The Entertainment Software Association's newest report, Video Games in the 21st Century: Economic Contributions of the U.S. Entertainment Software Industry, lays out the details of how the videogame business has become one of the fastest growing industries in the United States.
“Computer and video game companies play an ever increasing role in our nation’s growing economy,” said Michael Gallagher, ESA’s chief executive officer. “These companies and their colleagues across the nation are making entertainment software one of the fastest growing industries in the United States.”
According to the ESA, game sales are supposed to top $18 billion this year. Game companies now employ over 24,000 workers across the country, and the average salary for these employees was $92.300 in 2006. Wow, that's much better than the pay for writing about games (no offense, boss).
[Via LocalTechWire]
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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$18 million is about 350,000 games...
And what happened to video games being a BILLION $ industry? $18 mil/year?
How does that figure even pan out? Maybe if you're including every CEO / president / executive's salaries, but the "AVERAGE" video game industry employee makes no where near $92k...
eg. 10 employees --
employee 1-8 make $50,000
employee 9 makes $150,000
employee 10 (The President) makes $1,000,000
The average salary of these 10 people is $155,000 despite the fact that the majority of them make far, far less than that. Perhaps the median/mode of the salaries would give a more accurate description of the amount of money being made.