It certainly looks to be of the "cheap and cheerful" variety, but the real interesting note is that the game's based on Iranian/Persian mythology. You don't see something like that every day. I wouldn't expect any great cultural revelation though, as the focus seems weighted toward the slaying of monsters.
Also kind of funny that it doesn't get the coveted "indie" label, since it's not made by white hipsters. I think the development team is made of 9 people.
You dont know what it means to us to make a game in a country that 99% of games are officially banned .we have a system like esrb called "esra" and it has a 25+ rate! and games that survived, for example "last remnant" is in this range.i dont know why?we are doomed man.garshasp is our only hope to show our talents in this industry (sorry for my terrible language.)
I got a review copy of this game back in August '10 and reviewed it for our magazine. I gave it a 7/10 for being the first real Iranian video game. All the efforts before this one were kind of jokes.
The version of Garshasp I played back then was really flawed, bugs everywhere, stupid camera, amazingly cheap boss fights, completely non-existent story (I should note that this game had 'nother story and the developer team built most of the game based on that, then at the last moment the original story wasn't approved and they had to change it... and you most definitely notice this). The game was also awfully optimized in the graphics department, I had to force Vsync to be able to deal with the massive amount of screen tearing going on.
They most likely have fixed some of the issues from back then which is promising. Because in it's initial state upon release, Garshasp wasn't a playable title.
I should also note that making games in Iran is a really difficult and convoluted process, I've been in game design thinking rooms and the amount of misc. things you have to keep in consideration when making games is ridiculous. For instance, we were not allowed to use "magic" at all in any of our games. It wouldn't matter if we called the paranormal stuff "alchemy" or something else, but magic was a no-no.
@Shinta.Thanx.Of course i didn't make it but thanx.I hope so.They worked really hard with no money and open-source software to create this game.Maybe it doesnt look good but it's their first game and more important it's our only hope.
Hmmm... seems very RUNE-y. Being from Texas, do these developers have anything to do with Human Head and have maybe slogged for a while on both Prey and its nigh-similar progenitor, without a RUNE 2 in sight?
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