Like any child of the 90's, I watched the Mighty Morphin Power Rangers a lot. Like, a lot. I shuddered with fear and amazement as the saga of the mysterious Green Ranger unfolded. I sighed with relief when he finally turned good and became the White Ranger. I bought a fully articulated action figure, a lunch box and, above all, awaited the first movie with the glee that only a child of seven who is totally unused to decent acting or story structure can.
This also meant that when the SNES game based on the movie came out, I more or less needed it.
Though it'll never go down as a classic and would probably have never been played by anyone had it not been for the crappy, pseudo-Japanese martial arts robot monster alien bad acting license that was Power Rangers, it still holds up and has one or two decent design ideas behind its generally shallow, arcadey beat-em-up gameplay.
Hit the jump for more.
Story:
Despite how much I was looking forward to it, I don't actually remember anything from the Power Rangers movie other than the Ivan Ooze's theme song:
Uh oh
We're in trouble
Something's come along and it's burst our bubble
Uh oh
We're in trouble
Na na na na na something suh ffn ouble
And thus I can't really comment on how closely the game's plot matches up with the film's. I kind of doubt it, because I don't remember a scene from the film where a bunch of F-16 jets fly about three inches above the Rangers' heads and blow them back a few feet while they fight bad guys.
Or a scene where they snowboard down a mountain and jump over chasms.
Actually, though I obviously can't be sure, I don't think the movie had anything to do with the game apart from the fact that Rangers jump around doing Powerful things in both.
Gameplay:
Power Rangers: The Movie is a standard beat-em-up, only without allowing the character to move forward and backward depth-wise. At certain moments, your character can jump into the foreground or background (provided there isn't a tree or telephone pole in the way, which results in a satisfying SMACK when your character tries to jump through it), but other than that you're always on the same plane as your enemies. This makes the game a heck of a lot more shallow than your Final Fights or your Streets of Rages, but for a kid looking for his Morphin' fix before the film's release, it worked well enough.
What I found most interesting about the game at the time, and what I now consider to be a very intelligent design choice, concerns the fact that you can't play as a Power Ranger until you collect enough power tokens from defeated enemies.
Rather than playing as the awesome, suited-up, action figure Rangers from the beginning of every level, changing into costume becomes a prize for beating the shit out of a sufficient number of baddies. The act of transforming into a proper Ranger carries a sense of weight and reward that it wouldn't have if the characters were wearing their suits at the beginning of every stage.
It sounds dumb,* but though I'd restlessly fight through half a stage as a child, frequently wondering when the hell I was going to stop playing as a white tank top-wearing douche with a ponytail and turn into the badass White Ranger, the sense of reward I got from finally activating my Morph power and turning into a costumed hero was almost indescribable. Simply by delaying the appearance of the costumes and characters every child wanted to see, the game gave me incentive to play through every level and collect power tokens, then gave me a quasiorgasmic rush of fanboy glee when I finally got to beat up baddies while dressed in the "true" Power Ranger gear. I assume transforming also made you more powerful, but I was far too focused on the aesthetic to really care.
This same design idea -- delay what the player really wants so it's that much sweeter when they finally get it -- was later used to great effect in Jedi Outcast, where the player doesn't get their hands on a lightsaber until about two hours into the single-player campaign. Outside of these two games (and maybe Half-Life 2 and its gravity gun), I haven't experienced too many examples of this intentional, delayed reward system in games. I wouldn't mind seeing it used more often.
Why you're probably not playing it:
Look, I loved the series as much as anybody as a kid, but today I can't even remember what the goddamn villains were called. I know one was a witch, and one was a big red muscly thing with no skin, and the bad guy from the movie had something to do with Ooze, but that's it. I don't even remember anything about the villains' foot soldiers, save for the fact that you had to punch the enormous, completely undefended "Z" symbols on their chests in order to defeat them. I didn't even realize three of the original Rangers weren't in the movie until I looked up YouTube videos of the character select screen.
Point being, even people who loved Power Rangers as a kid have since forgotten it. It, like The Rocketeer and Dick Tracy, exists in a state of retro limbo: it's too old for anyone to give a rat's ass about it or remember its specifics, but it's too young to look back at with any sense of nostalgia and wonderment.
Maybe in ten or fifteen years people will be interested in the Power Rangers, and thus, this game again, but as it stands, nobody gives much of a shit about these guys. If you're looking for a personal trip down unusually-violent-children's-television memory lane, you can always NOT download it, but anyone totally unfamiliar with the Power Rangers is better off staying away.
*Mainly because it kind of is
It's an awesome game, even by today's standards. Kids these days and their newfangled Power Rangers. We were the ones who had the good show.
its cool though... this game was actually neat.. even though i didnt like the series.. i played video games so much id rent anything. i actually played the sega fighting game a few times, and i recently played this on an snes emulator for my psp. i was surprised that this was good, and went back to replay the genesis game that i liked, and it was bad.
good one though.
Second'd
I wanted to be Billy, the male gymnast.
But fuck it, he was blue, blue was the shit.
Oh the effect it had on my life...
*I'm not necessarily proud that I remember this.
Yeah, I remember renting the Genesis version of this game from Blockbuster when I was young, and I remember playing the hell out of it with my brother. Awesome write-up!
I definately remember it being harder than this though. It ended with a giant MegaZord fight against some giant dinosaur demon thing.
I need to find a retro store in the area and get this.
Most people will cite this game as licensed garbage, but it was an honest to god game I would still play today. The bosses were reasonably difficult and took patience and strategy to pass without spending too many lives.
Also back on topic, I don't remember playing the SNES version, but I have a Power Rangers game for my GameGear that I still find awesome. It's part beat'em up, part fighter. Plus I always get crazy blisters playing it haha.
For the entire credits.
I rented that game a few times when I was younger. I stopped playing it because you couldn't be the rangers right away like you could in the other one. I now understand the inner trappings of the great design of the power rangers movie game though, and wish more games had this system to keep the player almost gimped, to make them want to continue playing.
the power rangers will always hold a special place in my heart... the bad guys were Rita Repulsa and Lord Zedd, Zordon the big floaty head, and Alpha 5 the annoying robot.
When tommy changed into the green ranger was awesome. He had the flute and the Godzilla bot came out of the water when he played it.
is totally proud i remember this
I have this somewhere on my Genesis. Maybe I ought to give it a shot.
It's an overload of the senses. Nowhere else have I seen so many unnecessary explosions and backflips within 5 minutes. Truly a thing of beauty.
I remember wanting to be black because of the black ranger
The genesis version plays like Final Fight where you can move up and down. It has 6 stages (If memory serves me right). Every even stages, you get to use the zoids (1 player controls the MegaZoid and the other one controls the Flying bird zoid thingy). On the last stage, where you fight the big bad, MegaZoid and the Flying bird thingy combine and you get to fight the last boss (I don't remember if Player 2 would lose his control on the character).
Imo, the genesis is better than the snes version. But there are some things I didn't liked about the genesis, mostly: the music keeps repeating. Sure it was the Power Rangers theme song, which I loved as a kid, but it gets annoying to hear it for an entire stage.
yeah Jungle fury does seem like the better power rangers series after the mighty morphin seasons. still its not the same.
Actually, scratch Spiderman.
The series was good through the third season, when they got their ninja powers from the movie. Once they got into that Zeo shit, it started getting questionable. Power Rangers In Space was the best, though. The cast wasn't great, but they actually took stabs at decent writing for the first time and it almost worked. And this chick was in it. Mmm.
That really isn't that bad considering in Japan the Yellow Ranger was in fact a male, and you can clearly see the bulge when she's in costume for those parts of the show. Trans-gendered activities are the norm for the Rangers.
The game is so simplistic but a lot of fun and I still only use the White ranger, I thought it was hilarious that his sprite was unique because they reserved his moves.
And you where stronger when you morphed, the purple putties would go down in one punch instead of 2 when in human mode and if you filled up the bar again you could use your weapon.
My friends and I played the hell out of some Power Rangers fighter for the Genesis, but I have no idea how well it would hold up today. It's probably awful.
My neighbour had it and every freakin mornin i went there to play it with her ( i was the blue and she the pink ) ...
http://www.youtube.com/watch?v=ie9bKkN8PB8
Genesis version was better.
(And the "foot soldiers" are Putties, by the way.)
I definitely played alot of that one. I played it so much with my brothers. It's impossible not to remember it.
I feel so stupid for liking MMPR as much as I did. Screw time; I remember so much about the power rangers and this game.
Always wanted this game when i was younger...