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gamescom: Contracts mode announced for Hitman: Absolution
At a press conference at gamescom today, a new Contracts mode was announced for Hitman: Absolution. Inspired by fans and how they would make anyone a target, this online Contracts mode lets you do this exactly. Fulfilling Contracts earns you money that can be spent on upgrades, weapons or disguises. Five user-created Contracts will be chosen each week for the leader boards, but all will be available for play online for everyone. On top of this, the game will ship with several preset Contracts from IO Interactive. Players will create Contracts through gameplay in what IO Interactive calls Play to Create, where play style and execution set the rules. Moving through a game level in real time, and not in any kind of god mode, players are able to mark any character as a target, with up to three targets markable for each Contract. In a live demo, we saw how the game watches how the player takes each target out, and then uses that information to create the contract's requirements. For example, a close-quarters takedown of a target with a knife would then become the requirement in the Contract. In fact, everything down to the player's exit method and location will be used to set conditions, so players wanting to create interesting Contracts will have to put some work into them. Upon competition of this Play to Create session, the created Contract was uploaded to Hitman: Absolution's servers, and was made immediately available for play by everyone else online. From this point a Competition ccan be created, and friends can be invited to try to outperform the creator's performance in a Contact. The Play to Create tools are robust enough that the team at IO will use it to create Contracts themselves.
Just to show how the newly created contract could be played immediately, we saw a live demo of one of the dev team playing it in his own way. Using the contract information provided, the player was able to blow through it in a totally different way, completing the objectives much faster than the original player did. Previously unlocked costumes and techniques from the game's story mode are also available in his contract playthrough, giving this player even more of an advantage. Contracts mode opens up Hitman: Absolution to some new content creation and gives competitive players even more content to work through in the game's world. It should also give the title tons of replayability. I'm betting that creative players will create Contracts that will make IO's preset ones look lame. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
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| 10:30 AM on 12.04.2012 Hitman: Absolution's death threat stunt goes very wrong |

It seems controversy and Hitman: Absolution are destined are go hand-in-hand. Square Enix drew fire earlier this year for a trailer in which Agent 47 beat the crap out of fetishized nuns, and was criticized incredibly harshly...more
| 4:30 PM on 12.03.2012 There's some Adam Jensen in my Hitman: Absolution |

Adam Jensen of Deus Ex: Human Revolution has great hair. Agent 47 of Hitman: Absolution has none. Still, that won't stop him from dressing up as Adam with some new DLC. He gets the Deus Ex Suit and the Deus Ex Zenith gun as ...more
| 5:00 PM on 11.16.2012 So, so ready: Hitman: Absolution is coming very soon |

While you all are eating turkey and putting up decorations, I'll be killing people. Lots of people. This game is going to be killer. Get it? Hitman: Absolution is right around the corner, dropping for PS3, Xbox 360 and...more
| 12:00 PM on 11.02.2012 Agent 47 is a total peeping tom in this new trailer |

Straight up voyeur! This guy is supposed to be a hitman, but sometimes when he's lurking in the shadows, watching people, I'm thinking he looks more like a creeper perv. Well, whatever works. He gets the job done. ...more
| 12:15 PM on 10.25.2012 Hitman: Absolution full cast revealed |

Square Enix has revealed the full main cast for upcoming game Hitman: Absolution today. These cast members provided both voice and motion for the game, as they were performance-captured in Giant Studios. The list is packed fu...more
| 10:00 AM on 10.19.2012 Hitman: Absolution: Agent 47 likes to play dress-up |

This new "Disguises" trailer for Hitman: Absolution takes us through many of the get-ups that Agent 47 can wear to get the job done. Most of them are for blending in to get close, but some of them have to be for fun. A chick...more
| 10:30 AM on 10.10.2012 Hitman: Absolution: Behind-the-scenes storytelling video |

A new video from Square Enix and IO Interactive gives us a behind-the-scenes look at the making of upcoming game Hitman: Absolution. This release on about storytelling, focusing everything from cinematic style to animation t...more
| 5:00 PM on 09.28.2012 18 minutes of Hitman: Absolution's Contracts mode |

I can hardly be the only one who gets tired of seeing unimaginative trailer after trailer, which is why this video for Hitman: Absolution is so great. It's approximately 18 minutes of IO Interactive demonstrating the game's ...more
| 12:30 PM on 08.16.2012 Hitman: Absolution adding depth to its 'sexy nuns' |

The controversy that surrounded Hitman: Absolution and its violent "sexy nuns" trailer has caused the team to add more content to the game, revealed director Tore Blystad. The Saints -- the PVC-flavored assassins that Ag...more
| 4:30 PM on 08.24.2012 Joe Danger on making leaderboards exciting again |
I have to agree with Sean Murray, founder of Hello Games, when he says that "leaderboards are very dead to most people. We've all gotten used to the fact that we're not going to be at the top of leaderboards so they're not re...more
| 2:30 PM on 08.24.2012 Joe Danger creator embarrassed by original's level editor |
Sean Murray, founder of Hello Games, is a very honest and forthcoming man when it comes to talking about the original Joe Danger. One specific thing that has bothered him about the original is the game's level editor, bluntly...more
| 1:00 PM on 08.24.2012 Joe Danger: The Movie will be the last Joe Danger game |
Did you play the original Joe Danger? We gave the racing puzzle platformer a 9 out of 10 when it was first released on PlayStation Network, and then later a perfect 10 when it arrived on Xbox Live Arcade. Great scores, right?...more


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