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Games time forgot: Seaman

4:57 PM on 06.12.2007   |   Anthony Burch


smn

I'll be the first to admit that you've probably heard of this game. It's been called the weirdest game ever made, and the title isn't that far off, save for one thing: it isn't actually a game.

In Seaman, the player feeds and cares for a mutant half man/half fish creature through all his various stages of evolution. It's really more of a virtual pet simulator than an actual game; there's no ultimate goal, there are no tasks to be completed, and the only enjoyment one can derive from the title comes from the weirdness and wonderment that results when a virtual mutant creature directly mocks your age, profession, and social situation before throwing his own poop at you.

To be completely honest, Seaman is not the type of game that easily lends itself to a few sentences of pre-jump introduction. Just hit the jump and immerse yourself in the bizarre glory of one of the coolest non-games ever created.

Story:

A French scientist named Jean-Paul Gasse finds and researches a creature he dubs the Seaman. The Seaman possesses the body of a carp, the face of a human, and a long, slender tube attached to its head that simultaneously functions as a waste disposal organ and a method of sucking blood from other Seamen.

For some reason or another, Dr. Gasse abandons his laboratory and it is up to the player (with the help of narrator Leonard Nimoy) to finish where he left off, by raising the Seamen and helping them through all the different stages of their evolution. There's more to the story, but, to be honest, it's totally irrelevant.

frank

Gameplay:

The actual amount of control the player has over the Seaman's aquarium is pretty limited. The player only directly controls four things: light (if you want to talk to or see your Seaman, the lights have to be on), air (so the Seaman can breathe), heat (so the Seaman doesn't freeze to death) and food (for, you know, eating). The amount of aquarium control is purposely minimal so the player has the opportunity to focus on the most important part of the game: talking to your Seaman.

As one of the only games in the Dreamcast library to use the optional microphone peripheral, Seaman exhibited a really hit-or-miss voice recognition system. You can say hundreds of different things to your Seaman -- unfortunately, most of these things will usually result in a generic "okay, that's great" sort of response. The really interesting moments come not when the player attempts to create conversation with Seaman, but when the Seaman asks questions of the player: within your first month of play, the Seaman will know your birthday, gender, relationship status, occupation, and so on, right before mocking pretty much everything about the way you've chosen to live your life. The voice recognition system breaks down farmore than it should (asking the Seaman "how are you" only works about half the time), but when it works, it's really damn entertaining. 

As stated earlier, Seaman is a virtual pet simulator -- not a "game," in the strictest sense. You'll only spend about a half-hour per day actively playing the game: your Seaman's maturation takes time, and doesn't necessitate your constant presence. As such, it's a great title for the casual gamer: wake up, fix up the tank, feed and talk to the Seaman, turn off the game, and forget about it until the next time you wake up. Every few weeks the Seaman will evolve to its next stage, and you'll get to experience an entirely different creature.

Seaman, in this sense, is extremely rewarding: though you'll have only technically played the game for 20 or 30 hours by the time Seaman reaches his final stage of evolution (the aptly-named Toadman), the game ultimately takes place over a period of two to three months. As a result of this long period of playtime split into short, daily sections, the player feels much more connected to his pet, but not burdened by it: Tamagotchis, for instance, are easy to get fed up with and throw away simply because they need so much damn attention, all the time. Not so with the Seaman. A lack of urgency to the Seaman's care means a lack of frustration, which means an increased desire to keep playing the game.

smnn

Why You Probably Haven't Played It:

While we'd all like to think ourselves intelligent gamers, up for anything, but how many western gamers would actively seek a game frequently referred to as "the weirdest of all time"? Granted, many gamers did indeed play and enjoy this game, but it (unsurprisingly) didn't exactly find considerable mainstream success in the US. They loved it in Japan, of course, to the point where a PS2 version was made and a sequel planned.

Still, several of my acquaintances who did purchase the game at the time of its release found themselves disappointed, thanks in no small part to their unrealistic expectations. They wanted a real game, where you trained your Seaman to accomplish tasks and solve problems or even -- god forbid -- engage in combat with other Seamen. 

Furthermore, it's a difficult to game to "show off," which is to say that you can't play it for a few minutes in front of a friend and immediately enthrall them in the game's mechanics. Especially if they show up during the Seaman's infancy: after it's evolved from a spermlike Mushroomer but before it turns into a full-blown Gillman, the Seamen will look like very small fish, with adult faces, but totally childlike voices. It's really goddamn disturbing. Not to mention the fact that these mutants with childlike voices will also use their suckers on one another, essentially killing each other for the sake of natural selection. If you've never seen and heard the cries of agony of a small, childlike mutant fish thing, you don't know the definition of the word "disturbing."

All in all, Seaman is a flawed, but insanely unique and satisfying Dreamcast title. But given the fact that we have absolutely no idea when the sequel will come out on western shores (if ever), this flawed first game may be your only opportunity to enjoy the peculiar madness of Seaman's world. 

 








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29 comments | showing # 1 to 29
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deadpixel's Avatar - Comment posted on 06/12/2007 17:03
deadpixel
sperm
shipero's Avatar - Comment posted on 06/12/2007 17:03
shipero
I love this game was a blast, but I agree that it was difficult to get anyone else to to see that. It's hard to explain to people. My freinds would ask what the point was, to which I'd answer back to raise these fish through their life cycle. They'd ask why and my only responce was "Because Leonard Nimoy told me to."
TheTaj's Avatar - Comment posted on 06/12/2007 17:04
TheTaj
I think RevAnthony needs some moar seamen on his poopdeck.
Tron Knotts's Avatar - Comment posted on 06/12/2007 17:05
Tron Knotts
How is seaman not a game?

And don't say because it has no goal, because it does. Don't say it's because you can't lose, because you can.
sexycommando's Avatar - Comment posted on 06/12/2007 17:14
sexycommando
semen?
DJDuffy 's Avatar - Comment posted on 06/12/2007 17:18
DJDuffy
I saw one of my friends playing this game and I did a double take...it was the weirdest game I had ever seen! I didn't buy a Dreamcast, but even if I had...this one might not have made the cut =P
Penguinotic's Avatar - Comment posted on 06/12/2007 17:20
Penguinotic
I liked Seaman. But then again I am a sucker for those "pet sim" games.
I remember someone telling me that George Takei was the voice of Seaman. I can't find much of anything to back that up...
I even enjoyed the music during the credits.
I'd play a sequel..
Virtualgirl's Avatar - Comment posted on 06/12/2007 17:23
Virtualgirl
hehehe...didn't mega 64 do a seaman skit? Leonard Nimoy's voice made it instant win!
jerrt's Avatar - Comment posted on 06/12/2007 17:31
jerrt
i liked it, but i aways left it for a day or two and this usually ended up with me coming back to him being dead. and after he was dead changing the system time didn't fix anything.

still can't wait for seaman 2. [:
Aaron Mxy Yost's Avatar - Comment posted on 06/12/2007 17:34
Aaron Mxy Yost
I played the hell out of this, lots of fun if being insulted by an abomination of nature is your thing.
Jim Sterling's Avatar - Comment posted on 06/12/2007 17:35
Jim Sterling
Goddamn I need to get a Dreamcast double fucking quick.
Corncobtacular's Avatar - Comment posted on 06/12/2007 17:38
Corncobtacular
What happens after your guys evolves? Just credits? Or do you raise this thing endlessly?
David Houghton 's Avatar - Comment posted on 06/12/2007 17:41
David Houghton
I overlooked this at the time, but I reckon my Dreamcast needs a new friend after reading this.

Incidentally, did anyone ever play the Tamagothi Flash game? That was great.
Aaron Mxy Yost's Avatar - Comment posted on 06/12/2007 17:41
Aaron Mxy Yost
He eventually turns into a frog, and asks you to help him escape the cage. I never figured out how to do that.
Rockvillian's Avatar - Comment posted on 06/12/2007 17:46
Rockvillian
Kinda reminds of Creatures, if anyone remembers that.

"Get your creatures to change color and evolve after breeding generation after generation*!"


*this takes a billion years of utter boredom, listening to retarded monkey lemurs babbling about nothing, and getting attacked by equally annoying monsters that carry STDs.
SchickOuttaShape's Avatar - Comment posted on 06/12/2007 17:52
SchickOuttaShape
dear lord Tron, your avatar is frightening and fitting too...as it reminds us all about the cycle of life as implemented into the game. I totally agree with you it so IS a game and it was a very awesome one at that. I miss being belittled by my seaman.
Tino's Avatar - Comment posted on 06/12/2007 18:14
Tino
I doubt time forgot this game. Wish I could have played it...
Jester's Avatar - Comment posted on 06/12/2007 18:48
Jester
Ah yes, good memories of bizarre conversations with my Dreamcast.
tazarthayoot's Avatar - Comment posted on 06/12/2007 19:06
tazarthayoot
Didn't Stephen Wright do Seaman's voice?
Anthony Burch's Avatar - Comment posted on 06/12/2007 19:17
Anthony Burch
It's coming, TwistedImp. It's coming.
Ph1dra's Avatar - Comment posted on 06/12/2007 19:39
Ph1dra
dude, i loved this game when i was little. though i had 2 or 3 nightmares because of it to... kinda like the first silent hill.
Tron Knotts's Avatar - Comment posted on 06/12/2007 20:19
Tron Knotts
It seems to me that a DS port would do well. If Nintendogs is the Legally Blonde of "pet sims", then Seaman DS would be Naked Lunch.

I'm all fricken for it.

[url=http://www.seaman.tv/seaman2/]And don't foget Seaman 2[url]

nsolo1717's Avatar - Comment posted on 06/12/2007 21:00
nsolo1717
i gotta find a vmu memory card somewhere on the internets so i can break out my DC and play this again.....loved this game but never went through the whole process to get my dudes to evolve all the way ...must find time
A Humble Mr Perfect's Avatar - Comment posted on 06/13/2007 00:14
A Humble Mr Perfect
@rockvillain

Creatures is amazing and terrible at the same time, it's truly a quantum phenomenon.

The only satisfaction of the series comes from manipulating the files in windows explorer and turning the poor norns' world in a kaleidoscopic fuckshow of weird fruit and psychedelic color schemes.

I forgot there was one other moment.
There was the time in creatures 3 that I blew one of my 4th generation creatures, last in its sorry little bloodline, OUT A FUCKING AIRLOCK.

A timer counts down and there's nothing you can do as your little pride and joy inverts itself into a quivering pile of bones; deal with that when your 11.
mispelt's Avatar - Comment posted on 06/13/2007 02:01
mispelt
You know, since we're talking about forgotten Dreamcast games....

Armada.

Armaaaadaaaa
tehuberone's Avatar - Comment posted on 06/13/2007 04:25
tehuberone
I had this game back in the cast days... odd indeed.
CypherVR's Avatar - Comment posted on 06/13/2007 15:38
CypherVR
mine always kept dieing due the tank getting dirty and the temp.
was it true that it swore?? i didn't think it sega would put that in.
hovercraft's Avatar - Comment posted on 06/13/2007 18:03
hovercraft
i bought this game for my DC. I was really looking forward to it but i got bored with it pretty fast.
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