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Games time forgot: Wild 9

1:24 PM on 04.17.2007   |   Anthony Burch


wild 9

If you think "Shiny," you should either think of (A) a slang word from the Firefly universe used to denote something pleasing, or (B) the development company that created Earthworm Jim.

You may be one of the unlucky few whose only understanding of Shiny Entertainment came from the regrettably subpar Matrix games, but rest assured that there was indeed a time when Dave Perry's studio pumped out a few truly fun games. Wild 9, a 3D side-scroller where the hero uses a space-lasso to torture and murder his enemies, is one of these games.

Hit the jump to see Shiny's bastard child of sidescrolling.

 www

Story:

The preliminary advertisements for Wild 9 included the line (and I'm summarizing, because it was nine effing years ago), "Who pissed off the guys at Shiny?" The implication of the marketing was that Dave Perry, producer of the friendly Earthworm Jim games, had decided to make a much darker and more malicious side-scroller with Wild 9 than the company had ever produced before.

This is almost entirely untrue. Wild 9 is a cartoony romp, full of innocuous violence and sometimes awful, sometimes hilarious one-liners by the surfer-dude hero, Wex.

Basically, the story goes like this: an Evil Alien Robot Thing has laid waste to the galaxy. Only nine rebels in the entire universe have the power to stop him (the titular Wild 9), and their leader, Wex, has to travel from planet to planet to collect them. Each member of the nine has a special power they can give to Wex: one character is an indestructible human bomb, another is a living battery, and so on. 

wwidlf

Gameplay:

Wild 9 is a 3D side-scrolling platformer with action elements. While the game is rendered in full 3D, you can only move within two dimensions (the freefall stages, which I will get to in a moment, notwithstanding). 

What really sets Wild 9 apart from other action platformers is Wex's main weapon, the RiG, and the puzzles that result from its implementation. The RiG is, as described earlier, sort of a laser-lasso type thing: imagine a grappling hook mixed with Indiana Jones' whip mixed with a crane arm mixed with a Ghostbusters proton pack, and that's the RiG. The RiG can be used to pick up and move pretty much anything in the game world, including enemies. After picking up an enemy, there are literally dozens of ways to kill it using the RiG: you can smash him against the floor or wall until he breaks, you can chuck him into a moving fan, you can throw him into fire, and you can even suspend him in front of you as a sort of human shield: enemies will fire rockets at you, and you can use your hostage to block the projectiles.

woenrd

And while the RiG is often fun simply for violence's sake (hence the tagline, "Torture your enemies"), it also lends itself to some cool puzzles. Come across a spiked pit that you can't cross? Just grab some bad guys with the RiG, impale them on the spikes, and create a human bridge. Need to stop that enormous, twirling fan so you can jump across it without getting sliced and diced?

Wedge an enemy between the blades, stopping the fan momentarily. There are many puzzles like this all throughout the game -- and, occasionally, the boss fights require use of the RiG as well. The RiG implementation puts Wild 9 in a really interesting place, gameplay-wise: it's got the gratuitous violence of modern fare, but the puzzle elements the RiG allows gives it a distinctly old-school feel.

Speaking of old-school feel, Wild 9 also includes one of Shiny's trademarks: the "tube" level. In Earthworm Jim, it was a tube race through space. In MDK, it was a steam riding level. In Wild 9, it's a freefall. All three games share the same basic level idea: the character is on rails, speeding through an enclosed space.

The player must simultaneously keep his speed up, whilst killing enemies that appear from below. In Wild 9, Wex using his RiG to thrash enemies into the sides of the tube as he falls. Not to mention -- and keep in mind that I am not making this up -- with each kill, Wex tells progressively more detailed yo mama jokes.

After one kill: "Yo mama!"

After two kills: "Yo mama's mama!"

After three kills: "Yo GRANDmama's mama!"

Etcetera.

wieix

Why You Probably Haven't Played It:

Wild 9 was old-school even at the time of its release: the PSOne was beginning to move away from side-scrollers into true 3D territory, and Shiny's popularity was just beginning to wane. In 1998, Shiny's biggest hit (Earthworm Jim) was already four years old, and their subsequent attempts at success such as MDK and Sacrifice were generally well-recieved, but never helped Shiny escape the stigma of being "that one company that made Earthworm Jim."

Not to mention that Wild 9 is, from a graphical standpoint, pretty ugly no matter what generation you're talking about. Characters are blocky, textures are muddy, and it's extremely difficult to differentiate one enemy from another. But if you're the kind of person who would actively seek this game out anyway, it's not really going to make a difference.

You can find it for less than 7 dollars on eBay (shipping included). That's less than a Blockbuster rental. If you're looking for something weird and different and you've got some cash to spare, it wouldn't kill you to check it out.

 








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30 comments | showing # 1 to 30
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Android8675's Avatar - Comment posted on 04/17/2007 13:25
Android8675
Still have it, fun game. Another game along those lines of games time forgot, Skullmonkeys. Probably 2 of my favorite games from my "collection" (albiet a small collection, but one none the less).
Snaileb 's Avatar - Comment posted on 04/17/2007 13:29
Snaileb
It was OK.....

Why Playstation games? Can't we go back FURTHER? I love your articles BTW Rev, keep it up.

I give it a 4/10

=P (j/p)
chadandjody's Avatar - Comment posted on 04/17/2007 13:45
chadandjody
This game was way too hyped at the time of release. Probably the first Games Time Forgot that I wouldn't recommend.
ArrestedDeveloper's Avatar - Comment posted on 04/17/2007 13:51
ArrestedDeveloper
When I heard Shiny I thought of Messiah. I got so psyched to play that game then I bought it and it didn't play on my computer. I'm gonna install that when I get home.
RskimB's Avatar - Comment posted on 04/17/2007 13:53
RskimB
I had the demo for this, it was pretty cool. Whenever I see Wild Arms adverts I alwayys think back to this game.
tazarthayoot's Avatar - Comment posted on 04/17/2007 13:55
tazarthayoot
Hands down my second favorite PSone game ever. First being Skullmonkeys, another crazy PSone classic.
bhive01's Avatar - Comment posted on 04/17/2007 14:00
bhive01
When I hear Shiny I think of MDK.
Rockvillian's Avatar - Comment posted on 04/17/2007 14:16
Rockvillian
@arresteddeveloper: yeah I thought of Messiah too. I had a blast with the demo (yeah possessing hookers!), but never got around to picking up the whole game. May have to do that at some point, after Paper Mario and Beyond Good and Evil of course.
Ndizi's Avatar - Comment posted on 04/17/2007 14:32
Ndizi
Finally someone mentions this game. This is after Future cop LAPD and Tekken 3 one of my favorite playstation 1 titles.
-D-'s Avatar - Comment posted on 04/17/2007 14:37
-D-
I totally forgot about this game. My friend and I would either play this or Bushido Blade 2 after school everday. Ridiculous, loved torturing the hell out of the enemies.
Truepatriot's Avatar - Comment posted on 04/17/2007 14:39
Truepatriot
man i was just talking to a friend about this game.How great it was and how his life was less fulfilled for not having played it.Sadly i never got to beat it because i was robbed =(.
BahamutZero's Avatar - Comment posted on 04/17/2007 14:46
BahamutZero
bushido blade is still a great game. they need to remake that shit. Rev you should do some dreamcast games in this column - anyone play Ooga Booga? that's probably my #1 or #2 favorite games of all time
Wedge's Avatar - Comment posted on 04/17/2007 14:53
Wedge
I totally have this game. Now if I'd only go back and play it more sometime.
neveranything's Avatar - Comment posted on 04/17/2007 14:58
neveranything
I remember picking this game up on a whim, and playing it repeatedly for months on end. More than just creative, it was just plain fun to play.
joeisremy's Avatar - Comment posted on 04/17/2007 15:15
joeisremy
I could never get past the part in the water
Roryzilla's Avatar - Comment posted on 04/17/2007 15:23
Roryzilla
I loved this game. Can't remember a lot about it, just how good it was. yet for some reason I can remember Chameleon Twist.
TheExit's Avatar - Comment posted on 04/17/2007 15:33
TheExit
Wild 9 was classic! They need games like this again.
's Avatar - Comment posted on 04/17/2007 15:42
Neil
This games was rad.

"wexellent!"

Maybe I'll plop it in my PS3 and check it out again.
oYsterchet's Avatar - Comment posted on 04/17/2007 16:21
oYsterchet
I loved this game. And my sister (my age +3) had a kick with it one time when i set up the PS1 during one of her breaks from college. She would dangle the dudes over the churners and yell for me to go check out what she was doing... pretty sick.
nic_disassembly's Avatar - Comment posted on 04/17/2007 16:54
nic_disassembly
wow...i remember playing (and i think beating) this game, but completely forgot about it...was one of them "pandemonium" phony 3-d games...it was way better though...
stoppableforce's Avatar - Comment posted on 04/17/2007 16:56
stoppableforce
Oh, I remember Wild 9 alright. Wild 9 is one of the three reasons I wish my PSP could handle custom firmware (the others being FFT and Parappa the Rapper).
zomginterweb's Avatar - Comment posted on 04/17/2007 17:09
zomginterweb
I got this used from a bargain bin years ago (also much like I got skull monkeys). I still bust them out from time to time.
LostCrichton's Avatar - Comment posted on 04/17/2007 17:50
LostCrichton
Thanks for the memories Rev! I loved this game so much. Although when I think of Shiny I think of MDK first.
NESWizard's Avatar - Comment posted on 04/17/2007 18:43
NESWizard
I remember this game better as a showing of Dave Perry's faults. Douglas Tenaple (the real genius behind Earth Worm Jim) and Dave Perry split after the jump to 32 bit. Wild 9 is the game Dave made but what did Douglas make... SkullMonkeys! And that single word should speak volumes. Wild 9 was okay, but is was all flash and gimmicks, no heart. And sure SkullMonkeys was simplistic but had more soul than any other 20 games combined. Wild 9... fun but not great. I just wish Douglas Tenaple would come back to games on the DS.
RJG's Avatar - Comment posted on 04/17/2007 19:46
RJG
I'd love to see a remake of this game for DS. It would be awesome. Perhaps they could do away with the nasty 3D and get some lovely hand drawn 2D sprites in there as well. I admit it, I'm a 2D whore.
tazarthayoot's Avatar - Comment posted on 04/18/2007 00:55
tazarthayoot
One thing no one made any mention to; unless I am mistaken, I do believe Tommy Tallarico did the music for this game, and the music was pretty good.
GeminiEye's Avatar - Comment posted on 04/18/2007 01:16
GeminiEye
First game I ever owned for the Playstation. Woot for Wild 9.
ExpertPenguin's Avatar - Comment posted on 04/18/2007 01:32
ExpertPenguin
Yep !

It was ugly, way overhyped (the RIG !! Boss whose face alone is the size of new york!!--not really), but man, was it fun.

and even though Doug was gone, the art wasn't too bad either..
EvilSmeevil's Avatar - Comment posted on 04/18/2007 06:20
EvilSmeevil
Wil9 was good. Messiah was better.
teknohed's Avatar - Comment posted on 04/18/2007 08:37
teknohed
The only thing I remember about this game is the annoying one liners.

"Wexelent" has already be mentioned by Barbara...so I'll leave you with what Wex says everytime he grabs a power-up.

"I'm All.....POWER UP!!!!"

Man that was so. damn. lame!
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