Another thing about the new Army of Two I liked was the cover mechanics. You simply need to look at an object that you can take cover behind, press the cover button, and the game will take care of the rest. Your character will automatically do what needs to be done to make his way to the desired cover destination. You're not locked into the run, so you can pull back on the left stick to break the run if you change your mind.
Overall what I played felt like your standard third-person shooter experience. It certainly looked great visually thanks to the Frostbite 2 engine, just nothing really wowed me from the demo. It definitely had that Army of Two feel going on, which I'm still not sure if that's a good or bad thing.
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