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Perhaps it's just the fact that almost every single one of my elementary schools was absolutely obsessed with the franchise, but I seem to remember playing this week's game(s) time forgot at least once a year during my formative years. Many was the time I'd spend an afternoon at my friend Mark's house, only to waste away the hours on one of the three Super Star Wars games for the Super Nintendo.

Super Star Wars, Super Empire Strikes Back, and Super Return of the Jedi subsequently showed up rather frequently on the Burch family Blockbuster account -- and I know I can't be the only one who fell victim to the addictive, harder-than-it-oughtta-be-considering-the-target-audience gameplay offered by LucasArts' interactive adaptation of one of the best film trilogies of all time.

The Super Star Wars trilogy not only included a solid mix of platforming, combat, and mode 7 racing levels (things "normal" gamers could appreciate), but also allowed players to take control of Han Solo, Luke Skywalker, Chewbacca, and Leia in both Boushh and Bikini outfits (things I was interested in).

And people say all licensed games suck. 

Firstly, I'd like to apologize for the following embedded YouTube videos. I dunno why the dude who edited them together thought it was necessary to cut back to the title screen every thirty seconds, but the videos nonetheless showcase a hefty amount of gameplay from each entry in the series.

Story:

Each Super Star Wars game follows the basic structure of its respective film, but with roughly eight hundred times more unnecessary violence. Instead of simply walking into the desert and getting his droids back as he did in A New Hope, Luke now has to jump around the outsides and insides of a Sandcrawler, blasting Tusken Raiders and Jawas and Krayt Dragons all the way. Rather than just driving directly back to the moisture farm on his landspeeder, Super Star Wars Luke deems it necessary to blast roughly two-dozen Jawas on his way home.

This degree of creative license with the films' original plots is hardly surprising -- given the choice between playing through a mundane, financially accurate Jawa bartering minigame and a twitch-reflex platforming stage where you blow away no fewer than thirty sand midgets for no reason, which would you pick -- but it's still kind of amusing to see the Star Wars saga's calmer moments turned into excuses for pulse-pounding action levels.

Other than the obvious action-centric changes made to the plot, the games remain more or less faithful to the general tone of the films: small cutscenes move the plot along in between stages, the graphics look as realistic as they need to, and the music is great. John Williams' score was digitally recreated for all three films an,d even now, has a definite low-tech charm while still channeling the basic attitude of the films' orchestral soundtracks. 

 

Gameplay:

Each Super Star Wars game is made up of roughly 90% side-scrolling platform/shootemup stages, and 10% vehicle stages (powered by Mode 7, of course). 

The player can choose one of three characters to play through each side-scrolling with, and the cast differs depending on which game you're playing and your location in the story. Super Star Wars and Empire only allowed for Han, Luke, and Chewie, but Return of the Jedi added Leia and, for God knows what reason, Wicket the Ewok. Each character had different weapons and statistics, of course, but I never knew -- for me it was Han Solo, or nothing at all. I make no apology for this.

The platforming levels are notable for being unforgivably hard; even with a fully upgraded blaster and extra lives a-plenty, the constant flood of enemies and painfully difficult jumps can be enough to make even the most hardened old-school gamer cringe in anger and irritation. Even when using NOT save state on a NOT emulated version of Return of the Jedi, it's almost hilariously difficult to beat the final boss (Emperor Palpatine) without dying roughly eighty times in the process. 

Even if you can't actually get all the way to the end credits of the final game, though, you'll still have a really good time. As one would hope from an absurdly challenging 2D action platformer, the controls are extremely tight; same goes for the level design. Writing about it now, I actually find it rather difficult to point out just a few exceptional things about the platforming levels, simply by virtue of the fact that they're so universally well-done. 

The Mode 7 spaceship levels, while not quite as tight, are still fun. Whether you're piloting the Milennium Falcon in ROTJ or blowing up AT-ATs on Hoth in Empire, the ship levels do more or less what they have to: they break up the action between platforming levels, and give the player the opportunity to (more or less) experience some of the series' most epic moments. The controls are nowhere near as responsive as they oughtta be -- to this day, I cannot beat the final spaceship level of ROTJ without getting an anger-induced headache -- but they serve their purpose well enough.

 

Why you're probably not playing it: 

Given its illogical attitude toward story-driven action, arcadey sensibilities and varied modes of play, one might initially be tempted to label Super Star Wars a relic of the past -- retro, classic, what have you. Most all of the subsequent Star Wars games chose  a much more serious, atmospheric attitude for the franchise (Knights of the Old Republic didn't have a high score table, after all), and Super Star Wars could be said to represent that brief time in the series' history when it prioritized balls-out fun over storytelling or immersion. 

That said, however, I don't think the sensibilities which gave birth to the Super Star Wars trilogy immediately disappeared after the release of Super ROTJ. When I think of Shadows of the Empire, the next SW game I got really hooked on following the completion of the Super trilogy, it actually shares a lot of the same ideas and structure. In Shadows, you blow through a level full of Stormtroopers and/or Wampas and are rewarded with a brief, slideshow-style cut scene before playing a brief spaceship mission -- same as Super Star Wars, just in 3D.

Similarly, if you've ever played Star Wars Trilogy Arcade, that essentially replicates the structure and tone of the Super Star Wars games save for an emphasis on first-person shooting and joystickery. On one hand, you've got Star Wars Galaxies and Knights of the Old Republic, which focus on completely immersing the player in the SW universe. On the other, you've got games like Star Wars Trilogy Arcade or the Super trilogy. To that end, it feels like the Super Star Wars series wasn't outright forgotten, per se, just separated into a sub-genre of a sub-genre.

Then forgotten.


Continue: More Super Nintendo stories





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67 comments | showing # 1 to 50

CaffeinePowered's Avatar - Comment posted on 01/29/2008 15:09
CaffeinePowered
Such good memories, 3 more reasons why the SNES kicked ass

I should fire these up on an emulator, haven't played them in a very long time.
Cheeburga's Avatar - Comment posted on 01/29/2008 15:10
Cheeburga
Oh god.
I remember that super hard first desert level.
Damn those games were hard.
moonkid's Avatar - Comment posted on 01/29/2008 15:13
moonkid
1992 oh my god! the sweet nostalgia buzz I was having has quickly turned to a shiver inducing reminder of my own mortality.

Also I really hated the Landspeeder mode 7 bits in the first game.
EternalDeathSlayer's Avatar - Comment posted on 01/29/2008 15:17
EternalDeathSlayer
Hard games are hard.
A New Challenger's Avatar - Comment posted on 01/29/2008 15:18
A New Challenger
I've played through ROTJ and Super Star Wars; I only own the first one. The games are balls hard on Jedi difficulty. It used to be the Cantina boss that gave me trouble in SSW, now if I get past him the damn troop carrier in Escape From Mos Eisley is the problem. I did beat that game once on Jedi, but that was long ago.

The liberties they take are really funny sometimes, like Luke slaughtering a bunch of Jawas when in the movie there's a specific scene where he laments that exact instance of brutality. Awesome game.
GoS-CPT-Stewart's Avatar - Comment posted on 01/29/2008 15:18
GoS-CPT-Stewart
I used to love those games (Never really cared for the movies myself, yeah i know blasphemy but whatever.).

I love how Han Solo does a front flip when he jumps. I don't remember Harrison Ford ever doing that in the movies...
Determination's Avatar - Comment posted on 01/29/2008 15:18
Determination
so, Han Solo == Samus. Now I know.
Snaileb 's Avatar - Comment posted on 01/29/2008 15:20
Snaileb
I loved them all like friends. The first game was easily the most memorable, but the hardest had to be the second. RoTJ was a really good game, though Wickett sucks. Not much else to say here...

Who forgets a Star Wars game?

Oh yeah..


SuitcoatAvenger's Avatar - Comment posted on 01/29/2008 15:23
SuitcoatAvenger
The really cool thing about the Super Star Wars games is that, despite the liberties taken with the scenes and characters in the films, it really made the most of what was available. Every inch of the screen was filled something Star Wars. Random background characters became level enemies. Hell, you even fought the secuity eye in the front door of Jabba's palace as a boss. You really sort of felt like the developers were swinging for the fences and trying to cram in as much "game" as possible.
Chad Concelmo's Avatar - Comment posted on 01/29/2008 15:24
Chad Concelmo
God, I loved these games. So much. I miss the SNES days. :(
ZargonX's Avatar - Comment posted on 01/29/2008 15:24
ZargonX
Man, I loved those games. They were hard as all get out, but I still loved them.
DanGale's Avatar - Comment posted on 01/29/2008 15:26
DanGale
That's freakin' weird. I've actually been playing these the past couple days on my not roms burned on a not cd for my not Dreamcast. I saw the actual cartridges today in my local CEX for an NTSC Super Star Wars and a PAL Empire strikes back. I would have bought them, had they not been a tad overpriced.

I never played Super ROTJ, but I had the other two, which were all kinds of awesome. I remember them being pretty hard though. I don't think I finished Empire Strikes Back.
jdubya93's Avatar - Comment posted on 01/29/2008 15:28
jdubya93
This game kicked my ass for hours on end. Thank you Super Star wars.
commish's Avatar - Comment posted on 01/29/2008 15:29
commish
When ever I blew up the death star (warning spoilers!!!) I always felt like I just accomplished something massive, I loved how this game made you feel like you were a hero!
Cowzilla3's Avatar - Comment posted on 01/29/2008 15:32
Cowzilla3
I call falsities! These game are totally not forgotten but remebered fondly by many.

You want to know a game time forgot? Everything or Nothing, thats one. You should write about that. hint.
AgentMOO's Avatar - Comment posted on 01/29/2008 15:33
AgentMOO
Thermal grenades ftw!
Poopface Morty's Avatar - Comment posted on 01/29/2008 15:33
Poopface Morty
These games were HARD as hell. And ridiculously fun. They harken back to a time where a game could have multiple types of levels that are vastly different in play-mechanics from one another, and it kept things fresh.


ABYXABYXABABYXXYABYX

That's right, Empire's Debug Code fucking memorized.


Rev, it keeps going back to the title screen because it's just the in-game demo, as someone simply hit the record button and didn't touch a damn button on the SNES controller.
Baron Calico's Avatar - Comment posted on 01/29/2008 15:33
Baron Calico
He he he, "balls-out fun". Seriously, what kind of fun can you have with your balls in?
BahamutZero's Avatar - Comment posted on 01/29/2008 15:41
BahamutZero
these games were soooooo soooo brtually hard. only game that made me throw my SNES controller
SuitcoatAvenger's Avatar - Comment posted on 01/29/2008 15:42
SuitcoatAvenger
@ Baron Calico

If you have to ask...
BluDesign's Avatar - Comment posted on 01/29/2008 15:43
BluDesign
@baron

You'll find out someday, I suppose.

In the meantime, Buper ESB was my favorite. I loved that game.
BluDesign's Avatar - Comment posted on 01/29/2008 15:44
BluDesign
Buper was the sequel to Super ESB, by the way. Not at all related to Super ROTJ or Buper SW.
that1dood's Avatar - Comment posted on 01/29/2008 15:46
that1dood
Wait, who forgot these games? I sure as hell didn't. I enjoyed every minute of them! Still do!
moonkid's Avatar - Comment posted on 01/29/2008 15:48
moonkid
You can't forget something you've not emulated.
KamikazeTutor's Avatar - Comment posted on 01/29/2008 15:55
KamikazeTutor
Wait... is this a repost? I think I remember seeing this amount of text and these videos around here...

Déjà vu...
Robert's Avatar - Comment posted on 01/29/2008 16:04
Robert
I have Super Return of the Jedi, and it's effing hard.

I also enjoy that the first boss is the little orb droid that is like "What do you want?" to R2 and C3PO. Yeah, they made that dude a boss.
MechaMonkey's Avatar - Comment posted on 01/29/2008 16:05
MechaMonkey
All I remember about these games were them being far too hard for my formative brain to handle.

Also: Why Super Star Wars? Star Wars wasn't enough?
Arttemis's Avatar - Comment posted on 01/29/2008 16:06
Arttemis
I traded my SSW:ESB for a friend's copy of Mega Man X...
I've always felt sad about letting go of that title because it completed my trilogy (NES Star Wars -bestoneevar-, SNES ESB/RoTJ).
...but it was definitely worth it.
moonkid's Avatar - Comment posted on 01/29/2008 16:09
moonkid
The Super prefix was shorthand for Super Fucking Hard Star Wars
Seifersythe's Avatar - Comment posted on 01/29/2008 16:11
Seifersythe
Also, the reason the montages keep going back to the menu screen is because it's the 'idle demo' from the game itself, not a custom made video.
Mustin's Avatar - Comment posted on 01/29/2008 16:13
Mustin
Loved these SNES games. I wonder why I don't have them?
king3vbo's Avatar - Comment posted on 01/29/2008 16:23
king3vbo
I won all 3 of them for my SNES, and I love them all! It took me a good 6 months to beat the first one when I was a kid; it was so bleeding difficult
Jordan Devore's Avatar - Comment posted on 01/29/2008 16:23
Jordan Devore
I can't tell you how much I loved these games as a kid.
KamikazeTutor's Avatar - Comment posted on 01/29/2008 16:25
KamikazeTutor
Super was the title gimmick for the Super Nintendo, just like the 64 suffix for Nintendo 64 games.
mono's Avatar - Comment posted on 01/29/2008 16:37
mono
Rev, no mention of Jedi Knight? Best Star Wars game of the 90s, far and away.
GoldBond's Avatar - Comment posted on 01/29/2008 16:46
GoldBond
Damn, I was going to do these next in my new (!) Criminally Underrated games blog (please read my Aladdin entry!)

Yeah, they're universally loved, but I guess the hate is coming from LucasArts, who have never rereleased these games outside of the SNES. When they released a Star Wars Trilogy GBA game around the release of the DVD set, they released some shit side-scroller instead of these gems. What gives?
manta's Avatar - Comment posted on 01/29/2008 17:39
manta
Why is it that in most games female "damage" noises sound like something else?
Eschatos's Avatar - Comment posted on 01/29/2008 18:16
Eschatos
Because it has super in the name, it's automatically better than all other games.
Wedge's Avatar - Comment posted on 01/29/2008 18:28
Wedge
Actually, I've beaten Super Star Wars without dying. The sequels are a lot harder though.
grrza's Avatar - Comment posted on 01/29/2008 18:45
grrza
Great thing about these games when they first came out was that all the previous star wars games were all lame. These felt so true to the movies, it was just amazing.

Also, snes > everything else.
MisterMingo's Avatar - Comment posted on 01/29/2008 18:54
MisterMingo
@manta: Maybe they're all masochists and like being hurt?

I had one of these games. Waaaayyy too hard for me as a kid. ...Who am I kidding? It'd STILL be too hard for me.
Awesome Locks's Avatar - Comment posted on 01/29/2008 19:00
Awesome Locks
I love those games too. Countless childhood afternoons were spent with those games...
Dexter345's Avatar - Comment posted on 01/29/2008 19:28
Dexter345
These games were awesome, but I never got much further than a couple levels into any of them.
Mxyzptlk's Avatar - Comment posted on 01/29/2008 19:57
Mxyzptlk
@ KamikazeTutor: Perhaps you read [SHAMELESS PLUG FOR MY SUPER STAR WARS CBLOG]this[/SHAMLESS PLUG FOR MY SUPER STAR WARS CBLOG]? :)

These games were indeed awesome, and it's a shame they never ported them to the GBA.
Turtule Soup's Avatar - Comment posted on 01/29/2008 20:02
Turtule Soup
I love that game.
Necros's Avatar - Comment posted on 01/29/2008 20:36
Necros
I never played these, but I totally loved the Star Wars Trilogy Arcade game. I sunk so much money into that thing.
Demios's Avatar - Comment posted on 01/29/2008 21:07
Demios
Those games were the tits...Wickets wooden bow was the most powerful weapon in gaming history.
Orionsaint's Avatar - Comment posted on 01/29/2008 21:11
Orionsaint
I never forgot these games
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