Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Game SERIES Debate to the Death! The Legend of Zelda photo

Good gaming gods, last week's debate was epic, and I do not use that word lightly. I had to go through all 235 comments twice, just to make sure no tallying mistakes were made. The outcome broke almost every debate record imaginable, but despite setting even more records last week, Half-Life was given quite the competition this time.

It started off trailing slightly, then by a lot, then it surged and my eyes widened as it took the lead. Then, M.G.S. refused to be ignored, and temporarily reclaimed the crown. In the final 50 votes, Half-Life fought to the top once again, only to lose it yet again, then juggle the lead back and forth on the very last page. The final few votes were a nail-biting experience like no other debate has ever given me. Here is the breathtaking final result:

  • Half-Life series (105 votes) -- Wow!
  • Metal Gear Solid series (109 votes) -- WOW! (Winner!)

I want to thank you all by partaking in such an exceptionally intelligent game debate and offering so much insight from all directions. I sure do show appreciation in an odd way though, because I'm rewarding your great work by giving you all yet another unfathomably large game debate to tackle.

Which game do you like the most out of the entire series, and why? What aspects of its game design, gameplay, visual and audio experience made up your mind? Give it some serious thought, share your thought process with all of us, and then get some Zelda friends to join in on the fun. Hit the jump for new bonus questions and next week's debate topic!

[Update: I've included an expansive refresher summary of each game in the series, and also added this to the flash bar up top so that you can check back on the discussion for the next few days! Scroll down to take a nostalgia-filled trip down memory lane, and browse each game's story and main features list, as well as a trailer or gameplay video.]

The Legend of Zelda on the Nintendo Entertainment System, 1986.

Story:

Ganon invades Hyrule kingdom with an army to obtain the Triforce of Power, but princess Zelda takes the Triforce of Wisdom and split it into eight pieces, which she hides in dungeons across the world. Link saves Impa from a group of Ganon's soldiers and she explains Hyrule's impending danger. Link decides to save both Zelda and Hyrule.

Features:

  • Introduced several of the recurring beloved Legend of Zelda series items.
  • Nonlinear game design that set the standard for the action adventure genre.
  • Used rewritable discs to allow you to save your game, instead of using passwords.
  • Nine dungeons to complete. Six with visible entrances and three that are hidden.
  • After beating the game, a "Second Quest" challenges you to beat the game again. This time all the dungeons have different designs and contain harder enemies.

Video: Speed run of the entire game.

Zelda II: The Adventure of Link on the Nintendo Entertainment System, 1987

Story:

Four years after the story in the first game, Link is now sixteen and discovers the triforce symbol on the back of his hand. After speaking to Impa it is revealed that Zelda's father, the king of Hyrule, has died, and that Zelda's brother was angry when she would not share his father's family secrets about the triforce. Her brother befriends an evil wizard to put her into a deep sleep, which ends up killing the wizard. Zelda's brother is filled with regret and locks her away and demands that every newborn female from now on in the kingdom must be named Zelda in her honor.

Impa reveals that the sign on your hand means that you are the chosen one to awaken her. The symbol will show you where to place each of the six palaces' crystals, and then guide you to the Great Palace where you find the Triforce of Courage. You travel to the chamber where Zelda is sleeping in and the three Triforce pieces unite, and with your one wish you awaken the princess.

Features:

  • The top down perspective is still used for the overworld view, which is now just used to travel one area on the map to the next, unless engaged by an enemy.
  • The majority of the game is played and fought in a side-scroller setup.
  • Link is equipped with a sword and a shield, as well as magic spells he can use.
  • Low attacks can be done while crouching and high attacks can be used when standing.
  • Link can also jump, allowing him to also attack in upward or downward thrusts.
  • By defeating enemies you receive experience points that can be invested in life, attack, magic and stamina. Each can only be upgraded seven times.
  • Leveling up your life stat decreases the damage you receive when hit.
  • Leveling up your magic stat reduces the amount of magic points (MP) your spells use.
  • Towns are named after the Seven Sages.

Video: A walkthrough and explanation of the game.

The Legend of Zelda: A Link to the Past on the Super Nintendo Entertainment System, 1991

Story:

Link is awakened by a telepathic message from Zelda that she is locked up in the Hyrule Castle dungeon. You see your Uncle ready for battle, who runs out and tells you to stay behind. Disobeying his command, you travel to the castle and arrive in time to see him dying. Given his sword and shield, you manage to help Zelda escape through the sewers. You then learn that a wizard named Aghanim has seized the throne and plans to break the seal of the Seven Sages to release Ganon from imprisonment

Features:

  • Top down exploration exploration returns to the series for the entire game.
  • A wide variety of items is present again, with many new ones, including the Master Sword, added this time that would go on to be crucial to the series from then on.
  • The game is twice as large as it seems, with a Dark World version of its world map that becomes playable later in the game.
  • While most SNES games were 4 Mbit, A Link to the Past used a 8 Mbit cartridge due to its size.
  • You get to rescue the descendants of the Seven Sages.
  • Introduced the chicken fight series staple.

Video: A walkthrough of the game.

The Legend of Zelda: Link's Awakening on Game Boy, 1993

Story:

After the events of A Link to the Past, Link travels the seas on a boat, which gets shipwrecked on Koholint Island after a storm. After awakening and recovering his things, an owl tells him that he must awaken the Wind Fish guardian of the island, who is sleeping in a giant egg atop Tal Tal Mountain, and nightmare creatures are ruling his dream world. To free him you must collect the eight instruments of the Sirens, and play the Ballad of the Wind Fish on all your instruments.

Features:

  • Overhead perspective is dominant throughout the entire game, with minimal side-scrolling areas in dungeons
  • The first top-down Zelda game that allows Link to jump.
  • Doesn't actually have Zelda, Ganon or Hyrule as main features.
  • Introduces the powerful concept of music to the series.
  • Includes late game cameos to older Zelda games, as well as other Nintendo games.
  • Eight main dungeons, but also bonus secret dungeons.
  • Offers a daunting side quest of gathering 25 secret seashells buried around the map. Collecting 20 earns you a secret, magical sword that can shoot beams of energy when you're at full health.
  • Introduced an elaborate trading game side quest that has become a series staple.
  • Also introduces fishing and flying around the map on the back of a bird as series staples.
  • Can steal items from shops, but with funny and serious repercussions.
  • Re-released in 1998 in full color to celebrate the launch of the Game Boy Color.

Video: Link's Awakening DX intro with color.

The Legend of Zelda: Ocarina of Time on Nintendo 64, 1998

Story:

Taking place before the four earlier Zelda games, the story starts when Link wakes up from a nightmare of events that will soon happen. Living in the Kokiri Forest outside of Hyrule with other children, Link is the boy without a fairy. Their guardian, the Great Deku Tree, senses an evil sweeping across the land and decides it's time to reveal Link's past to him, so he sends the fairy Navi to bring Link to him. After obtaining a Kokiri sword and shield, the Great Deku tree tells Link of his past in his last dying breaths.

Link is given the task to gather the three spiritual stones from the Deku Tree, Death Mountain, and Jabu-Jabu's Belly, and then contact the princess, where his nightmare's vision comes true. Hyrule is cast into the Dark World, and Link is sealed away in the Temple of Time until he is old enough to defeat Ganon. With the help of the Seven Sages, many backbone items from the series, and twelve powerful melody spells, Link must travel between the two worlds to defeat the five temples as an adult to slay Ganon and save princess Zelda.

By placing or removing the Master Sword, Link can travel back or forward in time, which allows him to modifies Hyrule's past and present in his struggle to undue Ganon's evil on the land. While adventuring through the two different timelines, Link explores the surrounding habitats and species of Hyrule.

Features:

  • The first 3D Legend of Zelda adventure.
  • The first game to let you ride a mount, in the form of Epona the horse.
  • Three dungeons as kid Link, five temple dungeons as adult Link, and the final Ganon level in Hyrule Castle, as well as various smaller dungeons, such as the graveyard and Lost Woods, and Hyrule Castle as a kid when sneaking in to talk to Zelda.
  • Many minigames that span horse races, archery contests, fishing, bomb games and guessing games, mask deliveries, an expanded version of the trading game, and many more optional missions.
  • Introduced the collection of golden skulltula tokens hidden around the entire world map.
  • Greatly expanded on the existing inventory in the series' past. Introduced fire, ice, and light arrows, bombchus, magic beans, hookshot, and much more.
  • The first Zelda game to feature day and night sequences, which bring huge impacts in each area.
  • Allowed you to travel through time to past and present Hyrule, or change from day or night.
  • Let players explore more than just Hyrule, and ventured off the map into new directions, which gave an in-depth look into the lives of human villagers as well as the Goron, Zora, and Deku species.

Video: A recreated HD version of the TV commercial trailer for the game.

The Legend of Zelda: Majora's Mask on Nintendo 64, 2000

Story:

While Link is traveling through the Lost Woods, a skull kid with two fairies steals Epona and the Ocarina of Time from him and runs into a cave. Link pursues him, but is turned into a Deku scrub by the masked kid, who leaves behind one of his fairies as he flees. When Link and his new fairy, Tatl, exit the cave they find themselves in a new land called Termina, an alternate version of the people and places from Hyrule.

On his journey to retrieve his items and return home, Link discovers that the moon is crashing into Termina in three days, and that he must help save the land from destruction if he is ever to make it home. By manipulating time, Link is able to set back the clock and repeat the three days over and over to constantly prevent the end of the world. This allows him to see each NPC's paths and plans over the three day span, and makes him able to help each one of their needs.

Along the way Link receives many more masks from the happy Mask Salesman, with the three main ones transforming him into a Goron, Deku, or Zora version of himself. Other masks give him other abilities and open up new possible ways to interact with each NPC's fate. After defeating each of the four main dungeons, Link is able to gather the help of the Four Giants to stop the moon from crashing into Termina, and the evil Mask of Majora that the skull kid was wearing leaves and travels to the nearby moon above. Link follows the mask to the moon to defeat Majora once and for all.

Features:

  • Four main dungeons, with many smaller ones to explore and defeat as well.
  • Navi is replaced by the fairy Tatl, who is even more helpful with tips and strategy.
  • A sprawling, functioning world of NPC characters with their own journeys over the course of the last three days of the world, which equate to roughly an hour of real time.
  • The Ocarina of Time has many new songs to learn, some of which let you manipulate the flow of time even more than in the past. You can change from day or night, jump ahead in the three day timeline, or even slow down the flow of time around you.
  • Allows players to take the focus off of just dungeons, and instead focus on interacting and altering the course of a wide variety of NPC lives within the world.
  • Offers not just one main story, but a multitude of smaller stories of the NPC's lives over the three fateful days.
  • Many of the series' staple items make a return, but largely expands the variety of available masks you can wear.
  • Three main masks transform you into a Deku, Zora, or Goron, each with their own special abilities.
  • All NPCs have entirely different things they say, do, or ask of you depending on which mask you are wearing when interacting with them.
  • The introduction of the camera item.

Video: HD version of the game's intro:

The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages on Game Boy Color, 2001

Story:

These are two alternate games that further explore the game mechanics of time travel. In Oracle of Seasons, the Triforce sends Link to the the land of Holodrum, where he sees Din, the Oracle of Seasons, kidnapped by Onox. However, if you play Oracle of Ages, then Link is instead transported by the Triforce to the land of Labrynna, where he sees Nayru, the Oracle of Ages, kidnapped by Veran. To complete the entire story of either games, you must also beat the other game as well for the entire plot to be revealed.

Features:

  • Introduces the Harp of Ages item that can advance time forward and backwards.
  • Also introduces the Rod of Seasons item that changes the seasons.
  • Both games explore story and puzzle designs that revolve around the changing of seasons/time.
  • Both games can be hooked up to one another to expand on each others' story, levels and inventory.
  • By beating one of the two games, players are given an alternate version of the other game to beat.

Video: The intro video from both games.

 

The Legend of Zelda: The Wind Waker on Gamecube, 2002

Story Setup:

Taking place 100 years after Ocarina of Time, the story from Ocarina has become a legendary tale that families tell their children to instill courage in them. Dressing like the fabled Hero of Time on his coming of age birthday, Link is given a telescope by his sister as a present. Using his new item he spots a bird carrying a girl in the sky, who is dropped into a nearby woods. Leaving the house near the beach where he lives with his grandmother and sister, Link rescues the girl, only to return and see the same bird carry off his younger sister.

The girl you rescued, Tetra, reveals that she is the captain of a pirate ship, and follow the bird to Forsaken Fortress where Ganon has many young girls captured. After an unsuccessful attempt to free them, Link falls off the fortress to the sea below, and is saved by a talking boat named King of Red Lions. Your new boat companion gives you the Wind Waker instrument that allows you to control the flow of the winds, and you're off to travel the seas in all directions and many adventures to save your sister and the rest of the world from Ganon once again.

Features:

  • Cel-shaded graphics.
  • Much more detail in lighting and animation within the game's environments.
  • Characters have much more facial animation detail.
  • Extensive sea exploration that spans many ocean islands with new puzzles, people and items for Link to come in contact with.
  • Many old items that are classic to the series are upgraded with new or improved abilities.
  • The Wind Waker is one of the many new items that aids Link in manipulating the environment.
  • Enemies contain much more intelligent A.I. and animations.
  • The ability to use items dropped by defeated enemies.
  • A buried treasure map sidequests that spans the entire sea in various locations.
  • In-depth naval battles at sea.
  • The introduction of new collectible items like figurines that are created from pictures you take.
  • After completing the game, you can replay a new version with minor modifications.

Video: A gameplay trailer for the game.

The Legend of Zelda: Four Swords Adventure on Game Cube, 2004

Story:

Strange, recent happenings in Hyrule have Zelda worried that Vaati's seal is weaking, so she brings Link to the Four Sword Sanctuary where maidens protect the shrine. She gives Link the Four Sword, which splits the one who wields it into four clones. However, A Shadow Link doppelganger sneaks in and kidnaps the shrine maidens.

Features:

  • 4 person multiplayer with overhead perspective from the original NES game.
  • Hyrulian Adventure mode: players cooperate to advance through the world in episodic levels, competing to outscore one another by gathering the most rupees, while still working together to advance to the end of each level.
  • Battle mode: Two or more players fight each other until only one is left standing.
  • Allows players to use their Game Boy Advance as a controller, which gives extra information on the handheld's screen.

Video: A Japanese commercial showing multiplayer gameplay.

The Legend of Zelda: Minish Cap on Game Boy Advance, 2004

Story:

Vaati has petrified Zelda, and the King of Hyrule needs the help of the Picori to free her, but only children can see the Picori, so he chooses you to help him. On his journey, Link rescues a bird-like hat named Ezlo, who joins him and can shrink him to the size of the Minish to help him on his adventure.

Features:

  • The ability to shrink in size and explore environments from a tiny perspective.
  • Several dungeons, items, and sidequests.
  • Expanded stories for already existing characters in the series.
  • The introduction of new characters and creatures in the series.
  • The introduction of new collectible items like Kinstone medallion fragments.

Video: A Japanese trailer commercial.

The Legend of Zelda: Twilight Princess on Gamecube or Wii, 2006

Story Setup: While working on a ranch in Orton Village, Link witnesses shadow beast monsters attack its inhabitants and kidnap all the young children. When he pursues them to rescue the children he runs into a wall of Twilight and a shadow beast pulls him through the wall, which turns Link into a wolf and imprisons him. An imp named Midna helps Link escape and informs him that he needs to restore the Light Spirits in order to restore Hyrule to its former state. Midna joins you on your quest to return to your human form and rescue Hyrule once again.

Features:

  • Nine dungeons.
  • The new wolf form to play as, with new abilities.
  • The new companion, Midna, who offers hints and even more new abilities.
  • Horseback combat.
  • Larger environments, villages, and battles.
  • Additional sword combat actions.
  • Better graphics with improved 3D models and higher resolution textures.
  • Many of the traditional Zelda items, as well as few new ones and improved older items.
  • Wii remote controller compatibility, with different movement functions used for different items and places in different ways.
  • Wiimote audio interactivity with the environment

Video: Trailer.

The Legend of Zelda: Phantom Hourglass on Nintendo DS, 2007

Story Setup:

The plot continues from the aftermath of Wind Waker, with Link traveling the Great Sea with Tetra on her pirate ship. They discover a ghost ship, and when Tetra boards it to explore she screams and disappears. In his attempt to follow her, Link slips and falls into the ocean, later waking up ashore on island by a fairy named Ciela.

After exploring the island, Link finds a Phantom Hourglass with Sands of Hours and enlists the help of Captain Captain Linebeck and his ship, the S.S. Linebeck. Link, Linebeck, and Ciela travel together across the Great Sea using maps and clues hidden in the Temple of the Ocean King to find the Spirits of Courage, Wisdom, and Power.

Features:

  • Cel-shaded 3D graphics
  • More sea adventures on ship.
  • More island dungeon adventures on foot.
  • DS stylus navigation and gameplay via the touchscreen.
  • Using the top DS screen for additional information.
  • During some events or battles, the top screen is used instead for a larger view window.
  • Includes a one-on-one multiplayer battle mode.
  • Many classic items from the series reappear for gameplay, with the addition of the Phantom Hourglass and the Phantom Sword.
  • Some classic items from the series receive gameplay imporvements that utilize the DS stylus.

Video: Trailer.

 

BONUS QUESTIONS:

BQ1. What is your least favorite game in the series? Why?

BQ2. What is your favorite item in the series? Why?

BQ3. What is your least favorite item in the series? Why?

BQ4. Who is your favorite side character in the series? Why?

BQ5. Who is your least favorite side character in the series? Why?

BQ6. What is your favorite level in the series? Why?

BQ7: What is your least favorite level in the series? Why?

BQ7. What is your favorite ocarina song?! Why?

SUBMIT YOUR OWN QUESTIONS: 

Each week I will post what next week's debate will be, and allow you to all post your own "bonus questions" in the comments for next week's debate. I'll choose the best of the bunch and then we can get some serious feedback from all different gamer perspectives on not just each game/series, but also a few individual aspects of those games/series. Have something you're dying to know what other games thought of in the game or series? Post your question in the comments and find out what the response is!

NEXT WEEK'S DEBATE:

What's your favorite Super Mario game in the whole series?

As usual, there's always an open door policy on suggesting future game debates in the comments. So don't be shy!


Continue: More Zelda stories





prev
next 50 comments

221 comments | showing # 1 to 50

Fronz's Avatar - Comment posted on 11/10/2009 23:04
Fronz
BONUS QUESTIONS:

BQ1. What is your least favorite game in the series? Why?

BQ2. What is your favorite item in the series? Why?

BQ3. What is your least favorite item in the series? Why?

BQ4. Who is your favorite side character in the series? Why?

BQ5. Who is your least favorite side character in the series? Why?

BQ6. What is your favorite level in the series? Why?

BQ7: What is your least favorite level in the series? Why?

BQ7. What is your favorite ocarina song?! Why?
Krow's Avatar - Comment posted on 11/10/2009 23:21
Krow
I'll let this blog I wrote be my vote for Majora's Mask.
grafkhun's Avatar - Comment posted on 11/10/2009 23:22
grafkhun
I am so sad, I remember when the debates got a revamp, but ever since the first one I haven't had time to participate, in fact I've been on Dtoid not as much recently. Dammit, I must of missed some good shit. I will be back later when I'm not so tired and write up a big comment for this debate!
seifd's Avatar - Comment posted on 11/10/2009 23:29
seifd
My favorite Zelda game is A Link to the Past. It hit just difficult enough to be challenging without being too frustrating. There were plenty of secrets around and you could have your own personal attack bee. Also, it was the first Zelda I actually beat.

BQ5. Who is your least favorite side character in the series? Why?

Mido! That's the guy he assigned himself as leader of the Kokiri. I hate that he forces me to get a sword and shield before I can see the Deku tree. Newsflash Mido! You don't boss around the Hero of Time, especially when you're some jerk everyone hates.
TrickEdge's Avatar - Comment posted on 11/10/2009 23:29
TrickEdge
I really liked Twilight Princess to be honest, I thought it was really well done (on the Gamecube anyway, never played it for the Wii).

BQ1. What is your least favorite game in the series? Why?

Link's Crossbow Training :P

BQ2. What is your favorite item in the series? Why?

The double hookshots were pretty sweet, I love the spinning top thing cause it was awesome, and the Zora mask in MM let me play as a Zora...and the Zora are pretty badass.

BQ3. What is your least favorite item in the series? Why?

The bottle. I hate having to get them all. Why can't Link just go raid peoples houses all the time and get them? Unless of course nobody in Hyrule has spare bottles to just steal and not hunt for.

BQ4. Who is your favorite side character in the series? Why?

Midna, she is just made of awesome!

BQ5. Who is your least favorite side character in the series? Why?

Least fave side character...Navi, of course. She drove me up the wall! I also hated the Zora princess in OOT, I don't care enough to try and remember her name right now.

BQ6. What is your favorite level in the series? Why?

This would be a tough one, I like a lot of the dungeons.

BQ7: What is your least favorite level in the series? Why?

Same as above, I like a lot of the dungeons. Even the water ones never really bothered me.

BQ7. What is your favorite ocarina song?! Why?

Song of Storms, because the windmill dude's face is priceless when you play it!
TJF588's Avatar - Comment posted on 11/10/2009 23:30
TJF588
I'mma throw Link's Awakening. Not even the DX, just monochrome like Metroid II. However, I have not gotten past that raccoon (and, sadder still, that's prolly the furthest I've gotten in any Zelda game by my own power).
TripleZer0's Avatar - Comment posted on 11/10/2009 23:34
TripleZer0
My favorite in the series would have to be Ocarina of Time. That was the first Zelda game I ever played even though I had an SNES and could have gotten A Link to the Past. The 3D graphics, the sprawling world, the story. Everything about the game just clicked with me. I rented it over 20 times before finally buying my own copy.

BQ2: My favorite item(s) in the series are the masks from Majora's Mask. That game comes really close to being my number one. The sheer number of masks and the stories behind all of them really stand out to me.
Gangles's Avatar - Comment posted on 11/10/2009 23:36
Gangles
WIND WAKER

I thought it had the strongest visual and audio design of the series, that and I just love being on a boat.
Fronz's Avatar - Comment posted on 11/10/2009 23:40
Fronz
For me this is more of a debate about what game deserves second place. I had the fortune/misfortune of not playing a single Zelda game until Ocarina of Time, which means I got basically the original Zelda story that was filtered and refined after several other games in the series, as the ideal 3D Zelda game. To play that one first was completely life changing (and I do mean life changing, OoT was a huge influence on my decision to ditch my kickass AP class grades to go to a tiny art school college to get a degree in game design.)

The game was captivating in all the ways I was hoping it to be at all the exact times I wanted it to be, and above all else, the first time I walked onto Hyrule only to take a few steps and come to a halt when I noticed the sun was MOVING. It's by far my most exciting game moment of all time, and I still remember setting down the controller on the ground just to wait and see what would happen when it became night time. I still get chills.

I understand how a lot of people side with the SNES one since it's the precursor backbone to OoT, and thus playing OoT after it would be less intense, but from a game design stand point, Ocarina of Time is still one of the better 3d designed adventure games of all time. It baffles me how many mega-budget games to this are still soooo fucking linear (*cough* Uncharted *cough*) when Zelda paved the road for how to do adventure games right over a decade ago. It frustrates me to no end that linear gameplay is still so prevalent.

VOTE: Ocarina of Time.

2ND PLACE: Majora's Mask.
It took such an overly cliche and popular game mechanic, and made it into such a damn cool twist and completely unique game experience. It may not have been one of the funner ones to play, but Majora's Mask has more imagination and ingenuity than most of the games in modern times. There's a difference between being a Zelda fanboy, and giving major respect where it is deserved.

3RD PLACE: Link's Awakening DX.
I had no idea a handheld could be so good. This game lasted me an entire three week vacation in the backseat of my parents' car as we traveled across America on a sight seeing tour of Yellowstone, Grand Canyon, etc etc. I forget how many dungeons there are, but it's more than most modern adventure games feature, and that's not even including the secret dungeons and all the other secrets (seashells!) crammed into this tiny tiny game of joy.
Druid 01's Avatar - Comment posted on 11/10/2009 23:40
Druid 01
ocarina of time
DaedHead8's Avatar - Comment posted on 11/10/2009 23:42
DaedHead8
I have to vote for A Link to the Past even though I've never beaten any of them (I've at least played most of them and own a lot of them). It's all because I'm a SNES fanboy.
Electrium's Avatar - Comment posted on 11/10/2009 23:50
Electrium
My favorite is Wind Waker. Everything from the way the story flows to the art style, music, and combat...it's all done perfectly. The side quests are excellent (FIGURINES! SOO FUN), hilarious replay-ability with the lobster shirt/dragon language, and purely epic music.

Second place: Majora's Mask. The difficulty added a new level of depth to the Zelda series that I wish they would bring back. The side quests were excellent in this one too, I loved collecting all the masks (yeah, I'm a collectible freak). Plus it was just amazing being able to play as all of the different species in the Zelda universe. Too bad there was no Dodongo mask. =(

BQ2: The Hookshot. How can you say anything else? Who doesn't want to have one of these things? You name a price, and I will pay for it to have a hookshot made.
vApathyv's Avatar - Comment posted on 11/10/2009 23:52
vApathyv
Hmm...that's actually kinda hard. I'ma go with Ocarina of Time though. My reasons? I'ma go with the patented "Chad Concelmo's Graphics Card Featurette" explanation of "It may not be the best, but it was my first". It opened me up to the whole series in general, and is probably the one I've had the most gametime with, be it beating it over and over again, or when I heard of the glories of the fabled "Beta Quest", or the still-to-this-day awesomeness I feel when I'm staring down a fully-transformed, OMGHUGE Ganon as lightning and thunder crack off in the sky above me.

Also, the "Beta Quest" gave me the incredible satisfaction of taking down an Arwing with a slingshot, something I'll never forget. xD

And, the bonus questions!

BQ1- Gonna go with Phantom Hourglass. The all-touch screen controls irritated me to no end...

BQ2- Hookshot! When I was younger, nothing was cooler to me then zipping through the air across chasms like that. Not very solid reasoning, I know.

BQ3- The Ball and Chain from Twilight Princess. It took FOREVER to get that thing swinging.

BQ4- Midna. Her conniving, malevolent nature, wry and slightly sadistic mannerisms, and that grin of her's...oh, and her eventual change of character/plot revelation that I won't reveal due to spoilers, made her one of my favorite new characters in the series since Vaati. (I also have a soft spot for Zant, though that may only be due to the unjustified love I have for his boss fight).

BQ5- HEY! HEY! LISTEN!

BQ6- The frozen-in-time Hyrule Castle in Wind Waker...for pretty much every reason Chad listed in his Memory Card, as well as the fact that it was just awesome to see a relic from a previous Zelda game actually discoverable in a game that takes place many years after it in the timeline.

BQ7- The first temple in Majora's Mask...the one you had to do as a Deku Scrub? I just hated having to be a Deku Scrub. I always just wanted to get to being a badass Zora with a guitar and bladed arms, or Fierce Deity or something...not some diminutive chestnut with legs.

BQ8- Three-way tie between Saria's Song, Song Of Time, and Bolero Of Fire. The first two because they were ALWAYS stuck in my head, and the last one because it just always sounded beautiful to me. Though if you asked for just game music and not Ocarina songs, I'd have probably picked Gerudo Valley, hands down...
fatcatfan's Avatar - Comment posted on 11/10/2009 23:52
fatcatfan
It's a struggle for me to choose between LttP, MM, or TP but if I can only vote for one it would have to be Link to the Past. Perhaps nostalgia has a bit to do with it, but the sprites for that game seem to outshine any of the later Zelda games, 2D or 3D.
Monodi's Avatar - Comment posted on 11/10/2009 23:54
Monodi
You win this time, Metal Gear Solid.

Also ohhh man, THIS is the debate for me.

My vote goes for Majora's Mask; Link's Awakening ALMOST tying it in first place. (in fact, i would put it in 1.5th place)

Majora's Mask is my favorite for brilliantly combining side quests with the main adventure. The entertainment value is solid. I know that ocarina of Time is considered the pinnacle of the Nintendo64 by many, but Majora's Mask took the same engine and refined it making an amazing sequel. Every character had a life, everyone was important, everybody had feelings and needed help to recover their faith, which in my opinion the dating could not be better to start the new millenium. Everybody was superstitious about the apocalypse in that year and such, and there was so much depression too. I think it was a message for all those who could have managed to play it.

Both halves of the game are fantastic. it is a game that has a lot of soul put in it.


BQ1. Phantom hourglass. I just feel that it was sooooooooo easy. the stylus controls were easy to dominate, but felt more like gimmick instead of adventure. Captain Linebeck is super awesome, but deserved a better game to pester Link.

BQ2. From the moment you get the hookshot, the game feels more fun out of nowhere. Getting everywhere feels fun and it could be the richest piece of technology in Hyrule (tying with the Bombchus). Grabbing items, stunning enemies and reaching places where you couldn't go before makes it a great artifact.

BQ3. Mmmmm this one is kind of hard... maybe the Ocarina. it is such a great feature in the games especially as you can mess around, but i hate the unskippable cutscene it pulls in some stuff. And on other games that features it like Link's Awakening you could teleport back by accident thinking you had your sword equipped.


BQ4. Captain Linebeckkkkkk! As I already mentioned before, if it wasn't because of him, I would detest Phantom Hourglass with all my soul. Linebeck is pushy, lazy and greedy (sometimes), and i like how he looks down on you all the time when he never does anything. he is so comical even when he is a jerk.

BQ5. Many hate Navi, but I never really had trouble with her... uhhh I think the Makku Tree on Oracle of Ages. Is just because she makes your game feel more like a chore. I mean.. she tells you where to go which is a good thing, but she does it in a dry instantaneous way that feels like "oh you finished ok GO TO THE NEXT ONE!"

BQ6. Mmmmmmmm Ikana Canyon in Majora's Mask has like four temples, there is just so much to do there and the ruins give it an additional feeling of adventure with mysticism. But if you mean only one temple, I would say... the Shadow Temple in Ocarina of Time. The temple is so damn creepy I love it. There are just so many monsters, but several puzzles are fun as well.

BQ7: The Fire Temple in Phantom Hourglass, but that is because I can do it in less than 20 minutes. Hell, maybe even less than 15. It's so short and the boss has an awkward way to defeat him. it doesn't feel rewarding.

BQ7. The Song of Healing in Majora's Mask. That song became a hymn for the game. it's so beautiful and it became the key to make everybody rest peacefully. Seriously, that song is fucking bomb. I especially like the version that is heard when you are in inside the clock tower. (somehow is not the same without hearing the machinery in the background) it sounds so mysterious while fresh. But also grieving and hurt. I feel so many combined emotions in it. (Honorable mention to the Ballad of the Wind Fish, which also became a hymn but for Link's Awakening. So beautiful.)
Psychoholic420's Avatar - Comment posted on 11/10/2009 23:54
Psychoholic420
I'd have to go with Twilight Princess. There was so much random crap that went on and kept me guessing. I played it on the Wii, and I thought the controls were really tight. Some people claim it to be tacked on, but I humbly disagree. The game kept me immersed in the world that it was presenting me, and I couldn't take my eyes off the screen.
gatorsax2010's Avatar - Comment posted on 11/10/2009 23:54
gatorsax2010
Allow me to cast my vote for Wind Waker. My favorite part of it is probably the art style. The story was great, too, and the art style complemented it very well. It's beautiful, unique in the series, and so much fun.

BQ1: I don't know. I never did finish the original. It's hard, so that kind of bums me out. Still fun, though.

BQ2: I loved the double clawshots in TP. A lot of fun to use, Spider-Manning myself from wall to wall. But I think the Spinner in TP was even better, and led to one of the best boss fights in the series. Honorable mention to the Deku Leaf.

BQ3: The ladder from the NES game is pretty boring, I guess.

BQ4: DEFINITELY Salvatore from Wind Waker. "SPLOOOOOSH. KA-BOOM!"

BQ5: I actually like most of the characters for one reason or another.Yes, even Tingle.

BQ6: Oy, this is a tough one. I don't even know.

BQ7: To. Hell. With. The. Water. Temple. (OoT) I started in sixth grade, and finally beat the game (after restarting) after my freshman year of college.

BQ7 (Part two?): Song of Storms. Because I would go into the windmill just to hear the song.
hpv's Avatar - Comment posted on 11/10/2009 23:57
hpv
If I had to pick one it'd be A Link to the Past. This should really be done as an IRV where everyone lists their top 10.

Mine would be:
1 A Link to the Past
2 Link's Awakening (color or bw, take your pick)
3 Oracle of Ages/Seasons
4 Phantom Hourglass
5 Twilight Princess
6 Majora's Mask
7 Wind Waker*
8 Ocarina of Time
9 The Legend of Zelda
10 Minish Cap**

*would place higher if it weren't so boring from lack of difficulty
**wouldn't even make the list if I'd played Spirit Tracks, but takes the #10 spot by default since the rest of the Zelda games are crap
Monday's Avatar - Comment posted on 11/11/2009 00:00
Monday
Favorite Game in Series: Link's Awakening. It was my first, and therefore packs the biggest nostalgic punch.


BQ1. Majora's Mask was my least favorite. It's like taking a three hour nap and then waking up; stuuuupid.

BQ2. What is your favorite item in the series? Why?

BQ3. What is your least favorite item in the series? Why?

BQ4. Tingle, that shit's hilarious.

BQ5. That. Fucking. Raccoon.

BQ6. Temple of Fire, Ocarina of Time. Realizing the whole level was built around a pillar which turned out to be the key to reaching the Boss was too much for my 12 year old mind. Awesome.

BQ7: Water Temple; any of them. I hate 'em all.

BQ7. Song of Storms; who didn't play it just to watch it rain?
adwhammy's Avatar - Comment posted on 11/11/2009 00:00
adwhammy
Favourite game is a tough one, I was equally blown away by link to the past and ocarina of time but, if I could have only ever played one game it might have to be LTTP. I think it had the strongest and most interesting folklore to go along with everything, remember that goat kid with the flute, that was some awesome spooky stuff.

BQ1. Least favourite is wind waker, I loved the artwork but getting a treasure map that lead to a treasure map was grinding and the Zelda series always had a great way of making you feel like you had earned your power without grinding.

BQ2. The boomerang, I love how it is essentially infinite ammo and its just fun to use, to claim far away hearts with that thing is cool :)

BQ3. Bombchu's were so annoying trying to place them in the right direction.

BQ4. I loved Ezlo you're hat from the minish cap, he was such a cheeky little scamp

BQ5. I thought Zant in twighlight princess was totally useless and forgettable. It's like they didn't want to have Ganon their from the start so they invented the most boring character imaginable to be his puppet.

BQ6. People hate the water temple from Ocarina but it had the best boss of the entire series, the shadow link guy. It was a great battle mechanic and being trapped in this room without walls was awesome

BQ7: Anything form wind waker, the puzzles were usually something obvious but involved tedious block moving/switch flicking

BQ7. Saria's song, it's beautiful :)
ace of knaves's Avatar - Comment posted on 11/11/2009 00:01
ace of knaves
Gah this is difficult. For me it comes down to either Wind Waker or Twilight Princess. Basically the ultimate fun, cartoony, beautifully stylized Zelda vs.the satisfyingly epic, dark, going-on-a-world-changing-quest Zelda. Okay, I've already played both through twice, and after careful deliberation I declare Okami to be the best Zelda game of all time.

Okay, fine, Wind Waker.
Dan CiTi's Avatar - Comment posted on 11/11/2009 00:03
Dan CiTi
The Wind Waker, because it is fun.

BQ1: Phantom Hourglass because it kind of ruined Wind Waker by making the sequel on the DS.
BQ2: Picto Box, it's a camera.
BQ3: Spinner, because it was cool but used for like 5 seconds.
BQ4: Old Man Ho Ho from The Wind Waker, because he looks like Secret Squirrel \.
BQ5: Navi, not cool.
BQ6: I like most of them, but I like the Dragon Roost Music. I guess the Snowpeak Ruins is cool.
BQ7: No clue
BQ8: Saria's Song, it is catchy.
16bitmonster's Avatar - Comment posted on 11/11/2009 00:04
16bitmonster
after 100% a link to the past 3 times and still wanting more it will forever have my vote. the graphics. the sounds. the music. the world. every part of that game make me want to play video games.

live in video games. that game specifically.

not only is it my favorite zelda game it has to be my favorite game of all time.

i have played all of the games and do not think any of them as a weak link.. get what i did there? i think of them all like children of mine. and a link to the past is the one i love the most.

to me a link to the past is gaming heaven in all of its purity and should forever be known as the template on which all great gaming experience is based off of. and for that i think my vote counts for 10 votes.
pedrovay2003's Avatar - Comment posted on 11/11/2009 00:04
pedrovay2003
As amazing as Ocarina of Time was, I'd have to say my favorite was honestly The Wind Waker. For something so kiddy-looking at first glance, it was probably one of them most mature out of all of them. Ganondorf was his most evil in that game, as far as I'm concerned.
gamadaya's Avatar - Comment posted on 11/11/2009 00:06
gamadaya
Majora's Mask. I ranted about this for like 1500 words in the Zelda vs FF debate, and I can't do it again. It's the only game in the world I consider to be perfect. Like Fronz said, it was completely unique. It really turned the Zelda cliche on it's head, even more so than OoT did, and that hasn't been done since. It's graphics were amazing, it tightened the already awesome gameplay of OoT, and it created the most intricate world and the best characters in any Zelda game. Frankly, I have no idea why they abandoned MM's formula of lots of character driven sidequests and pre-dungeon sequences. That's what made MM great.

BQ1. What is your least favorite game in the series? Why?
This is a tough one. I want to say Minish Cap, but I feel more anger toward Twilight Princess. MC was the worse game, but I could tell that they never set out to make the best Zelda ever with it. With TP, they did absolutely try, and they failed horribly. It was the epitome of everything that I dislike about Zelda, and it felt incredibly stale. After playing it, I played Phantom Hourglass, which was not the greatest game or anything, but I appreciated it so much more because it felt fresh. Also, my Wiimote spazzed out at one point when I was almost at the sky dungeon, and it erased my game. You should not be able to do that in 2 clicks anyway, even if you disregard shitty motion control.
BQ2. What is your favorite item in the series? Why?

BQ3. What is your least favorite item in the series? Why?
Gale Boomerang. I don't remember using it outside of the first dungeon. It was really just a shallow gimmick, and it's what I immediately think of when I think of TP.

BQ4. Who is your favorite side character in the series? Why?
Tatl. I know people hate the fairies, but I liked them. Sure, the "Hey, listen!" got annoying, but it was fun having a companion throughout the entire game that gave you info about all the enemies. That's another thing that the later games got rid of for no discernible reason. I also love Shiro the invisible soldier from MM. Just the concept cracks me up.

BQ5. Who is your least favorite side character in the series? Why?
Pictograph guy from Windwaker. Fuck that motherfucker to hell. Takes a fucking day to create a figurine. I swear, that figurine quest drove me insane.

BQ6. What is your favorite level in the series? Why?
Fire Temple from Master quest! I loved that level. Like the original, it was so huge, but it also had tons of tricky puzzles and hidden stuff the second time around. After that is Water Temple from OoT, then Stone Tower from MM, and then MM's Water Temple, who's name I forgot.

BQ7: What is your least favorite level in the series? Why?
Jabu Jabu's belly from Master Quest. Jesus, it was like a shitty mod. Cows in the walls. I can't believe they managed to make Jabu Jabu's belly even worse. And they fucked up Water Temple too. Master Quest wasn't very successful with the water portions of the game.

BQ7. What is your favorite ocarina song?! Why?
Song of Healing. It was a creepy tune. I know it isn't the most elaborate, but I like it a lot. Saria's song is another good one, and so is the song of storms.
Halidar's Avatar - Comment posted on 11/11/2009 00:07
Halidar
The Legend of Zelda. Nothing beats a classic.
mabman's Avatar - Comment posted on 11/11/2009 00:08
mabman
Fronz: Like you, my first Zelda game was Ocarina of Time(A curse and yet such a blessing). What a game. If anything could possibly topple my love for MGS, it would be that single game. Absolutely brilliant - I don't remember a time when me and my brother fought over the N64 as much and believe we both beat the game twice. Ocarina of Time being my only Zelda game, would take my first place spot.

Though I have made a pact with myself - I won't play another Zelda until I play through Wind Waker. Cell shaded graphics will always steal my heart - and thus 40 years from now, if I have not played Wind Waker then I will have yet to play any other Zelda. Although playing Ocarina of Time will always harbor warm memories, a masterpiece.
RIMoonlight's Avatar - Comment posted on 11/11/2009 00:09
RIMoonlight
Definitely Wind Waker. Everything about it was incredible for me, the art-style still stands up admirably even nearly seven years after it was released.And the music was utterly brilliant. Dragon Roost Island is still in circulation on my iPod. The story was also the strongest (even if Twilight Princess arguably had a better narrative and more intriguing story), compared to the rest of the Zeldas that came before and the concept that the world takes place under is mind-blowing. First and only post-apocalyptic LoZ game ever, and gods it was good.

BQ1. I really want to say the Phillips CD-i games, though I actually haven't played them, so I'll just go with the Minish Cap. It wasn't bad, though I felt it didn't hold a candle to the far stronger Link to the Past.

BQ2. Probably the Goron's Mask from Majora's Mask. Oh sure, Zora's are awesome and the abilities you had as a Zora were incredible, though I don't think anything beat the rush that I got as I Sonic'd it up and rolled around smashing any monster that dared get in my way.

BQ3. Am I cheating if I say the Sand of Hours from Phantom Hourglass? Because I choose that, mainly because it reminds me of all the times I had to return to that goddamn Temple, and do everything within the domineering fist of the time limit.

BQ4. Midna. Why? Because she was useful, wasn't annoying, had the most personality out of all the other side characters, and even if Navi/King of Red Lions/Tatl were more expressive, her personality was just so memorable. I loved all her sarcasm and cynicism. It was comforting, in an odd way.

BQ5. Definitely Navi. 'HEY, LISTEN' definitely diminished my experience with OoT. Navi represented one of the most annoying design choices in a game.

BQ6. The boss fight with Ganondorf at the end of Wind Waker. You can't tell me that it wasn't bloody amazing, with Hyrule flooding all around you, sure, Twilight Princess's final fight could be considered 'more epic', though the sword fight with Ganon is straight-up far more fun.

BQ7. The Poison Temple in Majora's Mask. To be perfectly honest, I think it's because of bad memories awakened as I recall my early years trying to beat it, only to be foiled by the mixture of poisoned water and that time-limit I would soon learn to love (or at least, respect).

BQ8. Zelda's Lullaby. For the longest time, that was the song I used to coax myself to sleep. It's just so calming and elegant, I can't help but love it.
gamadaya's Avatar - Comment posted on 11/11/2009 00:09
gamadaya
Oops, I skipped BQ2. I love the hookshot. Just like batman. I hated the clawshot though. It was like a shittier hookshot that could only stick to very specific stuff. The hookshot couldn't stick to everything of course, but it was a lot more versatile than the clawshot.
Fronz's Avatar - Comment posted on 11/11/2009 00:10
Fronz
BQ1. What is your least favorite game in the series? Why?
Zelda 2, but that's a gimme.

BQ2. What is your favorite item in the series? Why?
The Roc feather probably gave me the most joy, and the Ocarina itself is probably the most deserving, but I think I'm going to go with the hookshot/longshot. It's such a sweet tool that instantly makes you feel good. Hit your target, and you find yourself automatically cracking a smile, and it's such a powerful immersion tool. Gerudo Valley had me oozing in happiness.

BQ3. What is your least favorite item in the series? Why?
Bombchu. Damn you, Bombchu! I slaughtered so many pots to play your stupid game! Argh!

BQ4. Who is your favorite side character in the series? Why?
Either the Windmill guy (see song choices below), or the Happy Mask guy. He made me smile and also scared at the same time. You always knew he had a dark side, and to find out Majora's Mask made an ENTIRE game out of a SINGLE Ocarina of Time mechanic is yet another reason why Ocarina is so damn untouchable in my opinion.

BQ5. Who is your least favorite side character in the series? Why?
Not the owl! Surprise! I'd have to go with that fucking BITCH of a Zora princess. A whole dungeon revolving around carrying (let alone just touching her icky skin) her lazy pompous ass around levels that go out of their way to electrocute you. It's the 3D equivalent of that TMNT NES game level with the electric seaweed walls, except this is 3D and the walls MOVE. NO I WILL NOT MARRY YOU! Ahhhh!

BQ6. What is your favorite level in the series? Why?
Oh man, is it the Lost Woods? The Graveyard? The Deku Tree? I think I have to give it up to Gerudo Valley. It wasn't my favorite on my first playthrough, but it's the most memorable. Okay fine, my favorite would be the Lost Woods. It's such an exciting/frightening/adventurous/depressing feeling right off the bat, and it adds the simple code trick where you can get lost and end up back where you started. This was such a damn good way of making a medium sized lowwww poly level feel like a whole damn forest back in the N64 days. It's a great example of how a good idea can make all the difference. All of these current gen games that feature these elaborate graphics and gameplay tricks, but something as simple as low ass poly Lost Woods is still liked by me more.

BQ7: What is your least favorite level in the series? Why?
Not the Water Temple. Surprise! i had heard it was a bitch in advance, so i drank a cup of coffee the night I got to it and beat it in a few very frustrating hours, but it wasn't as bad as most people say. I remember the fire temple (adult years) being somewhat frustrating too, but my vote goes to either Shadow Temple or Jabu-Jabu Belly, and prolly Jabu. They were very frustrating to play through, but it was done on purpose, and intended. Given the chance to change either of these levels, I wouldn't, but man was I terrified of bumping into electrical fish and falling through floors that didn't exist and using my lens of truth only to see some invisible monster staring me in the face.

BQ7. What is your favorite ocarina song?! Why?
This one is tough. First of all, I want to say that the background music in the Forest Temple (adult years) was creepy as fuck. Even hearing it after all these years makes me cringe. It was such a persistent tone of suggested evil that awaits in every corner, nook and cranny. It just keeps going and going and ahhhh. My favorite though . . . there's several songs I really like, like the Minuet/Bolero/Lullaby. Honestly I have three favorites that stand above the rest by far, and it's hard to decide: Song of Time, Saria's Song, and Song of Storms. If forced to choose, it'd probably be SONG OF STORMS. A few days out of every year to this day, it still creeps into my head and gets stuck in there for a few days. And then you become just as crazy as the crazy windmill guy :)
r0ryb0ryalis's Avatar - Comment posted on 11/11/2009 00:17
r0ryb0ryalis
Though my first was Link's Awakening, I would be lying if I didn't place Ocarina of Time in first place. Nearly every entry in the series competes for this top spot, as they are all some of the greatest games of all time. But at the end of the day, OoT is undoubtedly the BEST.
Monodi's Avatar - Comment posted on 11/11/2009 00:23
Monodi
@TJF588 Just spread some Magic Powder over him and the rest is history.
CelicaCrazed's Avatar - Comment posted on 11/11/2009 00:23
CelicaCrazed
Four Swords Adventure

Call me crazy but The Legend of Zelda is even better as multiplayer co-op. They definitely need to bring the series back on the DS, the console the game was practically made for. Maybe they could even release a WiiWare application which allows you to display the main action on your TV through the Wii. But of course Nintendo hates me and will never do it T_T

Honestly Nintendo, make this fucking game! I'm not joking anymore. Get fucking on it!
Infinitys End's Avatar - Comment posted on 11/11/2009 00:24
Infinitys End
I love all Zeldas. But OOT is my favorite. No other game revolutionized the 3D Action-Adventure genre more than this game. And for that, I give it all the credit. Link to the Past is an incredible game, and OOT does owe a lot to it, but OOT is way more epic and just fantastic in every way.
Rigby's Avatar - Comment posted on 11/11/2009 00:24
Rigby
Majora's Mask is my favorite, OoT is a close second. I just love how different Majora's Mask was to the Zelda series, yet it stuck to the roots of Zelda without being in any way derivative.

BQ1 - Twilight Princess. Too derivative. Plus, Link turns into a wolf. I'm not going to look up Link + Wolf on DeviantArt, I'll tell you that much.

BQ2 - boomerang, the original. Its a staple. It blew my mind when I played the NES zelda and could actually play with a BOOMERANG. I mean, how much more awesome does a game get?

BQ3 - That spinny top thing in Twoilet Princess (see what I did there). How the hell does Link even carry that around? Also, its uses are really limited outside of the dungeon its found in.

BQ4 - I like the pirate girl from Wind Waker the best. She had the most personality and was fun.

BQ5 - Tingle. Without a doubt. Who thought putting the creepy pedo uncle into this series was a GOOD idea?

BQ6 - As much as it frustrated me, the inside-the-fish (don't remember his name) dungeon in OoT. I just loved the whole art design of that level. Still do.

BQ7 - The water temple in Twilight Princess. So boring. Making me backtrack a hundred times doesn't make an interesting puzzle dungeon.

BQ7 (again?) - The rain song. I just love making it rain, plus the song is really neat.
Fronz's Avatar - Comment posted on 11/11/2009 00:24
Fronz
We do not talk about the CD-i games! Shhhh!

@hpv -- I made the mistake of doing that once, and I've never been more overwhelmed by a game debate. I had people pic ktheir top 3, with #1 getting 3 points, 2nd getting 2, and 3rd getting 1 point. It took me a longggg time to tally it all, and that one didn't even have a TON of comments like recent debates are getting.

@mabman -- when you first hit Hyrule, where did you go first? i remember being so enjoyable overwhelmed. it felt like an actual world, and being given the choice to go to any of the many horizons that i wanted was such a thrill.

@gatorsax2010 -- BQ7 -- me too :)

@gamadaya -- amen.
Rigby's Avatar - Comment posted on 11/11/2009 00:28
Rigby
Oh, and Song of Storms, I meant. I should know the lore better considering I've beaten every game in the series, except for Oracle of Seasons.
Dexter345's Avatar - Comment posted on 11/11/2009 00:29
Dexter345
Link to the Past, no contest.
king3vbo's Avatar - Comment posted on 11/11/2009 00:33
king3vbo
Majora's Mask. Fuck year.
Dr Terror's Avatar - Comment posted on 11/11/2009 00:37
Dr Terror
Link to the Past.

Discussed this topic with a friend recently which makes this post easy, indulge me if you will. Preface: I am old enough to experience all the Zeldas from 1 to now when they first come out in the context of their respective consoles & the games surrounding them. Zelda 3 (Yes yes, LTTP, but to my 9yo self its Zelda 3) when it was released, was so far beyond what Zelda 1 & Adventure of Link had set up that it blew my 9 year old mind. Everything from graphics, to gameplay, even something as simple as the characters you could interact with, it was just so far advanced - made all the better by the return of the top down view much loved from 1. The classic "Zelda formula" was sharpened to a point by this game & the series has not deviated far from it since & its no secret why. There is magic in this game, literally & figuratively - they just don't make them like this anymore. It sent me on emotional highs, The caterpiller boss from the 3rd dungeon knocking you down the hole AGAIN just before its death to something as simple as finding a random frog dwarf who, when rescued, upgraded your sword (ARE YOU SERIOUS? BETTER MASTER SWORD? THIS GAME RULES etc etc).

The game came out of nowhere, I'll never forget my friend exclaiming "Hey, theres Super Zelda now" (everything at the time being super versions of thier nes counterparts you see), that just doesn't happen anymore. There is a distinct gaming feeling I fondly remember - waking up Saturday morning & playing Zelda 3 on the Snes after a marathon controller passing session the night before... discussing boss strategies & dungeon puzzles... Its like a cornerstone of my gaming heritage & I've done what I can since to replicate it to no success.

Ocarina of time follows closely & I had similar revelations of "Whoa, its Zelda, but BETTER"... But when it boils down, its just following the formula that Zelda 3 had laid out for it. Ice dungeon, Desert Dungeon... 3 dungeons before main plot revelation followed by 8 dungeons & a boss dungeon... Put simply, Zelda 3 was the point at which the game became truly legendary. To boot, it is still highly playable & enjoyable to this day, a feat few Super Nintendo games (indeed any game from '92) can claim. I'll probably never replay Twilight Princess, Wind Waker or OoT, but I'm always up for Zelda 3.

TL:DR version, LTTP is balls out fantastic.

Bonus Questions:
1 - Least Favorite - Majora's Mask - Wasn't a true Zelda, didn't do it for me. Friends loved it to death tho.
2 - Fav item - MASTER SWORD - Always wanted one.
3 - Least fav item - Probably the magic spells from Zelda 3 - useless really.
4 - Fav side character - The owl, forget his name.
5 - Least favorite character - Tingle - I mean wtf?
6 - Favorite dungeon - There was one from oracle of Seasons that was too awesome, again forget completely.
7 - Least favorite - Water temple from OoT.
8 - Favorite ocarina song - I could hum it but damned if I know what it is.
Trebz's Avatar - Comment posted on 11/11/2009 00:38
Trebz
Wind Waker. It was my first Zelda game and there's a lot of nostalgia to it, but that's not just it. I still love it for it's charming, mentally deranged characters and lighthearted music. I love it because it's still one of the best-looking games around, 6 years after it was released. And I love it because it's just damn fun to sail around a world which seemed so huge and foreign. The sense of discovery from feeding a fish each time I found a new island is unmatched by even today's highest-tier technology.
Vice's Avatar - Comment posted on 11/11/2009 00:38
Vice
Wind Waker gets my vote as the top dog of the series. It had an unparalleled synergy between its radically unique visual style, improved mechanics and storyline application. It just screams 'I'm a living world' to me.

Majora's Mask comes in a close second. Honestly, it's just better than OoT in my opinion. It was everything a sequel should be. It had an original story, it evoked emotional response, and it generally improved upon the formulas that OoT had solidified as well.

BQ1. What is your least favorite game in the series? Why?
Zelda II. Can't get 5 minutes into that damn game. Just annoys the hell out of me.

BQ2. What is your favorite item in the series? Why?
Toss up between the classic Sword and the Hookshot/Clawshot. I love the feeling (in WW and TP at least) of slashing and landing smooth impact on the enemies, with visible response. I adore the speedy travel that the Hookshot/Clawshot provide, and the nice puzzle mix it brings along with it.

BQ3. What is your least favorite item in the series? Why?
Pegasus Boots (OoT). Fuck the lack of traction.
Gahhhhhhhhhhh

BQ4. Who is your favorite side character in the series? Why?
Probably the King of Red Lions. I just couldn't feel extremely sad for his plight, and he struck me as a genuinely nice guy/boat/thing. Hard to find that in characters.

BQ5. Who is your least favorite side character in the series? Why?
The fucking Thief in Ikana Valley from Majora's Mask.
I can't be the only one that loathes going through his hideout during the final hours...
Jaysky0's Avatar - Comment posted on 11/11/2009 00:49
Jaysky0
I enjoyed Windwaker the most surpisingly because it gave me a unique experience from the usual Zelda format. I also enjoyed the graphics, they were so soothing, as well as the music. But then again every Zelda game has excellent music so thats not much to say. I've played through Windwaker most of any game and I ALWAYS look forward to when the sky is darkened and it infinitely storms. And you have to sneak into the ship believed to be gone/dead... I found that part fantastic.
Ballistic's Avatar - Comment posted on 11/11/2009 00:58
Ballistic
Windwaker! I wouldn't even get why the zelda series is so excellent if it weren't for this one! Having played Ocarina of Time WAY late to the party it had almost no impression on me, but Windwaker, oh boy. Never have I loved a monotonous thing such as sailing more. I think it comes down to just how beautiful and fun the world of that game is. Everywhere you turn there's some great character, dungeon, or enemy to discover. Of course, you could say that about a LOT of Zelda games, but this one's approach to it really struck a chord with me.
whateverthismeanstoyou's Avatar - Comment posted on 11/11/2009 00:59
whateverthismeanstoyou
In my mind, credibility lost when MSG won. Whatever.
gamadaya's Avatar - Comment posted on 11/11/2009 00:59
gamadaya
@Vice:
Yeah, but you could actually murder that thief (his name was Sakon). That made me feel better.

Also, I've noticed something from reading all of these comments. No, not that it's now 2 AM and I haven't gotten any work done, but rather that people who like Wind Waker or Majora's Mask tend to like them for the same reasons. OoT has always ranked right behind MM for me (in both Zelda ranking and general ranking at #4 and #3), and I've always considered WW to be below that level, but I really think I should pay it another visit. The pictograph quest really detracted from the fun, and the fact that I got the warping song later than I could have made things a little more tedious. But I bet that if I go through it again, not doing the pictograph quest, I would appreciate it a lot more. Maybe it would even crack my top 10. Just remembering that perfect finale makes me want to play. Too bad I don't have a Gamecube or a TV right now.
Witherbucket's Avatar - Comment posted on 11/11/2009 01:05
Witherbucket
I'm going to be all wishy washy and a flip flopper for a bit as I have a hard time choosing between the only three I've played, those being Ocarina of Time, Windwaker, and Twilight Princess.

Ocarina was my introduction to the series and I loved it. Windwaker has an art style I love and really cool story to boot. When my copy was damaged I was sad every now and then, but never bought it again. But earlier this year when Destructoid put a video of one guy making the whole theme song I had a deep longing and bought it and loved it all over again. The whole scene of the perpetual storm at night as you race across the ocean was quite intense.

But my vote for best of the series would have to go with Twilight Princess. It had so many high points of emotion that really grabbed me. Carrying Midna on my back in Hyrule almost brought me to tears. The atmosphere, music, and overall presentation of that scene was perfect. Even though it still had many of the same story elements of a main Zelda game it had enough new in the story to really shine. The ending especially was just amazing and brought another tear to my eye.

My vote: Twilight Princess

A close 2nd for overall presentation would be Windwaker and Ocarina. They both get silver! Yay!
GKANG's Avatar - Comment posted on 11/11/2009 01:05
GKANG
My favourite is Majora's Mask, for the sheer amount of side content you have. It is, and always will be, my favourite of the series. The characters are great, the style is great and the temples are fantastic.

BQ1. What is your least favorite game in the series? Why?
I'd say Phantom Hourglass for one reason: TotOK. I love the game, but it's my least favourite since I can't stand to replay it.

BQ2. What is your favorite item in the series? Why?
Hookshot. I always loved finding new areas with it.

BQ3. What is your least favorite item in the series? Why?
Spade. It was kind of dull.

BQ4. Who is your favorite side character in the series? Why?
Oh man, there are so many. Happy Mask Salesman or Guru Guru. I'll go with the Happy Mask Salesman.

BQ5. Who is your least favorite side character in the series? Why?
Any of the kids from Twilight Princess. Bland.

BQ6. What is your favorite level in the series? Why?
Stone Tower temple. The place is just amazingly well thought out, and I lost count of how many bosses it had.

BQ7: What is your least favorite level in the series? Why?
Temple of the Ocean King :/

BQ7. What is your favorite ocarina song?! Why?
Saria's Song.

Oh!
Oh-Oh!
C'mon!
C'mon C'mon C'mon!
Geno27's Avatar - Comment posted on 11/11/2009 01:06
Geno27
Majora's Mask. It's the Empire Strikes Back of Zelda. People may fawn over others because "it's the first one I played!", but c'mon, we all know Majora is the best.

My random Zelda comment is - I wish they would add different difficulty levels to the games. Most of them are seriously way too easy. I don't think I've had to use a single bottled potion or ration my rupees a single time in the last few games in the series. It's one of my only gripes about the best series in video games... Oh and voice acting, what is this, the 90s? Let's go Nintendo.
Qraze's Avatar - Comment posted on 11/11/2009 01:07
Qraze
link to the past.

and way to go metal gear! i knew hl2 couldn't beat ol snake. i just knew it.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56753 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jim Sterling: How Aliens are blatantly better than Predators





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006