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Games time forgot: Commando

10:04 AM on 11.13.2007   |   Anthony Burch


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No, not Bionic Commando, or Commandos, or Captain Commando or Ninja Commando -- just plain old Commando for the arcade and NES, amongst other systems. 

While easily classified as a "shooter," a "top-down shooter," or an "arcade top-down shooter," Commando doesn't really play like most of the games which make up those genres. There are no powerups, no bosses, and no real level variety -- and yet despite all this, it's still one of the more intense and enjoyable shooter/arcade/shmup/whatevers of its time.

What Sunset Riders was to Contra and Metal Slug, Commando is to, let's say, 1941 and Robotron. Hit the jump to find out what the hell I'm talking about.

Story:

Er, almost. Basically, you're a military commando who is sent behind enemy lines to kill bad guys and save prisoners of war.

 

Gameplay:

 
As the Commando, you've got a (potentially magical) semiautomatic gun which can spit bullets in any of eight different directions as fast as you can slam down on the B button. You can also throw grenades with the A button, which are always thrown ten feet directly in front of you. I'm tempted to be irritated that you can't throw grenades in any of the seven other directions, but you never really need to; grenades are best for taking out machine gunners or mortar teams, and they usually don't fire directly south of their positions too often. 
 
That's it, though -- no powerups. Just you, a machine gun, and some grenades. This runs counter to most of our expectations regarding shmups and arcade shooters, but it's a mechanic I really like: the player must focus on making the best of his abilities, rather than just fighting his way to the next godlike powerup. 
 
At the beginning of each four-part level, the Commando is helicoptered behind enemy lines and sent forth to destroy an enemy base. Working your way through the level, the Commando will have to deal with a literal onslaught of soldiers from every direction: at no point does the flood of enemy marines ever stop, and, until the end of the stage, the player is never given even a moment's pause. Since the Commando can die in one hit and enemies will often have the intelligence to charge you or lead their shots, you've always gotta be on your toes, ready to duck back or strafe to avoid enemy fire and progress through the landscape.
 
Each stage ends with a final confrontation. Not a boss fight, mind you -- every enemy takes one hit to die, and one hit only -- but a massive confrontation in front of an enemy gateway. A single, unarmed, cowardly general (who, if shot in the back, will net you 2000 bonus points) sends a flurry of roughly two dozen soldiers at you within the span of about thirty seconds. If you survive and kill them all, you get to proceed; if not, you lose a life and have to replay the battle with significantly lowered difficulty. Again, the lack of any true boss fights also flies in the face of what we'd consider genre convention, but, for a game like Commando, the decision totally works. 
 
After four levels, you get to destroy a big-ass enemy base and you move onto the next area, which, save for enemy placement, number, and aggressiveness, is exactly like the first level you played. In fact, the entirety of Commando is really only made up of four separate areas, repeated about four times each: everytime you beat a four-level set, you get to replay the set again but with significantly increased difficulty. There'll be more enemies, they'll fire much more frequently, and they'll behave much more intelligently. I'll be the first to admit that Commando can be pretty easy initially, but, after you've beaten those four shorts levels a couple of times, the game gets downright hairy. The amount of bullets being flung at you becomes reminiscent of something like Ikaruga, and, given the Commando's slow running speed and kinda-sluggish aiming controls, you'll feel really outmatched.
 
But in a good way. 
 

Why you're probably not playing it:

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As I've said a few times already, much about Commando seems to defy the conventions of whatever genre we'd like to shoehorn the game into. For a shmup, it's got no powerups; for an arcade shooter, it's got no boss fights; for an enjoyable game, it's got no level variety.

Still, that doesn't mean Commando is one hell of a tense, exciting experience. Since you're literally forced to play through the game with nothing but your original weapons and the knowledge that a single stray bullet will kill you, the entire thing is much more nerve-wracking than it really has any right to be.

So, should you try it out? Undoubtedly. Will you necessarily enjoy it? Maybe, maybe not -- depends on how much unconventioniality* you're willing to accept from an older shooter. Like all NES games, it's insanely easy to NOT emulate, and it's on Gametap as well. Give it a shot.

 

*A real word 








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31 comments | showing # 1 to 31
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BlindsideDork's Avatar - Comment posted on 11/13/2007 10:02
BlindsideDork
This game look s SO familiar! I think it reminds me of Ikari Warriors?
Anthony Burch's Avatar - Comment posted on 11/13/2007 10:06
Anthony Burch
According to Wiki, it looks like Ikari Warriors is a blatant ripoff of Commando, but with Robotron-style controls and co-op.
Anthony Burch's Avatar - Comment posted on 11/13/2007 10:07
Anthony Burch
Wait, shit, not Robotron controls. Just joysticks.
BluDesign's Avatar - Comment posted on 11/13/2007 10:07
BluDesign
It was the fake prequel to Bionic Commando, how could I have not heard of it? Capcom even went so far as to lift the ground action battles of Commando and shoehorn them into Bionic Commando to make them look similar.

Commando is a great game and I look forward to it and Hitler no Fukkatsu on the VC in the near future.
koose's Avatar - Comment posted on 11/13/2007 10:22
koose
you know why there's no bosses and powerups in this game? they didn't really exist back then :)

i loved this game. it ate my pocketmoney.

supersprint next please!
koose's Avatar - Comment posted on 11/13/2007 10:25
koose
i'm talking about the arcade game of course. i realise there are such things as powerups and bosses on the NES :/
Niero's Avatar - Comment posted on 11/13/2007 10:37
Niero
Isn't there something in the ending of Bionic Commando that makes reference to Joe or something like that?
David Boring's Avatar - Comment posted on 11/13/2007 10:42
David Boring
oh, i loved this one, but played it on the c64. there even was a "german" version to avoid banning called "spacce invasion", where you killed people in sci-fi suits. it was banned anyway.

and i love the soundtrack, not sure if it the same on arcade and/or NES, by rob hubbard. he's genius, check out the soundtrack for chimera eg
king3vbo's Avatar - Comment posted on 11/13/2007 10:57
king3vbo
I love Commando, even if its pretty difficult
NightDehumidifier's Avatar - Comment posted on 11/13/2007 11:09
NightDehumidifier
I like how Arnold snaps that black guy's neck on the plane without anyone noticing, then flees the plane while letting the corpse on the plane rot there.
akathatoneguy's Avatar - Comment posted on 11/13/2007 11:10
akathatoneguy
As I look at some of the comments, I feel really old.

I remember playing this as a kid. You wouldn't play it over and over, but you could pick it up now and then for some mindless fun. The "grenade squares" were particularly fun to get to while dodging multiple grapefruit-sized bullets.
brad drac's Avatar - Comment posted on 11/13/2007 11:13
brad drac
Looks a LOT like smash tv. That's a good thing.
Axle's Avatar - Comment posted on 11/13/2007 11:17
Axle
@BlindsideDork - Wasn't Ikari Warriors the 2UP sequel to Commando?
Lord_Satorious's Avatar - Comment posted on 11/13/2007 11:30
Lord_Satorious
I owned this game on the NES, and in all the time I ever played the game, I never knew about that secret underground area. I also think I never got past the first level. I hooked up my NES recently and tried out Commando, and I got to the end of the first level, but died and tried something else, I just wanted to relive through nostalgia some of my childhood memories.
PappaDukes's Avatar - Comment posted on 11/13/2007 11:44
PappaDukes
God that game is hard as shit. Or I'm just a pussy... either way, I spent WAY too much time playing the hell out of this game as a wee lad.
Hitogoroshi's Avatar - Comment posted on 11/13/2007 11:49
Hitogoroshi
O man so good and so hard. I miss hard games.
rdaneel72's Avatar - Comment posted on 11/13/2007 11:58
rdaneel72
Ikari Warriors was essentially a 2-player simultaneous version of Commando, with one important difference. The joysticks on the Ikari Warriors arcade machine would rotate (like the knob from Breakout or Arknoid), allowing you to aim and shoot in a different direction than you were moving. Similar to Robotron, but with just one joystick (per player). Obviously, home adaptions of Ikari Warriors were not very authentic.

I prefered Ikari Warriors' direct sequal, Victory Road. Same game, but instead of mowing down infantry and tanks, you were shooting dragons, demons and giant, fire-breathing stone faces.
Corncobtacular's Avatar - Comment posted on 11/13/2007 12:08
Corncobtacular
How the hell do you people remember all of these games?
Sabreman's Avatar - Comment posted on 11/13/2007 12:09
Sabreman
The C64 version did indeed have one of the all-time great soundtracks.
Excremento's Avatar - Comment posted on 11/13/2007 12:21
Excremento
@ Niero

Bionic Commando was definitely the sequel to Commando. The main character in Commando is Super Joe (also the main character in the arcade version of Bionic Commando) is kidnapped by ninjas sent by the "Badds" (aka Nazis) from his hotel room. The main character in the NES version of Bionic Commando's name is Jack Markson. My source is the horrible novelizations of video games known as the Worlds of Power series, Bionic Commando was one of the horrible books written.
rotbarsch1979's Avatar - Comment posted on 11/13/2007 12:34
rotbarsch1979
Whoa, used to play that game on the C64 at a friend's place over and over again back in the days.

Even have the theme song set as the main ringtone for my mobile. :D
Darren Nakamura's Avatar - Comment posted on 11/13/2007 14:05
Darren Nakamura
I feel like I recently played something like this, but I can't for the life of me remember what it was. It had the same standard-gun-plus-unidirectional-grenade-toss mechanic.
Gstaff's Avatar - Comment posted on 11/13/2007 14:19
Gstaff
Game should have had Bennett in it.
winojesus's Avatar - Comment posted on 11/13/2007 15:28
winojesus
the sequel to this game was called mercs and had some properly ripped dudes blowing up helicopters and shit.
still wasnt a patch on the first game though.
Dyson's Avatar - Comment posted on 11/13/2007 15:37
Dyson
Commando is an awesome game, and Niero is right. Bionic Commando is related to Commando. The person that you're trying to save -- and that people mention in BC -- is Super Joe, the main character from Commando.

That's the NES version, though. Super Joe, from Commando, is the main character in the arcade version.
Jordan Devore's Avatar - Comment posted on 11/13/2007 17:36
Jordan Devore
Commando is good, but Ninja Commando and Captain Commando are among my favorite games.
Twiggy's Avatar - Comment posted on 11/13/2007 18:54
Twiggy
Holy crap this game has awesome music. I wonder if the guys at Pixeljam were channeling it for Gamma Bros?
grrza's Avatar - Comment posted on 11/13/2007 21:39
grrza
classic.

This was one of the first NES games I ever played. I played SMB on my friend's system when it first came out and he got it. This was his other game. and yeah, the music was great - especially during the final confrontation at the end of the stage.
catsithx's Avatar - Comment posted on 11/13/2007 22:44
catsithx
That was a great game. But hard as hell damn stray bullets
Fading Star's Avatar - Comment posted on 11/14/2007 02:04
Fading Star
Ahh Commando. Great game.
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