Just to get it out of the way, I have no idea why this game is called Heart of Darkness. It has absolutely nothing to do with the Joseph Conrad novella of the same name, does not take place in Vietnam, and it chronicles the story of a young boy saving his dog from evil, intergalactic aliens.
That said, if you've ever played a "cinematic platformer" like Flashback, Out of This World, or Blackthorne, you'll find much to enjoy in Heart of Darkness. By essentially simplifying the cinematic platformer formula and removing stuff like backtracking, nonlinear levels, or a huge emphasis on combat, Heart of Darkness -- despite being unpopular enough to warrant a Games Time Forgot article -- may arguably be the greatest work in the entire genre.
That, and it is undoubtedly the single most violent game ever made to still be rated "E for Everyone."
Hit the jump for some videos that explain what I mean.
Story:
Here is every death one can experience in the game strung together into a single video. The first few are pretty boring (drowning, falling from stuff, etc), but then the protagonist -- a twelve-year-oldboy -- gets his neck snapped, is eaten alive, is strangled. Jesus Christ, the protagonist's age alone should have catapulted the game into the Teen rating at the very minimum.
Yes. Yes, he did just get his leg ripped off by a swamp monster. In a fucking E for Everyone game.
That shit is straight up terrifying, no two ways about it.
Anyway, yeah. The story, as mentioned above the fold, has nothing to do with imperialism or the evil lurking in men's souls and everything to do with some weird alien conspiracy that steals a kid's dog. I unfortunately have not yet been able to beat the game since the disc randomly decided to stop working in my PC, but I nonetheless doubt that the game turns into a highly philosophical treatise on human selfishness in its final few hours.
Gameplay:
I know Out of this World and Flashback have their fans, but I could never get into either of those games. Pretty as they were, they were just too goddamn punishing and vague for me. I never knew where I was going, or why I kept dying, and all that confusion wears on a man.
That's why Heart of Darkness is such a refreshing entry in the cinematic platformer genre. It's just as beautiful as other games in the genre (heck, maybe moreso) and it's just as filled with violent and sudden death, but it is also a spectacularly forgiving game. There are no huge, nonlinear levels to get lost in, and checkpoints occur with pleasing frequency. During my time with the game, I was almost never confused as to what I needed to do next. Granted, I'd often be very confused regarding how I'd accomplish my next task -- the animated backgrounds often make it really difficult to discern what you can and can't interact with -- but the small, linear levels give the game a structural focus reminiscent of Windosill.
The game is pretty damned good at mixing up action sequences and puzzles, as well. During the game's first few screens, you'll be blowing away dozens of shadow monsters using the protagonist's remarkably satisfying lightning gun. Once that gets sadly devoured by a monster, you'll have to jump and run away from the monsters. Once you've escaped them, you've got some puzzle solving ahead of you, which leads to another action sequence, and so on and so forth. The three gameplay types also constantly bleed into one another, leading to satisfying (if incredibly difficult) puzzle-platforming sections. Still, you restart pretty instantly after death and the animations are fluid enough that even failing is mildly entertaining in its own way.
Why you're probably not playing it:
Oddworld games aside, the cinematic platformer genre was pretty much done with by 1995, a good three years before Heart of Darkness came out. According to Our Lord and Master Wikipedia, this may be because the game took six friggin' years to develop thanks to all the orchestral music and 3D animation the game required.
The game is also constantly at odds with itself, which makes its intended audience very unclear. On the one hand, the cover art depicts a young boy and a goofy looking dog being menaced by a shadow monster. This, to me, screams "kid's game." On the other hand, Heart of Darkness is insanely goddamn violent, to the point where player traumatization is not only possible, but likely if the player's age is even remotely near that of the protagonist. Who would rightfully want to play this? Who would be strong enough to handle the horrific death sequences, yet open-minded enough to get past the game's kiddie exterior? Heart of Darkness is relatively easy to appreciate in hindsight, but I honestly can't imagine myself actually shelling out money for a game like this back in 1995.
Or, at least, I can't imagine myself shelling out money without coming back to the store a few days later, crying my eyes out and shaking uncontrollably because I saw a young blonde boy get his spine snapped in two by a winged shadow demon.
My Dad brought this game home one day for some reason or another, random presents ftw. Popped it in my Playstation and I had a fuckin' blast. Great game, hope you can get the discs to work so you can finish it Ant.
I bought this game for my birthday a long, long time ago. I'm glad I beat it before my brother jacked it from me. What a dick. The atmosphere of the game was pretty depressing and the story was pretty deep. The ending gave me that warm, fuzzy feeling though so it's all gravy.
Like you said, compared to all the other cinematic platformers, Heart of Darkness was definitely the most accessible.
Also, nice reference to Oddworld. I enjoyed this game, but ultimately Oddworld beat it in every way possible. In fact, this article makes me want to go bust it out right now.
As for new age "cinematic" platformers, would you consider Ico part of the genre? Are there any others?
Yes, I have no idea why it's rated that, poor kid gets royally fucked up on a regular basis. I have this game, but it's HARD AS FUCKING BALLS to play with the usual chunky controls from such a heavily animated game. Looks fucking amazing even today though.
I think anyone with the skills to be able to play the game, would also be old enough to handle this kind of cartoon violence. I can't even imagine how pussified everyone has become to think that this game could be "traumatizing" to anyone over 5. Seriously, if I was a 5 year old boy this would have been the best thing to play ever.
Oh man, I remembered Heart of Darkness. I never used to be able to complete it when I was young though; it was just too difficult for my inexperienced gaming mind.
I remember loving the intro cinematic as a kid, though.
I just watched that death video and... Just... I think I'm going to have to do some hard drugs to get rid of those memories. That being said, the game looks really interesting.
Oh, this game was such a joy for me to play as a kid. It was one of the last games that I hadn't rented yet at my local video store, so I chose it reluctantly. Once I started playing (and dying), the beautiful animation and interesting gameplay hooked me in. It was like playing a twisted, grown-up Disney movie, which was pretty much crack to me at that age.
@Chronic
You know how in Wolverine the game, sometimes he'll just leap out at an enemy, or something will happen, like a bridge will fall?
It's kind of like that, but for an old-school platforming game. Out of This World is probably the biggest example. A lot of times there would be Bioshock-esque "behind the glass" moments, where you just had to watch something in real time.
Shit, i'm loving this Games Time Forgot series.
It shows a lot of games that i thought that i was the only one who played them.I played this when i was like 12.
Good memories, good memories...
I remember playing this when it came out and not being traumatized. I was easily scared, but I remember only good things about this game. Keep in mind that I was around the age of 8.
Strange thing. About two days ago, I started reading up on Out of This World (Another World) because I was checking to see if there was an iPhone port of the game. Then I found out (like NostalGeek mentioned) that Eric Chahi made the game entirely himself and went on to make this game as one of the lead designers. I remember playing this game and thinking the in-game animations were absolutely superb. It didn't occur to me that it was by the same designer as Another World.
This game should be on PSN. This game and Oddworld: Abe's Odyssey.
A flash of nostaliga, but not a good one.
Heart of Darkness was, and remains the worst game I have every played. I despised this game.
I couldn't get past the first area due to it's insane difficulty. The game was very violent and not visually pleasing for its time.
I was about 7 years old, and I can say this game wasn't for children at all...
I would have been about 15 when I rented and completed this. I think it was terrific. Something I find really satisfying about this type of game is the way you get to retry instantly after death.
Shame it has the most horrible cliché of an ending.
It's one of the games I played the most as a kid , I didn't even speak Portuguese quite right at that time , and what appealed and still appeals to me about this game i how they wonderfully use not-verbal comunications in a great story , my memory may be wrong , but there is no dialog in it , you just see and understand the story by actions ;it's also THE most tense game I've ever played;it's one fo the most defining games in my life with the Coraline feel to it , every time I played this game I would get sad , always losing and such but just to play it again , I HAD to rescue that damn dog , never in my life I got so motivated ...
i heard about this game when it came out, but never played it cause i didnt know what it was.
i loved out of this world,flashback,and blackthrown.
but alot of times these type of games are just a trial and error type game. which can real bring out some serious controller throwing moments.
like the first time you played out of this world when you get captured and have to figure out how to get out of the cage. that game was so awesome. and you meet your buddy for the first time.
I find it somewhat creepy that there is no blood at all. Is like making an animation with a kid having explosive diarrea and they censor the fart sounds instead of the liquid dip.
I actually played this game for the first time on PS1 recently. Lovely game that, I've always had a soft spot for this genre, and HoD is definitely a great entry. But God did it ever have a shitty ending.
We need more games with variety in death scenes like this. That's what made games back then so awesome.
Oh my God I used to play this game a ton when I was a kid. I got past the first disc but never beat it. My mom brought it home one day with a bunch of other used games she had bought at blockbuster and I thought it looked really lame. Once I tried it though I was hooked.
Iremember the development cycle for this game was interesting, it took 6 years to make and was originally going to be a genesis game (and at one point a Jaguar CD game).
Oh wow! I forgot about this one... Thanks for unclogging some old PS 1 memories.
Also, Rev., not to be a douche, but Conrad's book, The Heart of Darkness, is centered on European colonialism in Africa; Apocolypse Now (which was a loose adaptation of it) is retooled with the Viatnam War as the backdrop. Nothing to do with gaming, but literature is fun too.
Meh no worse than Hansel and Gretel. There is no blood and the whole idea of the game is to avoid the violence. Its no Madworld. And hey its teaching life-lessons, eg: staying underwater for ages or climbing cliffs without proper equiment is dangerous :).
Oh man this was a great game. I got it when i was nine years old (1999) and completed it soon after. I didn't realise how hard it was until i replayed it last year. It may be forgiving regarding checkpoints and progress, but one mistake(even a little one) will kill you though. Every. Single. Time.
But it's such an enjoyable game and the visuals (including the cut-scenes) still hold up today imo
I rented this game not long after I got my PS1 and I was absolutly blown away by the opening cutscene and the graphics (I mean even to this day the damn thing looks just like an animated movie), but unfortunately it was waaaaaaaaay too hard for me at the time and I didn't get very far (can't say it traumatized me though)
I would love to revisit though, on a side note do you think you could perhaps do an article on Eggs Of Steel? ;)
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