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GC 10: An early look at Stronghold 3 photo

I had the pleasure of being shown a pre-alpha build of Stronghold 3 by the Director of Firefly studios, Simon Bradbury, this afternoon. He opened the demo by stating that he didn't feel Stronghold 2 was a bad game, rather that it tried to do too many things and lost focus of what made the first Stronghold game so popular.

With Stronghold 3, however, the game is set to return to its roots.

The first thing that impressed me was that the focus was on the core gameplay. Stronghold 3 will run on tech developed by outside sources as opposed to the internal development favoured for its predecessor. This, along with a streamline of in-game mechanics, will leave the development team free to strengthen the original's gameplay.

With that established we were launched into the game and it soon became apparent the level of flexibility that will be available to players. With a castle constructed, players can fortify their possession by constructing battlements. It's the way in which they can be placed that is unique in that you can almost paint a labyrinthine construction to keep your foes at bay, with twisting snaking walls of solid stone should you so wish to do so. Stairs can be added that will allow your soldiers access to the battlements so that they can rain medieval death from above on those foolish to try and attack you.

Gone is the grid based system of old as you are now free to position things with utter freedom. This can have consequences for your kingdom though. The amount of people present in your villages hovels is based on the distance to your castle. For example, a hovel some distance away will be a rotten shack capable of housing only one person. However, a hovel in close proximity to your castle will be a three floored structure that can hold up to ten people.

Your actions as a lord will affect how you kingdom works on many different levels. The example that we were told was that a cruel and evil Lord will have a barbaric but unruly military compared to a benevolent Lord whose army will be noble and take less damage.

Firefly are keen to use the Havok engine to create a battlefield strewn with debris and bodies. A castle we were shown was destroyed using catapults, causing it to crumble into pieces and roll down the hillside into the valley below. One catapult was shattered when it was too close to its target. The resulting detritus bounces off nearby buildings and landscape in a dramatic way that is sure to make any victory feel great and defeat feel crushing.

The team at Firefly has listened to fan concerns and are promising a true Stronghold experience. It’s been a long time coming -- it looks as though Stronghold 3 will deliver a fun strategy game come April 2011.

LAUNCH GALLERY (3 IMAGES)
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5 comments | showing # 1 to 5
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Happy Chainsaw Man's Avatar - Comment posted on 08/18/2010 22:06
Happy Chainsaw Man
I've only played Stronghold Crusader, but I had a lot of fun with that game. If this game is like that game, I might like this game.
SxSW's Avatar - Comment posted on 08/19/2010 03:18
SxSW
the first stronghold was good, not great but ok, if they put more focus on the city building aspect and generally have the rts system about the same then were talking, I might have to buy a new PC for this one
Micorku's Avatar - Comment posted on 08/19/2010 09:48
Micorku
I recently tried Stronghold and, while it's good, I can tell it hasn't aged well.
Dieter de Wilde's Avatar - Comment posted on 08/21/2010 13:05
Dieter de Wilde
this is my opinion stronghold one was good no more no les stronghold crusader was the max it was ledgendairy and great stronghold 2 was les than stronghold one and stronghold ledgents just was stupit and bat but this game gonna be the best game until now and it is shurly worth to buy an new computer

ps: sorry for bad english
Experincemean's Avatar - Comment posted on 07/05/2011 12:52
Experincemean
I wanted to thank you for this great read!! I definitely enjoying every little bit of it I have you bookmarked to check out new stuff you post
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