
Yeah, we've all heard of this game. Any top ten list involving gaming peripherals has been required, by law, to include the Rez vibrator attachment at some point.
But do you know how it plays? Do you know how it feels?
And why haven't you played it yet?
Hit the jump for the answers to some of these questions.

Story:
If you go by the manual, a female AI program named Eden has fallen into a state of unconsciousness after doubting her importance in the universe, and you have to travel through a computer system to reawaken her.
If you go by the actual game, you have to shoot a bunch of stuff to save the internets.
Seriously, though, there's no story to be found within Rez other than the flimsy scenario given by the manual. It should also be noted that this in no way detracts from the gameplay experience.

Gameplay:
At its heart, Rez is an on-rails shooter that mixes music, vibration, and visuals that can only be described as "tubular." It's Panzer Dragoon mixed with a techno club and a hit of ecstasy.
In terms of literal gameplay, Rez only consists of five real levels, each with a boss at the end. Each level is split up into ten small parts. You shoot stuff, and you try not to die.
...That being said, it's hard to describe what's cool about Rez without at least attempting to simulate what it's like to play it.
A level starts like this: you're alone, flying through cyberspace. There is a steady musical drum beat, and your controller rumbles with every pulse of that one beat. Eventually, an enemy appears. You lock onto him (you can lock onto up to eight enemies at once), and a small musical note plays. You fire, and as the enemy explodes, the noise of the explosion takes the form of another musical note, complete with a controller rumble.
Then, more enemies appear. You lock on to more and more of them, musical notes for each lock-on, and as you fire the beats begin to converge with the rhythm at which you take down enemies. As you fight, you are literally creating music.
Then, as you move on to the next part of the level, another beat is overlaid on top of that lone drum from the first stage of the level. What was just a single drum beating in steady rhythm is now accompanied by another layer of beats. Again, your controller pulses in rhythm with these new beats, and also with your attacks on enemies. By the time you get to the end of the level, your controller is almost constantly rumbling as beats stack upon beats and you fire at dozens of enemies at a time.
After playing through a single level of Rez, you have simultaneously listened to (and in some ways, have performed) a new techno song, played a typical video game level, watched a psychadelic light show, and, if you used the Trance Vibrator, probably had more than a few orgasms. It's truly a full entertainment experience.
Having said that, the game is very, very short (you can beat it in two hours or less), and the actual gameplay mechanics are pretty simplistic--if you're looking for a hardcore gaming experience, Rez is not for you. However, if you're willing to accept the fact that the game's minimalistic gameplay style allows you to focus on all the other sensory pleasures it has to offer, then you're in for a hell of a fun time.
Why You Probably Haven't Played It:
After its initially underwhelming sales figures, Sega inexplicably stopped making any more copies of the game. Didn't even give it a chance to find an audience. Just pulled the plug on it like the cold-blooded gangsters they were, at the time.
Although you can't really blame them. Rez turned out to be a game that can only be fully appreciated in hindsight: instead of attempting to make another cut-and-paste action game, Tetsuya Mizuguchi decided to create an experience that pleased four out of five senses at once (not counting the smells you'd experience from someone de-pantsing in order to use the Trance Vibrator). At the time of its release (relatively early in the PS2's life), we were all looking for new, fast-paced games with hot, realistic graphics.
It took a production halt and the passage of time for most of us to realize the treasure that Rez really was.
Now, the million dollar question: should you get it?
Well, as always, it's a personal judgement call. It goes for at least $25 on eBay (usually more), but it's very, very short and, depending on how much you enjoy techno music, it may or may not have any replay value for you.
If you have the cash to spare, I'd suggest buying a copy and trying it out. If you don't like it, you can always eBay it and at least break even on the purchase, if not make a profit. That's what I did, and I ended up with a profit of three bucks. Not a bad deal, considering I also got to experience one of the most unique games available on the PS2.
the reason the game didn't sell is the same reason lots of games don't sell. box art cannot convey the experience. had there been a demo in the back corner of a rave somewhere, this game woulda found its target audience right away.
needless to say, this is a terrific shooter, made to be played with a serious soundsystem and your halucinogen of choice.
Nah just kidding, this game rules.
Ok now for a photo of the Rez vibrator. The chicks dig it. Rez was voted as the #1 most psychedelic game ever in our top 10 list.
http://www.destructoid.com/the-top-10-most-psychedelic-video-games-ever-26377.phtml
Awesome game.
I don't know, man. Ask my ex-girlfriend - she broke up with me because of this game. That and my inability to look her in the eye without crying and peeing myself.
I fully blame Rez, however. She knew of my medical condition early in the relationship.
it was in a dutch expo kind of thing about the history of games, it started informaticly, but as you moved forward, you'd notice you are just in a big gamehal, and rez was one of the playable games.
I played raz with a smile on my face, my head and right feet moving to the beat, zapping everything and putting a new top score on the board... hehe.
I hope they somehow remake it for the Wii, aiming with the mote would make it more fun.
I loved this game, and I still play the hell out of it when the mood strikes me. It induces that same kind of zen-like state you get playing Lumines.
The only way to play this game is on a large screen TV with excellent Dolby surround, as RCA cables don't cut it.
I remember getting chills the first time I played this.
They need to port this game to the Wii.
Also, any vibrator attachments you'd find would probably be used. Just....... no.
the ´60...the ´60...
she came buckets!