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Game devs blame Nintendo (and Apple) for ruining games photo

While GDC is often a place to celebrate videogames, there's plenty of room for complaining, too. Nintendo and Apple were both targets throughout the show, as a number of game devs slammed their business practices and the way they've helped to shape gaming.

"We used to have a free and open game business," said EA founder Trip Hawkins. "And then Nintendo came along and introduced a thing called a licensing agreement ... At least Nintendo had the courtesy to tell you upfront that you were going to be screwed."

iOS developer Natalia Luckyanova said that Nintendo's licensing model made it tough for small developers to make a game, and noted the arrogance of the company for criticizing mobile game development, as Iwata had done at his GDC keynote speech.

Apple has been accused of over-encouraging supply, with 350,000 Apps available on iTunes and little chance for the majority of them to compete. In addition, the company charges developer $99 per year and takes 30% of each transaction. Hawkins noted that Apps make $4,000 on average, which "doesn't even pay for a really good foosball table."

While I agree that Apple and Nintendo could stand to loosen up a bit, I'm interested to know when the industry was a better place. Back during the Atari days, when the industry crashed thanks to a slew of unlicensed crap? It's easy for developers to lament the way things are run now, but I'm not totally sure it would be even better in a Wild West market.

Some game developers unhappy with Apple, Nintendo [CNN]








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96 comments | showing # 1 to 50
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Elsa's Avatar - Comment posted on 03/05/2011 14:09
Elsa
Well, there is always the free PC route... where they can use an assortment of dev tools and try to sell whatever they make on their own. They do have choice - moreso than they've ever had in the past.
wickedsickzombie's Avatar - Comment posted on 03/05/2011 14:10
wickedsickzombie
Doesnt even pay for a really good foosball table? LMAO
PrinceHeir's Avatar - Comment posted on 03/05/2011 14:10
PrinceHeir
"In addition, the company charges developer $99 per year and takes 30% of each transaction"

god damn apple what the fuck?

i never knew nintendo has a strict policy about releasing games in the system. kinda wish more smaller developer team would make games on the wii instead. they could concentrate more on how to make the game fun instead of the graphicz :P
Sotanaht's Avatar - Comment posted on 03/05/2011 14:15
Sotanaht
Hahahahahahahahahahaha!
Douchebags.
Josef Hargreaves's Avatar - Comment posted on 03/05/2011 14:15
Josef Hargreaves
They'd be pissed if it were the other way around. It's all just jealousy.

They don't HAVE to make iPhone/Pad apps, they could always make a bigger video game, and put some time and effort into their career like friends I know are doing/have done.
Rudy Malik's Avatar - Comment posted on 03/05/2011 14:18
Rudy Malik
iOS has opened up a platform for anyone. I'm sure this is not what Big gaming companies want, to compete on the same level with everyone. Most success stories on iOS or Facebook have been by super small game developers not by EA, Activision, Ubi, etc. I understand why they dont like the platform.
Miga-Oh's Avatar - Comment posted on 03/05/2011 14:19
Miga-Oh
Nintendo's licensing? That's a 20 year-old dilemma. If the licensing contract didn't meet a developer's needs, the developer moved to another platform. Since we're taking a ride in the games industry way-back machine, might I suggest the Apple II (that's the joke). Tough for small developers to make a game... FOR A NINTENDO PLATFORM? Was it easier in Dimension X since circa 1986?

As for the iPhone development problem, it's another case of taking your content and growing it where the grass is greener and the platform/distributor's contract isn't as screwed up.
Fun Boi's Avatar - Comment posted on 03/05/2011 14:20
Fun Boi
Setting standards is fine. Pitting your suppliers against one other when your part of an oligarchy (how many system can developers distribute on?) and a price setter is pretty crummy. Apple has somehow managed to prevent small developers from being profitable and destroyed quality control at the same time. We can argue that they've created a perfect market for game apps where profits are normal and the consumers can pick what's best, but who really has an opportunity to sift through 350,000 apps (over the course of only 5 years!) Economies of scale mean large developers that can afford the fees can pump out shit to saturate the market, ensuring they at least recoup their costs. Boo Apple. Nintendo is not nearly as bad, though it would be nice to see standards applied without licensing.
Ultramonkey's Avatar - Comment posted on 03/05/2011 14:22
Ultramonkey
Fucking Biker Mice from Mars!
Rudy Malik's Avatar - Comment posted on 03/05/2011 14:22
Rudy Malik
iOS has opened up a platform for anyone. I'm sure this is not what Big gaming companies want, to compete on the same level with everyone. Most success stories on iOS or Facebook have been by super small game developers not by EA, Activision, Ubi, etc. I understand why they dont like the platform.
Regnier's Avatar - Comment posted on 03/05/2011 14:24
Regnier
I'm just mad at apple and nintendo for making games considered casual things that shouldn't be taken seriously
AlucardX24's Avatar - Comment posted on 03/05/2011 14:26
AlucardX24
Nintendo created the licensing agreement system with the NES. The NES saved home gaming. Deal with it, developers.
GREENGUY's Avatar - Comment posted on 03/05/2011 14:30
GREENGUY
Yea, well they all have pretty valid points. All quite true.
Holly Green's Avatar - Comment posted on 03/05/2011 14:30
Holly Green
This is hilarious coming from EA. Just, really. And how ancient is that complaint? Is it some kind of "Well Nintendo did it first!" Whatever.

Obviously, people are going to complain either way, as this article shows. Letting "everyone" in isn't the answer either apparently.
StingingVelvet's Avatar - Comment posted on 03/05/2011 14:32
StingingVelvet
Well the PC is a "Wild West market" and yes, fuck yes, I would argue it is better. No one needs to approve for an indie dev to make Minecraft, Zeno Clash, Eschalon, Avernum, STALKER or whatever else. People make games for an audience and no corporation has to approve or feel there's a market there.

It's fucking awesome.
Scuffles's Avatar - Comment posted on 03/05/2011 14:33
Scuffles
Yeah you know you got screwed over devs because someone held a gun to your head and forced you to make games for their hardware's massive install base. Hardware that they typically sell at a loss, I might add.

If you don't like it go out and make your own hardware or.... maybe .... sell your games on the PC market. Sure seems to have worked for Mojang, thus far.
Wrath and Pride's Avatar - Comment posted on 03/05/2011 14:34
Wrath and Pride
He's just jealous Nintendo doesn't have to worry about making profit, while EA is barely doing so. Just sayin
comicretard's Avatar - Comment posted on 03/05/2011 14:37
comicretard
My dreams of being an app developer with a nice fooseball table are ruined.
Hasney's Avatar - Comment posted on 03/05/2011 14:38
Hasney
@Wrath and Pride

Trip Hawkins doesn't give 2 shits about EA's performance these days since he no longer works for them.
Dv8thwonder's Avatar - Comment posted on 03/05/2011 14:38
Dv8thwonder
Trip Hawkins: holding grudges with Nintendo since 1986
hanowyoucantseeme's Avatar - Comment posted on 03/05/2011 14:41
hanowyoucantseeme
Hahaha biker mice from mars
Hasney's Avatar - Comment posted on 03/05/2011 14:42
Hasney
And Trip did at least practice what he preached... Kinda.

There were licensing costs for 3DO development, but it was $3 per game printed compared to Sega at $15 and Nintendo at $20 at the time.
Gengario's Avatar - Comment posted on 03/05/2011 14:43
Gengario
Wait... so they're criticizing Nintendo for being too strict about what games they allow on their console... and they're criticizing Apple for being too OPEN about what games get on their console? The fuck?
Qraze's Avatar - Comment posted on 03/05/2011 14:44
Qraze
oh well, there's always fubu.
M47R1X's Avatar - Comment posted on 03/05/2011 14:45
M47R1X
I think that the problem is shovelware. Both iOS and the Wii/NDS are loaded with the stuff. The GBA had roughly 2200 games in the states. The DS has more than twice as much. Maybe even three times as much. If it were twice as many good games, fine. But really, Game Informer, IGN, and others have never held as much importance in my life when it comes to buying games for those crap systems. Last good DS game I bought: Retro Game Challenge. And it bombed. WTF.

I own an iPod Touch and have downloaded hundreds of games on FreeAppADay and OpenFeint (no piracy, but I ain't about to support Apple) and very few are worth even more than five minutes of play. iOS is this generation's Atari.

Steam is king. I want Valve to make a device
They're like what Apple and Nintendo should be.
MasterBalls's Avatar - Comment posted on 03/05/2011 14:47
MasterBalls
Well most your "indie games" are simplistic pieces of shite anyway
stevesan's Avatar - Comment posted on 03/05/2011 14:48
stevesan
Bleh stop complaining and make good games.
WarZombie's Avatar - Comment posted on 03/05/2011 14:52
WarZombie
Maybe $4000 isn't good enough for a team of people, but I sure as well wouldn't mind that right now. Anyone wanna make an App with me?
TewDee's Avatar - Comment posted on 03/05/2011 14:56
TewDee
@Josef Hargreaves - That is the dumbest thing I've read all week, and it is the last day of the week.
Lichtonatus's Avatar - Comment posted on 03/05/2011 15:00
Lichtonatus
Biker Mice! So much love for the header image.

In other news, large companies are dicks and small developers get screwed over. Wait, this is news? This has always been the case, and I don't know why they're complaining as if this is new.

Course that also doesn't make the way Apple does things right. As for Nintendo, I don't know enough about their practices to have an opinion on that front.
Wrath and Pride's Avatar - Comment posted on 03/05/2011 15:02
Wrath and Pride
@Hasney
Ohhh well now I feel like retard, dammit for my ignorance
Gee-Man's Avatar - Comment posted on 03/05/2011 15:08
Gee-Man
@M47R1X

I'm sorry but you must have terrible taste/not pay attention to gaming news at all if you can honestly tell me you haven't found a single decent DS game in the past 6 months. I'd try to list them, but I'd end up writing a list as long as this actual article.

That said, this seems like a truly ancient complaint. I much prefer a gaming industry with some standards rather than the wild-west style one we had more than 20 years ago that nearly killed the industry.
Kanten's Avatar - Comment posted on 03/05/2011 15:09
Kanten
I don't think Nintendo were the ones that made the decision for every game to be a colorless first person shooter with inflated budgets to target the lowest denominator.
Excel-2011's Avatar - Comment posted on 03/05/2011 15:19
Excel-2011
If they don't like the licensing systems, then they're probably asking for a video game industry with no standards whatsoever. There would be no consoles, no handhelds, and no consistent way to play anything because the developers would all be building proprietary systems suited for them only. Actually, I'd like to see an industry like that if only to test how long it would last.
KwikPwn's Avatar - Comment posted on 03/05/2011 15:20
KwikPwn
"We used to have a free and open game business," said EA founder Trip Hawkins.

Like when Coleco released an expension module so that ColecoVision could play all Atari 2600 games?
nalor's Avatar - Comment posted on 03/05/2011 15:22
nalor
Nintendo is evil for not being permissive enough.

Apple is evil for being too permissive.

Last I checked, the overwhelming majority of games on ANY platform were shit, so maybe publishers are just generally pissed that their 80s-era business model continues to fall apart?
KwikPwn's Avatar - Comment posted on 03/05/2011 15:25
KwikPwn
Not that I have anything against Trip Hawkins. I actually like some of Digital Chocolate's App Store offerings.

Might point being that things weren't at all utopian prior to Nintendo's entry into the console market.

In fact I believe Nintendo's licensing agreement was put in place as a preventative measure to ensure the market wouldn't be flooded with sub par offerings and collapse like the 2600 market did.
Kanten's Avatar - Comment posted on 03/05/2011 15:27
Kanten
@KwikPwn

"to ensure the market wouldn't be flooded with sub par offerings"

Yet isn't that one of the foremost complaints about the Wii library?
SmileyBarry's Avatar - Comment posted on 03/05/2011 15:32
SmileyBarry
I love how EA, of all big-name publishers, is actually complaining that another publisher is ripping developers off and overcharging them.

HAH.
nalor's Avatar - Comment posted on 03/05/2011 15:38
nalor
Also, as another guy said: PC FTW. We have to put up with shit nobody else does - OS compatibility problems, driver problems, upgrades every few years...

But we've got STEAM, Impulse, and stuff like Sins of a Solar Empire, STALKER, that would never fly on the new console "dumb everything down" paradigm. Put Minecraft in front of a console gamer and all you'll get is a confused stare. Where are the guns? Shit, what's that green thing? AIR SUPPORT, AIR SUPPORT!!

And if you can't live without your brown fix, there's all the shooters you want and even controls that don't suck. MMOs too, if you're into that... sort of... thing.

Consoles are still where the money is though, true. Fortunately the only games you can't get on PC are Nintendo-exclusive, and they're the cheapest ones to buy.

A mouse in one hand, my DS in the other, astride my trusty Wii, I SHALL STRIKE YOU DOWN, CONSOLETARDS!
EternalDeathSlayer's Avatar - Comment posted on 03/05/2011 15:39
EternalDeathSlayer
Seems like these two problems kind of intersect somewhere along the way.....
Janklogs's Avatar - Comment posted on 03/05/2011 15:39
Janklogs
I officially hate the GDC: between this finger pointing and the elitism of Cage and others, I no longer see anything of value in this. Fuck this shit, E3 and TGS ain't coming fast enough.
KwikPwn's Avatar - Comment posted on 03/05/2011 15:41
KwikPwn
@Kanten

No kidding!

Imagine if they had no standards in place! :)
HikariOblivion's Avatar - Comment posted on 03/05/2011 15:41
HikariOblivion
@SmileyBarry

This isn't modern EA, it's the guy who founded EA in the 90s.
Monodi's Avatar - Comment posted on 03/05/2011 15:48
Monodi
Electronic Arts should not complain about Nintendo's arrival if they as well joined the party, and they mainly developed on personal computers before.
mrplow8's Avatar - Comment posted on 03/05/2011 15:56
mrplow8
I miss the old days of video games, when everyone could have a really good foosball table.
goinglopsided's Avatar - Comment posted on 03/05/2011 15:57
goinglopsided
The licensing agreement was a GOOD thing... Idiots..
SmileyBarry's Avatar - Comment posted on 03/05/2011 16:01
SmileyBarry
@HikariOblivion

He's still on the Board of Directors of EA, meaning he still calls the shots. Or, at least, has a say in them. My point still stands.
pedrovay2003's Avatar - Comment posted on 03/05/2011 16:25
pedrovay2003
Huh, interesting.

Now if you'll excuse me, I'm going to go back to playing the Wii and waiting until the 3DS comes out.
brainderailment's Avatar - Comment posted on 03/05/2011 16:40
brainderailment
@nawoa, You're a fucking idiot.
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