This game is not as boring as you think. Yes, it is a game about flying planes; no, it is not a World War II fighter. Yes, it is realistic, but no, it is not needlessly complicated and boring as hell.
Sky Odyssey is an incredibly simple, focused, flight game for the PlayStation 2 that is far more exciting and immersive than it really has any right to be. Though the controls are simple and easy to pick up, playing Sky Odyssey makes you feel like you're actually flying a plane. The act of getting a mid-air refuel is one of nail-biting intensity. Dropping off care packages from two thousand feet somehow becomes immersive and exhilarating.
There's no combat whatsoever in Sky Odyssey, and yet it is still one of the most immersive and entertaining flight-based games I've ever played.
Hit the jump as I attempt to describe what makes it so great.
Imagine an Indiana Jones movie, except realistic and centering almost entirely around the operation of small aircraft. In Sky Odyssey's adventure mode, your character is tasked with hopping around the globe to find pieces of a secret map that lead to a hidden tower called Maximus, which is presumably filled with treasure and stuff.
During your journeys, you will run into such hazards as:
- turbulent weather
- gas leakages
- narrow valleys
- nothing even remotely approaching combat, ever
Gameplay:
Imagine Pilotwings, but more realistic, more linear, and with fewer controllable vehicles. Though the previous sentence might sound like a condemnation, it's anything but: Sky Odyssey simulates the feeling of piloting a plane so well, and so damn intuitively, that I was more than pleased to spend the entirety of the game's length going through different scenarios with the three planes I had under my disposal
Where realism is concerned, Sky Odyssey hits a sweet spot most games only dream of. It's just complex enough to require some skill to master the simple act of moving around, but simple enough that you'll never have to memorize a hundred button combinations, or memorize really specific and rare variables like you might in a "real" flight simulator. Sky Odyssey allows the player to feel the thrill and basic physics of real flying, without bogging you down in unintuitive minutiae.
I'd liken it to skate. Where the Tony Hawk Pro Skater franchise was about pulling off ludicrously unrealistic moves, skate implemented an intuitive but remarkably complex trick system that prioritized the inherent satisfaction of pulling off low-key moves with a degree of actual skill over the easy-but-spectacular tricks of Tony Hawk. Pulling off a frontflip in skate may not have looked particularly flashy, but it felt really satisfying simply because of how difficult such moves were to pull off. An average Tony Hawk player might fly through the air and do eight somersaults and a handstand before landing, but a skate player learned to derive immense joy from completing comparatively smaller tricks with more finesse.
Such is the case with Sky Odyssey when compared to pretty much any flight-based combat game ever made. The act of manuevering your plane in something like Battlestations: Pacific is completely obvious and pain-free, and thus inherently quite boring. Such a game derives its interest factor primarily from blowing stuff up, which is a pretty cheap and easy way to keep the player interested. Sky Odyssey, conversely, includes no combat whatsoever -- it's purely about the inherent challenge of flying different planes in different situations, and the realistic-but-not-confusing nature of those flight mechanics make even the most seemingly mundane missions surprisingly exciting. While flying through a narrow cave full of stalactites, I found myself actually panicked with tense fear as I weaved my biplane around the numerous stone outcroppings that threatened to demolish my plane. I once gasped -- actually gasped -- while riding air currents through an increasingly violent storm in order to reach my destination by sundown. Despite its incredibly simplistic exterior, Sky Odyssey wrings suspense and satisfaction out of moments like getting a mid-air refuel from a train car, or flying over a mountaintop.
I'm sure it still sounds positively boring and unconvincing, but really -- for maybe the first time in my adult life, I actually found the experience of flying through a virtual sky exciting.
Why you're probably not playing it:
Because it's a flight game with no combat. It's got some of the ugliest graphics I've ever seen on the PS2 and an irritatingly generic title, but none of that makes the game quite as initially unattractive as the fact that it's a goddamn flight game without a single explosion. I really like the game, and I still find myself getting bored when I watch gameplay videos, or hear the basic mechanics described by Wikipedia or something.
Getting people interested in something that is realistic, but not violent -- especially on the console market -- strikes me as an incredibly difficult task. While the game actually reaches a wonderful midpoint between accessibility and naturalism, that same combination may have also made it a damned hard sell. Flight sim fans who strive for realism already had enough games like that on their PCs, and probably wouldn't have been that interested in Sky Odyssey's simplified control scheme. Console owners may have liked the idea of intuitive flying controls, but the idea ofrealistic, gunfire-free missions probably turned them off to the whole situation. Pilotwings 64 could pull gamers in through its cartoony graphics and first-party pedigree; Sky Odyssey had neither option.
Still, I would highly recommend checking it out. It's only 100 Goozex points, and goes pretty cheap on eBay as well.
Another classic game for a Playstation console? Of course! My guess is when this series is all said in done in a few years or so, PS1+PS2 will have the most entries.
On topic, Sky Odyssey is definitely not as boring as one would think, and you did a fine job explaining why.
I absolutely loved this game. I bought it right when I got a PS2, and I think I spent the better part of my first two months with the console playing this.
The challenge of the game really hooked me. It did a great job of making you feel rewarded for successfully flying through that ridiculously curvy canyon. There were so many crazy things that the game threw at you that it took a very long time for the game to get boring.
This game brings back memories. Lots of variety in the missions, even though it's definitely a "first-gen" PS2 title. I enjoyed the first part of the game (and still own it). However, it got tough as hell (epecially the "fly over the mountain blizzard" stage, and practically every stage after)... you really had to deal with very realistic plane physics. One wrong nudge of the analog stick and you crash or stall. It feels a lot like a simulation.
One thing should be noted about the audio in this game... Sky Oddyssey does NOT support the digital audio output jack. So if you're running digital audio on your PS2, you'll have to run analog audio to your TV or receiver to hear any sound in the game.
This sounds pretty neat. Earlier, I lamented that so many games featuring flight necessarily have to keep you from flying anywhere you want, and this seems no different. Nevertheless, it sounds genuinely interesting to me, especially since one of my favorite parts about Grand Theft Auto: San Andreas was the flight in the game. Not too realistic, but not too arcadey either.
I got this from Goozex the other week simply because the music was done by the same person who did Shadow of the Colossus (and it's very good, too!) but I haven't had a chance to really sit down with it.
Hah, haven't touched my PS2 in a while but I think I'm gonna check this out. The first vid made it seem a bit like an aerial, more relaxed version of Stuntman, which was also awesome. Same concept, one wrong move could mean the end of you.
Racing sims have a decent console audience don't they? (not to mention sports games). So it's not about realistic vehicle control that is hard to sell. I think it's more the fact that less people relate to flight as do to motorsport. Same goes with sports games. Those games have something to pull the initially hesitant-to-realistic-controls-gamer into wanting to master the controls and physics.
@Wedge: It sure is! And I love how the music changes depending on the situation you're in; dark and gloomy music while you're in a cave or trying to dodge rock slides, and then triumphant music once you're back out in the clear. Awesomeness.
i rented this game from blockbuster when it first came out, ended up keeping if for like 3 weeks haha such a fun game, totally worth a purchase if you get the chance
I loved this game but i only had it as one of those PS2 demo discs, that said i played that same level over and over again. I should pick up the full version now that i'm older and can buy any random crap that i want without begging the parentals. Also, have froot loops for dinner, take that mum!
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On topic, Sky Odyssey is definitely not as boring as one would think, and you did a fine job explaining why.