Bond from Activision at gamescom nearly caused me to shatter my teeth. During a tense hands-on with the game's driving section, I had to put my pen in my mouth so I could hold the controller, a poor decision on my part as my jaw ended up hurting for the next three hours. The moral of the story is... good grief, this game was awesome! A bit on the nose as statements go, I know, but frankly, a really good game based on the license has been some time coming.

We've been expecting you, Mr. Bond.

This outing in the current Daniel Craig Bond continuity comes to us from Bizarre Creations, the maker of the Project Gotham Racing series, Blur, Geometry Wars, and The Club, so we know that it has a pedigree for making solid gaming experiences. We were shown a two-part demo -- a hands-off section set in Istanbul that demonstrated how the action sequences work and the aforementioned driving section that we were allowed to have a play of.

In Istanbul, Bond is searching for a missing British scientist. The trail leads him to a construction site where he wanders into a trap at the hands of the not-so-innocent construction workers. Upon escaping certain death, you are required to make your way past the armed guards on the site and into the underground area. Two ways of playing through the level, one stealthy and the other more aggressive, showed just how the mechanics of the game will support any style of play.

The first thing that we are introduced to is Bond's one and only gadget, a smartphone. Its function in the game is exactly the same as that of the X-Ray mode in Batman: Arkham Asylum -- turn it on and it creates an augmented reality view of the level that shows points of interest around you. The key difference between Bond and Batman is that the mode has been gimped in Blood Stone -- if you attempt to walk around with it on, the view will go glitchy as your phone loses signal, preventing people from playing this game with an interlaced light blue tint. To be honest, the action sections of Blood Stone do crib ideas from a bunch of games, mostly Batman: Arkham Asylum, Splinter Cell, and Uncharted 2, but it takes those elements and combines them so effectively that it's forgivable.

Sneaking around the construction site is a slower but much more satisfying affair. Use of context-sensitive takedowns, like leaping out from behind corners or pulling guards through open windows, will be your main method of getting rid of guards, though a successful melee takedown will award you with a token to use the "Focus Aim." Focus Aim quickly targets and kills one enemy per token, but you have a limit of three so that you can't just run around essentially pressing the "win" button.

The more action-oriented approach will see you getting through the level quicker while running more of a risk of getting shot. You can still perform melee takedowns, but instead of taking cover and quietly dispensing the target, you'll charge up to them and punch them silly or smash them face first into a nearby piece of scenery. The no-stealth melee takedowns also reward you with Focus Aim tokens, so you could clear out an area fairly quickly with a little good timing. Be under no illusion, however, that it will be easy, for one little slip-up can cost you dearly.

With the armed guards dispensed, Bond makes his way into the underground, a huge dark cavern with wooden rafters to walk across. There are no enemies to kill here, so it's frankly too quiet. All of a sudden, a blinding flash of light illuminates the area, and there, dominating the rear of the cavern, is a gigantic drill. The drill starts moving towards you, grinding up everything in its path including the wooden platforms. As it gives chase, you'll be leaping from platform to platform and shimmying along wooden beams to stay ahead.

The Istanbul level ends with a brief look at a car chase through the streets in the classic Aston Martin DB5, perfectly setting up our viewing of the next section of the demo. The action shifts to Siberia where Bond (now in his DB9) speeds off into an industrial area, giving chase to a train, with Bond's girl Joss Stone in the passenger seat. As you race through the factories, swerving between trucks and vans, a helicopter gunship is raining bullets and bombs onto the road ahead. You escape from here onto the Siberian ice floe as the helicopter pelts the fragile ice, causing it crack and break apart as you try to drive across it. It's exciting, damned exciting. The driving feels like a slightly more arcade-like Project Gotham Racing -- you're not expected to be proficient in hand break turns and racing lines, but if you are expecting to beat the level by simply holding down the accelerator, you'll only end up spinning out or crashing.

You already know my feelings about Blood Stone, as I stated clear as day in the opening paragraph. The game uses popular mechanics that have appeared in other series, but they are integrated so well that it really isn't objectionable. If anything, it helps to give the game the same sense of excitement that its cinematic counterparts do. James Bond 007: Blood Stone is due early next year, and until then, I'm going to put on my tux and start drinking vodka martinis.








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23 comments | showing # 1 to 23
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Jose Pedro Abalos's Avatar - Comment posted on 08/22/2010 15:10
Jose Pedro Abalos
If this game is as good as Everything or Nothing, I may get it :D
Jawmuncher's Avatar - Comment posted on 08/22/2010 15:12
Jawmuncher
Ahh it got pushed to next year? Thought it was in November :(
Keegah's Avatar - Comment posted on 08/22/2010 15:25
Keegah
That really doesn't look like my image of Bond... at all. Am I the only one here? What happened to the tux?
Vorbis's Avatar - Comment posted on 08/22/2010 15:37
Vorbis
@Keegah Daniel Craig turned Bond into Jason Bourne when he took over, it became less about class and gadgets and more about punching people. This is probably why the films have stopped.

I guess Activision need to make use of the license so here we are.
The Cast's Avatar - Comment posted on 08/22/2010 15:44
The Cast
@Vorbis And it worked.
dtomek's Avatar - Comment posted on 08/22/2010 16:21
dtomek
@The Cast
I second that sentiment.
Cacophony's Avatar - Comment posted on 08/22/2010 16:25
Cacophony
This sounds pretty fun even if it's obvious where some of the mechanics are come from. Still, if they do them right it shouldnt matter if its original, only fun.

@Vorbis I really liked Casino Royale, but I suppose he still had some of the class there. Quantum of Solace bombed, but I'm hoping for a revival.
Cortes121's Avatar - Comment posted on 08/22/2010 16:35
Cortes121
the new movies tred to show how the original bond was dark and cold, especially after the girl burned him
Microshock's Avatar - Comment posted on 08/22/2010 16:45
Microshock
My god I love the new James Bond. Casino Royale is my favorite movie of all time. Daniel Craig is the best Bond of all time.

He plays it the way its supposed to be played. And he's still suave and charming.
I really want this game but I don't want it at launch for 60 bucks. I'll wait a bit.
Xander Markham's Avatar - Comment posted on 08/22/2010 16:48
Xander Markham
Sounds identical to the GoldenEye game in production for the Wii (right down to the smart phone), only with driving sections, an 'original' 'story' and HD visuals. Weird that the same person, Ian Roberts, would be so down on the former game, yet write as though this one is the greatest action game to ever grace a console.
flea friend's Avatar - Comment posted on 08/22/2010 17:14
flea friend
"if you attempt to walk around with it on, the view will go glitchy as your phone loses signal, preventing people from playing this game with an interlaced light blue tint."

See, that doesn't sound like an improvement to me. It sounds like I'll be using the smartphone, walking ten feet, then using it again.
Waquan's Avatar - Comment posted on 08/22/2010 17:25
Waquan
@Xandaca
So you're a Wii fanboy, huh?
LittleBigD's Avatar - Comment posted on 08/22/2010 17:28
LittleBigD
I'm with Microshock up there. Daniel Craig is now my all time favorite Bond.

If people thought he made Bond too rough, and dark it's because that's how he was supposed to portray the character in QofS. Angry as hell, and looking for payback.

If the next Bond movie demands Craig to play a more polished version of Bond I'm sure he'll deliver.
Jamie McGinn's Avatar - Comment posted on 08/22/2010 17:47
Jamie McGinn
Roberts, Ian Roberts. Shakey, not stirred. :D
commyzthatdont's Avatar - Comment posted on 08/22/2010 19:16
commyzthatdont
Im not sure about Daniel Craig as Bond. Casino Royale was pretty good until I say it the second time and realized how boring it was, and Quantum of Solace was just bad.
Xander Markham's Avatar - Comment posted on 08/22/2010 20:22
Xander Markham
@PhantomOfPanton: Blimey, someone's narky. So both games are FPS' comissioned by Activision that use stealth/firefight approaches (including cover systems), silent takedown mechanics and a smart-phone as the sole gadget, yet pointing out a vast discrepancy that exists between the same writer's enthusiasm for two games that sound as though they play in essentially the same way (especially when he only saw a video of GoldenEye) is considered unreasonable? Even better, accusations of fanboyism (Christ, the internet is unoriginal these days) start flying for mentioning that, god forbid, a Wii game may play similarly to one on the HD consoles?

For what it's worth, I'm just curious about how GoldenEye seems to be getting a huge amount of negativity thrown its way (partially for using the name, which is fair enough) yet Blood Stone is being fêted, despite how previews suggest that both games seem to share near-identical gameplay, apart from vehicle sections for Blood Stone.
Xander Markham's Avatar - Comment posted on 08/22/2010 20:24
Xander Markham
Except that Blood Stone isn't an FPS, don't know why I wrote that. Still, despite the differing perspective, the gameplay similarities seem significant.
Microshock's Avatar - Comment posted on 08/22/2010 21:01
Microshock
@LittleBigD In QOS, he wasn't looking for payback. It was Camille who was looking for it.

I actually enjoyed QOS a lot as well even though it had nowhere near the same vibe Casino Royale had. And some of the action scenes just looked straight up fake. Like them falling thru the glass in Italy?

Looked SOOO fake. Daniel Craig was amazing in it though.
LittleBigD's Avatar - Comment posted on 08/22/2010 21:45
LittleBigD
@Microshock
Hey now...don't forget that the reason he was searching for the organization in the first place was to stomp the people who had turned Vesper Lynd against him into the ground.

I loved QofS. I'd have to say it's my favorite Bond movie of all time.
Microshock's Avatar - Comment posted on 08/22/2010 21:59
Microshock
If i was to rate it, it'd be my 2nd favorite Bond movie of all time.
And he was searching for the organization because it's his job as well.
Josef Hargreaves's Avatar - Comment posted on 08/23/2010 02:49
Josef Hargreaves
I stopped reading and started saving money when I read that they took the Batman Super Vision and fixed it. Wantwantwant.
fatihG's Avatar - Comment posted on 08/23/2010 03:09
fatihG
LOL I think I just spotted an easter egg.

In Turkey (Istanbul) you can see from someone's license plate (first 2 numbers) from where they are. Now I thought it was weird they chose 72 for the license plate on the Aston, Istanbul has the number 34. Istanbul is in the upper left of Turkey while the place thats number 72 is in the lower right of Turkey. So appearantly Mr. Bond has driven all the way from BATMAN (72) to Istanbul (34) - a whopping 1500 kilometers.
cookpot's Avatar - Comment posted on 08/25/2010 19:54
cookpot
Bond games are fun, but they never have good replay value somehow? They need to make a sandbox style bond game, make them a little less tunnel like.
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