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This week's forgotten game holds a special place in my heart. Clive Barker's Undying, released in February of 2001, was the title that made me want to write about videogames. At the time, I had never seen anything like it: it melded fantasy, horror, and balls-out action in a wholly unprecedented way. It kicked total ass.

And as a result of how much ass it kicked, it only sold about four copies. Hence the article you are now reading.

Clive Barker's Undying was, in short, a gothic horror fan's wet dream. A creepy, possibly incestuous family that dies off, one by one? Check. A magical scythe? Check. A fantastic, evil parallel world called Oneiros, a protagonist with a second sight, an ancient set of standing stones, and an unbreakable curse? Check, check, and double-check. 

In truth, the only thing Undying was missing was an audience. Hit the jump, and lament.

woops

Story:

You play Patrick Galloway, an Irish WWI veteran who recieves an urgent letter from his friend, Jeremiah Covenant. After hastily making his way to Jeremiah's estate, he is told that the entire Covenant family is cursed; evidently, the five Covenant siblings found a spellbook in their father's study, and decided to perform a ritual within the ancient circle of standing stones found near the Covenant home. According to Jeremiah, his siblings have been dying off -- violently -- ever since that day, and being the last remaining child, he fears that he may soon die. 

As if that weren't enough, it appears that the undead spirits of Jeremiah's siblings have reanimated and decided to haunt their former estate. Understandably, this freaks Jeremiah out, and he charges Patrick to (A) protect him, (B) reverse the curse, and (C) prevent somebody called "the Undying King" from crossing over from the netherworld to Earth's mortal plains.
backintheday

Gameplay:

Undying is an FPS, first and foremost. Cutscenes notwithstanding, the game takes place from Galloway's perspective and Galloway's perspective only. While the player starts out with only a health bar and a few earthly weapons (revolver, shotgun, etc), Galloway eventually learns magical spells, binded by default to the right mouse button. After learning magic, the player essentially dual-wields weapons: a physical weapon in the left hand, an upgradeable magical spell  in the right. While it's easy to consider such a mechanic commonplace in this day and age, it wasn't so typical five years ago.

FPS mechanics aside, Undying is a fantasy/horror title. Galloway's magical powers alone make for some fantastic setpieces: take the above family portrait, for example. This portrait, and others like it, are viewable in many different locations within the Covenant manor. Looking at them with Galloway's regular vision reveals nothing, but turning on Galloway's "scrye" power (basically, a second sight that allows him to see past events, psychic visions, and the "truth" of any given image) immediately transforms the image into something macabre, and outright disturbing: while the poses of each Covenant sibling remain the same, their actual appearances have suddenly transformed into that of grotesque, evil demons -- demons that the player will individually face and destroy throughout the course of the game.

Undying uses everything at its disposal to shock the player. Thunder cracks at opportune moments, the netherworldly spirits of deceased family members hover just out of reach, and hairy, fanged beasts jump out from the shadows at every moment. Yet the game never feels as overly-scripted as many other games of the horror genre (e.g., Resident Evil). The pseudo-nonlinear layout of the mansion and the first-person perspective make for a much more personal brand of horror: the player is unable to distance himself from the shocks as one would with the use of a third-person camera. Games like Resident Evil create fear because the player's character is relatively weak -- when a monster attacks, the player isn't personally scared that something is going to happen to them, but rather that the player's character will die before the player can kill the monster. In Undying, the fear is felt directly by the player: monsters jump directly at the screen, and the world constantly changes as ghosts and demons toy with the player. The fear in Undying doesn't come from the fact that your character is weak (he isn't), but instead that the monsters are directly screwing with you, the player. Again, this is commonplace now (F.E.A.R.), but was pretty damn innovative at the time.

However, even at the time of its release Undying was not without faults, the most obvious of which being the game's over-reliance on a magical scythe. The Scythe of the Celt, found about a third of the way into the game, is simply too powerful: compared to the scythe, every other weapon in the game seems pathetic. Reloadable projectile weapons become pointless -- not only do they have limited ammunition, but even a point-blank shotgun blast is less powerful than one or two good hits with the Scythe. Considering every boss must be killed with the Scythe, the game forces the player to develop a reliance on it. This wouldn't be such a bad thing if the difficulty ramped up to account for the Scythe's power, but it never does. The enemies stay the same, and the Scythe's power makes the game much, much easier. While the game still remains frightening -- a demon leaping directly at the screen will always be scary, no matter how well-equipped you may be --  it also gets a little bit dull once all the challenge is gone.
sharpie

Why You Probably Haven't Played It:

I don't know: why haven't you played it? Despite an appropriate amount of hype, the presence of a horror master behind the scenes, and immense critical acclaim following its release, it sold horribly. So horribly that not only were plans for a sequel canned, but plans for an upcoming multiplayer patch (which would have been much goddamn appreciated) and console ports were immediately scrapped.

Which is an obvious shame, on many levels. Barker wanted to do another Undying title, the storyline is open for many, many sequels, and the game was just goddamn good. It's fantastically easy to screw up a fantasy/horror/action game (see: American McGee's Alice), but Undying finds the perfect balance between all three genres: the horror was scary, the action exciting, and the visuals -- at the time -- were awe-inspiring. Not to mention that the story, while not the most entertaining narrative ever constructed in a videogame, still pretty damned interesting.

I still suggest that you find a copy (it goes for less than $15 on eBay, and only costs 100 points on Goozex), but it has to be said that the game's impact has lessened with time. The graphics are no longer as impressive, and though the game will still contains many jump-inducing moments, its outdated visuals make the game less terrifying than it used to be. Similarly, the dual-wielding mechanic, while still useful, no longer holds the same "holy shit, this is awesome" feel it did back in 2001 when such a mechanic still seemed new.

Even so, it's still a hugely entertaining game that is more than worth your time. At the very least, you can consider Undying a demo for Clive Barker's next game, Jericho: though the game looks to be much more conventional than its predecessor (marines versus demons), Clive Barker will have built it from the ground up instead of coming in halfway through development. No matter how depressing it is that Undying was a financial flop, it served its purpose: it was fun and scary, and it gave Clive Barker the power and desire to make another videogame by himself. 


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32 comments | showing # 1 to 32

tehuberone's Avatar - Comment posted on 06/05/2007 14:51
tehuberone
I'm gonna try to find this game and give it a try.
Niero's Avatar - Comment posted on 06/05/2007 14:56
Niero
I loved this game. I remember getting it in the middle of a Vampire Masquerade addiction and playing it nonstop. The first five minutes when the ghost appears in the hall scared the living shit out of me.
Maclintok's Avatar - Comment posted on 06/05/2007 14:57
Maclintok
It's an excellent game. Scary in all the right ways.
The scythe is probably the most powerful melee weapon in any FPS ever made. I don't think it made the game THAT easy. It was just a very satisfying weapon to use.
Mxyzptlk's Avatar - Comment posted on 06/05/2007 15:03
Mxyzptlk
Always wanted to play this one, I need to dig up a copy sometime.
-D-'s Avatar - Comment posted on 06/05/2007 15:05
-D-
Fantastic game! I'm hoping Jericho can match the quality of this game. Another game along the same lines worth checking out is Realms of the Haunting. It's not as great, but it's still a good ride.
Knives's Avatar - Comment posted on 06/05/2007 15:07
Knives

This was great, but it's been ages since i played it. I'll try to find it and play it, i didn't have 5.1 speakers back then.

And yeah, this is the reason I'm really looking forward to Jericho.
LordRegulus's Avatar - Comment posted on 06/05/2007 15:10
LordRegulus
I remember playing F.E.A.R. and noticing that it swiped a few of Undying's better tricks.

Survival Horror + FPS = W. I. N.
gomeja's Avatar - Comment posted on 06/05/2007 15:16
gomeja
I actually played this game around 1-2 years ago. Had a stack of copied PC games given to me by my father's friend's friend. A majority of the discs don't work, but this game was one of the working ones. I'm actually tempted to reinstall and play it again (haven't beaten it yet).
Pistolaero's Avatar - Comment posted on 06/05/2007 15:21
Pistolaero
I was one of the 4 who bought it.
SLiFE's Avatar - Comment posted on 06/05/2007 15:37
SLiFE
I remember seeing a trailer for this game when I installed American Magee's Alice and being very unimpressed.
Shame I missed out on such a great game.
kenoji's Avatar - Comment posted on 06/05/2007 15:41
kenoji
This is defintely one of the scariest games I ever played, and though it stressed me out, I enjoyed every minute of it. Some of the most memorable scenes is when you see the one brother (the one with no skin) appear in front of you right before the chamber door.

Yea, that made me jump (along with appearing behind you in mirrors). I saw alot of these tactics used in FEAR. It was just a well written game, and the weaponry was fun.
fromagex's Avatar - Comment posted on 06/05/2007 15:41
fromagex
never heard of that goozex...went and checked it out. is it legit? anyone use it?
Anthony Burch's Avatar - Comment posted on 06/05/2007 15:46
Anthony Burch
I do. From my experience, it's totally legit.
zomB Eter's Avatar - Comment posted on 06/05/2007 15:48
zomB Eter
yeah man undying was one of the games i played and felt privelaged to play it. told my friends about it but they never got into the way i did. i am definately looking forward to jericho for this reason. keep hope alive clive!
satarius's Avatar - Comment posted on 06/05/2007 15:50
satarius
I second the article. This game was awesome, and had a ton of innovations either used crappily elsewhere, or not used before, things that are way taken for granted now.

I remember killing monsters in a room, walking through their blood, and turning back to see my bloody footprints behind me. Similarly, walking through snow left imprints.

When Doom 3 came out, and used a lot of the "MONSTER COMING AT YOU FROM NOWHERE" gameplay tactics, it immediately reminded me of Undying.

GOOD positional audio? New to me at the time. Good speakers or headphones added so much to this game.

I wish they'd get it up and running on something like Gametap.
SourceDecay's Avatar - Comment posted on 06/05/2007 15:57
SourceDecay
great article! i actually just finished playing through this one for the second time a few weeks ago. absolutely brilliant stuff.
Grimspoon's Avatar - Comment posted on 06/05/2007 16:23
Grimspoon
Call me a wimp, but I actually found this game to be Intensely frightening. This is one of the reasons I never finished it. It was too scary.

This article makes me wanna try again though. Maybe a few extra years under my belt will have better prepared me for this game.
biohazardous_snark's Avatar - Comment posted on 06/05/2007 17:05
biohazardous_snark
I have this game on my desk next to me right now :S
Rainbowblack's Avatar - Comment posted on 06/05/2007 17:59
Rainbowblack
we can only hope Jericho is as satisfying as this
Reverend Slim's Avatar - Comment posted on 06/05/2007 18:15
Reverend Slim
Undying still stands as one of the scariest games I've ever played. I was playing with the lights off, with a 5.1 system... and it totally sucked me in. The use of the scrying stone to advance the story is a mechanic that game developers today should look into, as it totally kept the story rooted in narrative (which is something few games today do).

Definitely a lost classic, and one that is still worth popping in.
Coldhorn's Avatar - Comment posted on 06/05/2007 18:30
Coldhorn
This game was intense. It wasn't a week ago that I reinstalled this game and beat it again. Engrossing and consuming atmosphere, story and gameplay.
BahamutZero's Avatar - Comment posted on 06/05/2007 19:44
BahamutZero
I personally approve of this column
Lastrite's Avatar - Comment posted on 06/05/2007 19:56
Lastrite
I've heard very highly of this game but never got around to playing it, might grab a crusty copy from ebay and give it a go.
Wedge's Avatar - Comment posted on 06/05/2007 20:07
Wedge
I tried to get into this once, but the gameplay was sooooooo boring and there were way too many enemies. Too much action makes a horror game lose any kind of tension or atmosphere. It had cool aspects, but they were wrapped around a large obtrusive stereotypical period shooter... from what I saw.
TheExit's Avatar - Comment posted on 06/05/2007 23:57
TheExit
Amazing! This game is one of the best fps! Play with headphones on, its golden! Clive Barker and video games makes a nice connection.
TheExit's Avatar - Comment posted on 06/05/2007 23:58
TheExit
They should port this for the 360. That would be awesome!
Mxyzptlk's Avatar - Comment posted on 06/06/2007 03:51
Mxyzptlk
Dear GameTap, I know a game you should licence...
reddye_5's Avatar - Comment posted on 06/06/2007 10:35
reddye_5
I just picked this game up. I'm having fun so far, but haven't played too far into the game apparently, as I don't have the scythe yet.

Classic Scares FTW!
anomalous underdog's Avatar - Comment posted on 06/08/2007 09:15
anomalous underdog
what i hate about this game is that later on you fight pirates, plant life (little pet shop of horrors-esque), and finally, cavemen. it lost the horror ambience. i only liked the first part (the werewolves) and the oneiros world. they should have focused on those instead.
Hexen525's Avatar - Comment posted on 06/10/2007 11:16
Hexen525
This was a messed up, fucked up game. I LOVED IT!!! One of the best games at the time. It had it's flaws, but what game doesn't? Highly recommended to anyone and everyone!!!
alexkorova's Avatar - Comment posted on 06/11/2007 09:23
alexkorova
I started playing it, but stopped because at that moment I didn't have any time to play, then I lent it out to a friend who moved... Damn, its a shame. Perhaps I have to hunt him down and cut him up a bit if he doesn't return it to me.
Tyrant's Avatar - Comment posted on 07/05/2007 13:18
Tyrant
I loved this game. Picked it up with a handful of others (that weren't so great) in a bargain bin at one of the big-box stores, I think. I've been addicted to games that creep me the hell out ever since late nights in the dark with System Shock 2, and this didn't disappoint.

Anyway, you owe it to yourself to peruse the value-software section of any store you find yourself in, and you just may run across it.
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