Though seriously, they'd have been better off leaving the damned codes in. $50 store credit is a pretty big deal, especially if it's used on new product instead of used.
I doubt there's anyone out there, especially considering their reputation, that would say 'Either I get it at GameStop or I'm not getting it.' Square Enix has the power here.
Nope, Square already apologized to GameStop for having the gall to put it in. While there's no word if they delivered their testicles in a dainty little pouch along with the apology, we can all take that part as assumed.
GameStop has done nothing but ruin my trust for years until I stopped buying from them. My last dealing with them was when they literally bitched out my girlfriend for not buying used, they won't get my business again. ever.
Speaking of game stores, anyone know some good alternatives in the ATL area?
"Yeah we did it because we saw an opportunity to fuck a competitor with the strength of our market position. ... What's your point?"
I mean.. aren't you supposed to keep that kind of thing on the DL? At least they're honest, I'll give them that.
I would just keep an eye out for things like this, buy the games in question, and watch the 'We so sorry' discounts roll in!
They have the upper hand when it comes to physical sales, and they know it. They also know that it's easier to find a GameStop than any other game store (the mall in my home town has TWO, one around the corner from the other).
In other words, they know they can get away with it because if you want to buy new or used, you're most likely going to need to go there.
Onlive is a competitor of gamestop. Squenix didn't inform gamestop of the onlive promotion. Squenix is acually in the wrong in this case and have actually published an open apology to gamestop.
A few years ago, the suite was a great place to find cheap PS2 gems, and in good condition. Now their stock is in tatters and not even worth considering. I was hoping that it current gen titles would find that sweet spot of cheap, good condition, great games, but I won't even bother. I'll stick with Amazon and Ebay.
@arrtemis
You're missing the point. When the game gets to gamestop it is their legal property and they can do with it however they please. Should square have informed gamestop that they would be giving away goods from a direct competitor then it would have been different.
Any company can put whatever they like in their games packaging. The final decision cones down to the retailer, not the game devs.
There's a big selection of department stores like WalMart that sell games. IMHO, even if you're talking physical sales, I don't think GameStop is able to significantly reduce sales by keeping a game off their shelves.
Of course, the exception is window-shoppers, who decide which game they want when they arrive in their favorite store, and look around. I have a feeling that this particular game, and the type of game Square Enix usually puts out, is much less dependent on that demographic.
Here's statistical rub that we're faced with: Let's say you're a manufacturer and you sold 1 million games through GameStop. Then you think 'What would have happened if I never did business with GameStop?' The statistical fallacy is that they would have lost 1 milion sales. All you can truly say is it would have been between 0 and 1 million lost sales.
Publishers need to grow a pair, and start doing business with their conscience instead of with the numbers, because GameStop only has as much power as the game devs are willing to give them, no more.
That's actually irrelevant. If they simply returned these from the beginning I would've had no issue with how they handled it. I expect a store to give me something in the state they got it.
I put up with gutting because I understood and empathized with the rationale. They have abused this. Now I will not accept any opening of new items by them.
They're a business. Do you really expect them to return the game and wait for new stock when one of the most anticipated and highly scored games this year is on the market? And all it took was the removal of a voucher that shouldn't have been there in the first place?
I'm no gamestop fan, I've never used them because I'm in the UK but I know there is an irattional hatred of the company and I feel that that hatred is stopping people from seeing who the culprit is in this case.
Yes, that is what I expect, regardless of retailer. Any damages would come from the supplier since it was their fault.
This GameStop language implies that it's some kind of discount deal. There is no way for them to lose out on a sale of some other game as a result of these codes.
Non-asshole game retailers were probably very excited when they heard about the onlive codes. That makes the product more appealing to their customers at no extra cost! That's money in the bank!
The only reason GameStop complained is because they saw an opportunity to abuse their market position, and trample on a smaller game vendor.
Square Enix apologized, not because they did something harmful to GameStop (They did not), they apologized because they feel they misrepresented their product to GameStop, and that was not their intention.
And funny title that suggests they're still doing it.
Except that they didn't disclose to customers that content was missing. That turns it from a smart business move to a lie by omission by not telling customers... Which is further made worse still by some stores outright lying to customers about the code being in the box in the first place.
I'd feel a lot more sympathetic to their position if they hadn't lied to customers, because hey: I'm a customer too. It makes me wonder if I'm ever going to get lied to, which is never a good feeling.
GameStop only apologized because they got caught, and only that after their weaksauce "Well, we have the right to remove things from packaging at our discretion" post on Facebook met with a rather angry response from customers.
Transparency is always the better bet for any moves like this, and GameStop was as opaque as they believed they could get away with. Their best bet would have been to tell customers that they were removing the OnLive codes so that they could REPLACE them with Impulse codes. That would have turned potential OnLive customers into potential Impulse customers at little cost and a massive PR boost.
Fuck, did anyone at GameStop actually take marketing or public relations? Someone get these fucks some proper media handlers.
Opening merchandise, removing content and selling it as new is just plain WRONG. Period. If you're a retailer and you don't like the content, don't sell the product. It's as simple as that. Gamestop fucked up hard here and I sincerely hope it hurts them.
I'm not disputing GameStop's right to refuse to sell games for any reason they choose, even assholish reasons like trying to use their own sizable market share to fuck over a company they don't like.
I think, though, that as a customer, you should feel completely entitled to use this as the latest in a massive list of reasons to boycott GameStop, because they are doing things that are explicitly anti-customer.
They're even proudly admitting that they're acting diametrically against the interests of their own customers, because it gives them the opportunity to hurt a competitor! I'm pretty mind blown by that. Most companies have the decency to lie to you or at least use some bullshit market-speak to avoid admitting that they've sunk to this level.
Gamestop can take it out on Square's hide, not start removing content from "new" games.
Did anyone else ever go to pick up a preorder on launch, and where told all the goodies where "already taken"?
My question is, how many people would have actually used the On Live card? In reality? From what I understand the service absolutely murders your bandwith.

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