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Games time forgot: Bangai-O

2:48 PM on 04.15.2008   |   Anthony Burch


While I know you pirates of less-than-stellar moral uprighteousness have probably already NOT pirated the hell out of the Japanese version of this game's DS remake, it's important to remember where you come from.

While Bangai-O Spirits might seem like a merely above-average space shooter in these days of dual monitors and touch screens, those gamers who were active during the salad days of the Dreamcast and Nintendo 64 can attest to how truly goddamn cool and unique the original Bangai-O was during its initial release.

Combine the multidirectional firing of SMASH TV with some cleverly-designed levels and a combo mechanic based on the number of goddamn explosions onscreen, and you've got yourself the makings of one badass forgotten game.

Hit the jump for more. 

Story:

While I guess there's some actual logic behind the game's narrative if you read the instruction manual and look up the backstory on Wikipedia, it has to be said that the story bits in the actual game are some of the most pleasantly nonsensical, unapologetically confusing pieces of narrative I've gotten from a game in quite a while.

As far as I can tell, two pilots (Riki and Mami, though it's not like it matters) pilot a ship known as the Bangai-O in an effort to destroy space pirates who steal fruit or something. They're "aided" on their mission by someone who is either a living person communicating via satellite or a robot projecting a humanoid image through the airwaves. Either way, that bitch charges the main characters 50,000 dollars for every piece of small advice she gives...yet even this minor story point, like so many others, is completely irrelevant to the gameplay (you can't actually earn money, so you don't lose anything by getting hints from the Robo-Bitch).

All I know is that the victory screen for each level consists of a poorly drawn robot (which does not resemble the Bangai-O in the slightest) punching a poorly drawn dinosaur (which does not resemble a single one of you renemies) in a poorly drawn city. I know that the dialogue is horribly translated, that the character portraits make no sense, and that one character talks entirely through kindergarten-level doodles.

So, the story is either totally awesome or completely irrelevant, depending on your tastes.

 

Gameplay:

Bangai-O is sort of like SMASH TV mixed with R-Type mixed with Super Mario, mixed with one game that doesn't actually exist where all the player's bullets bounce off walls and stuff. 

You basically control the Bangai-O in much the same way you control the protagonists of SMASH TV or Geometry Wars, except with fewer analog sticks: the D-pad moves the Bangai-O, while the face buttons fire in their respective directions -- A fires downward, B to the right, and so on. However, while SMASH TV and Geometry Wars take place in enclosed, rectangular arenas, Bangai-O requires the player to move around some decently sizable levels, flying and shooting all the way. 

The speed with which the ship moves, and the number of enemies the player will face, reminds me of a side-scrolling shmup. Yet the nonlinear map exploration seems more fitting with a side scroller. Added to that, the multidirectional firing makes everything feel even more tactile and explosive.

Speaking of explosive, the player only has one special attack in the game: the bulletgasm. Granted, I dunno what it's really called, but it basically fires bullets or missiles in every single direction. Pretty standard in and of itself, until you consider the explosion-projectile combo system. The number of bullets onscreen determine how many of your own projectiles you'll launch outward once activating the bulletgasm; the number of actual explosions onscreen, whether caused bt your blowing up enemies or random buildings, determines how fast your bulletgasm recharges and how much fruit your defeated enemy would drop.

Rather than focus on a time-based combo system, as the original N64 version did, the Dreamcast version courageously and wisely chose to reward the player for causing simultaneous damage rather than stringing up a bunch of kills over a protracted amount of time. With the explosion-projectile combo system, the player can view every single threat as a potential tool. A bunch of turrets shooting at you? No problem -- wait until they fire a bunch of bullets at you, then fire your bulletgasm and destroy all of them at once, using the number of simultaneous explosions to recharge your bulletgasm-o-meter but quickly.

As one might imagine, this results in some pretty intense fights. Add the fact that the Bangai-O has two different kinds of attacks (homing missiles, or reflecting lasers), and that many of the later levels are literally filled with explosives, and you've got the makings of an unusual, but totally satisfying sort-of-oldschool shooter. 

 

Why you're probably not playing it:

The original N64 version never came stateside, and the Dreamcast version was...well, it was on the Dreamcast.

Oddly, though, I don't really hear about Bangai-O much even within retro gaming circles; perhaps Ikaruga is far too satisfyingly badass and overshadows what weird pleasures Bangai-O has to offer, or maybe the game's short-ass levels (there are 44 of them in all, most of them no longer than ten minutes) distanced people. I dunno.

All I know is that the gameplay was evidently popular enough to warrant a DS sequel, and that given the nature of the game's visuals -- as you can see in the YouTube videos, the camera is pretty zoomed out and you can see a lot of stuff at once -- we really, really, really need an HD version on XBLA. 

God, we need it so bad.  








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28 comments | showing # 1 to 28
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Scape's Avatar - Comment posted on 04/15/2008 14:52
Scape
This looks like a really good game, but like almost all Treasure games its destined to be somewhat forgotten just because it's rare with a limited print run.

Glad to see some shmup love. With Ikaruga coming out and all, they seem to be getting more attention.
KamikazeTutor's Avatar - Comment posted on 04/15/2008 14:53
KamikazeTutor
I did not forget this game, actually I still have nightmares about it.

I need to check that DS remake that I was unaware of.
Simon's Avatar - Comment posted on 04/15/2008 14:54
Simon
I loved bangai-o on the dreamcast but sadly i'm not a fan of the DS version, but still bangai-o rules
AngelsDontBurn's Avatar - Comment posted on 04/15/2008 14:59
AngelsDontBurn
I've always wanted to play it!
welkstar's Avatar - Comment posted on 04/15/2008 15:04
welkstar
I have a NOT backup of this on DC and I never really gave it a chance. I'm gonna go back and try it again.
Justice's Avatar - Comment posted on 04/15/2008 15:09
Justice
The DS version is really really really short, but I'll have to download this for my DC.
MiOdd's Avatar - Comment posted on 04/15/2008 15:09
MiOdd
I loved this game, I thought the nonsensical style was unforgettable. Especially the victory screen. I laughed out loud everytime I beat a level. Haha.
A New Challenger's Avatar - Comment posted on 04/15/2008 15:16
A New Challenger
The Ultraman/Godzilla parody victory screen was great. I like the continue screen even better, as it makes even less sense (because when you died, the screen explains, "It was all just a dream.")

I managed to find a beat-up but complete former rental copy on Amazon for less than $20. Still need to beat it.
EternalDeathSlayer's Avatar - Comment posted on 04/15/2008 15:17
EternalDeathSlayer
WTF is going on in that video? I've heard of this before, but never played it. Looks crazy.

I like it.
Conrad Zimmerman's Avatar - Comment posted on 04/15/2008 15:34
Conrad Zimmerman
Best. Dreamcast. Game. EVER.
Anthony Burch's Avatar - Comment posted on 04/15/2008 15:34
Anthony Burch
For all you attempting to NOT download it, good luck: I tried a long time ago and couldn't get a working version for the life of me. I had to snatch the last copy off Goozex.
nilcam's Avatar - Comment posted on 04/15/2008 15:36
nilcam
I imported this game on the N64 and was utterly blown away. Later, I bought it for Dreamcast and found the DC version to be a very different experience. In the N64 version, the player powered up the bulletgasm by collecting the fruit left behind after enemies and other objects were destroyed; this makes the N64 version a bit harder. The real reason I prefer the N64 version is analog shooting; the D-pad moved the Bangai-O and the analog stick controlled the firing. By pushing lightly, a few shots were fired in the direction input; pushing the stick all the way resulted in a heavy barrage. Treasure did a great job in designing the game around the N64 controller. The DC version's biggest positive was the lack of slowdown. Both versions are very good.

Needless to say, I am buying this game day one when it arrives on the DS in the U.S. I've thought about importing, but I want to give D3 my money in the hopes that they'll take more chances with awesome games like this in the future.
king3vbo's Avatar - Comment posted on 04/15/2008 16:05
king3vbo
Oh man, I love Bangai-o
c e n o k's Avatar - Comment posted on 04/15/2008 17:13
c e n o k
God I loved this game.

I remember reading up on it for the N64 on IGN.
Then a while later while in Pennsylvania on Vacay with my parents. I found out that it was released on DC. So I asked my folks to pick it up.

Aggghhh! Good times.
Passionate Styos's Avatar - Comment posted on 04/15/2008 17:29
Passionate Styos
God, I remember a friend had the original N64 version of this game, and god, was it awesome. It's one of my favorite Treasure games of all time.
Hoygeit's Avatar - Comment posted on 04/15/2008 18:42
Hoygeit
Oh man. My memories of this game are nothing less then spectacular. I will be picking this the day it comes out on DS.
konchu's Avatar - Comment posted on 04/15/2008 19:15
konchu
I still have my Dreamcast version of this game it is a blast.
Wedge's Avatar - Comment posted on 04/15/2008 19:38
Wedge
The localization of this game is FUCKING EPIC.

And I downloaded a copy for DC no problem, I dunno what your issue is Rev.
skAnarky's Avatar - Comment posted on 04/15/2008 22:58
skAnarky
The Japanese DS version of this is fantastic, but by the look at the videos, not nearly as cool as the original.
polysics's Avatar - Comment posted on 04/16/2008 00:10
polysics
Oh man, this was, and still is, one of my favorite games, ever.
MatCD's Avatar - Comment posted on 04/16/2008 02:03
MatCD
Eating fruit and blowing shit up as a robot.

Treasure knows EXACTLY what I want!
Aaron Mxy Yost's Avatar - Comment posted on 04/16/2008 03:21
Aaron Mxy Yost
I always wanted to check this out.
brad drac's Avatar - Comment posted on 04/16/2008 06:52
brad drac
Totally sweet game indeed. Why treasure don't get more acclaim among the wider gaming community, I just don't know

->Rev/anyone else trying to NOT download this: underground-gamer.com. The site seems to be down at the moment, but when it's back up, anyone who wants an invite just send a PM. Seriously the best NOT abandonware/emulation site I've ever come across.
ToeKing's Avatar - Comment posted on 04/16/2008 08:28
ToeKing
This is a game that someone needs to make a PC version so everyone can experience the awesomeness. I played it on my dreamcast and enjoyed it, but never invested a substantial amount of time on it because I was too busy not pirating every other game that came on the system as well. I would buy an xbla version if it existed.
Hitogoroshi's Avatar - Comment posted on 04/16/2008 09:22
Hitogoroshi
Had it and enjoyed it on DC. Thanks to the post I've got an itch to go and check out the DS version.
Mr Gilder's Avatar - Comment posted on 04/16/2008 10:56
Mr Gilder
Just popped my Dreamcast version in about 2 weeks ago in preparation for the upcoming DS treat. I love this game. With the exception of Stretch Panic, Treasure never fails.
DaveKap's Avatar - Comment posted on 04/16/2008 17:49
DaveKap
I've logged hours and hours on the DC version and have already logged a few on the DS version. I plan on making some levels fairly soon as well considering the new "push object, cause avalanche" feature is hilarious. Bangai-O really is one of the most under-appreciated games ever made. Rez, SotC, ICO, at least these games eventually became known unknown and under-appreciated games... Bangai-O is still an unknown unknown!
Bob Muir's Avatar - Comment posted on 04/20/2008 04:13
Bob Muir
I really need to get a Dreamcast to play stuff like this.
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