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Living the dream since March 16, 2006 |
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Nice, It's hard to believe something like that could have been done on a GBA.
Perhaps they could do better than that on the DS then? Man the 3D world in Hotel Dusk was ugly...
I saw that when it was first released, and I waited forever to see it in a game. When I saw the GBA was going out with the DS coming in I could only think, "Whoa, I wonder what the DS can do if the GBA can do that..."
Oddly enough, we haven't really seen graphics that are too much better on the DS.......if these guys made an engine for it, the DS would kick sooo much more ass.
Play Payback on GBA. It's as impressive as this. It's a fully 3D GTA clone. It's not half-assed 3D like GTA1 and GTA2, either. The cars and people appear to be polygonal even.
Anyways, lets have the link to download this tech demo. I wanna feed it to my flash cart.
It's known as the Blue Roses Engine: http://xoomer.alice.it/mononline/unseen/gameboy/gbatechdemo.htm
Old news, but yeah, the GBA was pretty powerful... check out this game
http://gameboy.ign.com/objects/665/665185.html
V-Rally 3 was pretty damn impressive too
Wow, I'm surprised that you picked up the video!
Thanks!
texture mapping is shit but other than that this reminds me of metroid prime hunters. This just shows basically all developers are lazy motherf*ckers. I mean if RE4 was squeezed out of the GC and the original XBOX had some HD lookin' games (mercenaries, oddworld) then there's no excuse for wii looking like crap
Those wavy textures are trippy. Kinda reminds me of a few levels from Perfect Dark. Time for some good 'ole N64 RAM expansion action!
when i first click i thought it said DS. I was thinking it looked like garbage. But GBA? holy fuck that they did that.
For some reason, this is (?) incentive to send in some interesting stuff from time to time.
you guys might like a website called Demoscene TV. They have some really good stuff and there is a streaming feature that just runs random tech demos/intro with sweet music.
@nademagnet:
That really didn't have anything to do with the article at all.
ARM7TDMI for the win! The DS has bothte ARM 7 and 9 so, with enough tiem spent on coding/developing for it, it has the capacity to do awsome things.
looks like ecks vs sever!
Linde smash!
@ AgentMOO & joepekula:
guys the link is to a "demo" site and the video in this post is a demo someone made for the GBA :p
You have to keep the size of the carts in mind too!
The GBA port of Wing Commander Prophecy used Blue-Rose. It looks fairly similar to the PC version graphicswise, but the story was cut down. Still, I would recommend it to anyone with $15 to spare.
Thats pretty ridiculous, I wonder how much farther they can push the DS's hardware
I DON'T HABEEB IT!!!
Here are some more vids from that company:
http://media.gameboy.ign.com/articles/377/377395/vids_1.html
that engine was used for Wing Commander Prophecy for the GBA. The engine is pretty good, until you get to special effects...
I remember seeing this one a few years ago. Funny how it looks better then some DS games.
It annoyed me very much that gba the perfect 2d plattform was focusing so much on 3d. Now with the DS it seems to be the other way around.
Yeah, I remember seeing this too way back when, they had a nice RE style demo also.
that means.... the DS could have GameCube graphics! yay!
and the GameCube could have Wii gra... oh, nm
Well, there was doom 2 for the gba (but doom runs on anything)
But there was also Duke Nukem 3D for the gba, which I did have the full 3d envrioment which was one of the reasons I bought a gba.
http://www.gamespot.com/gba/action/dukenukemadvance/index.html?q=duke%20nukem
Judging from the "wavy/poppy textures" the coders cut every known corner in 3D rendering to make this happen - integer math, no texture lerping (pick nearest), etc.
If there really was horsepower, they wouldn't have to go to that extent for a demo with no other parallel tasks running (as you would have in a game).
I say good on them for the effort, but I don't see much real value in this beyond interesting demos.
Old news. Pocketeers had 3D demos running on the GBA before the DS came out, including a Quake-inspired tech demo and a shooter demo with respectable gameplay and level size. Sadly, the only games they found publishers for were Need For Speed titles. Fun, quick, impressive for a 2D handheld, but sadly not shooters.
http://www.pocketeers.co.uk/
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