Quantcast
gamescom: DmC: Devil May Cry keeps on getting better - Destructoid




DmC: Devil May Cry  



gamescom: DmC: Devil May Cry keeps on getting better


9:00 AM on 08.17.2012
gamescom: DmC: Devil May Cry keeps on getting better photo



Being one that writes about games for a living, I'm in a rare position that has me playing some games as they're being made, letting me sort of follow its development along the way. Ninja Theory's upcoming DmC: Devil May Cry is one of those games for me.

Since it was announced at Tokyo Game Show a few years ago I've had my hands on every build they've shown to the gaming press, talked to the developers a few times, and have written a fair bit about it. I've previewed the game more than once, and Jim did the same for you again at E3 this summer. We've said a lot about DmC here at Destructoid, and I would hope by now that you would have at least gathered that we dig it. 

And now that a new build and stage of DmC has been made available for press members attending gamescom this week, I've played it again. I mean, why not? Who wouldn't want to see more of a game that they're into? 

I'm not here to preview DmC again for you, but I am here to tell you that it's even better than the last time I played it. I immediately noticed that they've tuned the timing for the combat. Attacks rolled off the fingers much faster than ever before; it's much faster now. Of course, this being the beginning of the demo stage, I was just swinging and shooting into nothingness, but when I was finally able to connect with enemies, combat felt really nice. Again, it's super fast, and impressively tight. Mind you, I had no beef before. It's just way better now. 

This demo build let me play with Dante's demonic gauntlets, called Eryx. They were armed opposite the super-juggle-y angelic scythe, Osiris. Together they made quite a pair in normal combat, though later in the stage some larger enemies would only take damage from one or the other (demonic or angelic), which forced me to break them up. 

Even alone, Eryx is a lot of fun. The gauntlets mix up the combat flow a bit as they hit a bit slower, though also a bit harder. What's great is that the attack buttons can be held down to charge, and then released to send a punch or uppercut. Charging an uppercut to a fiery maximum and having it land takes a long time, but it was always a thrill. To jump overhead, charge, and land with a downward punch feels incredibly powerful. You can almost feel enemies' innards shatter when you connect.

The platforming elements of DmC have also improved. One of my only real concerns was how unforgiving past builds were in trying to get around in some of the more demanding platforming segments. Of course, some of this was user error, as DmC has you using grappling hooks, moving platforms and mid-air dashes alongside standard running and jumping to get around. They're not making it easy on you, and that's fine, but I did question some of the timing and feel in the controls. 

It seems better now. A new stage I played in this build was set in an area made of broken, upside down bridges that Dante had to work his way through. Jumps and double jumps were sufficient only for the first few platforms. After this, his grappling hook was required. Platforms farther out require all that Dante can give, which means that he'll have to run to the end of a platform, double jump for as much distance as possible, and then use a mid-air dash called an Angel Boost to close the gap. The feel of coming off from a double jump into a boost feels more reliable now. I still fell to my death a few times, but I'm not blaming the game in these cases. 

I really dig some of the platform play I saw in this stage that has you using the grappling hook to pull yourself toward an object and then Angel Boosting through a portal to get across longer distances. Again, this just feels good. It looks really cool, too.

With all the jumping, boosting, flying, falling and other types of platforming, this stage really had me in a place where I was physically leaning back and forth, as if my shifting would have me just making the next jump. When you have the physical feeling of catching yourself from just barely making it across a gap in a game, you know you're really into it. 

One last note. This demo gave the first hint of this new Dante showing compassion. I won't ruin the story for you (mostly because I don't have the full scope of it), but in everything I've seen up until now has shown him being an asshole. For the first time, in this demo, he shows some caring towards suffering people. Interesting stuff for sure.

I'll echo what both Jim and I have said earlier once more. If you've somehow decided that you don't like this reboot, or that you cannot stand this new Dante, still, you're missing out if you don't at least try it. It may not be what you're used to, but you shouldn't write it off just for that. I think Ninja Theory has something special here, and I can't wait to play more. 








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
DmC: Devil May Cry



1:00 AM on 05.31.2013
DmC and all its DLC 40% off over on Steam

DmC: Devil May Cry is 40% off for Steam's weekend deal. You have until June 3 to score the game at $29.99. Plus, the same discount is applied to all three downloadable content offerings. Vergil's Downfall, the story expansion...more



3:00 PM on 03.06.2013
Review: DmC: Devil May Cry: Vergil's Downfall

Ninja Theory had a lot to prove with DmC: Devil May Cry. Not only did they have to appease their fans, but they had to live up to an already existing passionate fanbase, who had come to expect a level of quality worth to the ...more



3:00 PM on 02.21.2013
DmC: Devil May Cry's Bloody Palace tips and impressions

Capcom and Ninja Theory have recently provided a free add-on to DmC: Devil May Cry called the Bloody Palace, to help extend your replay value a bit. For those of you who have never played a Devil May Cry game before, the Bloo...more



12:48 PM on 02.21.2013
Gameplay videos for DmC's Vergil DLC are surfacing

If Capcom's short teasers aren't satisfying you while you wait for DmC: Devil May Cry's upcoming DLC, Vergil's Downfall, a few users in Europe have redeemed their codes before the March 5th release date, and have uploaded so...more



12:45 PM on 02.20.2013
DmC: Devil May Cry's Vergil DLC launches in March

[Update: the official trailer has been added] Last we heard, the Vergil DLC for DmC: Devil May Cry was supposed to come out at some point in February, but Capcom just let us know today that the final release date is March 5t...more



6:00 AM on 02.14.2013
DmC's Vergil DLC about 3 to 5 hours of new content

The upcoming downloadable story content for DmC picks up right where the game finishes, so needless to say this will be one spoiler filled preview.      At the end of DmC, Dante plunges his sword into...more



1:00 PM on 02.13.2013
New Patch for DmC and Bloody Palace mode dated

Initially, we just had a nebulous "after launch" release date for DmC: Devil May Cry's free Bloody Palace arena mode, but now it seems as if one is set in stone -- February 19 for the PlayStation 3, and February 20 for the Xb...more



7:00 AM on 02.06.2013
These DmC combo videos are SSSENSATIONAL

DmC: Devil May Cry was a blast to play, and one of my favorite things to pull in the game were all the crazy attacks and combos you can string together. Capcom-Unity pulled together a few videos fans have made stringing toge...more



5:45 PM on 02.01.2013
DmC: Devil May Cry PC patch update gets detailed

An update has hit the PC version of DmC: Devil May Cry on Steam this week. The updates address a minor bugs, and tweaks some things affecting gameplay. Game balancing wise, demon evade provides less damage and style boost, an...more



7:30 PM on 01.30.2013
Ninja Theory explains DmC: Devil May Cry's satire

Rock, Paper, Shotgun had the opportunity to sit down with Ninja Theory and learn a bit more about some of the motivations behind the design of DmC: Devil May Cry, specifically from a narrative perspective. Ninja Theory’...more




Action

11:00 AM on 09.02.2014
God Eater 2: Rage Burst coming to PS4 and Vita

Namco Bandai announced a touched up God Eater 2, God Eater 2: Rage Burst will be coming to PlayStation 4 and Vita in Japan.  God Eater 2 came to PSP and Vita last year in Japan. Yes, PSP. It was also insinuated that the franchise would continue, perhaps with a proper God Eater 3 down the line. more



8:00 AM on 09.02.2014
Persona, Dragon Quest, Gundam, Disgaea, Bloodborne -- Sony's whole pre-TGS conference

Sony Japan's pre-TGS press conference took place in the wee hours of Sunday night in North America. In case you missed it, the entire conference, where we saw our first trailer for Persona 5, is up on YouTube. There was a gr...more



5:09 AM on 09.01.2014
Bladestorm PS4 and Way of the Samurai Vita trailers

A lot of sort of random games headlined Sony's pre-TGS conference.  As we previously reported, Bladestorm: The Hundred Years' War (PS3, 360), from Koei and Dynasty Warriors developer Omega Force, is getti...more



View all Action






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more