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GameFan chief says the industry is a sad state of affairs photo

If you're like me, you grew up reading Diehard GameFan. The magazine was as close as we had to a Destructoid back in the 1990's; independent, opinionated, and more focused on the love of games than getting rich. What a lot of people don't know is that Gamefan is actually still in print, though finding an issue in the wild requires more luck and perseverance than acquiring a Shiny Ponyta

GameFan's Editor in Chief Dave Halverson is rightfully disillusioned over that situation, and he lays the blame partially on the priorities of today's publishers; particularly their marketing departments. Among other things, he says- "Never has so much money been spent with so little regard. Knowing what it takes to make a great game it kills me to see how they're treated once they leave the studio. Like these so called "events" that have taken the place of proper objective coverage. Massive parties pilfering 10s of 1000s of dollars from a game’s budget to basically liquor up individuals who, for the most part, could give a rats ass about whatever game happens to be on display--unless it's one they're supposed to like."

As someone who's been to his fair share of press events, I know what he's talking about. The amount of money that publishers waste on providing the gaming press with swag, expensive cheeses, and gigantic parties is just ridiculous. Knowing that all that money could have been spent on actually making better videogames is painful indeed (but not so painful that I'm going to let that cheese go to waste).

For more from Dave and the rest of the GameFan staff, check out their Facebook page, and don't forget to scour every inch of tall grass for the new GameFan on shelves soon (featuring Dtoid's own SBC Slam. You go girl!)








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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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79 comments | showing # 1 to 50
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SBC Slam's Avatar - Comment posted on 10/23/2011 19:03
SBC Slam
Oh, you! :-)
psycho terror2's Avatar - Comment posted on 10/23/2011 19:14
psycho terror2
it's a sad state of affairs, but can you really have too much cheese?

Epic-Kx's Avatar - Comment posted on 10/23/2011 19:14
Epic-Kx
My Walgreens still have GameFans. NICE.
OneRed's Avatar - Comment posted on 10/23/2011 19:26
OneRed
Man, this is exactly the point people like me have been getting ridiculed for making for years now. Why oh why do we just accept that we have to sacrifice for the industry because costs are rising when the most obvious cause of this rise seems to be the way publishers are burning money?

Its not whining, or the more recently popular "evangelizing", its showing genuine concern for a very real problem. Big publishers are addicted to spending money with reckless abandon, and they use those costs as justification for all those questionable revenue streams.

I'm sorry for ranting, I just see an article like this every so often and wonder why people still refuse to believe publishers are responsible for their own growing costs when the evidence is so overwhelming.
Wesley Ruscher's Avatar - Comment posted on 10/23/2011 19:32
Wesley Ruscher
@Holmes

Having attended my fair share of events, I have to say while free booze and cheese are nice. It's not why we are there. More so than the money wasted on the games, its the game "journalists" -- I use that term loosely -- who stuff their faces, rather than actually playing the games at these events, that irks me the most.
Im The Singer in Symphony X's Avatar - Comment posted on 10/23/2011 19:34
Im The Singer in Symphony X
http://www.seattlemet.com/assets/0006/4347/GrilledCheeseAd.png?1305129131
TurboKill's Avatar - Comment posted on 10/23/2011 19:36
TurboKill
I found a Shiny Nidorino once in Fire Red. It was in the safari zone (Yeah, where any poke always runs away), threw a ball and missed twice. Being a daredevil I then threw a rock. Caught it on the third ball. Now that was lucky.

That said, I don't think I've ever seen a gamefan magazine. Maybe I did, but it wasn't shiny enough to be noticed..hmm.
Tristrix's Avatar - Comment posted on 10/23/2011 19:41
Tristrix
As usual I suppose, I'm failing to see the problem here. Yeah, ok, what the guy is talking about sucks and I guess in a perfect world it wouldn't exist, but it's just marketing. Such things have been going on for decades for the press associated with every other medium in existence.

I guess what *I* personally find strange is that we somehow expect gaming to be above this kind of thing. It's just an entertainment medium and we're just consumers. We all know about the swanky side of Hollywood and TMZ makes a fortune covering it, but something similar happens in the world of video games and we all collectively gasp? I don't get it.

I've said this kind of thing until I'm blue in the face and I'm sure anyone who actually remembers me is as sick of hearing it as I am sick of having to say it... but seriously. For fuck's sake, guys. Stop worrying about petty bullshit and just play the games. What happens in board rooms and convention centers simply isn't our concern. You and I are neither stock holders nor industry analysts nor industry journalists. We're just consumers. Just play games.
Wooshamboo's Avatar - Comment posted on 10/23/2011 19:44
Wooshamboo
Mmmmmm 64 slices of American cheese.....
JohnGrisham's Avatar - Comment posted on 10/23/2011 19:52
JohnGrisham
But without Online Pass, Uncharted wouldn't be able to SURVIVE!
Zepinephrine's Avatar - Comment posted on 10/23/2011 19:54
Zepinephrine
@ Woosh
I think I'm blind
SBC Slam's Avatar - Comment posted on 10/23/2011 19:59
SBC Slam
@Tristrix - I'm not in the business of defending any given statement, but I will take the time to point out the fact that Dave -IS- a journalist, and though this may only affect you in the most nominal, inconsequential of ways, it still affects you.
TechnicolorDewDrop's Avatar - Comment posted on 10/23/2011 20:04
TechnicolorDewDrop
Yes, because how much money spent making a game completely dictates the ultimate quality of the game. FFXIII had MILLIONS pumped into just the development and it still turned out shit. No amount of money can make a game better if the talent pool creating it is talent/creatively bankrupt.
OneRed's Avatar - Comment posted on 10/23/2011 20:07
OneRed
@Tristrix

The problem here is not that it is happening, its how its happening. Of course there will always be press events, galas, celebrity circle jerks, etc. Their existence was never in question. However, there are certain truths that come into play that cannot be denied, the fact that costs seemed to skyrocket at the same time profit did at the very base of things. When Activision, the largest video game publisher on the planet, is spending a fifth of its anual budget on a single game, then citing the failures of woefully under supported games in its annual reports as the reason for its year over year failings, there is a definite problem.

The notion that this kind of reckless spending is harming the industry is not new. Developers and industry insiders alike have spoken out against the AAA model because of what it does to costs, most recently from a Halo dev placing the blame for rising costs squarely at the feet of publishers. The evidence is everywhere, there are entire genres that have disappeared from the console market because of costs, and many more subgenres that have been equally as abandoned for the same reason.

Which is why what happens in boardrooms should matter, because they invariably effect the state of gaming for the gamer. In fact, this generation has seen creative control itself handed over to those bean counters wholesale, as they put maximizing short term profit over diversifying product. To say that the aspect of gaming that wields the most direct influence over what we play is none of our concern makes no sense, and probably why the argument holds little weight with passionate gamers. The playing of games, and the passionate following of the mechanism by which those games are brought to you, are not by any means mutually exclusive.
Tristrix's Avatar - Comment posted on 10/23/2011 20:09
Tristrix
@SBC

I don't question Mr. Halverson's journalistic credentials at all. He's perfectly free to get angry about cheese all he likes. My comment was more toward those of us in the consumer sector that let this kind of thing bother them. So no, I disagree, this does not affect me in any way whatsoever. How could it possibly?

What really bothers me about the gamer community, and what I've stated many many times on this site, is that people can somehow be so negative while we live in, un-freakin-questionably, THE best time in the history of the industry to be a gamer. There has simply never been, by ANY metric, a better time than right now at the end of 2011 for the gaming medium. I'm not saying the industry is perfect. It certainly has its faults. However, no matter what you're into as a gaming enthusiast, there's something out there right now for you that will completely blow your mind and make you grateful to be alive.

How then, in the face of that knowledge, can people possibly be so pessimistic? That's the question I'm asking here. How can people possibly maintain such a level of negativity not just at a particular game or developer or publisher, but at the state of the gaming industry as a whole, in the face of all the absolutely magnificent games we have available to us right now? I'm genuinely taken aback by that attitude.

So yeah, no, this doesn't affect me at all, whatsoever, when I bear in mind how in AWE... not just happy or excited but in fucking AWE I am of the quality AND quantity of games available to me right now. I have, without a doubt in my mind, THE best hobby on the face of the planet. This (in my estimation) petty bullshit can't take that away from me. It can't take that away from you either unless you let it.
SBC Slam's Avatar - Comment posted on 10/23/2011 20:18
SBC Slam
@Tristrix - They aren't "maintaining negativity," but expressing a concern for the future of the medium. And rightly so. Saying it's the best it's been "right now," is short-sighted when, given the state of affairs, tomorrow seems bleak at best.

Make no mistake, we aren't breeding the negativity. We're reacting to it. It's already there, and has been for some time.

I understand where you're coming from, considering the consumer's point of view, but ultimately it's what goes on in those very boardrooms that affect your purchasing power where options and product diversity are concerned. It effects you in a very real way.
Master Snake's Avatar - Comment posted on 10/23/2011 20:21
Master Snake
@OneRed & SBC:

Amen...
MAXp0wr's Avatar - Comment posted on 10/23/2011 20:22
MAXp0wr
@tristrix
Play games yes, but why can't we talk about the industry? Isn't that important to gamers?
Obviously you don't have to but a lot of others always will, so I think you're wasting your breath here..
Tristrix's Avatar - Comment posted on 10/23/2011 20:23
Tristrix
@OneRed

I feel like you're making my point for me when you come at me with things like publishing costs and the AAA model and Activision's year over year sales figures. That's EXACTLY what I'm talking about. Why on earth do you freakin care about things like that? I can't fathom why that would be a concern for you.

So what if Activision doesn't make anything but brown military shooters? I happen to like brown military shooters from time to time (though oddly enough, only for the single-player campaigns). I also happen to like rogue-likes and side scrolling platformers and puzzle games. I get my fix of those from Q Entertainment and PlayDead and Team Meat and thatgamecompany, etc etc. When Activision makes a game I like, I play it. When they make a game I don't like, I don't. I could give a shit less how that affects their quarterly earnings report. That's not my problem. I play games. Ya know?

Like I said in my last post, no matter what you're into, there's a game out there that will blow your mind. It may not be published by Activision, but it's there somewhere, and it makes me glad to be a gamer. I wish it made you and everyone else feel the same.
Im The Singer in Symphony X's Avatar - Comment posted on 10/23/2011 20:24
Im The Singer in Symphony X
I come back hoping for a nothing-but-cheese-pics derailment but what do I get?

Walls of coherent text and valid opinions, goddammit.
SBC Slam's Avatar - Comment posted on 10/23/2011 20:27
SBC Slam
*affects... herp derp, I write for a living...
Tristrix's Avatar - Comment posted on 10/23/2011 20:28
Tristrix
@SBC

"Saying it's the best it's been "right now," is short-sighted when, given the state of affairs, tomorrow seems bleak at best."

That's what confuses me. How can you say that with Bioshock Infinite and Mass Effect 3 and Skyward Sword still coming out? And then, by most accounts, a whole new generation of consoles coming soon?

It looks poised to be even better tomorrow than it is today. I'm not worried at all. I'm freakin ELATED.
SBC Slam's Avatar - Comment posted on 10/23/2011 20:28
SBC Slam
@The Singer - I was expecting the same thing.
Mark Mann's Avatar - Comment posted on 10/23/2011 20:30
Mark Mann
CHEESE? HOW ABOUT CHEESE METAL?

http://www.youtube.com/watch?v=uEdBgi4_UPI
The Silent Protagonist's Avatar - Comment posted on 10/23/2011 20:40
The Silent Protagonist
So basically they use money that could go to server support on cheese for the media.
SBC Slam's Avatar - Comment posted on 10/23/2011 20:44
SBC Slam
@Tristrix - Quarter One of 2012 hardly counts as "tomorrow." Tomorrow, in this context, generally means some unknown time, wherein all of the variables of the present converge to either fulminate in the manifestation of, or alleviate all of the concerns we presently hold based on the current situation. Bioshock Infinite and ME3 couldn't possibly represent this.

Given current trends, and observable history, it is not unreasonable to assume that our concerns for the future have merit.
Tristrix's Avatar - Comment posted on 10/23/2011 20:47
Tristrix
My point is that people are still making amazing games, SBC. As long as that's the case, I don't see any cause for alarm. If there are developers, and those developers are making great games, and there are people to publish those games, and there are gamers to play those games, that's really all anyone can reasonably ask.
SBC Slam's Avatar - Comment posted on 10/23/2011 20:57
SBC Slam
@Silent Protag - I suggest you check the FB page for the full statement. It's an eye-full, but much more detailed, and the ultimate point is that the independents are suffering. Indie games, print, all of it suffers due to current practices.
OneRed's Avatar - Comment posted on 10/23/2011 20:57
OneRed
@Tristrix

I care about those things because they are, in no small part, important. Those numbers are the actions of the world's largest publishers preserved for posterity; windows into the scaffolding that lies at the heart of the industry, supporting every one of the aspects you interact with on a daily basis. Not, by any means, a full picture, but pieces of a quilt that can be stitched together with some effort.

Activision was not always known for brown shooters, and even now its second most profitable franchise is a fantasy MMO. Regardless of the kinds of games it decides to bring to market (as the largest publishers, they have fingers in more than one pie), spending a full fifth of your marketing budget on a single game out of as many games as the largest publisher in all of gaming releases, is a sign of something significant. Then blaming other games that suffered from a complete lack of marketing (no surprise, those games representing creative directions not seen to have home run market value) for your failings adds insult to injury.

Why are these important? Because these are the kinds of things that hold more sway over the kinds of games you play than anything else. The games you play, and will play, live and die by the whims of the same executives willing to sacrifice the welfare of gaming itself for the chance at hitting a "Call of Duty" style home run.

And as a passionate gamer, what could ever convince me the most powerful force in console gaming right now, publisher spending habits, is unimportant? I could understand the argument that there is simply no problem for you personally, that you're bathing in gaming decadence and no argument in favor of an ailing industry would pull you from the tub. What I find absolutely baffling is that you are saying exactly that while denying there is a problem to begin with, seemingly with only "its not a problem for me, so there is no problem at all" to back it. You're going as far as to say that you are completely unaffected by something that you don't personally have a problem with because you don't have a problem with it, which is remarkably fallacious.
KingSoup's Avatar - Comment posted on 10/23/2011 21:06
KingSoup
Diehard Gamefan (circa early-mid 90's) had the greatest visual layouts ever in a videogame trade publication. In the age of Nintendo Power and EGM, DG put out a product that was miles ahead. Awesome RPG and niche game coverage. I still have a stack of em' hidden away in the ubiquitous basement boxes.

Don't really have any comment on the meat of the article...but god-damn, Diehard Gamefan!!!!!
Ronin4life's Avatar - Comment posted on 10/23/2011 21:24
Ronin4life
It used to be that I could look toward the future of gaming with uncertainty, but anticipation as well. Although I could never have guessed with absolute certainty what exactly was coming down the line, it was like looking down a bright tunnel. I could only imagine what was on the other side, but i knew it would be something great.
But here lately, I look toward the future with uncertainy and uneasiness. For the past 4 years or so, something just hasn't felt quite right. As if all the lights in a proverbial room were slowly dimming, with a door kind of just swaying open.
Maybe there is something good beyond that door, but I may never know, because multiple forces seem to be at work to shut it, not even realising what it is they could be doing to themselves and everyone else in the processes.
I know I sound pessimistic, but I have been concerned with the industry myself for the longest time. And sadly, I also notice that so many are completely unaware or unwilling to accept what to me seems so painfully obvious.
SBC Slam's Avatar - Comment posted on 10/23/2011 21:28
SBC Slam
@KingSoup - Check out the new stuff. There should be a few preview pages on our website: www.gamefanmag.com
comicretard's Avatar - Comment posted on 10/23/2011 22:05
comicretard
Destructoid in the past? Sounds worth a read.
Tristrix's Avatar - Comment posted on 10/23/2011 22:24
Tristrix
@OneRed

"You're going as far as to say that you are completely unaffected by something that you don't personally have a problem with because you don't have a problem with it, which is remarkably fallacious."

First off, can we please stop with this? I'm getting beyond tired of being accused of this. The fact that I'm arguing against something being a problem can be taken one of two ways. On the one hand, it can mean I'm a dismissive jackass that has no concern for anyone else. On the other hand, it can be taken that I simply don't see things the same way you do. One way makes me sound like an asshole. The other way makes it sound like I'm a reasonable human being with a valid opinion and a point to make. Why assume the worst? I shouldn't have to defend myself on a personal level just to be allowed to carry on a discussion.

Moving on to more important matters, from what you're saying to me, the absolute worst that I can imagine happening is that Activision and EA and Ubisoft and the like reach a point where their business models aren't successful anymore and they can't get by on CoD and Battlefield and Assassin's Creed anymore. So yeah, fine, lets say they crash and burn. Just like Interplay did? And just like Midway did? And Sierra? That's the way of the world.

Each one of those names I mentioned were giants of their day. They were cornerstones of the gaming world. And they're gone. Well ok, Sierra is still flopping around technically but you get my point I'm sure. The games will still BE there. You see that happening right now, as I mentioned earlier. If you're not into brown shooters, and that's fine, plenty of people aren't, the games you're looking for have simply found new homes. There are developers out there making some incredibly unique and exciting games, and making fucktons of money in the process.

Take Limbo for example. Amazing fucking game. Truly amazing. And not only did a game that amazing get made, and find a home on three different platforms (XBLA, PSN and Steam), it made a fortune in the process. I can't find final sales figures, but wikipedia mentions it making at least $7.5 million on XBLA alone. That's encouraging. In fact, I personally feel that this particular example and those like it (Super Meat Boy, Joe Danger, The Binding of Isaac, Geometry Wars, the list goes on) prove my point for me. No matter how down on major publishers you want to be, we've absolutely established beyond any shred of doubt that gaming doesn't NEED to rely on major publishers. If these indy games were the only games that existed at all and the Mass Effects and the Bioshocks and the CoDs stopped coming tomorrow, it would STILL be the best time to be a gamer in history. The market is just THAT freakin good right now.
Lord Kolekovishin's Avatar - Comment posted on 10/23/2011 22:25
Lord Kolekovishin
So in other words bribery is causing this?
George Booth's Avatar - Comment posted on 10/23/2011 22:29
George Booth
Uh, aren't PR costs and production budgets separate things that get calculated when a project is first started?
SBC Slam's Avatar - Comment posted on 10/23/2011 22:34
SBC Slam
@Tristrix - Imagine movies never having escaped their utilitarian era, when all they were ever used for were news reels... that's what it seems you're advocating, here.

Simply because things are good now doesn't mean you shouldn't strive to make them better in the future, especially if underneath the great games exists a broken process.

@Lord K - What do you mean by "this?"

@George - Yes, but all of that is carved out of an overall budget set aside for any given project.
Tristrix's Avatar - Comment posted on 10/23/2011 22:53
Tristrix
I could see your point, SBC, if it weren't for the fact that the gaming industry obviously IS evolving and improving, broken process or not. The existence of digital distribution has completely revolutionized gaming as a whole and opened the door to a stunning variety of experiences from a stunning variety of indy developers. That didn't exist last generation, and it's absolutely undeniably a major advancement and a major improvement. And that's just one of many many examples of how our hobby is advancing.

I'm not denying that the process is, in some ways, broken. I'm just denying that it's as gloomy as you're making it out to be. A lot of things do very well despite having some absolutely mind-numbingly ridiculous processes. Movie distribution is insane. Book distribution is insane. Both are almost entirely under the thumb of publishers/distributors with retarded boardroom antics. Hell, if you really want to see a broken process, watch the documentary called "Beer Wars" and look at how batshit insane the beer distribution process is.

Point being, these things all get by, evolve, improve, and innovate in spite of... hell, maybe even BECAUSE of broken processes. For me to suggest that these problems aren't the end of the world isn't to say they aren't problems at all, or that I want to see gaming stagnate. Of course I don't. It simply means that I don't see these things significantly impacting the runaway freight train of gaming and the flat out fucking JOY it brings to my life, and the lives of millions and millions of other gamers.
Janklogs's Avatar - Comment posted on 10/23/2011 23:07
Janklogs
Did someone say cheese?!

Cahuatijo's Avatar - Comment posted on 10/23/2011 23:16
Cahuatijo
Underwhelming, generic "event-games" filtered through the hype machine are our present and the future, baby. MW3 ftw. I look forward to it not sucking, but sucking nonetheless.
Gwendolyn's Avatar - Comment posted on 10/23/2011 23:22
Gwendolyn
@OneRed and SBC: I tip my hat off to you both.
OneRed's Avatar - Comment posted on 10/23/2011 23:31
OneRed
@Tristrix

I'm sorry that you don't like your arguments being called fallacious, but they are. If you'd like them not to come off as such, you are free to offer substance as opposed to opinion when it comes to something that has a substantial amount of tangible evidence that stands in contrast to how you feel. Fallacious is an entirely appropriate term to use in this context.

You're unwilling to agree that there is a problem, and now you're saying that even if there were a problem it would not be a problem. You're also wildly oversimplifying the effects of a massive bubble bursting, which would reverberate around the industry in ways neither one of us could rightfully predict. Needless to say, however, gaming would not be "the best it has ever been" if the market collapses in on itself, that's a ludicrous notion. It would take years for the market to cope with a full collapse of something so large, it would devastate gaming's infrastructure in so many ways I wouldn't know where to begin.

But of course gaming would still exist, no one is arguing gaming would slip off into the ether. Just because gaming would go on does not mean I, or anyone else, would have the industry implode as a means of change. There is no need to carpet bomb an issue when change can come much more easily, and much less harmfully, with a gradual implementation of smaller, more focused changes.

There's no need to even compare the changing landscape of game publishers over time with the sudden collapse of a market brought on by a bursting bubble, their differences are evident. There is a major difference in the failure of a company, and the failure of a market that supports them all.

All in all, what it seems to me is that you're saying that the problem isn't a problem, and if were a problem the result of that problem wouldn't be a problem because gaming would survive. The issue was never survival, so what exactly is your argument?

On a side not, GameFan needs to get on that subscription tip. Reading the FB page has sold me, and I'd gladly plunk the skrilla for a subscription over buying individual issues online (or braving the Barnes and Noble on the off chance they carry it here).
handhelds4ever's Avatar - Comment posted on 10/23/2011 23:40
handhelds4ever
There is an event from a Duke Nukem beta which pretty much showed that type of stuff going on. It was mock-blatant with tank-top wearing chicks and fake steriods and drinks but, really the typical media only events for those multi-million games may not deviate to far from those lavish type of events.

Still, not every game is like that. Obviously the cartoony games might not get that and certain developers try to keep their publishers/event planners (or w/e) from pulling that type of stuff.
SBC Slam's Avatar - Comment posted on 10/23/2011 23:54
SBC Slam
@OneRed - believe me, I want the subscription service to go live as much as you do. I'm doing my best to leverage it in, somehow (digital or otherwise), but it'll take a lot of time, effort, and a devoted position that we're not profitable enough to maintain just yet. You'll be the first to know when it's up. :-)
OneRed's Avatar - Comment posted on 10/24/2011 00:06
OneRed
@SBC

Ah, I'll order them from the site for the time being. It'll be nice to get a gaming mag in the mail again, haven't had one of those since I bought a used PSX in a Funcoland that used to be a Popeye's, complete with external nautical accoutrements.
SBC Slam's Avatar - Comment posted on 10/24/2011 00:11
SBC Slam
@OneRed - That was, quite possibly, the greatest sentence I've ever read.
OneRed's Avatar - Comment posted on 10/24/2011 00:15
OneRed
@SBC

Hahaha. The best part about that place was not the fact that it was a Long John Silver's, and the subsequent chicken and video game businesses never bothered to take the fishing decor down, no. The best part is that the building was 'dozed, and the building built on its grave houses a Gamestop, a Weight Watchers, and a plus sized clothing store exclusively. Its almost poetic.
Keriaku's Avatar - Comment posted on 10/24/2011 00:51
Keriaku
Tristix, I just wanted to get in on this to commend you for voicing your opinion and to show that there are other people who agree with you. This is all going to be tangent to the subject of this article but this is as good a place as any for these types of discussions.

I myself have a view very similar to Tristix, in that I think this definitely the best time to be engaged with video games as a whole. We have amazing things happening in every direction. There's variety, not only in current releases but the whole breath of products already available. Things are super fucking awesome. But everywhere, bred within and made most apparent through the internet, is unbelievable amounts of negativity. People hating on everything conceptually possible to hate on within the industry. The companies, the people, the consoles, the gameplay, the titles, the plots, the characters, the development, et cetera, et cetera. It gives the impression that nothing good ever happens, will ever happen and that video games should stop trying and failing and then go die in a corner. At least this is how I feel sometimes when browsing places such as GameFAQS, 4chan or what have you. And yes, I'm aware that these are places that are notorious for their distinctive user bases. I as an individual am not influenced by this, and I know there are many out there who are likewise unaffected. But it's the mindset, the attitude, that seems inherent and pervasive within the industry, within the community. The problem as I see it is that this general judgemental perspective, or inclination, does have an effect throughout the industry, and traces of it show through in many instances of more dignified outlooks and voices of the industry.

To give an example, it feels like more or less half time I read an article about Kingdom Hearts either here or other places like Siliconera, I encounter yet another derivative comment about how the game is gonna have lots of derpy talk about hearts and darkness. And most likely a comment about how stupid or convoluted the title is. This is before even getting to the user comments. It's instances like this that show to me, far beyond any single game, or company or what-have-you, that people need to be more open-minded, and accepting of what is being created and the industry workings in general.

I know it may seem like I'm just pulling in some random topic into the discussion, but I really do feel like this negativity is at a core of some of the big issues the industry is facing, and relevant to the discussion at hand. It seems to me that Tristrix is tapping into a larger concept then just the main notion of this article, and that's why this turned into an argument of sorts.

To push forward my point, can you imagine if the industry simply did not have the influence of consumer negativity and expectation? If consumers were all around welcoming to any sort of concept or direction producers went, while still remain constructively critical of end products, I think many of the big issues the industry faces right now would eventually disappear. Companies wouldn't feel like they'd have to 'wow' anyone (though it would still inevitably happen), and games would retain their creativity and innovation. This idea necessarily goes hand in hand with understanding other people. It means trying to figure out what a game or story was working to achieve, and appreciating it for that even if it didn't manifest itself in its most idealistic form. It means understanding other people's perspectives on things, trying to understand what they're trying to say instead of what you think they're saying. This is a cause for many-a flame wars on the internet, and was an aspect I could see beginning to appear.

I apologize for the long tangent, but these are things I thought needed to be said, and the discussion was already forming here. For the issue at hand, in light of what I said above, I think it's fine to be critical of what companies are doing, but these types of events are a by-product, not any actual source problem. Talking about what-ifs in how money could be spent otherwise to make games better seem to me like we're already tapping into some kind of pre-formed expectations of what has been done and what should be done. Can't we assume a more positive attitude, thinking that the company did the best they could in producing the game in the first place? And on the bigger scale, if this sort of attitude was adopted universally, even if and when the AAA bubble burst, I think the destructive force of it would be greatly softened and all but completely recoverable with ease.
Stinky's Avatar - Comment posted on 10/24/2011 01:04
Stinky
What business is it of his or anyone's how a publisher spends their money? OCD control-freak much? FWIW, Activision and EA have both been in this game for a long time, and they make money. I'm sure they know how the system works.

It doesn't matter to me that CoD comes out every year, I'm playing Forza4 and Dark Souls at the moment and soon, Halo Anniversary. What difference does CoD make to me?
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