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[Dogen continues the Monthly Musings theme of April with his Gaming's Guilty Pleasure on looting corpses. -- CTZ

It was a slow, sinister creep of a developed habit, like the shuffle of zombies in a dimly lit hall. The approach was barely perceptible, but I now find myself caught in it and it's not clear how to shake it off. I like looting corpses.

I can still remember watching friends playing games for which I had not yet developed the intestinal strength to try out for myself, and the distaste I felt at the practice of looting. I would sit smugly as they sifted through the pockets of their in-game victims, imagining myself respecting the deceased by leaving their treasures with them were I ever to play. I would be a model citizen of the game world, killing only when threatened and making gold through purely lawful means. Mario never had to collect Goomba scalps to turn in for better armor, and Link would never stab a castle guard to get an improved shield. Searching dead bodies for loot was just a gruesome gimmick, and I was far above it.

Looking back, it seems my lofty goals were a bit more hypocritical than I may have realized. What, really, is the difference between hacking up a miniboss for your new slingshot and attacking a wandering bandit for his expensive silver knife? When you boil the sequence down to its essence, they are identical. An enemy dies, and your character picks up some item, be it gear or currency. The differences in presentation between the two characterize the achievement in different ways, but they both reinforce the basic connection: killing leads to better gear which leads to easier gameplay.

More after the jump. 

Most games I played before Morrowind were targeted at a younger audience, but nearly all had some version of that basic mechanic. Ocarina of Time, Mario RPG, Metroid Prime, they all rewarded kills with items or health, preparing me for my eventual descent into darkness. Morrowind was a turning point, because it was the first game that gave me the choice to reject that mechanic.

New to the game (and the genre), and driven to buff up my character until he was a God among elves, I quickly took to scavenging to supplement my questing income. However, tree bark and flower petals only go so far towards that new steel breastplate. So it was, that after my first raid on a smuggler's den, I took a moment to contemplate the pixellated remains of the gang leader. Such a waste, to leave that axe lying in his hands. Perhaps it wasn't disrespect, but a well-earned bonus for my enforcement of the law. He attacked me first, no? Doesn't that mean I am entitled to the spoils of my victory over aggression?

The decision was easy, and at the time it seemed like there was nothing at stake. Now looting is so ingrained in my questing routine that I can't stop, despite having filled an in-game house with piles of armor and trinkets. The nature of the game's merchants means that it would take me an obscene amount of effort to sell it all, so why do I continue? Collecting gear satisfies a basic packrat instinct which I'm sure afflicts a number of my fellow gamers. And somewhere along the line it stopped mattering whether the gear came from a chest, someone's house, or a corpse. I'll grab it regardless if it has a high enough price : weight ratio.



Bodies in Morrowind lack emotional impact; they exhibit no wounds and might as well be floor tiles for your lack of interaction with them. Not so in BioShock, the game that made me face the extent of my habit. My first hours in Rapture were spent trying to swallow my distaste for the setting. The carnage set me on edge, and my interactions with NPCs took on a tragic tone: I would approach, hoping to elicit a friendly reaction, and would inevitably be forced to slay my new acquaintance when they attacked. The game is designed to isolate you and make you adapt to an unfailingly hostile environment, so it's only natural that all NPCs not protected by glass are enemies.

As I came to understand the workings of the game, I realized two things that led me to develop an affinity to the dead folks surrounding me. The first was that Rapture is a delicately crafted city, and that story is woven into nearly everything, including corpses. ***MINI SPOILER ALERT*** A powerful example is that of Masha's parents, clutching one another in death next to the bottle of pills which led them to their rest. ***END SPOILER*** This is the height of corpse placement as story, but certainly not the only example to be found.



The second realization was that bodies were stress-free sources of loot, and that passing up on those free resources would kneecap my efforts to defend myself against the denizens of the city. I began to feel relief upon spotting a corpse, because it meant one less battle I had to fight to survive. In scripted scenes which manipulated bodies, I felt betrayal among the tension and terror which heightened the impact of those moments. That betrayal was the flag; for if I didn't implicitly trust the bodies, then why might I feel betrayed when they turned on me? I had come to rely on their aid, and I would go so far as to say that the reliance had become an attachment that I still find unsettling.

Now, I don't intend to start bringing friends home from the morgue, but it frightens me that this game let me to develop a sort of rapport with the dead. I am hooked on corpses and the loot they hold, and I leave it to you to decide what that says about me.

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41 comments | showing # 1 to 41
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Lavallee017's Avatar - Comment posted on 04/15/2008 13:22
Lavallee017
Great write up. I can;t say I shared the uneasiness that you exhibited upon first looting a body. In my eyes games are generally a race for survival or conquest. each of which warrants taking anything and everything that makes your mission easier. after all if you are saving the world I think it's the least someone can do to give you their stuff after they are dead.

So scrounge, loot, pilfer, and pillage. but don't feel too bad because the rest of us are right along with you, and loving every minute of the free swag off of an enemy!
Messer's Avatar - Comment posted on 04/15/2008 13:32
Messer
I remember Betrayal at Antara was the only game that I played that addressed this issue. After the first enemy encounter there was a small exchange between two characters which started with one having second though about looting the dead and ended up with both of them agreeing that they will need the loot more than the dead people
JoshDunford's Avatar - Comment posted on 04/15/2008 14:24
JoshDunford
You can do this in Video Games, too?

I'm in.

-Jd
KyleGamgee's Avatar - Comment posted on 04/15/2008 15:09
KyleGamgee
Guilty Pleasures: Now with More Guilty!
J4RMZ's Avatar - Comment posted on 04/15/2008 16:13
J4RMZ
Wow, hidden C-blog gem if there ever was such a beast. I agree with you and I too was hesitant the first time I had to stip the guy I just killed of his leather chaps in order to sell them at the next town for that shiny shield.

And while the term"necessary evil" is appropriate for the looting of the newly dead, I also remember link running into homes that were not his and forcing townspeople into uncomfortable conversations, and Mario hopping into any pipe or castle he could find after beating the shit out of most taxpaying citizens of the mushroom kingdom.

Games force you to make choices the minute you turn them on. But its pretty cool that someone else takes the time to examine just what those choices are. Good stuff.

P.S.
Nobody is going to read your shit here. May I suggest you pepper your posts with unnecessary or ironic pictures to avoid the tl;dr crowd. Perhaps a smash brothers or GTAIV update? A little longcat? Just some Ideas to get the asses in the seats. And a little less intelligent dissection of games. Great post man.
konchu's Avatar - Comment posted on 04/15/2008 16:57
konchu
Pretty good read personally I had not thought of it much but have seen it brought up before but it makes a lot of sense. If someone broke into your home and you were placed in a position you had to kill them to ensure your's or your family's safety you still couldn't take all the money out of their wallet afterwards or take there shoes. But I would not hesitate to take something off a body for survival and really most games are along those lines. But it would also be bad form to take something like a wedding ring off of a fallen enemy.

Oblivion kind of addressed this slightly in a side mission of a store selling goods that were stolen from graves(its kinda funny but the hero is sorta doing the same thing). Imagine the merchants that buy these goods they can tell an item is stolen but happily buy blood soaked armor and weapons off of you no questions asked(well maybe that is a fear thing NPC says that is lovely red armor your wearing and is thinking just give the scary man what he wants)
Shinsune's Avatar - Comment posted on 04/15/2008 18:48
Shinsune
lulz reminds me of this
DaedHead8's Avatar - Comment posted on 04/15/2008 18:57
DaedHead8
Reminds me off one of my earliest Fail Blogs here on Destructoid. Good write up.
pendelton21's Avatar - Comment posted on 04/15/2008 19:01
pendelton21
Is it bad that I do this to corpses in reality?
nsolo1717's Avatar - Comment posted on 04/15/2008 19:04
nsolo1717
i want to loot dead corpses till the day i die and get looted myself
akathatoneguy's Avatar - Comment posted on 04/15/2008 19:16
akathatoneguy
Great job. Not much more to add, just wanted to give you some props.
l0cke's Avatar - Comment posted on 04/15/2008 19:17
l0cke
Not mentioning Metal Gear Solid in this article is a sin.
Cheeburga's Avatar - Comment posted on 04/15/2008 19:24
Cheeburga
Nice, I have to agree with you, looting is damn fun.
The Incredible Edible Egg's Avatar - Comment posted on 04/15/2008 19:42
The Incredible Edible Egg
Favorite game to loot in is the Fallout series. Clumsily dig through things and people get pissed. Looting is a good feeling though.
MechaMonkey's Avatar - Comment posted on 04/15/2008 19:51
MechaMonkey
I was a looting machine in Morrowind and Oblivion. There's nothing better than robbing the dead for private gain
B-Radicate's Avatar - Comment posted on 04/15/2008 19:55
B-Radicate
Lovely write-up. Or, well, as lovely as a blog dedicated to picking at the remains of the dead can be, haha.

Great read.
Dexter345's Avatar - Comment posted on 04/15/2008 20:07
Dexter345
Oh god, I don't think I left any body un-looted in Bioshock. It's a sickness.
Neonie's Avatar - Comment posted on 04/15/2008 20:34
Neonie
Hm, I've never thought about it before. I just did it.
Crackpot360's Avatar - Comment posted on 04/15/2008 21:01
Crackpot360
I think the first time i noticed this game mechanic was with first Doom.
Kill and get more bullets to do more killing...Genius
Eschatos's Avatar - Comment posted on 04/15/2008 21:01
Eschatos
Looting bodies can be dangerous. Remember the splicers in Bioshock that played dead? I ran towards them hoping for some lewt and up they come. The first time was terrifying. The other few times were still unexpected since Bioshock didn't abuse that mechanic.
Jerkbutt47's Avatar - Comment posted on 04/15/2008 21:03
Jerkbutt47
Looting bodies in Bioshock was like a gruesome version of Pokemon, "Gotta catch em all!"
Superfluous Moniker's Avatar - Comment posted on 04/15/2008 21:11
Superfluous Moniker
Are you kidding? Playing Oblivion, I reveled in stripping my kills naked and then just leaving their clothes next to their bodies.

I was, uh, trying to gain infamy.

In Bioshock I thought it was funny that if you stood by a corpse for a while you could get the 'press e to loot containers' tooltip sometimes.
UUDDLRLRBAStart's Avatar - Comment posted on 04/15/2008 21:14
UUDDLRLRBAStart
I knew I had a problem when in Deus Ex I found myself using one of my beloved lock picks to get to a corpse. If the body is behind a locked door it HAS to have some hot shit on it.
Wexx's Avatar - Comment posted on 04/15/2008 21:27
Wexx
Huh. Never thought of it that way. Interesting read.
Danmartigan's Avatar - Comment posted on 04/15/2008 22:32
Danmartigan
Interesting. I kinda like Mass Effect's take on loot. You kill a bunch of enemies and when you pull up your inventory screen it shows you a list of the loot you "recovered." Kind of like having a crew that goes around and does your dirty work. That's what gaming is all about, after all, delegating for the sake of having fun!
Robert Janelle's Avatar - Comment posted on 04/15/2008 22:48
Robert Janelle
I can't say it's bothered me in most games..though Fallout 2 created a strange dynamic to me. Your character is so bloody useless at the beginning of the game and money to buy stuff is hard to come by...so the temptation to take out a few people who haven't exactly incited a fight is pretty high.

I resisted until the Den when I'd finally found enough money to buy my first real firearm and some dude sent kids to lift it off me...he didn't last long once I found out he had my items...and all those other guns he had, well, those were gravy.
TehBoognish's Avatar - Comment posted on 04/15/2008 22:55
TehBoognish
I can remember when I used to ponder the very things you have brought up. That was a long time ago. Now I'm a frothing at the mouth loot whore. I think it is the reason I play WoW. I love the looting process in that game. Getting that blue or purple drop that makes your toon EXTRA badass is cause to pause and marvel at your new found greatness.


at least its that way for me.
Maritimes's Avatar - Comment posted on 04/16/2008 00:19
Maritimes
@ robert janelle
I was going to mention the same thing about fallout. There weren't many games I played were in the begining I wouldnt search the wasteland for a refugee family and try to take down the father for his piece. I always remember feeling dirty about it but I figured hey, it's survival.

Always tried to run away before having to take out the wife and kid though, I have some humanity -- right?
The6Freak's Avatar - Comment posted on 04/16/2008 00:34
The6Freak
who needs to loot when you're magic?
Joseph Leray's Avatar - Comment posted on 04/16/2008 02:35
Joseph Leray
Nice write up. Good job, indeed. I can't say I ever realized it, or took the time to think about it, but you're spot on w/ regards to BioShock. Scripted corpses are a godsend -- one less enemy to fight.
Samit Sarkar's Avatar - Comment posted on 04/16/2008 04:29
Samit Sarkar
Well done, Dogen. I’ve never thought about it this way, but you bring up a really interesting point here. Man, I have got to play BioShock some time...
Batthink's Avatar - Comment posted on 04/16/2008 06:33
Batthink
"However, tree bark and flower petals only go so far towards that new steel breastplate."

Winning sentence. :O)
Kryptinite's Avatar - Comment posted on 04/16/2008 06:35
Kryptinite
@Samit

hell yes you have to play BioShock. what the hell man..what the hell.
Aertyr's Avatar - Comment posted on 04/16/2008 07:01
Aertyr
@Samit O_o How has someone NOT played Bioshock yet?! My god man, correct your ways!

Also, dead body's rule. There's nothing like some good ragdoll fun with a dead body and a gigantic mountain.
Demtor's Avatar - Comment posted on 04/16/2008 07:49
Demtor
Have been looting bodies since Ultima Underworld in 1992. Never gave it a second thought as a ten year old. Video games have warped my fragile little mind.

Lets not even talk about the sadistic fun I had with bodies in the Thief series, muwahaha.
GrayFox's Avatar - Comment posted on 04/16/2008 09:22
GrayFox
This is funny because I was showing a friend Bioshock for the first time on the weekend and for some strange reason the man could not stop looting every single body in sight, even though he was only playing for an hour or so and the stuff he was getting was going to be completely useless to him as soon as he turned the game off. I think he suffers from the same affliction.
JohnThEReaper617's Avatar - Comment posted on 04/16/2008 10:05
JohnThEReaper617
Perhaps I am not on the same moral level as some of you but, i never had a problem looting a corpse. I mean it is in a video game where everything must be done to get through. Also that is what you do in a game you do things you can't do in real life like id never loot a dead guy in RL but in a game Ill loot noon til night.
mistic's Avatar - Comment posted on 04/16/2008 10:06
mistic
Great writeup!

I loot too...
GunSlap's Avatar - Comment posted on 04/16/2008 10:58
GunSlap
Hi there, My names GunSlap, and I am a corpse-looter.
KyleGamgee's Avatar - Comment posted on 04/16/2008 12:53
KyleGamgee
I swear, Scrounger was a must-have-equipped tonic for me.

Playing on Hard with the Vita-Chambers turned off, I looted EVERYTHING.
Necros's Avatar - Comment posted on 04/20/2008 04:25
Necros
I always considered taking honeycombs from dead enemies in Banjo-Kazooie to be looting. I have no idea why.
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