Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



Talk about impressive. This video from Unseen64 demonstrates the kind of horsepower that the GBA really had, showcasing a tour of a facility not unlike the docking facility in the original Metal Gear Solid. Pretty neat that the best 3D on the GBA outweigh sub-par work on, say, the PSX. Not that you'd ever want to, y'know, play a 3D game on the platform -- bit of a pain with only 4 buttons and a D-Pad -- but it just goes to show just how much juice could be squeezed out of the little bastard with the right engine behind it.
 
[Thanks, MJK!] 

Continue: More Technology stories





prev next

27 comments | showing # 1 to 27

Chibi_Zero's Avatar - Comment posted on 04/17/2007 16:22
Chibi_Zero
Nice, It's hard to believe something like that could have been done on a GBA.
bhive01's Avatar - Comment posted on 04/17/2007 16:30
bhive01
Perhaps they could do better than that on the DS then? Man the 3D world in Hotel Dusk was ugly...
imcowman's Avatar - Comment posted on 04/17/2007 16:31
imcowman
I saw that when it was first released, and I waited forever to see it in a game. When I saw the GBA was going out with the DS coming in I could only think, "Whoa, I wonder what the DS can do if the GBA can do that..."

Oddly enough, we haven't really seen graphics that are too much better on the DS.......if these guys made an engine for it, the DS would kick sooo much more ass.
pooper's Avatar - Comment posted on 04/17/2007 16:46
pooper
Old news, but yeah, the GBA was pretty powerful... check out this game

http://gameboy.ign.com/objects/665/665185.html

V-Rally 3 was pretty damn impressive too
Wheeliedude's Avatar - Comment posted on 04/17/2007 16:50
Wheeliedude
Wow, I'm surprised that you picked up the video!

Thanks!
BahamutZero's Avatar - Comment posted on 04/17/2007 16:52
BahamutZero
texture mapping is shit but other than that this reminds me of metroid prime hunters. This just shows basically all developers are lazy motherf*ckers. I mean if RE4 was squeezed out of the GC and the original XBOX had some HD lookin' games (mercenaries, oddworld) then there's no excuse for wii looking like crap
DJDuffy 's Avatar - Comment posted on 04/17/2007 16:55
DJDuffy
Those wavy textures are trippy. Kinda reminds me of a few levels from Perfect Dark. Time for some good 'ole N64 RAM expansion action!
Namelessted's Avatar - Comment posted on 04/17/2007 16:56
Namelessted
when i first click i thought it said DS. I was thinking it looked like garbage. But GBA? holy fuck that they did that.
Wheeliedude's Avatar - Comment posted on 04/17/2007 16:56
Wheeliedude
For some reason, this is (?) incentive to send in some interesting stuff from time to time.
nademagnet's Avatar - Comment posted on 04/17/2007 17:13
nademagnet
you guys might like a website called Demoscene TV. They have some really good stuff and there is a streaming feature that just runs random tech demos/intro with sweet music.
joepekula's Avatar - Comment posted on 04/17/2007 17:22
joepekula
@nademagnet:

That really didn't have anything to do with the article at all.
wardrox's Avatar - Comment posted on 04/17/2007 17:27
wardrox
ARM7TDMI for the win! The DS has bothte ARM 7 and 9 so, with enough tiem spent on coding/developing for it, it has the capacity to do awsome things.
macr's Avatar - Comment posted on 04/17/2007 19:44
macr
looks like ecks vs sever!
Aaron Linde's Avatar - Comment posted on 04/17/2007 20:14
Aaron Linde
Linde smash!
nademagnet's Avatar - Comment posted on 04/17/2007 21:03
nademagnet
@ AgentMOO & joepekula:

guys the link is to a "demo" site and the video in this post is a demo someone made for the GBA :p
Blazingluke's Avatar - Comment posted on 04/17/2007 21:34
Blazingluke
You have to keep the size of the carts in mind too!
CrackerlySeagull's Avatar - Comment posted on 04/17/2007 21:34
CrackerlySeagull
The GBA port of Wing Commander Prophecy used Blue-Rose. It looks fairly similar to the PC version graphicswise, but the story was cut down. Still, I would recommend it to anyone with $15 to spare.
CaffeinePowered's Avatar - Comment posted on 04/17/2007 21:44
CaffeinePowered
Thats pretty ridiculous, I wonder how much farther they can push the DS's hardware
Pepillou2's Avatar - Comment posted on 04/17/2007 22:31
Pepillou2
I DON'T HABEEB IT!!!
Drift64's Avatar - Comment posted on 04/18/2007 02:31
Drift64
Here are some more vids from that company:

http://media.gameboy.ign.com/articles/377/377395/vids_1.html
Ballistic90's Avatar - Comment posted on 04/18/2007 06:38
Ballistic90
that engine was used for Wing Commander Prophecy for the GBA. The engine is pretty good, until you get to special effects...
Ndizi's Avatar - Comment posted on 04/18/2007 07:21
Ndizi
I remember seeing this one a few years ago. Funny how it looks better then some DS games.

It annoyed me very much that gba the perfect 2d plattform was focusing so much on 3d. Now with the DS it seems to be the other way around.
Mxyzptlk's Avatar - Comment posted on 04/18/2007 07:48
Mxyzptlk
Yeah, I remember seeing this too way back when, they had a nice RE style demo also.
Pepillou2's Avatar - Comment posted on 04/18/2007 08:18
Pepillou2
that means.... the DS could have GameCube graphics! yay!

and the GameCube could have Wii gra... oh, nm
ZMTToxics's Avatar - Comment posted on 04/18/2007 09:57
ZMTToxics
Well, there was doom 2 for the gba (but doom runs on anything)

But there was also Duke Nukem 3D for the gba, which I did have the full 3d envrioment which was one of the reasons I bought a gba.

http://www.gamespot.com/gba/action/dukenukemadvance/index.html?q=duke%20nukem



mrpeach's Avatar - Comment posted on 04/18/2007 17:38
mrpeach
Judging from the "wavy/poppy textures" the coders cut every known corner in 3D rendering to make this happen - integer math, no texture lerping (pick nearest), etc.

If there really was horsepower, they wouldn't have to go to that extent for a demo with no other parallel tasks running (as you would have in a game).

I say good on them for the effort, but I don't see much real value in this beyond interesting demos.
pornboy's Avatar - Comment posted on 04/19/2007 20:23
pornboy
Old news. Pocketeers had 3D demos running on the GBA before the DS came out, including a Quake-inspired tech demo and a shooter demo with respectable gameplay and level size. Sadly, the only games they found publishers for were Need For Speed titles. Fun, quick, impressive for a 2D handheld, but sadly not shooters.

http://www.pocketeers.co.uk/
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56747 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jim Sterling: How Aliens are blatantly better than Predators





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006