Those that bothered to check out Microsoft and Lionhead Studios’ digital version of Fable II may have inadvertently downloaded the future. Industry people are starting to say that gamers might be purchasing their games in episodic chunks instead of $60 discs in a post-2009 world. You know, like we did with Fable II forever ago.
An example of one of these people is EA Canada senior producer, Jason DeLong. He shared his thoughts with Game Informer as part of a forward-looking feature in its February issue.
“I think that we’re going to start to see -- maybe not in the next year, but in the near future -- games go down the route of smaller up-front experiences and lower prices at the beginning,” he said, “an then the ability to extend the game through episodic material or future feature material.
“I think that’s a direction we’re probably headed in.”
Software Prices Drop for 2010? [Game Informer]
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For one they don't have to compress the game into a 6 or 8 hour experience they can make each episode longer.
They don't have any distribution costs either as its on the net and the stores don't get to take a cut out either so its a chunk of money saved.
With that money put back into development a game in episodes would have a lot more content than a normal game.
It's really a no brainer.
Fuck this episodic bullshit. May work for linear title like adventure games (hence the success for Telltale), but for your regular action/adventure/rpg titles, a full package will always be superior.
And instead of taking 5 seconds to get back into the game, it'll take a half hour. Excellent.
I'm also okay with full retail.
there's no way any decent games will go digital only, c'mon. don't be stoopid.
for those that don't want it, don't get it.
but I want it. I liked playing just the beginning of fable II.
Sure you can make a gaming experience last longer then 6 to 8 hours, which can result in an improved narrative. But I don't want to have to keep waiting to finish a game.
Don't try waste my time and bandwidth on downloading episodic content. Instead why don't you make good quality games that have enough content to fit into a certain timespace chosen at the time of development.
Me personally: full boxed retail please, for now and forever. Call me old but I like a box with a nice manual and a disc I know is mine forever, not an account.
More than anything, isn't releasing a completed game like this just called, oh, I don't know, a demo?
That said, there are a few games this could work well with. Both well, and cleverly.
Think of it like this. You have a general hub area, where all the sidequests are, and you can discuss with other people the mystery ongoing in the game, hone your skills, earn some extra cash, etcetera. Then, the developer could launch "Part two" of the game, adding some resolution to the story, but giving the dedicated fans more to talk about, to conspire about, to train etc.
Which sounds an awful lot like an MMO, I know. But I'm thinking of this element:
People discussing what might happen next in a game when they're all at the same point for a little while will get people to notice. And when people notice, they want to try. They want to be part of that action. Think of it like this: Imagine how many people resubscribe to WoW after each patch. Something new and exciting brought to an already rich universe, and people want to get involved in it.
Of course, you may contest that this is just "DLC" as it were. Well, it kinda is, kinda not. It's a different way of keeping people coming back to the game, simply because they want to see if what they've been working for is like they expected.
Now of course, this wouldn't really work for all genres, the main thing I'm thinking of here is RPGs and the like. But it's an idea to twist episodic content from being just "extended demos" as such.
And my god I write a lot when sleep deprived. I'm going to get a very, very strong coffee and stare at the snow for a few hours. :)
The Fable II model gave you the first part for free: big demo, basically. If you don't like the first 15% of the game, no harm no foul.
The subsequent unlocking of story progression would cost you. If you go in for a little, and the game starts to suck, then great! That's a game I won't finish that I never paid full price for, and didn't have to waste a rental on. Further, if I have a life changing event and decide that i like third person RTS water gun battles like that, I can play what I've got on my harddrive and decide to go in for the rest of it later. Hell, it may even be on sale for the remainder of the "episodes" by then.
And timing is the other thing. This isn't slow drip episodic, if we're looking at the Fable II model. All the episodes are there and available for you to DL at your own pace.
The nickle-and-diming is bad enough with the advent of DLC. Now we'll start paying several times just to see the end credits? It's not a matter of "don't like, don't pay," it's "don't pay extra, don't get a satisfying experience."
The only justifiable reason for buying in episodes is storage space. You can keep a little more open space on the hard drive by downloading smaller files, and deleting them soon as you're done with that section. But if you like replaying games, then that advantage is gone.
I guess buying in episodes lets you quit whenever you want, if you decide you didn't like the gameplay from part 1. But demos serve that purpose better.
If they're going to go episodic they better not pull crap like this. I'm not going to buy the first chunk of a game like Fable if I have to wait months and months with no idea if the rest of the game is ever going to come out.
It's especially unacceptable because Fable 2 has been done for over a year. Release the rest already! We have a glorified demo clogging up the Games on Demand marketplace.
How long have you been gaming? cause the manuals of old were real manuals not like the 5 page crap you get nowadays.