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Games: SERIOUS BUSINESS

10:42 AM on 06.28.2007   |   Leigh Alexander

Games: SERIOUS BUSINESS photo

Slate just pubbed a piece about the whole "serious games" phenomenon. If you haven't heard, the serious gaming concept refers to games whose primary purpose isn't fun.

A game that isn't fun? Good luck with that.

Seriously, though, a lot of different groups -- philanthropists, business dudes, educators and academics, for example -- see a lot of potential in the idea of using games to effectively educate audiences about SERIOUS ISSUES, communicate ideas, and promote action. 

As the Slate piece highlights, though, there're some issues with the concept; hit the jump to read more.

Socially-minded, responsible folk have sorta just now realized that games are totally awesome, and are trying to snag the medium for their own boring, boring purpose. The result? We've got a lot of people conceptualizing and making games who don't know anything about gaming, and drab educational simulators that are so serious it hurts (yes, there is a Darfur simulator). In these kinds of situations everybody loses -- gaming is uncomfortable in the upstanding, responsible monkey suit (after all, isn't half of gaming figuring out what the rules are so you can break 'em?) and the cause isn't helped by a tacky game that's just NOT FUN.

I'm gonna play Devil's advocate against the Slate piece, though -- I went to the Games for Change festival and covered it for Gamasutra earlier this month, and got to hear a lot of panels with some very smart people on both sides of the argument. You can check out my coverage if you're really interested in all the nuts-and-bolts, but the basic idea is that you can learn something from a game -- without sucking the life out of gaming.

I know my world capitals to this day because of Carmen Sandiego. Anyone else? And let's not forget Oregon Trail, the game that taught us all what dysentery is. By killing us with it. Repeatedly. What fun!

Chances are, though, the games that taught you something weren't necessarily trying to. Is it so unreasonable, for example, to posit that younger kids could incidentally get a better idea of the basic idea of financial management, or work-life balance, from playing The Sims? I mean, I learned all about government from Metal Gear. That whole thing about the Patriots? I had no idea! Seriously, though, I bet we've all got a story about how some element of a game -- let's say a real historical figure as a character -- led us to be a little more interested in a given time period, maybe look up the real-life person on Wikipedia. 

And that's really all these "serious" games are aiming to do -- they want to motivate you to do something with the concept when you're done playing. Whether it's that you're aware of a world issue that you didn't think of before, and happen to mention it to someone else in conversation, or strike out to learn more about an element from the game on your own -- if the game motivates you to think of, feel, or do something new, then it's considered a success. And games do that for us all the time already. They don't need to be all sleepy educational schlock. 

And pretty soon, socially-conscious gaming could be coming right to your living room. Microsoft teamed up with Games For Change to make the XNA Express software available to student developers, who can enter their creations in a year-long competition to see who can make the best global warming game. The winners might even make it onto Xbox Live Arcade.

None of us want to see Mr. Business Dork ruin gaming. But I think these groups can continue looking at how to use gaming to spread information or engage people on new ideas -- as long as they remember that they're games. As in, things you play. Y'know -- fun. 








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18 comments | showing # 1 to 18
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BluDesign's Avatar - Comment posted on 06/28/2007 10:41
BluDesign
That text on the photo needs about 60% more LOLcat'ing.

"MAH GAMES R VURY CEREAL!"

Or something to that effect.
Nick Chester's Avatar - Comment posted on 06/28/2007 10:44
Nick Chester
@ dvddesign:

No way. This is serious. You just don't get it, man. We're not screwing around here anymore.
Pedro Cortes's Avatar - Comment posted on 06/28/2007 10:55
Pedro Cortes
Doesn't get any more serious then Tezuka.

I remember a game called LiveWire that helped me with math back in the third grade. Without that game i can honestly say I wouldn't have passed math that year. So it's kinda sad to see 'kids' games nowadays basically just screwing around and not helping kids with jack shit

::shakes old geezer fist in air::
TheBrain's Avatar - Comment posted on 06/28/2007 11:06
TheBrain
I think it is great that videogames are branching away from the simple "fun" category. The industry will grow into different sectors, but you can rest assured the fun sector will remain. Documentaries don't replace action movies. Encyclopedias don't replace science fiction or fantasy. It was inevitable.

The thing about games, is that they are perfect tools for learning. A textbook is just a best guess at what will aid a student in learning, it is what it is and cannot change. With videogames, given good enough programming, the game can adapt to the learning style needed by a particular student. Of course, these won't be "videogames" they will be something different, using the same technology, though.

Boring, maybe, but probably less boring than the usual way of learning.
wardrox's Avatar - Comment posted on 06/28/2007 11:07
wardrox
Edu-tanement is ace. That game where you have to spell the word on the shark to stop it eating you, that taught be anger management.
BahamutZero's Avatar - Comment posted on 06/28/2007 11:30
BahamutZero
games that aren't fun? you mean like the fantastic four game? or tenchu?

burn.
BluDesign's Avatar - Comment posted on 06/28/2007 11:39
BluDesign
I've always wanted to play Donkey Kong Jr. Math, so that way, I'd be one of the 100 or so people to not only have played it, but beaten it.

Bricfa's Avatar - Comment posted on 06/28/2007 11:43
Bricfa
I'm all for serious games. If we want gaming to be taken as serious as other forms of media. Then boring educational games need to be a part of that.
BahamutZero's Avatar - Comment posted on 06/28/2007 11:46
BahamutZero
I still play mathblaster. Reader rabbit is above my skill level however
topgeargorilla's Avatar - Comment posted on 06/28/2007 12:45
topgeargorilla
i like puppies
we need more puppies in serious games
puppies + serious = fun! = serious fun!!

arf! arf!
drunk ftw!!!!

TheBrain's Avatar - Comment posted on 06/28/2007 12:59
TheBrain


Why this image? WHY NOT?
bloodylip's Avatar - Comment posted on 06/28/2007 13:18
bloodylip
I learned all about history and geography from Mario's Time Machine and Mario is Missing! Oh wait... you said fun games. I learned about Norse mythology from researching after countless games had some character/weapon/location named Yggdrasil.

BahamutZero
I will have no more of this trash-talking about Tenchu. Unless, of course, you are referring to any game in the series after the first. If that's the case, trash-talking is welcome. But the first one is off limits.
BahamutZero's Avatar - Comment posted on 06/28/2007 13:30
BahamutZero
dont get me wrong, I loved the original, I even played the second one. but the rest are garbage. I was particularly burned by the godawful xbox one. I think I threw it away.
atheistium's Avatar - Comment posted on 06/28/2007 14:39
atheistium
[img]http://crap.viera.nu/1177189677321.png[/url]
God Len's Avatar - Comment posted on 06/28/2007 14:56
God Len
Its Tezuka zone!
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