Destructoid is a gaming discussion community updated nearly every 20 minutes by a tight-knit group of independent dirty uncles. Get involved by creating an avatar to post comments, upload videos, create your own blog, and meet new people that love gaming.   Returning Dtoider? login!
latest posts daily recapnew releases deals features reviews podcasts videos contests  
 previews
Retro Game Challenge, Big Bang Mini, and more
Stoked
50 Cent: Blood on the Sand
The Godfather II multiplayer
The Godfather II
more previews


 reviews
Word Soup
Crayon Physics Deluxe
KamiCrazy
Tatsunoko Vs Capcom
Crystal Defenders (iPhone)
more reviews


 podcasts

Podtoid 82: The Internet: making cannibalism easier with Rev Anthony

RetroforceGO! 74 tonight: Greatest retro boss battles with Chad Concelmo

The Podcastle 25: I can't remember what we talked about with Jim Sterling

More shows from the Gamercast Network

back episodes & iTunes info




 team
Nick Chester
Editor-in-Chief
Dale North
News Editor
Anthony Burch
Features Editor
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Niero
Founder/Webmonkey
editors
Ashley Davis
Brad Nicholson
Brad Rice
Chad Concelmo
Colette Bennett
Conrad Zimmerman
Daniel Lingen
Dyson
Jonathan Holmes
Jonathan Ross
Jordan Devore
Joseph Leray
Tom Fronczak
Topher Cantler
Samit Sarkar
contributors
Adam Dork
Ben Perlee
Charlie Suh
Joe Burling
Justin Villasenor
Mike Ferry
Mikey
Will Maddock

Living the dream
ModernMethod


2:25 PM on 08.12.2008

15 comments

Games time forgot: Space Ace

Anthony Burch on Forgotten Games

I woke up this morning with an inexplicable desire to play Dragon's Lair II: Time Warp. Since I lost my CD copy of the Don Bluth laserdisc trilogy, however, and since I actually played Space Ace, the previous game in that trilogy quite a bit more, I'm here to talk about it instead.

If you were around in the 80's for Dragon's Lair, you're probably also aware of Space Ace: gorgeous, film-quality animation plays from a laserdisc inside an arcade cabinet while the player moves the joystick or presses a fire button in order to make the onscreen character perform the correct actions and continue the story. 

Playing with the line between film and videogame even more than, say, Metal Gear Solid 4, Space Ace is a beautifully animated, reflex-driven gem from the 1980's.

Hit the jump for more.

Story:

Ace, a musclebound space pirate (or soldier, or something) is on a quest to stop the evil Borf from taking over the galaxy. Borf kidnaps Ace's girlfriend, Kimberly, and hits Ace with the Infanto Ray.

This oddly-named weapon transforms the hunky Ace into Dexter, a skinny, nerdy teenager with a goddamn hilarious voice and basically no combat ability whatsoever (hence all the dodging and running and crap these games tended to require).

 

Gameplay:

As Dexter chases after Kimberly, he'll occasionally be able to turn back into Ace for a short amount of time. Though your abilities don't really change that much, Ace's segments tend to focus much more on combat than fleeing. After you've spent twenty minutes running from every single alien and robot as Dexter, it's indescribably satisfying to blast everything you see for a short amount of time.

Furthermore, changing into Ace was often optional: whenever Dexter's watch told him it was time to energize (don't ask me why), you could simply not press the fire button and Dexter would continue along a totally different path. It's not exactly Grand Theft Auto, but these little hints of nonlinearity made Space Ace even more lovable than its predecessor.

That's about as indepth as the game gets, given that it is a laserdisc title. You still only have five inputs -- the four joystick directions, and the fire key. What's interesting, however, is how Space Ace's gameplay fits within the Bluth trilogy, bridging the gap between Dragon's Lair and Dragon's Lair II: Time Warp.

In the first Dragon's Lair, the player is very rarely given any flashing onscreen clues as to where to go. If you're supposed to go left, you'll see a door open, but more often than not the door won't be accompanied by a big, bright "HEY PRESS THE JOYSTICK IN THIS DIRECTION" flash of light which guides the player through literally every single joystick or button press in the much more user-friendly Dragon's Lair II.

Space Ace splits the difference between the two games: the flashing cues aren't present for every moment of gameplay, but they're far more frequent than what you'd find in the first Dragon's Lair. Since the game is probably the hardest in the trilogy (the last boss fight is tricky as hell, but incredibly satisfying if you do it right), the addition of more flashy-thingies was appreciated.

Gameplay-wise, I still prefer Dragon's Lair II -- call me a coward, but I like being told where and when to go -- but Space Ace remains my favorite of the trilogy simply because of its goofy Buck Rogers aesthetic and great sense of humor (Kimberly's repeated sing-songy delivery of "Get me out of heeeeere!" and Dexter's badass-nerdy "A-ha, Borf is here!" still make me laugh).

 

Why you're probably not playing it:

It's a Laserdisc game. People don't really play Laserdisc games anymore, and even if they do, the phrase itself brings to mind one game, and one game only: Dragon's Lair. Dragon's Lair received a sequel and several remakes; Space Ace only had a godawful SNES port.

Space Ace is the sadly neglected child of the Don Bluth laserdisc game trilogy, which is a real shame considering what a great sense of humor it had, and how efficiently it bridged the gameplay gap between the two Dragon's Lair games.

Thankfully, it's now really easy to get all three games of the Bluth trilogy: you can get them for PC or DVD for very reasonable prices (often less than five bucks for each game), and both Dragon's Lair and Space Ace are currently available on Blu Ray with a bunch of special features and stuff (Dragon's Lair II is forthcoming, probably). 

Either way, there's a myriad of ways to get your hands on Space Ace. Whether you played the games in the 80's and wanna check out a digitially remastered version of this semi-obscure classic, or if you're totally new to the whole idea of Laserdisc games and just want to see how they could possibly function, then it's definitely worth checking one or all of these games out.

Also, the entire game lasts less than ten minutes if you beat it without dying. You won't beat it without dying, because a lot of it requires absurdly fast reflexes mixed with pattern memorization, but I just thought that was worth mentioning. I would have assumed the total running time of the complete game would have been at least a half hour, but I was dead wrong. You can see a full, no-death playthrough of the game below.

 

On an unrelated note

I went to the Video Games Live concert in Arizona, and after playing some music from all three Bluth Laserdisc games, Tommy Tallarico actually brought Don Bluth out onto the stage to talk about the Laserdisc games, the first of which being one of only three videogames on permanent displayin the Smithsonian.

What followed was one of the most awesome (because I was staring at Don motherfucking Bluth and had not expected to) and depressing (because of what he said) things I've ever seen.

Bluth said that though he had a lot of creative control over his actual movies (An American Tail, The Secret of NIMH), he didn't really exert any control over their team for the videogames. They pretty much turned their teams loose and let them do whatever they wanted; despite the fact that Bluth and Dyer got a lot of the credit, they admitted most of it should have gone to their team.

He then said something like "I've worked in animation for forty years, and yet the only thing anyone's gonna remember about me are those games." He said it with a smile, but considering it was less than a decade ago that Titan A.E. pretty much bankrupted Fox Animation studios, I got the impression that he was legitimately kind of bummed out that the stuff he worked hardest on was getting the least attention.


15 comments   |   latest by The Amazing Shenazin
I've been meaning to play those for years and years now wonder if they're on netflix?... read more


 

RELATED ARTICLES

Games time forgot: Jazz Jackrabbit
40 comments

Games time forgot: Aqua Teen Hunger Force Zombie Ninja Pro-Am
28 comments

Games time forgot: Mendel Palace
21 comments

Games time forgot: Kirby's Dream Land 3
20 comments

Games time forgot: Arm Wrestling
20 comments



 community blogs  (32178 Dtoiders!)
post a community blog
Game with us: Friday Night Fights
Meet-ups: Dtoiders in your city
New to Dtoid? Read the survival guide



 features next 20 features





 new videos next 20 videos
CES 2009: Prototype is 'all crunch, but no munch'
CES 2009: Digital Experience! overview video
CES 2009: Sixense one-ups the Wii remote
EA anounces four MySims games, we report
Someone hasn't learned: Cooper Lawrence talks videogames on FOX again



 popular stories last month's picks
HD DVDMod your useless HD DVD Drive to BURN PEOPLE'S FACES OFF!
21 comments + 95764 views
A boot to the headEconomics or stupidity: 1UP podcast firings to save UGO $2.5 million annually?
75 comments + 22348 views
Mortal KombatMortal Kombat vs. DC Universe: More fatalities revealed
70 comments + 18826 views
Also, bewbsDirty Lara Croft gets clothes off, this is videogame news
54 comments + 14632 views
ReviewsDestructoid Review: Crayon Physics Deluxe
24 comments + 13144 views
AliensA brief and bloody history of Aliens videogames
32 comments + 12904 views
AdsPenny Arcade promotes their game with flamebait from their biggest critic
79 comments + 12880 views
Halt, criminal scum!Left 4 Dead star suspected of robbery, shot by cops
47 comments + 10966 views
Street fighterCammy screens are not intellectually stimulating
30 comments + 10960 views
Featured articlesPlaying With Others: The act of betrayal
26 comments + 10438 views



 game figures & toys  via Tomopop

more video game toys




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator


Destructoid is an independently-run publication forged by our love of video games and the gaming industry's need of accountable enthusiast press
Living the dream since March 16, 2006