I have only bought one Capcom game this gen & that was SFIV for £5 in Sainsbury's. I regret even give them that much now.
Also, I'll pass on this game on the simple fact that gamefly won't rent it out.
Whatever Capcom said to gamestop must of been pretty damning if it meant that they would retract their statement, though in this case, nobody really loses. Capcom sells their game through gamestop, gamestop sells the used copy for $5 less than if it was new, while the customer is stuck with a game someone else completed for them... Nobody loses but the consumer...
..and then buy it again when you want to replay it or lend it to a friend?
TLDR; Nobody gives a shit about HMV.
This whole thing is just fucking weird, and I'd like an answer.
I felt kinda bad buying it but I wanted to play it. I get the bigger issue at hand but actually playing the game is whats important to me. No one else buy it though:p
Same experience, not so much.
You are not forced to buy it now. You're not forced to buy it AT ALL.
And when someone cuts content, I don't buy their game new. I wait for the roll up, I wait for that DLC to go free or drop to an incredibly cheap price. I might be waiting a while, but so what? I don't have to own every game right.
I'm not defending what Capcom has done here, but I find it rather benign compared to the other shit they've pulled alongside EA, Activision and others.
I'm pretty much in the "meh" boat here. With the signs shown in the industry currently, I think things are only going to go downhill from here.
Personally, I prefer these shenanigans over ANY things going on in the industry now, up to and including the following:
Draconian Ubisoft DRM
"Online passes" for $10
"Content passes" for $10
Day one DLC
"Costumes and Characters" for $5 a piece, sometimes more
"Unlocks" (aka cheat codes that used to be free) for $5-10
"Pre-order" incentives through 5 different retailers
Does it excuse it? No. But like I said; nowadays, I expect publishers to treat us like shit. This is very low on the meter of dickery. As opposed to all of those things above, I bought it, and I am not effected by it (Yea yea all you "restarters" are pissed, but I'm fine with never restarting - for reference, I never restarted my Pokemon Red game, and that has 200+ hours on it).
In brief, this game has gone from a day one purchase for me to a possible 'used' purchase. Wonder if that's what Capcom had in mind...
"that's the root of the problem... you're forced to buy it new"
Your not forced to buy it new at all, you can still get it used, it will just have less value as used games should as your not buying them brand new. Personally I don't like the way they de-valued the game used as it effects even people who gave capcom their money and bought it new if they ever want a second play through to re-unlock everything or something like that.
However I do support stuff like online codes and such for used games as there should be something there to de-vaule them against new copy's other than the word "used" (which really doesn't mean a whole lot of anything anymore) as long as it has no effect on the people buying them brand new.
And at the same time I very much support the used games market as its the backbone of most game specific business's like Gamestop and such, and while you can say what you want about them I really do enjoy having gaming specific stores around rather than always having to go to wal-mart or best buy for games...........
And, lucky enough it didn't start the fight/debate I thought it would.. She agreed quickly and we were both heartbroken the whole rest of the night over it (while she patrolled reviews of the game looking for something to convince her otherwise -which never happened. You don't know her but that's a huge win for Dtoid, believe me.)
Shes taking them back tonight.. Hope Capcom likes seeing unopened games being returned because people are mortified by their decision making. Sure, Gamestop will be able to turn around and sell them again, but hopefully they'll do it as a used game and not return it into the new games sales system.. If anything I hope our choice will give people two brand new, sealed, "Used" games to buy for a little cheaper without having to worry about someone elses save getting in their way.
"Content passes" for $10"
When I read this it sounds like your against things like the Rockstar Pass Rockstar did for L.A. Noire, am I right in that assumption? And if so, why? Because to me I don't see it being that bad to save people a little money overall for DLC's, even if the offer was only there for a short time.
But I can also see that I could be mistaken and you could be talking about something along the lines of the Black Emporium for Dragon Age 2, or something else that BioWare likes to do with packaged in the game content cards.
11 Years ago, had my father brought LttP home and found out we both could only have 1 save and no deletion...well, he'd most likely be quiet for while but in the middle of the night, run over the fucking SNES with his van. I'm not going to hate the man, he raised me.
To make a very stupid story short, REALLY CAPCOM? strapped for cash after fucking up mega man universe. Act like a real fucking gaming company, and serve your fucking customer and not yourself.
Rockstar passes are fine, I suppose, in moderation, but I always get the feeling they're tricking you into paying a premium for the promise of content. Say, instead of 4 $4 DLC cases for LA Noire, since they're only 30ish minutes long, they're actually worth $2 - but they get the extra $2 per customer who purchases the Rockstar pass on sale.
But yea I was mainly referring to the Black Emporium, and the Cerberus Network (another form of day one DLC, which are supposedly "pass" programs under the auspices of getting all content, even though they release numerous other (expensive) paid DLC outside of it.
By the way, do you have an intro post? You've quickly become one of my favorite commenters basically overnight - and the Haunter avatar is pretty awesome to boot!
I have no idea what you're on about.
Also, Zelda = massive game that takes hours to complete usually, save data is vital
RE = unlock some costumes.
Enh...I can understand the feeling.
For example, my wife and I have been waiting for years for The Hobbit, as we are HUGE Tolkien fans. We are going to make basically a week out of it, during LOTR related things, marathoning the movies on Blu-Ray, and seeing The Hobbit together in theaters in 2012 after a nice dinner.
When Del Toro was reportedly off the picture, we were pretty disappointed. I can see how as a couple, people may be put off at something they normally would enjoy very much together, and have been anticipating.
So you throw out "apples and oranges"..
Saved data is saved data. Do i need to use another SNES classic to make my point because there is plenty.
Can't really agree with you as I found Del Toro leaving the project the best thing that's happened so far.
It should always have been Jackson from the very start. Don't care for his other work, but he was the only one in 50 years who bothered to do LotR fully, and do it consistently well.
@MasterBalls
But it isn't. It all depends on what is saved. Games like Zelda are the reason saved data was invented. It's vital.
Game like RE Mercs, if everything was unlocked from the start, which is becoming the norm nowadays with games like Tekken, nobody would complain. If somebody wants two or three dollars off their purchase, they have to be prepared for a downside.
And this isn't even a downside. I don't want to spend hours unlocking characters/weaponsets. Barry Burton should be enjoyed by all.
It's an example. Imagine you and your wife wanted to see The Hobbit, and Jackson died before filming. There ya go, lol.
Solid argument in your last paragraph. YOU don't want to spend the hours. I've Cleared puzzle quest 8 times during downtime at work. I couldn't have if my save was locked
I still don't see why this is a problem.
@thejoshlang why should they have to pay royalties. If you sell you car in the paper or something you dont have to pay the original car maker, because, (wait for it) they have already made money oof that item once.
Great games aren't getting localize. Long time innovative developers are being crushed and abused by publishers. Publishers are intentionally holding back content from PC gamers that console gamers get day one.
But oh my God! I have one save file! What if I want to save $5 at GameStop and I'm not good enough to beat the previous owner's high score?
Yeah, it's bullshit but there are way bigger issues out there. I guess gamers only care about the issues when they can't save $5 at GameStop on a used game.
I still don't see why this is a problem."
Because it is setting a VERY dangerous precedent. This game could lead to the end of used game sales as we know them; which would be horrible for everyone (even if the major game companies refuse to acknowledge this).
Also, you often save much more than five or ten dollars. I have purchased games for a fraction of their price a year after their release. Hell, I just purchased L.A. Noire for $20 less than it would cost brand new. Stop trying to minimize the validity of others arguments through misinformation. Your tendency to skew the facts in order to make your argument sound stronger just makes you look like a douche.
However, they are banking on the fact that there are more GRiVENs active in the gaming community and less Spman2099s. If your user base is stupid you can get away with pretty much anything...
Then take your own advice and stop worry about such small problems like people worry about small problems.... If there were bigger issues for you to worry about you wouldnt be here complaining about people complaining. Look what you did, you made me complain about you complaining about people complaining.
Yeah it's all about saving 5 dollars at Gamestop, nothing do do with replaying the game from scratch to re-do the challenges for fun, lending the game to a friend, or trading it on Goozex. Are you serious or just a huge troll?
I like that you have the balls to point yourself out as a role model. Haha! Good stuff.
I actually think that used gaming is more detrimental to developers than piracy. It's money that would have gone into the developer's pocket, going into somebody else's. That's why this isn't a huge deal to me. I don't buy used games. I can understand being upset about the permanent save if this was a story driven game, but it's not.
I read about the save issue for RE: Mercs, I considered how it would affect the game, and I decided to buy it anyway. I don't intend to sell my copy so no one will be affected. In the future, however, I wouldn't buy a story driven game if it has a permanent save.
I consider the facts and make my own decisions. You'll have to forgive me for not subscribing to the weekly Angry Gamer Hive Mind.
The fact that Activision continues to cut funding and staffing to Raven Software (the developer of Jedi Knight II and Singularity) is a bigger issue for me. Raven Software is one of the many developers that have been pulled to "focus" on making content for Call of Duty. There's a lot of talent out there being wasted. That's the issue that pisses me off.
That doesn't come into play with the style of game that RE: Mercs is.
I could understand being pissed off if this was Metroid or Final Fantasy and you were prevented from starting a new game. However, in RE: Mercs you can go back and do anything you already did anyway. You can play any mission at anytime. The only things affected are the unlockables really.
I'm sure a lot of people bought Mass Effect 2 or LA Noire used. If so, you didn't get access to the same content the original owners had. You had to buy the DLC pass for Mass Effect 2 or buy the case DLC for LA Noire because the DLC had already been used by the previous owner. How different is that than this really? Where is the hate for those games? Where is the hate for other games that use the same system?
Since when is buying a game new a problem?
@smoger
If my cheapskate friend wants to experience unlocking costumes, he can buy the game. Most people I know care about playing the damn game, not the bonuses thrown in.
The classic pirate defense is that, "I wasn't going to buy the game anyway." Let's say that that's entirely true. That even if they really enjoyed the game, they have no intention of buying it, ever. While they did play the game and in effect "stole" it, there was no money lost if they truly didn't intend to buy the game anyway.
Now, let's say I want a $60 game that just came out. I've been waiting all year to play this game and my friends all already own it. I only have $50 left in my wallet though after bills, gas, etc. I go to a video game store and I see the game I want up on the wall, used for $45. "Awesome!" I say to myself and immediately purchase it.
So I just saved $15. That's great, except none of that $45 goes to the publisher or the developer. The publisher just lost a lot of money from a paying customer, because the publishers only sees part of the sale if the game is bought new. The used game store, however, makes a huge profit off the $45 sale, because they only paid some ten year old $12 for his copy. That's a huge return.
So basically, used sales only benefit the person you buy them from, whether it be an individual or store. A sale that should have benefited the publisher/developer benefits somebody else.
This is the reason why games now cost more money, why single player is being ditched in favor of multiplayer games (with multiplayer passes), and why DLC has become such a huge market. Publishers have to make up their losses. Okay, I didn't buy the game new, so they lost that money. Maybe they can add some extra weapons and cars to the game and hope that I spend $5 on that DLC.
That's essentially what the used market has caused. The used market used to be small and negligible, but now it's actually affecting the way games are marketed to us. It's the same reason you get extra goodies fro preordering. Publishers hope that by throwing in extra crap, people will buy a new copy instead of a used one.
That's not to say I'm blaming used gamers. You do "own" the game so it's your right to sell it. Games are expensive. It's understandable. However, poor new sales have caused publishers to stop supporting creativity in favor of making games that are massively appealing and "sure things". Publishers are too afraid to invest in a market they can't control or predict.

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