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Game worlds have grown a whole lot, this image proves it photo

Game worlds are getting big. Like really, really big. Have you played Just Cause 2? That island is massive. In game world sizes it's practically a continent. Don't believe me? Well, I'll let someone else's photoshopping skills in the image below prove my point that I only made in the first place because I saw the image below.

courageousrobot over at Reddit got to thinking (possibly while attempting to run across Just Cause 2's entire map) and decided to compare some of gaming's biggest worlds by placing them over one another. As you can see game worlds have grown a bit, and by "a bit" I mean a very, very, very, very large amount.

Remember when Grand Theft Auto III came out and we were all amazed by how huge the city was? Now it looks like the kind of thing a girl couldn't help but laugh at if it was whipped out in front of her.

LAUNCH GALLERY (1 IMAGES)
Photo









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Matthew Razak is Destructoid's Associate editor and co-founder of film site Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife. Likes Games! Movies! Hats! Meet the rest of the team



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58 comments | showing # 1 to 50
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Noir's Avatar - Comment posted on 05/08/2010 22:05
Noir
This is true, game worlds are pretty large. I've never played any big sandbox games (in fact I've only had Nintendo consoles all my life, shame) but Xenoblade's world looks amazing. Game worlds will only get bigger and bigger, eventually game cities will be as large as real ones. (though to me that's a bit to large)
Lodin's Avatar - Comment posted on 05/08/2010 22:13
Lodin
Daggerfall wins again!
And Arena, Elder Scrolls 1 is even bigger than that again.
But then there's Minecraft. When it's done and all is said the map will be 8 times the size of the earth or bigger depending on your computer.
Monodi's Avatar - Comment posted on 05/08/2010 22:16
Monodi


THAT'S. WHAT SHE SAID.
kefkaesque's Avatar - Comment posted on 05/08/2010 22:18
kefkaesque
inb4 someone mentions that EVE online game, not knowing that that's cheating.

Anyway game worlds that huge (like daggerfall) isn't a good thing, it just means more and more copy paste, Just Cause 2 was about the limit for me, and even that had some copy paste (the military bases)
Neroisonfire's Avatar - Comment posted on 05/08/2010 22:20
Neroisonfire
Lol nice, but it seems some older games prevail and kinda defeat the arguement that we're making games larger than ever before. I wonder how large FFXI and FFXIV will compare.
able to think's Avatar - Comment posted on 05/08/2010 22:20
able to think
Bigger isn't always better (says the guy with 8''). With a game world you can get lost in it can be frustrating to navigate your way across miles of land. In a super hero game you can have a power that provides fast transportation but in a game like say GTA it can be rather tedious traveling across miles of in game road to get to the next mission.

I want a Superman game with loads of space to fly around in and good controls to do it with (and Supergirl or Power Girl or both as an unlock).
The Silent Protagonist's Avatar - Comment posted on 05/08/2010 22:25
The Silent Protagonist
Games today can be really big... if you recycle lots of assets, that is. That's basically what happened with GTA III.

Size means little without a good sense of scope and design to go with it, though.

What bothers me is to get RPGs of a proper size and scope, I actually have to turn to the upcoming Wii RPGs, not the PS3 or 360 ones. Even Obliviou is smaller than Morrowind when all is said and done. The genre is waiting for HD to stop being a burden and start being an asset, it seems.

If Sony would give up lameshit policies like "uncompressed data" such games might be realized. Compression isn't a bad thing, but no compression seems good for marketing to morona.
Kimicario's Avatar - Comment posted on 05/08/2010 22:29
Kimicario
Christ, that's huge.
king kong five's Avatar - Comment posted on 05/08/2010 22:51
king kong five
I bought Just Cause 2 when it came out. I was very impressed with the map size. I stopped playing after about three days and I wish I hadn't bought it.

I still look to San Andreas as the best example of how to do large map areas the right way. Sure, it may only be a fraction of the size of Just Cause 2's world, but every single nook and cranny of San Andreas felt like it was designed with a purpose. In Just Cause 2, there's maybe eight or nine "landmark" areas, and the rest is just copy-pasted filler with no real purpose, which means I have no absolutely no motivation to explore. With San Andreas, on the other hand, every single area I went to felt like it was a landmark, no matter how insignificant it actually was. I could spend time fucking around in the backyards of houses and it kept me engaged because no two backyards were the same.
YukonCornelius's Avatar - Comment posted on 05/08/2010 22:52
YukonCornelius
Where's "Fuel" on this thing ... Just Cause 2 would be more impressive if it were 14,000 sq-km (that's 5,600 sq-mi)?
Ausl0's Avatar - Comment posted on 05/08/2010 22:57
Ausl0
The world in Burnout Paradise is huge but it being larger than WoW is kinda iffy. I guess my perception of distance sucks or maybe I'm not factoring the speed of the movement in both games.
RenegadePanda's Avatar - Comment posted on 05/08/2010 23:13
RenegadePanda
I want your game world inside me, baby.

I really don't like the sandbox environment much, it always turns out to be 25 percent content ad 75 percent filler or side-quest relted. For every city with things to do, there is some pointless 2500 collectable quest or a series of fetch quests to drag it down. Then I'm stuck wandering through this whole world wondering for basically no reason. Cool?
Agent's Avatar - Comment posted on 05/08/2010 23:17
Agent
why wasn't Fallout 3 included?
JDefined's Avatar - Comment posted on 05/08/2010 23:23
JDefined
It's just so big...I don't know how I could ever get around it all. I'm feeling completely overwhelmed here, It's just too much to take in!
esin's Avatar - Comment posted on 05/08/2010 23:29
esin
I wonder what would be the largest game worlds if you discounted all the copypasta?
Klempky's Avatar - Comment posted on 05/08/2010 23:37
Klempky
Am I the only one that thinks this whole map-size-comparison thing is completely irrelevant? Whenever I heard Oblivion was 16 square miles, I thought that's all well and good, except that video games aren't measured in real-world units.

You have to take into account movement speed of your character, general scale of world objects, so on so forth. Even though Just Cause 2's city is bigger than Azeroth, I'd take a gander in saying that on foot it takes much longer to get from one tip of the island to another in WoW than it does in JC2. Also, take into consideration that JC2 is just one city on an island, whereas WoW is THREE FUCKING CONTINENTS AND ANOTHER PLANE OF EXISTENCE.

Also, what king kong five said.
pedrovay2003's Avatar - Comment posted on 05/08/2010 23:41
pedrovay2003
God, is Daggerfall really that big?
Dan Hoyt's Avatar - Comment posted on 05/08/2010 23:58
Dan Hoyt
This seems kind of inaccurate, like the worlds don't really scale equally or something. Like, World of Warcraft's world has to be bigger than Just Cause 2's.
KorJax's Avatar - Comment posted on 05/09/2010 00:30
KorJax
@Ped

Yeah, sorta. You never actually did anything but fast travel between locations, but it was technically that big. You could if you wanted to, manually walk everywhere. Obviously it would take forever though. And because the whole world sans landmark locations like towns, special dungions, etc was completely procedurally generated, there wasn't ever anything interesting if you chose to walk everywhere.
Los255's Avatar - Comment posted on 05/09/2010 00:39
Los255
Damn, San Andreas looks like shit compared to the other worlds. But the means of traveling were tedious too. I remember I used to hate it's size.

Awesome map.
Zarathustra's Avatar - Comment posted on 05/09/2010 00:48
Zarathustra
As others have noted, there is something not quite right about that comparison. I know for a fact that it takes longer to drive from one end of San Andreas to the other than Paradise City.
Psychoholic420's Avatar - Comment posted on 05/09/2010 00:51
Psychoholic420
I would like to see where Fallout 3 lands on that list
J03yyz's Avatar - Comment posted on 05/09/2010 00:58
J03yyz
@YukonCornelius

its listed to the right under "even bigger"... that's where it is.
Corduroy Turtle's Avatar - Comment posted on 05/09/2010 00:59
Corduroy Turtle
Just Cause 2 is... impressive to say the least.
Chronic Logic's Avatar - Comment posted on 05/09/2010 01:27
Chronic Logic
Is this map bigger than Flash Point's or ARMA's maps?
urahara's Avatar - Comment posted on 05/09/2010 02:03
urahara
I see your large map and raise you this one.
urahara's Avatar - Comment posted on 05/09/2010 02:06
urahara
gah, forgot how large the picture was Even Larger Map
hpv's Avatar - Comment posted on 05/09/2010 03:14
hpv
What we need to see now is a comparison of size based on content density. Not sure exactly how you'd calculate that but it'd be more representative of what's actually going on. Just Cause 2 for instance has a huge world but it all feels pretty fucking lifeless when you're running around it.
El Edito's Avatar - Comment posted on 05/09/2010 03:31
El Edito
Im calling BS on this, there is no way that one tiny road in Burnout Paradise is the size of an entire island on GTA3.
Indigo Dingo's Avatar - Comment posted on 05/09/2010 04:35
Indigo Dingo
El Edito - get a sports car up to full speed and drive it down a main road, and see which one runs out first. Being on foot made it seem so much larger.
nicojay's Avatar - Comment posted on 05/09/2010 04:55
nicojay
I have looked into the void
and gameplay did not look back at me
only emptiness
Pudge Controls the Weather's Avatar - Comment posted on 05/09/2010 05:49
Pudge Controls the Weather
I THOUGHT IT WAS WHAT YOU DID WITH IT THAT COUNTS
a0jer's Avatar - Comment posted on 05/09/2010 06:11
a0jer
san andreas was more fun than any other game on the chart, what does that say about map size?

also burnout paradise shouldn't even count, 90% of the map wasn't explorable.
Valter's Avatar - Comment posted on 05/09/2010 06:17
Valter
I can't really trust this, considering that Faery Tale adventure came out in the early 90's for the Genesis and it was friggin' enormous.
Tokubetsu's Avatar - Comment posted on 05/09/2010 06:36
Tokubetsu
There is no way Oblivions game world equals a CORNER of paradise's map. You can't just overlap them like this.
136weshgfdj134sxd's Avatar - Comment posted on 05/09/2010 07:00
136weshgfdj134sxd
useless. We now today have bigger discs and HDD so why would not the game be bigger?
garethxxgod's Avatar - Comment posted on 05/09/2010 07:08
garethxxgod
@ Renagade Panda

Your looking at someone who traversed the entire landscape of NYC for 200 landmark collectables and 75 hint collectables in Prototype. A few I got withvideo help but most was parkour fun.

Also I got all 300 plus blast shards in inFamous without any video help literally with a map of the city scratching off sections by section.

The real irony? I still haven't platinumed either game. Open world games are the ultimate punishment in tedium.
Klarden's Avatar - Comment posted on 05/09/2010 07:28
Klarden
yep. daggerfall was bigger than tes4, and more generic/random, yet somehow more fun than tes4. except the "and now, one of these 120 torches is a switch" parts...
Handy's Avatar - Comment posted on 05/09/2010 08:56
Handy
I really liked Brutal Legends’ world map. It was small but there didn’t seem to be any wasted space, there was always an awesome landmark within walking distance. I really appreciated not having to wade through fifteen minutes of nothing before seeing something cool.
mrfrostynova's Avatar - Comment posted on 05/09/2010 09:20
mrfrostynova
Great topic, personally I hate how game worlds have got so big. It takes forever to get around them often and they're often so dry in what they offer - nothing for miles around. It's exactly what ruined GTA:SA - first bit was good but driving around forever was boring.

- For some great world maps see the Godfather and GUN
m_earendil's Avatar - Comment posted on 05/09/2010 09:42
m_earendil
To everyone saying that Burnout Paradise's map isn't really that big, I used to be a frequent camper and hiker, and there was a place I visited a lot on the mountains; I always hiked there following along the road, and it took me about 2-3 hours to get to the clear I liket to settle camp (depending on the pace). But one time I hired a car because of the bad weather, and it only took 4 minutes on car and 5 on foot get to the same place. (It wasn't even a sports car, just a jeep)

So there, supposing the scale is the same and that your Tauren shaman walks at the same speed as a real life human, walking from the Crystal Summit Observatory to the Wildcats Baseball Stadium would take you much more than 3 hours (because those cars in Burnout are way faster than a jeep)
Kvb's Avatar - Comment posted on 05/09/2010 09:43
Kvb
Am I really to believe that GTA3's world has the length of a street in Burnout Paradise?
Courtney Roberts's Avatar - Comment posted on 05/09/2010 10:49
Courtney Roberts
there is no sense of scale in any of these games, they are measured in imaginary units. id like to see how they decided that wows world was so small for example when a whole area map to map is the same as about three buildings in paradise city. this is pure bullshit. love love.
whormongr's Avatar - Comment posted on 05/09/2010 11:56
whormongr
The sense of a large world is great but the thing that I want is more interactivity in the world. A giant expanse of buildings is cool and all but if you can't go in them or do anything and all of the assets are the same I don't see what makes say, the world in burnout more complex or interesting than the worlds in mario. It seems like people have lost interest in making things interactive in favor of making them big- if you think about when shenmue came out it was not only a big sandbox world (for the time @ least) but they put little random things everywhere and you could go into all of the houses and open cupboards and such, use all of the vending machines- even if it was useless. That to me made the shenmue world more rich than the GTA world or the burnout world- not because of the largeness but because of the smallness....
Drach's Avatar - Comment posted on 05/09/2010 12:57
Drach
Something seems off in this image. I will say the scales will appear different from the player's perspective depending on what modes of transportation are available to them. (In wow, you get a mount, in JC2, you can get a jet, chopper, car, zipline, or boat, In Burnout,you are only allowed to drive...) I would imagine that this can all be checked by speaking to the programmers, or examining the game files. It would also take some algebra. =D Always check your work.
Enossir's Avatar - Comment posted on 05/09/2010 13:58
Enossir
hmmm daggerfall, gothic, these games have been around for awhile.

maybe CONSOLE game worlds are getting slightly bigger.
-PL-'s Avatar - Comment posted on 05/09/2010 14:09
-PL-
I didn't realize LOTRO was so big... Is that all actual explorable space, or is the world just "theoretically" 30k sq/m? I played the beta, and the world didn't even seem as big as WoW much less 100 WoWs.
Smitty's Avatar - Comment posted on 05/09/2010 14:33
Smitty
Some of the worlds have tons of water though. The only game where water would count is The Legend Of Zelda: Windwaker.
Marcus Roof's Avatar - Comment posted on 05/09/2010 16:41
Marcus Roof
Oblivion had places I actually wanted to visit. Just Cause has a whole lot of nothing...

Plus all the internal, underground, and portal worlds of Oblivion...
Namelessted's Avatar - Comment posted on 05/09/2010 18:52
Namelessted
Sorry Razak but you picked the dumbest fucking headline imaginable for this single image. The illustration is cool, I will give you that. But, it gives no indication that game worlds are increasing in size overtime.

In fact, if you actually read the text on that image you will see that the largest game, Daggerfall, which was released in 1996 has the largest world with clocks in at 62,394 square miles. If I only use data from 10-20 games it would be extremely easy to show a trend of decreasing video game world sizes.

To also say that Just Cause 2's world is almost the size of a continent is beyond ignorant. Maybe you should do a little research first. Australia (the smallest continent on Earth) has a square mileage of 2,967,892. Ok, what number is smaller? 400 or 2,967,892.

I hate to sound like such a prick because I actually think this image is really cool when I saw it a few days ago. It just rubs me the wrong way when somebody as retarded as you makes a post and says some of the dumbest shit that I have heard all week.
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