Let me sell games back that I don't want anymore to purchase new games with. I have over 60 games on Steam I purchased two years ago that I don't want but am stuck with. *sigh*
Even if I can sell my digital games for a fraction of what I purchased them for, it'll be worth it.
Why? works the same as a physical game the only difference is you are transferring the license not a physical thing.
They came to the decision in the EU that the second hand sale/transfer of software licensing was completely legitimate. Which I think is helping to pave the way for concepts like this from companies like Gamestop.
Someone just needs to do it, and do it well.
And it makes sense. If I can sell a patent I should be able t sell a license.
@ tek
Lol! That Scanners gif never gets old!
But I guess its cool for people who by AAA games on release.
One the other hand, why would u do that, if u feel like you should get money back after playing?
I almost did during the last steam sale but I just kept remembering the reviews and snagged the doublefine bundle instead. The little bit at the bottom "Internet connection required" was also sorta a deal breaker.
If publishers don't allow second hand sales, they are literally printing money, and charging a tax on any other goods or service by doing this. It's like inflation. Kinda like the other extreme of piracy, but leading to the same end - decreasing value of Digital goods.
Plus what am I going to get for games I got off a Steam sale? Fifty cents? Why bother? I'm usually getting digital games at really low prices in the first place.
It's all about the demand for the goods.
The more people sell off their license, the cheaper the price for a new copy should get.
I just want to throw this out there: Competition doesn't directly breed innovation, adversity does. Competition breeds adversity, but it's definitely not the only way to to go about it. Finding a way to make this kind of situation work would breed a lot of adversity, and the innovation that comes from it could end up being pretty great. It could also be pretty fucked, but at least the gears would be moving one way or the next.
Already exists and have existed since forever, it's called a serial number, or a CD-key. I bought Batman on Steam, and still had to enter a bunch of codes.
As long as you don't illeagally copy the game, it doesn't lose its value.
Publishers are digging their own grave, investing into intransparent microtransactionsmodels which will turn out to be a deadend, just in the same way your $1 iPhone apps don't really reflect the true value of the product.
Allowing the trade of Downloadable Goods, would reistablish their value.
The reason why people aren't willing to spend their money on expensive downloadable goods, is because these goods have no resale value.
Allowing second hand sales might remedy our recent IP drought, since gamers would be more willing to buy new IPs knowing they can comfortably resell them if not satisfied. Also the money gathered by selling your used licenses may flow back directly into buying new games, keeping the market healthy.
Publishers could take advantage of this, and offer the possibility for players to use their digital-distribution-platforms to trade in games, or digital items.
For instance Steam could offer you the option to purchase your game for cheap and then put a new copy up for sale. You would benefit from that service as you wouldn't have to bother with searching buyers or transactions. The market would benefit from it as the goods would keep their value. Steam would benefit from it, as it would bind customers to its service, who'd buy as well as sell their games using their platform, keeping money spinning.
If Dead Space 3 was a digital only game and it came out at $60, that doesn't mean because it lacks physical damage it's still worth anything close to $60 2-3 years down the road.
"Used value isn't just taking into account the quality of the physical product. It's also about the date it was released and waning interest."
I cleared that sentence up for you, considering you went straight to "insult mode", bypassing "think critically for a few seconds and his intent would become clear mode".
@tekbunny
Convenience, probably. Especially if Gamestop starts handing out Twinkies and heavily sweetened coffee based drinks in the store, which is something I feel would make things extra convenient.
This is just GameStop scrambling for ways to shoehorn their douchey brand of unnecessary, redundant middle-management into a new market that is better off without them.
Right, precisely, which is why Dead Space 2 is frequently $4.99 on Steam, brand new and retail. No third party previous owner involved. So again... why would I possibly ever need to buy a used digital game when the exact same thing you're describing already happens without it?
Still not really makin a whole lot of sense to me, man.

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