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Games time forgot: Bad Milk

3:30 PM on 05.22.2007   |   Anthony Burch


df

I'll be the first to admit that I haven't actually played this week's forgotten game. I've played the demo, read the reviews, and followed the game since back in 2002 when it won the Seamus Mcnally Grand Prize at the Independent Games Festival.

Yet I haven't played it. Which makes this week's edition of Games Time Forgot a partially interactive one -- have you played it? Do you know why it's no longer available for purchase?

Even if you have to answer "no" to both of the above questions, it's still worth taking a look at Bad Milk: an old, immensely flawed, but hugely original independent adventure title.

adventure

Story:

Your character drinks some expired milk, falls into a coma, and is forced to solve puzzles to appease a seemingly omnipotent master who communicates with the player through phones in the game. As to the ending, or the game's ultimate secret, I have no idea because -- as previously stated -- I've never played it.

But the storyline of Bad Milk isn't really as interesting as the story surrounding its creation. Mick and Ted Skolnik, two aspiring artists in New York, longed to create art installations for public spaces, but didn't have the cash (roughly a bazillion and a half dollars) to rent out a NY loft. Instead, they decided to take the same art installations they would have put in the physical world, and simply move them into the virtual world. Each of these installations became individual quasi-puzzles, and, after a bit of jiggery-pokery, these installations came together and formed Bad Milk

wag

Gameplay:

Bad Milk is one of those games that is tempting to summarize by stating, "it's not really a game, so much as it's a...(fill in the blank)." But in this case, that really isn't the case -- Bad Milk is most definitely a game. It's an artistic game made up of dozens of self-contained quasi-puzzles that frequently aspire to aesthetic beauty over gameplay functionality, but it's a game nonetheless.

The entire game was made using Flash Director, meaning that many of the puzzles involve FMV interaction or simple button clicking. The two puzzles in the demo involve one of each; in the first, the player is presented with a still photo of a man (pictured above), who appears to be walking. The player is not told what to do, and must experiment with the picture to see what results. After some experimentation, it becomes clear that by clicking and dragging on the photo, the man moves around on predetermined paths based on where the player's mouse is. After moving the man, two levers appear, and the player must guide the man (who moves in full-motion video) to activate both levers and open an invisible door. The other puzzle included in the demo is a bit easier to explain:  in a pitch-black maze, the player must click directional arrows and rely on audial clues to make his way.

Confused? You aren't alone. Thanks to a mixture of my inability to properly describe things and the esoteric nature of the game's design, Bad Milk is a difficult game to describe without playing it for yourself. Which, as you'll soon see, presents something of a problem.

baldy

Why You Probably Haven't Played It:

The story of Bad Milk is -- like the game itself -- something of a tragic mystery. Tragic in that this game, though it won immense underground acclaim for its new ideas and unconventional gameplay, was still grossly overpriced considering the amount of gameplay it offered. Tragic in that those gamers who were interested in it (e.g., me) waited for a price drop that never came. Tragic in that its developer, DreamingMedia, still maintains a website, but has developed only one other (underwhelming, overpriced) game called Bounce. Tragic in that Bad Milk is no longer available for purchase, in any form.

Mysterious because I have no idea why this is the case. I emailed DreamingMedia a few days ago but recieved no response. For all of my l33t Googling skills, I couldn't find any explanation as to where Bad Milk went. It doesn't seem to be available on eBay, or even any torrent sites.

So I turn to you, dear readers: do you know the secret of the Bad Milk? Given that Bad Milk appeared before digitial distribution became the norm, did Mick and Ted Skolnik simply run out of CD's? Does anyone know where we can find more copies of this flawed, but totally original piece of modern art? 

Either way, it's worth checking out this demo, if only to get a taste as to what the game is all about.  








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16 comments | showing # 1 to 16
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jimjo's Avatar - Comment posted on 05/22/2007 15:32
jimjo
'The demo is a 28 Meg download because even compressed video is large.If you have a high speed connection it will take about 10 minutes'

LOL, when was this made?
topgeargorilla's Avatar - Comment posted on 05/22/2007 15:38
topgeargorilla
I just wanna say I want to hear somebody talk about Heart of Darkness; the game that is. Nobody remembers it.
Aaron Mxy Yost's Avatar - Comment posted on 05/22/2007 15:43
Aaron Mxy Yost
Anyone besides me ever play Rocket Jockey? That game was the shit if you had some friends and a LAN going.
MetalHaze's Avatar - Comment posted on 05/22/2007 15:51
MetalHaze
Heart of Darkness is NOT that obscure and I have played it....

Now Rocket Jockey on the other hand....that I have never heard of...
Joseph Leray's Avatar - Comment posted on 05/22/2007 15:58
Joseph Leray
Mxy -- I have Rocket Jockey but have never played it. Should I?
Joseph Leray's Avatar - Comment posted on 05/22/2007 15:58
Joseph Leray
Mxy -- I have Rocket Jockey but have never played it. Should I?
Aaron Mxy Yost's Avatar - Comment posted on 05/22/2007 16:11
Aaron Mxy Yost
@ Orcist:

Eh... You'd probably need 98 to run it without some hax0ring, and I'm sure it hasn't aged too well. I'd say if you had 4 or more PCs networked together that were all set up to run it, and 3 friends over who don't mind playing a fun game with some ugly-ass graphics (by today's standards), totally.
Niero's Avatar - Comment posted on 05/22/2007 16:26
Niero
Never heard of this! Looks interesting
Burnt Meatloaf's Avatar - Comment posted on 05/23/2007 02:53
Burnt Meatloaf
Rocket Jockey sooooo needs a remake. It was just too weird and funny to pass up!
tazarthayoot's Avatar - Comment posted on 05/23/2007 09:48
tazarthayoot
@Orcist

Give me your copy, please. My birthday is next Thursday and I have been looking for that game for almost 5 years.
tazarthayoot's Avatar - Comment posted on 05/23/2007 09:49
tazarthayoot
@Mxy

I had received a demo for Rocket Jockey back in like 99 or something from a friend, and I fell in love with it. I played that demo more than I played full games that I actually owned.

I could never find a copy of that game, and it is seriously one of the most fun games I have ever played.
spameggspam's Avatar - Comment posted on 06/01/2007 23:56
spameggspam
dude rocket jockey is awesome

i took an online spanish class for 2 years in high school and that occupied at least 1/3 of our time

they should definitely do another one of that game
snottlebocket's Avatar - Comment posted on 03/06/2008 09:17
snottlebocket
After all this time I doubt anyone will read this but Bad Milk was pretty cool. So were the creators when it came out actually, when I read about the game I was a first year multimedia student so it interested me a great deal, not having a credit card I wrote an email to the creators asking for alternate payment methods. They simply wished me good luck in my study and send me a free copy of bad milk.


SPOILERS
The big secret? The bad milk at the start of the game killed you, if you finish the game you reincarnate go through birth again to enter your new life as a baby.
The Amazing Shenazin's Avatar - Comment posted on 07/28/2010 18:16
The Amazing Shenazin
hey snottlebocket, I read it! too bad Anthony never will
Mick Skolnick's Avatar - Comment posted on 04/16/2011 13:02
Mick Skolnick
Yup, tragic mystery. By the time the 2002 IGF award came about we were pretty tired of trying to make a business out of Bad Milk so my bro and I went back to our day jobs. I then moved to Thailand about two years later, landing a teaching job partly as a result of having created the game. I think my brother Ted has a few copies left. Aver the years he has been sending them out for free I believe to people who expressed interest. It was overpriced. I think were trying to recoup the cost of printing all those CD's. To bad it was pre-digital distribution.
-Mick
The Amazing Shenazin's Avatar - Comment posted on 05/29/2011 05:43
The Amazing Shenazin
holy crap, the creator of the game himself posts here and I'm probably the only guy that's read it

ya see what you're missing Anthony?
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