As for the retail version, they can simply put there a 1 month paid membership and some additional stuff.
*wait for it*
PAAAAAAAAAAAAAAAAAUUUUUUUUUUNNNNNNNNNNCH!
:D
The alternative is specific extra "free" items equal to the MSRP, but that can get into issues when the items aren't really worth the asking price, or aren't necessarily worth it for a new player.
But if one could acquire the game for nearly free then it makes sense to get it up and running again. There are some people for whom APB would work.
APB has actually been up and running for a little while. APB: Reloaded is currently in open beta, and has some improvements over the original. And it's free to play too.
@Jon B:
What Rammstein said. =P
Hey ladies, i just did a dna test on that remains of the fetus, the baby wasn't yours Rammstein, it was jim sterling's dads, brothers baby
Horrible optimization.
Stupid progression.
Unfair missions.
The fact that there's only one thing to do: Missions.
The fact that it's F2P makes it a playground for hackers.
The customization could have been way better, it's just stupid. It's like I'm really sitting in fucking MSpaint when I want to be sitting in Photoshop.
Camping.
Gunplay is horrible.
Cookie-cutter setups are a must.
Matchmaking is complete bias.
Loading screens.
I could go on and on... but it'll have to do for now.
I'm glad Realtime Worlds got shut down. They bloody deserved it.
And GamersFirst don't give a damn about the quality of the game.
They just want to milk it.
It's a shame it's shit. I want to play a GTA-style MMO. But it's just too much.
But here's why I like this story:
"...APB Reloaded has been the most talked about online game this summer..."
I think the hardest part about doing PR is trying not to laugh at the things you say.
"In just 6 weeks of open beta the game has attracted over 600,000 users"
But after a short time, most of them just quit and I believe there are only about 600 left, or even less.

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