Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



kill

In the pantheon of classic adventure game series, certain franchises come to mind. King's Quest, Sam and Max, Zork, etcetera. These games are looked upon so favorably in the collective game unconscious because, in a way, they are timeless: their stories and puzzles are great, and their graphical or technological shortcomings often work in their favor. Whether text-based or VGA, gamers have little to no trouble fondly remembering great old adventure games.

Unless, of course, the game uses full motion video.

FMV is usually synonymous with "crap," as games like A Fork in the Tale and The Daedalus Encounter prove. But there is one adventure franchise which consistently used FMV, and still managed not to suck; one franchise that combined film noir, comedy, and dystopian sci-fi into five difficult, entertaining titles.

That franchise is Tex Murphy, and these are his games.

bang

Story: 

All four games in the Tex Murphy series (technically five, but the final game, Overseer, is just a fully 3D remake of the first one, Mean Streets) take place sometime in the 21st century, in Post-WWIII San Francisco. The skies are red with radiation, and the San Franciscan populace consists largely of radiated mutants. The protagonist of all four games, Tex Murphy, is one of the few citizens born without any genetic defects.

Tex is your average hard-boiled detective: he's generally honest, but he drinks a bit too much, he has back problems, and he's constantly down on his luck. His inner monologues are typically clever, humorous affairs as he congratulates himself on his admittedly sharp observational skills. 

Tex operates his own private detective agency out of his room in the Ritz Hotel, across the street from a mutated newspaper stand owner whom he happens to be in love with. Thanks to Tex's location in San Francisco, many of the characters in his neighborhood recur throughout the series.

Each case Tex gets usually involves a murder or a disappearance (something interesting, but altogether typical for film noir) that soon devolves into something far more complex and sinister than it would at first appear. In other words, a standard film noir plot. Detailing the plots of the individual games would more or less spoil them, but suffice it to say that they manage to inegrate archetypical  film noir  aspects with adventure-game humor and Blade Runner-esque sci-fi.

chair

Gameplay:

The first two games in the series, Mean Streets and Martian Memorandum, are typical point-and-click fare, with the occasional use of live actors. The first two games are difficult, in an old-school kind of way.

In Mean Streets, Tex never makes a note of anything he sees or hears -- it's up to the player to remember all the clues and make sense of them. It's actually sort of cool that a game forces the player to truly play the part of the detective: most "detective" games (a la Blade Runner) remember too many facts for the player, essentially turning the game into a prolonged interactive movie.

Martian Memorandum makes this easier on the player -- Tex remembers the main clues of a case -- but retains the "dead end" possibilities that existed in Mean Streets. Whether intentionally or not, you can talk a witness into a corner from which they will never recover, and you'll frequently not realize you did it. It's deceptively easy to essentially "lose" the game by angering a character to the point where they refuse to divulge clues vital to your progression in the game.

But that's just the first two games. The last three, Under a Killing Moon, Pandora Detective, and Overseer, are the more frequently (and fondly) remembered amongst adventure game fans.

deadchick

Where the first two games involved 2D graphics, the last three combine fully 3D exploration and full-motion video. I'll get into the FMV stuff later, but the 3D exploration is actually kind of interesting, even today.

Basically, you can walk around the entire gameworld as if it were an FPS, which is something even modern adventure games rarely do (at the moment, the only one I can think of is Penumbra). It feels kind of wonky -- if you're examining, you can't move, and if you're moving, you can't examine -- but the system is nonetheless ahead of its time.

The FMV sequences, on the other hand, fit only in the context of their time. They're frequently cheesy (though they get slightly better as the series progresses), the acting is hammy (the title character is played by Chris Jones, one of the series' creators), and the celebrity guest stars could not seem more bored (including: James Earl Jones, Clint Howard, Barry Corbin, Michael York, Margot "I'm Fucking Insane" Kidder).

Still, though, the meat of the last three games -- the adventure aspects -- are worthy of praise. The puzzles are clever (if sometimes too reliant on pixel-hunting), the dialogue is frequently amusing, and the games are just plain fun. For all the cheese of the FMV aspects, the combination of comedy, noir, and sci-fi still works really, really well.

patch

Why You Probably Haven't Played It:

Out of all the forgotten games, the Tex Murphy series probably has one of the biggest fan bases. When full motion video use was at its peak, it was more or less impossible to not know of Tex Murphy's adventures. 

But, as I said in the intro, the use of full motion video is one of those few antiquated technologies that we do not look upon with affection. People tend to forget that the majority of Tex's games allowed for fully 3D movement, instead choosing to focus on the frequently cheesy FMV dialogue. 

Even more depressing is the fact that the Tex series is not technically finished: the final released game, Overseer, ends with a cliffhanger that was to be solved in an immediately-produced sequel called Chance. After Overseer was published, however, Access Software was acquired by Microsoft, who in turn sold it to Take Two, who in turn shut it down for good.

Despite the fact that at least two more sequels were planned, the Tex Murphy series died in 1998. The creators, Chris Jones and Aaron Conners, created a few flash movies and radio plays to hint at what those sequels would have consisted of. Still,  it's been almost a decade since the last Tex Murphy game, the company that originally published it is long since dead, and adventure games (much less FMV games) aren't exactly financial blockbusters in today's gaming market. For all intents and purposes, the franchise is completely dead.

hat

However, that isn't to suggest you can't still enjoy the games. Mean Streets and Martian Memorandum are available for download at Abandonia -- just remember to download DosBox.

The other three Tex games, the fully 3D ones, are available on eBay for a reasonable price. They play differently than the first two in the series, but if you enjoy the Tex Murphy "vibe" from the first two games, the last three won't disappoint you.


Continue: More Games Time Forgot stories





prev next

15 comments | showing # 1 to 15

Aaron Linde's Avatar - Comment posted on 03/20/2007 14:40
Aaron Linde
Ant, you're my god. I love this game.
bhive01's Avatar - Comment posted on 03/20/2007 14:42
bhive01
I remember playing this game, but I don't remember much else.
Mabec's Avatar - Comment posted on 03/20/2007 14:46
Mabec
LOL, i have all the Tex Murphy games ;) They WHERE good, iam not touching them again, ever.
Niero's Avatar - Comment posted on 03/20/2007 14:53
Niero
I remember people saying this was the future of gaming. Ah well, it was fun back in the day.
Cushapalooza's Avatar - Comment posted on 03/20/2007 15:12
Cushapalooza
I love you
DannyLove99's Avatar - Comment posted on 03/20/2007 15:29
DannyLove99
Linde, my sentiments exactly. Access Software and this series had such an impact on my upbringing for some wild reason. For myself, it all started with Crime Wave (now there are some dork points for ya!). Screw Links, for me, Tex WAS Access Software.
While this post is painfully bittersweet (Chelsea Bando was a fox), it's great to see that people don't forget the series and that the Reverend is completely on top of his game.
Farktoid's Avatar - Comment posted on 03/20/2007 15:31
Farktoid
Wow, I almost spit up my oodles o' noodles when I saw Under a Killing Moon. A classic piece of cheese that I played all the way through and was just so gosh darn proud of myself because of it. James Earl Jones as God was particularly nice.
SmokeyB's Avatar - Comment posted on 03/20/2007 15:49
SmokeyB
Martian Memorandum MOFOs! Diggin the Tex Murphy!
jerrt's Avatar - Comment posted on 03/20/2007 16:07
jerrt
i recently picked up an original copy of "under a killing moon" after some other site, [i thought it was yours, but i couldn't imagine you running this twice]. i remember a friend of mine playing it and i remember it being very cool. its too bad we never got to the rest of them.

what i want to know is why isn't FMV style video games not a viable business model. with all the power that next gen is providing, and with a the development costs of video games going through the roof, i don't see why someone couldn't create a business model around video games in full motion video. anyone want to provide funding for a dev kit, i'll see what i can do to make us rich. [;
Penguinotic's Avatar - Comment posted on 03/20/2007 20:07
Penguinotic
I signed up for this just to comment on this post. I had Under a Killing a Moon and loved it. Bad acting and cheesy lines. I still remember the most stupid things from that game. I seriously think I was the only one in my state who had a copy. Thank you for making me all warm and fuzzy with the memories.
Achilles's Avatar - Comment posted on 03/20/2007 22:10
Achilles
I too signed up just to comment on this as well. I remember buying Mean Streets when it came in 89, I was 9 years old and Nintendo dominated the gaming market. Computer games weren't extremely popular as computers themselves weren't in every household. There were a few Kings Quests and Space Quests out at the time but were nowhere near Mean Streets as far as gameplay and graphics/fmv were concerned. The Tex Murphy Series as stated in the article has faithful followers. I have never heard of anyone playing any one of those games when they were released and not being impressed by them. I think Overseer was one of the first if not the first computer game released on a DVD so they were ahead of the game in that as well. It beat constantly switching out the cds you had laying on your table every time you went to a different place. Anyways I'm rambling. Thanks for posting this b/c this is still my favorite game series to this day. To those of you that haven't played this series and enjoy adventure games, do yourself a favor and download MS and MM. Obviously the graphics are dated but the gameplay is still fun.
Lezbro's Avatar - Comment posted on 03/20/2007 22:55
Lezbro
Why is Tex Murphy killing a water cooler?
Lezbro's Avatar - Comment posted on 03/21/2007 02:35
Lezbro
By the way, best fucking game from the Tex Murphy genre of half-assed FMV?

Bad Mojo.

http://www.badmojoredux.com/

That game kicked so much ass.

One of my all-time faves.
twentythoughts's Avatar - Comment posted on 03/21/2007 09:38
twentythoughts
I remember that a friend of mine had Under a Killing Moon. Chocolate addiction FTW.
apemon's Avatar - Comment posted on 03/21/2007 10:59
apemon
Under A Killing Moon was nice..great atmosphere and stuff. Played it through a few times.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56745 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jim Sterling: How Aliens are blatantly better than Predators





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006