Example: the All Stars version of SMB I fucking hate, but the classic version I love.
"How many people today think that black-and-white games are worth buying?"
If b&w films can still get exposure, then I don't see why games can't. If the quality is there they can still be timeless - not to mention there's the 'retro'/'nostalgia' factor we gamers are often so fond of.
@ Izanagi no Okami- Awesome! So glad to hear that you like the game. I've been planning on writing a feature about how great it is for a while, but it just never happens.
The GBA game is good too, but the levels aren't quite as great as the GB original.
@ Poopface Morty and LsTr Of SmG- A lot of people wont see a movie just because it's in black and white. Remember the "colorization" craze of the 80's? It eventually faded, but only because it sucked so bad. At the time, a lot people really were excited to never see another black and white movie again. As i'm sure you know, some folks will only watch a movie it's got "the best graphics possible", and that goes double for videogames.
Madworld 2 (eh... I mean, Anarchy Reigns) isn't in black and white for a reason.
It's not that every b/w game or movie is good (and lets be honest, a lot of the games of the era were crap or didn't age well). But there are really good ones, and in the end only gameplay matters.
That's a bit of a generalisation - what about Sin City for example? That's predominantly black and white. Heck, how about Schindler's List? Control? Good Night and Good Luck? Clerks?
If anything I think that these films prove that, so long as the product is good, people will buy and enjoy it.
'As i'm sure you know, some folks will only watch a movie it's got "the best graphics possible", and that goes double for videogames.'
I don't really know anyone like that, but then I'm quite insulated as I'm a film student. I can certainly see where you're coming from though. Don't get me wrong - I agree. For some people b&w will be too big a barrier for entry, but that doesn't mean there isn't a market for this sort of thing.
Heck, at the time of writing, 3 of the all time best sellers on the UK 3DS eshop are b&w Gameboy games - in positions 3, 4 and 5 - so people are evidently willing to buy them.
"Remember the "colorization" craze of the 80's? It eventually faded, but only because it sucked so bad."
Actually it wasn't just because it sucked, it was because many people criticised it for devaluing the films in question.
Take a read:
http://en.wikipedia.org/wiki/Film_colorization
Pay particular attention to the part about the suggested colourisation of Citizen Kane. The whole 'fad' is actually quite an interesting thing to look into actually.
...and hey, no dissing on MadWorld. That game had an awesome art style. Also, all the promotional material for Limbo was in black and white as well, and I'm under the impression that that game was a success.
As for the sales on the 3DS shop so far, I think that in general, games that people are nostalgic for will always get a pass when it comes to graphics. People will tolerate black and white graphics for a game they're already attached to, and people are really attached to Donkey Kong, Mario, Kirby, etc.
What I'm asking is, will people be able to form new attachments to Gameboy era games they've never played before? I hope they do, because Gargoyle's Quest is a great game that never found its full audience at it's initial release. Sadly, I'm not confident it's going to happen the second time around either.
@ LK404- I wasn't dissing MadWorld! I'm a huge fan of the game. That said, Sega was pretty clear on their feeling that it didn't sell as well as they expected, and I'm guessing they thing the visuals had a lot to do with that, hence the game's more conventional looking follow up.
As for Limbo, it sold pretty well for a downloadable title, but it also cost something like 4 million to produce, so I'm not sure that it made a ton of money.
Sadly, I think it would have sold a lot worse if it looked like an OG Gameboy game.
Oh no I totally agree with you I was mainly referrring to your comment about good looking films and using that as a counter point.
My main point re: videogames was that if the gameplay looks interesting there will be people that buy them. There's a seemingly massive subset of gamers that love sprite based games - colour or no.
"Can you imagine people getting upset about the "colorized" Link's Awakening DX?"
I see your point, and agree. However, while the argument about artistic integrity doesn't follow the same rules in games, there is the argument of cost to consider. Look at how some people were whining about the cost of Zelda OoT 3DS because "it's an old game with a fresh coat of paint". Thankfully they were in the minority, but again that's a separate subject.
The fact is that Gameboy classics are being released at a relatively low cost - lower than you could buy some of them second-hand - and it's because of this price that I feel those gamers interested in old games wont mind the lack of colour.
The colourisation of the games would add to the cost (except in cases where this was already completed), and also reduce the 'nostalgia' factor. Would the additional cost of colourisation be worth it? Would you pay an extra £1 for colour?
That's what it really boils down to - some people will, some people wont. What is really the issue is that Nintendo needs to better standardise it's pricing. That's what will put people off more than colour or non-colour graphics - let alone Nintendos wholly lacklustre promotion of more obscure titles. Considering the low output of new titles on the eShop you'd think they'd be able to promote the newer titles a little better - that's what's doing the most damage.
"What I'm asking is, will people be able to form new attachments to Gameboy era games they've never played before? I hope they do, because Gargoyle's Quest is a great game that never found its full audience at it's initial release. Sadly, I'm not confident it's going to happen the second time around either. "
They definitely will be able to form attachments to the games - quality stands the test of time. As you point out it's more a case of 'will they give them the chance' - and if Nintendo continues its indifferent promotion of titles then they maybe never will.
PS: Thank you for debating with me, it's one of the many reasons I love Destructoid. The editors/writers are all willing to have down to earth conversations!

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